Skip to content

Instantly share code, notes, and snippets.

@HugsLibRecordKeeper
Created February 24, 2017 14:07
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save HugsLibRecordKeeper/7720a47049a717c032da8a8a5cacc083 to your computer and use it in GitHub Desktop.
Save HugsLibRecordKeeper/7720a47049a717c032da8a8a5cacc083 to your computer and use it in GitHub Desktop.
Rimworld output log published using HugsLib
Log uploaded on Friday, February 24, 2017, 9:07:07 PM
Loaded mods:
Core: (no assemblies)
Zhentar's Vanilla Fixes: ZhentarFix(1.0.0.0)
HugsLib[2.3.3]: HugsLib(0.16.0.0)
Fluffy Research Tree: ResearchTree(1.0.0.0)
Combat Realism: CombatRealism(1.0.0.0)
Core SK: Core_SK(1.0.0.0)
SeedsPlease: Seeds(1.0.6232.5237)
EdB Prepare Carefully: EdBPrepareCarefully(0.16.1.2)
Skynet SK: Skynet(1.0.0.0)
Fluffy Breakdowns: Fluffy_Breakdowns(1.0.0.0)
Numbers: RWNumbers(1.1.0.2)
Moody: Moody(0.1.3.0)
Relations Tab: Fluffy_Relations(1.0.0.0)
Area Unlocker: AreaUnlocker(1.0.0.0)
Animal Tab: BetterAnimalsTab(1.0.0.0)
Colony Manager: Fluffy_ColonyManager(1.0.0.0)
Medical Tab: MedicalInfo(1.0.0.0)
WorkTab: Fluffy_Tabs(1.0.0.0)
Hospitality A16: Hospitality(0.6.0.0)
Rumours And Deception: RumoursAndDeception(1.0.6199.34511)
Rim Disorders: RimDisorders(1.0.6212.18576)
Set-Up Camp: Nandonalt_SetUpCamp(1.0.0.0)
Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
Misc. MapGenerator: MapGenerator(1.0.0.0)
Misc. MapGen FactionBase: MapGeneratorFactionBase(1.0.0.0)
Misc. Bees'n'Honey: BeeAndHoney(0.15.1.0)
Misc. Training: TrainingFacility(1.0.0.0)
Misc. Robots: AIRobot(1.9.0.0)
RT Fuse: RT_Fuse(1.0.0.0)
RedistHeat: RedistHeat(44.0.0.0)
RT Quantum Storage: RT_QuantumStorage(1.0.0.0)
Infused: Infused(34.0.0.0)
RT Solar Flare Shield: RT_SolarFlareShield(1.0.0.0)
WorldPawnGC: WorldPawnGC(1.0.0.0)
Colonist Bar KF 0.16.2.2: ColonistBarKF(1.0.0.0)
Log file contents:
Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Completed reload, in 0.348 seconds
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.dll (this message is harmless)
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.084526 ms
[Steamworks.NET] SteamAPI.Init() failed. Possible causes: Steam client not running, launched from outside Steam without steam_appid.txt in place, running with different privileges than Steam client (e.g. "as administrator")
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
RimWorld 0.16.1393 rev536
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Non platform assembly: data-129ED008 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-129ED008.dll
Non platform assembly: data-15370048 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-15370048.dll
Non platform assembly: data-1538CA58 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1538CA58.dll
Non platform assembly: data-153B4888 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-153B4888.dll
Non platform assembly: data-16B5C020 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-16B5C020.dll
Non platform assembly: data-1545A008 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1545A008.dll
Non platform assembly: data-156D5E58 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-156D5E58.dll
Non platform assembly: data-1572FE70 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1572FE70.dll
Non platform assembly: data-1574BE90 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1574BE90.dll
Non platform assembly: data-15757CA0 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-15757CA0.dll
Non platform assembly: data-15763DE8 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-15763DE8.dll
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.Configuration.dll (this message is harmless)
Non platform assembly: data-15782AD0 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-15782AD0.dll
Non platform assembly: data-157948E8 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-157948E8.dll
Non platform assembly: data-15795AF0 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-15795AF0.dll
Non platform assembly: data-157A06F8 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-157A06F8.dll
Non platform assembly: data-157DD108 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-157DD108.dll
Non platform assembly: data-157EA318 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-157EA318.dll
Non platform assembly: data-157F7120 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-157F7120.dll
Non platform assembly: data-15838020 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-15838020.dll
Non platform assembly: data-1583FA28 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1583FA28.dll
Non platform assembly: data-15845A30 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-15845A30.dll
Non platform assembly: data-1584A040 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1584A040.dll
Non platform assembly: data-1584F448 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1584F448.dll
Non platform assembly: data-15863858 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-15863858.dll
Non platform assembly: data-15884010 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-15884010.dll
Non platform assembly: data-1588D020 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1588D020.dll
Non platform assembly: data-158A2830 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-158A2830.dll
Non platform assembly: data-158B3248 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-158B3248.dll
Non platform assembly: data-1559D058 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1559D058.dll
Non platform assembly: data-158C4060 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-158C4060.dll
Non platform assembly: data-15643010 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-15643010.dll
Non platform assembly: data-1564D418 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1564D418.dll
Non platform assembly: data-126C5370 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-126C5370.dll
Non platform assembly: data-1565E950 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1565E950.dll
Non platform assembly: data-15665358 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-15665358.dll
Couldn't relax research project coordinates apart after 200 passes.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnLevelWasLoaded was found on CBKF
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
Colonist Bar KF Initialized
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnLevelWasLoaded was found on InitializerBehaviour
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
Initialized Detour SK Core.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnLevelWasLoaded was found on InitializerBehaviour
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
[HugsLib] v2.3.3 initialized FluffyBreakdowns, WorkTab, SeveralPuffins_RimDisordersBase
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
FloorStoneHexLimestone_Frame 61367
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Gun_TacticalShotgun 10952
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
industrial_surg_lamp_Blueprint 5200
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LoadoutGen_SidearmGrenadierDestroyer 19498
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SixSixRoundRug_Blueprint_Install 7849
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Storage_SkipBig_Frame 26369
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Uranium 23201
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
WallLamp_Blueprint_Install 35982
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
Initiated Alien Pawn Detours.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawn method detoured!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Research tree :: Injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Combat Realism :: Ammo injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Combat Realism :: Detours successfully injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Enchanced crafting injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Storage search injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Storage search hook injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Creating subcategories
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Architect sence injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: MainMenuGUI injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: BackgroundGUI injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Extended storage injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Copy bills injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: ABC Suit injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Reclaim fabric injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Containers - CompRottable injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Containers - GenPlace injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Containers - HaulAIUtility injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Containers - StoreUtility injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: SmartSpeed - DoTimeControlsGUI injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: SmartSpeed - TickRateMultiplier injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: SmartSpeed - NothingHappeningInGame injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: IngestibleNow injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Result :: Injections successfully initialized
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Skynet SK :: CalculatePain injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hospitality injected.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
ColonistBarKF injected.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 15263.
Total: 231.973907 ms (FindLiveObjects: 1.346405 ms CreateObjectMapping: 3.507371 ms MarkObjects: 227.056366 ms DeleteObjects: 0.062203 ms)
Could not find injury option for hediff: BerserkPassive
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not find injury option for hediff: BerserkPassive
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not find injury option for hediff: BerserkPassive
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not find injury option for hediff: BerserkPassive
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 951)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.507202 ms
[AllowTool] Injected 4 designators
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 16556.
Total: 177.210449 ms (FindLiveObjects: 0.757022 ms CreateObjectMapping: 1.550123 ms MarkObjects: 174.826172 ms DeleteObjects: 0.076510 ms)
Initializing new game with mods Core, Zhentar's Vanilla Fixes, HugsLib, Fluffy Research Tree, Combat Realism, Core SK, SeedsPlease, EdB Prepare Carefully, Skynet SK, Fluffy Breakdowns, Numbers, Moody, Relations Tab, Area Unlocker, Animal Tab, Colony Manager, Medical Tab, WorkTab, Hospitality A16, Rumours And Deception, Rim Disorders, Set-Up Camp, Miscellaneous 'CORE', Misc. MapGenerator, Misc. MapGen FactionBase, Misc. Bees'n'Honey, Misc. Training, Misc. Robots, RT Fuse, RedistHeat, RT Quantum Storage, Infused, RT Solar Flare Shield, WorldPawnGC, and Colonist Bar KF 0.16.2.2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MoodyController Static Initialization
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MoodyController Instance Initialization
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 29912.
Total: 293.407501 ms (FindLiveObjects: 1.351070 ms CreateObjectMapping: 3.404735 ms MarkObjects: 288.581696 ms DeleteObjects: 0.068113 ms)
RedistHeat: Initialized RedistHeat.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PSI Injected!!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
FollowMe Injected!!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
ZoomToMouse Injected!!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
ResearchTree :: redundant prerequisites for Compost production the following research: Electronics basics
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
ResearchTree :: redundant prerequisites for Soil fertillization III the following research: Electronics basics
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Basic managing software(21) and Soylent technology(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Food synthesizer(18) and Enhanced scanner(21)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Petrochemical plant(19) and Enhanced scanner(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Advanced metalworking(20) and Petrochemical plant(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched 3D Printing(22) and Petrochemical plant(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Petrochemical plant(22) and Advanced metalworking(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Advanced metalworking(22) and Petrochemical plant(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Petrochemical plant(22) and Advanced metalworking(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Advanced metalworking(22) and Petrochemical plant(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Petrochemical plant(22) and Advanced metalworking(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Advanced metalworking(22) and Petrochemical plant(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Petrochemical plant(22) and Advanced metalworking(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Advanced metalworking(22) and Petrochemical plant(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Luxury bedroom furniture(18) and Biochemistry(15)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Microelectronics basics(20) and Biochemistry(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Biochemistry(20) and Automatic Enemy Switch(21)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Industrial bedroom furniture(16) and Mining(15)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Electronics basics(18) and Mining(16)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Advanced machining(19) and Automatic Power Switch(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Automatic Power Switch(19) and Advanced machining(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Advanced machining(19) and Automatic Power Switch(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Automatic Power Switch(19) and Advanced machining(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Advanced machining(19) and Automatic Power Switch(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Automatic Power Switch(19) and Advanced machining(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Advanced machining(19) and Automatic Power Switch(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Automatic Power Switch(19) and Advanced machining(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Advanced machining(19) and Automatic Power Switch(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Automatic Power Switch(19) and Advanced machining(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
ResearchTree :: duplicated positions:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
VEGETABLES RESEARCH
Trunk:
Vegetables Research I(1, 1)Vegetables Research II(2, 1)Vegetables Research III(3, 1)
Leaves:
Agriculture(0, 1), Indoor farming(5, 1),
Affinities:
Fruits Research: 0.5
Cereals Research: 0.5
Orchards cultivation: 0.5
Trees cultivation: 0.5
Fiber agriculture: 0.5
Medical agriculture: 0.5
Tropical cultivation: 0.5
Drugs research: 0.3333333
: 0.1933473
Soil fertillization: 0.2886751
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0.2182179
Storage: 0
Fungi: 0.8164966
Dining room furniture: 0
Hydroponics: 0.755929
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0.5
Animal husbandry: 0.5
Fishing: 0.5773503
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
FRUITS RESEARCH
Trunk:
Fruits Research I(1, 2)Fruits Research II(2, 2)Fruits Research III(3, 2)
Leaves:
Affinities:
Vegetables Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
CEREALS RESEARCH
Trunk:
Cereals Research I(1, 3)Cereals Research II(2, 3)Cereals Research III(3, 3)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
ORCHARDS CULTIVATION
Trunk:
Orchards cultivation I(1, 4)Orchards cultivation II(2, 4)Orchards cultivation III(3, 4)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TREES CULTIVATION
Trunk:
Trees cultivation I(1, 5)Trees cultivation II(2, 5)Trees cultivation III(3, 5)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
FIBER AGRICULTURE
Trunk:
Fiber agriculture I(1, 6)Fiber agriculture II(2, 6)Fiber agriculture III(3, 6)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MEDICAL AGRICULTURE
Trunk:
Medical agriculture I(1, 7)Medical agriculture II(2, 7)Medical agriculture III(3, 7)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TROPICAL CULTIVATION
Trunk:
Tropical cultivation I(1, 8)Tropical cultivation II(2, 8)Tropical cultivation III(3, 8)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Drugs research: 0
: 0
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DRUGS RESEARCH
Trunk:
Drugs research I(1, 9)Drugs research II(4, 9)
Leaves:
Psychite refining(5, 10), Wake-up production(5, 11), Go-juice production(5, 12), Penoxycyline production(5, 13),
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
: 0.4833683
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Trunk:
Smithing(0, 14)Technology(1, 14)Electricity(2, 14)Glassworking(2, 15)Biology(2, 16)Stonecutting(2, 17)Bridges(3, 14)Power(3, 15)Сhemistry(3, 16)Fiberglass(3, 17)Quarry(3, 18)Machining(3, 19)Metalworking(3, 20)Metallurgy(3, 21)Machineguns(4, 14)Mining(4, 18)MultibarrelWeapons(5, 14)Biochemistry(5, 21)Geology(5, 16)Casting(5, 17)Autocannons(6, 14)Bioenergy(6, 15)Geophysics(6, 16)Thermodynamics(6, 17)Medicine(7, 14)Terraforming(8, 14)Genetics(8, 15)Bionics(9, 14)Robotics(9, 15)Nanotechnology(10, 14)Biometallurgy(11, 14)NanoReplication(11, 15)Cybernetics(12, 14)
Leaves:
Industrial bedroom furniture(4, 15), Chemical refining(4, 17), Electronics basics(4, 16), Advanced machining(4, 22), Automatic Power Switch(4, 20), Hidden Power Conduits(4, 21), Luxury bedroom furniture(5, 15), Telecommunication(5, 19), Microelectronics basics(5, 18), Automatic Enemy Switch(5, 20), Timer Switch(5, 22), Food synthesizer(6, 21), Petrochemical plant(6, 22), Advanced metalworking(6, 18), Enhanced scanner(6, 19), 3D Printing(6, 20), Advanced autocannons(7, 15), Nano metallurgy(7, 17), Advanced synthesizer(7, 21), Nanoelectronics basics(7, 18), Transportation(7, 22), Soylent technology(8, 21), Orbital Networks(8, 19), Exotic Matter(8, 20), Basic managing software(8, 18), Solar flare shielding(8, 22), Compost production(9, 16), Hypercomputing(9, 19), Power management(9, 21), Nanoelectronics bedroom(10, 15), Bio engineering(10, 16), Quantum mechanics(10, 19), Advanced managing software(10, 18), Dermal regenerator(11, 16), Nanite shielding(11, 17), Hightech metalworking(11, 18), Antimatter(11, 19), Alien Materials(11, 20), Space bedroom furniture(12, 15), Austronautics(12, 20), Spaceship caskets(13, 20), Spaceship antimatter propulsion(13, 21), Spaceship antimatter reactor(13, 22), Spaceship computer core(14, 22),
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0.6666667
Soil fertillization: 2.309401
Production: 1.897367
Hospital: 2.110579
Hygiene: 1
Construction: 1.75
Security: 0.7745966
Cannon turrets: 0.755929
Nuclear power: 1.341641
Renewable power: 2.218801
Flooring: 0.3779645
Conventional power: 0.755929
Plasma power: 1.06066
Missile Launchers: 1.06066
Infrastructure: 1.745743
Storage: 0.4082483
Fungi: 0
Dining room furniture: 0.4082483
Hydroponics: 0.755929
Ergonomics: 1.897367
Tailoring: 1.507557
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0.8164966
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SOIL FERTILLIZATION
Trunk:
Soil fertillization I(1, 23)Soil fertillization II(7, 23)Soil fertillization III(8, 23)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0.290021
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PRODUCTION
Trunk:
Production I(3, 24)Production II(5, 24)Production III(6, 24)
Leaves:
Brewing(6, 25),
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0.1933473
Soil fertillization: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
HOSPITAL
Trunk:
Hospital I(3, 26)Hospital II(8, 26)Hospital III(9, 26)Hospital IV(10, 26)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0.3866946
Soil fertillization: 0
Production: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
HYGIENE
Trunk:
Hygiene I(0, 27)Hygiene II(4, 27)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0.09667365
Soil fertillization: 0
Production: 0
Hospital: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
CONSTRUCTION
Trunk:
Construction I(2, 28)Construction II(5, 28)Construction III(6, 28)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0.1933473
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Security: 0.2581989
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0.3779645
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SECURITY
Trunk:
Security I(2, 29)Security II(3, 29)Security III(4, 29)
Leaves:
Firefighting(5, 30), Sentry turrets(10, 30), Advanced sentry turrets(11, 30), Futuristic sentry turrets(12, 30),
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0.3866946
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0.75
Cannon turrets: 0.755929
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0.7071068
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
CANNON TURRETS
Trunk:
Cannon turrets I(5, 31)Cannon turrets II(6, 31)Cannon turrets III(7, 31)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0.09667365
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0.5163978
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NUCLEAR POWER
Trunk:
Nuclear power I(7, 32)Nuclear power II(8, 32)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0.1933473
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
RENEWABLE POWER
Trunk:
Renewable power I(4, 33)Renewable power II(5, 33)Renewable power III(6, 33)Renewable power IV(9, 33)Renewable power V(9, 34)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0.1933473
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
FLOORING
Trunk:
Flooring I(1, 35)Flooring II(2, 35)Flooring III(3, 35)Flooring IV(4, 35)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0.1933473
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0.5
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
CONVENTIONAL POWER
Trunk:
Conventional power I(4, 36)Conventional power II(5, 36)Conventional power III(6, 36)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0.1933473
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Plasma power: 0.7071068
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PLASMA POWER
Trunk:
Plasma power I(9, 37)Plasma power II(10, 37)Plasma power III(11, 37)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0.755929
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MISSILE LAUNCHERS
Trunk:
Missile Launchers I(7, 38)Missile Launchers II(8, 38)Missile Launchers III(9, 38)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0.5163978
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
INFRASTRUCTURE
Trunk:
Infrastructure I(4, 39)Infrastructure II(5, 39)Infrastructure III(6, 39)Infrastructure IV(9, 39)
Leaves:
Basic fuses(5, 42), Colored lights(6, 40), LED Technology(7, 40), Air circulation(7, 41), Circuit breakers(7, 42),
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0.290021
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Storage: 0.4082483
Fungi: 0.4082483
Dining room furniture: 0
Hydroponics: 0.3779645
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
STORAGE
Trunk:
Storage I(1, 43)Storage II(2, 43)Storage III(5, 43)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0.09667365
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0.2182179
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
FUNGI
Trunk:
Fungi I(6, 44)Fungi II(7, 44)Fungi III(8, 44)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0.2182179
Storage: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DINING ROOM FURNITURE
Trunk:
Dining room furniture I(1, 45)Dining room furniture II(2, 45)Dining room furniture III(3, 45)Dining room furniture IV(4, 45)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0.1933473
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
HYDROPONICS
Trunk:
Hydroponics I(6, 46)Hydroponics II(7, 46)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0.2182179
Storage: 0
Fungi: 0
Dining room furniture: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
ERGONOMICS
Trunk:
Ergonomics I(5, 47)Ergonomics II(7, 47)Ergonomics III(8, 47)
Leaves:
Cryptosleep casket(9, 48),
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0.09667365
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TAILORING
Trunk:
Tailoring I(2, 49)Tailoring II(6, 49)Tailoring III(8, 49)
Leaves:
Carpet Making(3, 50), Expert carpet making(4, 50),
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0.290021
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
FLOWERS CULTIVATION
Trunk:
Flowers cultivation I(1, 51)Flowers cultivation II(2, 51)Flowers cultivation III(3, 51)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
ANIMAL HUSBANDRY
Trunk:
Animal husbandry I(1, 52)Animal husbandry II(2, 52)Animal husbandry III(3, 52)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
FISHING
Trunk:
Fishing I(1, 53)Fishing II(2, 53)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
RECREATION FURNITURE ROOM
Trunk:
Recreation furniture room I(0, 54)Recreation furniture room II(1, 54)Recreation furniture room III(6, 54)Recreation furniture room IV(7, 54)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TRAINING FACILITIES
Trunk:
Training facilities I(0, 55)Training facilities II(1, 55)
Leaves:
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0
Security: 0
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0
Fungi: 0
Dining room furniture: 0
Hydroponics: 0
Ergonomics: 0
Tailoring: 0
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
ORPHANS
Trunk:
Leaves:
Passive cooler(1, 61), Glowstone lamps(1, 60), Medieval bedroom furniture(1, 59), Renaissance bedroom furniture(2, 56), Royal bedroom furniture(3, 56), Primary Craftsmanship(0, 56), Medical care(0, 61), Pemmican(1, 58), Coldstone battery(1, 57), Beekeeping(1, 56),
Affinities:
Vegetables Research: 0
Fruits Research: 0
Cereals Research: 0
Orchards cultivation: 0
Trees cultivation: 0
Fiber agriculture: 0
Medical agriculture: 0
Tropical cultivation: 0
Drugs research: 0
: 0.09667365
Soil fertillization: 0
Production: 0
Hospital: 0
Hygiene: 0
Construction: 0.25
Security: 0.2581989
Cannon turrets: 0
Nuclear power: 0
Renewable power: 0
Flooring: 0.3779645
Conventional power: 0
Plasma power: 0
Missile Launchers: 0
Infrastructure: 0
Storage: 0.4082483
Fungi: 0
Dining room furniture: 0.4082483
Hydroponics: 0
Ergonomics: 0
Tailoring: 0.3015113
Flowers cultivation: 0
Animal husbandry: 0
Fishing: 0
Recreation furniture room: 0
Training facilities: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Saving, pawn: Darius, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Saving, pawn: Perstor, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Saving, pawn: Knothorr, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Saving, pawn: Anastasi, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal644 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal657 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal667 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal702 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11040 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11046 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11052 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11055 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11062 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11069 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11073 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11079 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11085 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11090 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11096 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11102 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11124 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11130 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11136 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11144 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11151 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11159 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11167 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human102556 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Saving, pawn: Darius, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Saving, pawn: Perstor, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Saving, pawn: Knothorr, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Saving, pawn: Anastasi, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal644 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal657 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal667 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal702 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11040 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11046 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11052 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11055 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11062 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11069 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11073 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11079 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11085 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11090 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11096 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11102 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11124 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11130 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11136 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11144 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11151 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11159 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Norbal11167 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human102556 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Faction Union of Eaussia of def NovaAlliance has no usable PawnGroupMakers for parms map=Map 0 (ID 0) (player home) (current), points=80, faction=Union of Eaussia, traderKind=, generateFightersOnly=False, generateMeleeOnly=False, raidStrategy=, forceOneIncap=False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment