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Created August 16, 2017 16:24
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Rimworld output log published using HugsLib
Log uploaded on Thursday, August 17, 2017, 12:24:10 AM
Loaded mods:
Core: (no assemblies)
Stack XXL[1.0.0]: $HugsLibChecker(0.2.0.0)
Sniper Turret: (no assemblies)
Cheaper Components: (no assemblies)
Super Soil: (no assemblies)
Chemicals & Neutroamine: Chemical Extraction(1.0.6332.5430)
EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.17.1.6)
LT-DoorMat: RimWorld-DoorMat(1.0.0.0)
More Trade Ships: (no assemblies)
Roofless: (no assemblies)
HugsLib[3.1.2]: 0Harmony(1.0.9.1), HugsLib(0.17.0.0)
QualityBuilder: QualityBuilder(0.17.3.0)
富商 Silver Rich Merchant: (no assemblies)
Increased Stack: (no assemblies)
[A17] Balanced Neutroamine Production: (no assemblies)
Quarry: Quarry(1.0.0.0)
Prison Labor (Alpha): 0Harmony(1.0.9.1), PrisonLabor(0.7.0.0)
Hand Me That Brick: HandMeThatBrick(2.2.17.0)
Repair Workbench: RepairBench(1.0.0.0)
More Vanilla Turrets: (no assemblies)
Expanded Prosthetics and Organ Engineering 2.0: (no assemblies)
Active Harmony patches:
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditonalButtons
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
ForbidUtility.IsForbidden: TRANS: PrisonLabor.FoodReservingPatch.Transpiler
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
HaulAIUtility.PawnCanAutomaticallyHaulBasicChecks: TRANS: PrisonLabor.ReservedByPrisonerPatch.Transpiler
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
MainTabWindow_PawnTable.get_Pawns: TRANS: PrisonLabor.WorkTabPatch.Transpiler
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
Page_ModsConfig.PostClose: TRANS: HugsLib.Patches.ModsConfig_PostClose_Patch.QuickRestartInDevMode
PawnColumnWorker_AllowedArea.DoCell: TRANS: PrisonLabor.disableAreaRestrictionsForPrisoners.Transpiler
PawnColumnWorker_Label.DoCell: PRE: PrisonLabor.changeWorkTabPrisonerLabelColor.Prefix
Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.ForibiddenDropPatch.Postfix2
Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.ForibiddenDropPatch.Postfix
Pawn_NeedsTracker.ShouldHaveNeed: TRANS: PrisonLabor.NeedOnlyByPrisonersPatch.Transpiler
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PrisonerInteractionModeUtility.GetLabel: TRANS: PrisonLabor.PrisonInteractionPatch.Transpiler
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
WidgetsWork.DrawWorkBoxFor: TRANS: PrisonLabor.WorkDisablePatch.Transpiler
WidgetsWork.TipForPawnWorker: TRANS: PrisonLabor.WorkDisablePatch2.Transpiler
Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, Harmony_PrisonLabor:1.0.9.1
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
RimWorld 0.17.1557 rev1153
ReflectionTypeLoadException getting types in assembly StackXXL: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
Loader exceptions:
=> System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type 'SizeEnum' from assembly 'StackXXL, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
Error loading language from [Rimworld_dir]\Mods\Core\Languages\ChineseTraditional: dir MapConditionDef doesn't correspond to any def type. Skipping...
Duplicate def-linked translation key: Sandstone_Rough.label
Duplicate def-linked translation key: Sandstone_RoughHewn.label
Duplicate def-linked translation key: Sandstone_Smooth.label
Duplicate def-linked translation key: Sandstone_Rough.description
Duplicate def-linked translation key: Sandstone_RoughHewn.description
Duplicate def-linked translation key: Sandstone_Smooth.description
Duplicate def-linked translation key: Granite_Rough.label
Duplicate def-linked translation key: Granite_RoughHewn.label
Duplicate def-linked translation key: Granite_Smooth.label
Duplicate def-linked translation key: Granite_Rough.description
Duplicate def-linked translation key: Granite_RoughHewn.description
Duplicate def-linked translation key: Granite_Smooth.description
Duplicate def-linked translation key: Limestone_Rough.label
Duplicate def-linked translation key: Limestone_RoughHewn.label
Duplicate def-linked translation key: Limestone_Smooth.label
Duplicate def-linked translation key: Limestone_Rough.description
Duplicate def-linked translation key: Limestone_RoughHewn.description
Duplicate def-linked translation key: Limestone_Smooth.description
Duplicate def-linked translation key: Slate_Rough.label
Duplicate def-linked translation key: Slate_RoughHewn.label
Duplicate def-linked translation key: Slate_Smooth.label
Duplicate def-linked translation key: Slate_Rough.description
Duplicate def-linked translation key: Slate_RoughHewn.description
Duplicate def-linked translation key: Slate_Smooth.description
Duplicate def-linked translation key: Marble_Rough.label
Duplicate def-linked translation key: Marble_RoughHewn.label
Duplicate def-linked translation key: Marble_Smooth.label
Duplicate def-linked translation key: Marble_Rough.description
Duplicate def-linked translation key: Marble_RoughHewn.description
Duplicate def-linked translation key: Marble_Smooth.description
Duplicate def-linked translation key: NeedFood.stages.0.label
Duplicate def-linked translation key: NeedFood.stages.0.description
Duplicate def-linked translation key: NeedFood.stages.0.label
Duplicate def-linked translation key: NeedFood.stages.0.description
Duplicate def-linked translation key: NeedFood.stages.0.label
Duplicate def-linked translation key: NeedFood.stages.0.description
Duplicate def-linked translation key: NeedFood.stages.0.label
Duplicate def-linked translation key: NeedFood.stages.0.description
Duplicate code-linked translation key: QualityBuilder.Nothing in language English
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.label
Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.description
Def-linked translation error: Found no Verse.RecipeDef named CreateVancidium to match CreateVancidium.jobString
Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.label
Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.description
Def-linked translation error: Found no Verse.RecipeDef named MakeAdvancedComponent to match MakeAdvancedComponent.jobString
Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.label
Def-linked translation error: Found no Verse.ResearchProjectDef named VancidiumRefineryTech to match VancidiumRefineryTech.description
Def-linked translation error: Found no RimWorld.ScenPartDef named MapCondition_Planetkiller to match MapCondition_Planetkiller.label
Def-linked translation error: Found no RimWorld.ScenPartDef named PermanentMapCondition to match PermanentMapCondition.label
Def-linked translation error: Found no RimWorld.StatDef named ConstructFailChance to match ConstructFailChance.label
Def-linked translation error: Found no RimWorld.StatDef named ConstructFailChance to match ConstructFailChance.description
Def-linked translation error: Found no RimWorld.StatDef named FixBrokenDownBuildingFailChance to match FixBrokenDownBuildingFailChance.label
Def-linked translation error: Found no RimWorld.StatDef named FixBrokenDownBuildingFailChance to match FixBrokenDownBuildingFailChance.description
Def-linked translation error: Found no Verse.TerrainDef named Shallowmoat to match Shallowmoat.label
Def-linked translation error: Found no Verse.TerrainDef named Shallowmoat to match Shallowmoat.description
Def-linked translation error: Found no Verse.ThingDef named BrokenAsphalt_Blueprint to match BrokenAsphalt_Blueprint.label
Def-linked translation error: Found no Verse.ThingDef named BrokenAsphalt_Frame to match BrokenAsphalt_Frame.label
Def-linked translation error: Found no Verse.ThingDef named EquipmentRack_Blueprint to match EquipmentRack_Blueprint.label
Def-linked translation error: Found no Verse.ThingDef named EquipmentRack_Frame to match EquipmentRack_Frame.label
Def-linked translation error: Found no Verse.ThingDef named EquipmentRack_Frame to match EquipmentRack_Frame.description
Def-linked translation error: Found no Verse.ThingDef named EquipmentRack_Blueprint_Install to match EquipmentRack_Blueprint_Install.label
Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.label
Def-linked translation error: Found no Verse.ThingDef named TableSurrogates to match TableSurrogates.description
Def-linked translation error: Found no Verse.ThingDef named TableSurrogates_Blueprint to match TableSurrogates_Blueprint.label
Def-linked translation error: Found no Verse.ThingDef named TableSurrogates_Frame to match TableSurrogates_Frame.label
Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.label
Def-linked translation error: Found no Verse.ThingDef named UpgradingStation to match UpgradingStation.description
Def-linked translation error: Found no Verse.ThingDef named UpgradingStation_Blueprint to match UpgradingStation_Blueprint.label
Def-linked translation error: Found no Verse.ThingDef named UpgradingStation_Frame to match UpgradingStation_Frame.label
Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.label
Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.description
Def-linked translation error: Found no Verse.ThingDef named Vancidium to match Vancidium.stuffProps.stuffAdjective
Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.label
Def-linked translation error: Found no Verse.ThingDef named AdvancedComponents to match AdvancedComponents.description
Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.label
Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.verb
Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsTableSurrogates to match DoBillsTableSurrogates.gerund
Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.label
Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.verb
Def-linked translation error: Found no RimWorld.WorkGiverDef named DoBillsUpgradingStation to match DoBillsUpgradingStation.gerund
Couldn't load backstory Refugee70: System.Exception: Backstory not found matching identifier Refugee70
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<Refugee70>
<title>難民</title>
<titleShort>難民</titleShort>
<desc>戰爭在NAME的家鄉爆發,那時HE還只是個嬰兒。HIS父母帶著HE逃難,尋找一個安全的地方。NAME人生的第一個印象是被教導如何保護自己。
HE所目睹的暴力和毀滅在HE人生中留下了無法磨滅的傷痕。</desc>
</Refugee70>
Couldn't load backstory Mathematician46: System.Exception: Backstory not found matching identifier Mathematician46
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<Mathematician46>
<title>數學家</title>
<titleShort>數學家</titleShort>
<desc>NAME在大學裡研究數學。
HECAP大多數的閒暇時間都在玩HIS模擬射擊遊戲,只不過每個朋友都嘲笑HIS爛槍法。</desc>
</Mathematician46>
Couldn't load backstory FireTender4: System.Exception: Backstory not found matching identifier FireTender4
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<FireTender4>
<title>火種守護者</title>
<titleShort>火種守護者</titleShort>
<desc>NAME的童年被賦予了守護部落火種的使命,HE非常嚴肅的看待這項工作。</desc>
</FireTender4>
Couldn't load backstory Aristocrat7: System.Exception: Backstory not found matching identifier Aristocrat7
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<Aristocrat7>
<title>貴族</title>
<titleShort>貴族</titleShort>
<desc>出生於一個貴族世家,Nev度過了幸福但無知的童年。HIS學習成績七零八落,又不喜歡動手做事。
然而,命運迫使HE改變。一場全球大戰爆發,核武將整個星球燒成佈滿輻射的廢土。</desc>
</Aristocrat7>
Couldn't load backstory WastelandRuffian93: System.Exception: Backstory not found matching identifier WastelandRuffian93
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<WastelandRuffian93>
<title>廢土生存者</title>
<titleShort>廢土人</titleShort>
<desc>生存成了一天天的煎熬,食物經常來自腐爛的動物屍體,水則必須從空氣中凝結。為了生存Nev變得足智多謀。
一個來自Ordo Historia碰巧路過Nev的世界並救出了HE。</desc>
</WastelandRuffian93>
Couldn't load backstory TragicTwin21: System.Exception: Backstory not found matching identifier TragicTwin21
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<TragicTwin21>
<title>悲劇雙胞胎</title>
<titleShort>雙胞胎</titleShort>
<desc>Caligari從小就受到水吸引,多數的時候盡可能待在水裡或是附近。有一天,HIS雙胞胎兄弟在水裡被困住,沒能活下來,從此,NAME再也沒有接近過水邊了。</desc>
</TragicTwin21>
Couldn't load backstory SpaceTraveler4: System.Exception: Backstory not found matching identifier SpaceTraveler4
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<SpaceTraveler4>
<title>太空旅行者</title>
<titleShort>旅行者</titleShort>
<desc>Caligari離HIS家鄉而去,飛向外星球。從一顆星球到另一顆,HE接下每一份HE所能找到的工作湊足旅費,而且很少在一艘船上停留太久。最終,HE得到了自己的一艘船,並逐漸招攬了一群優秀的團隊。</desc>
</SpaceTraveler4>
Couldn't load backstory ShunnedGirl18: System.Exception: Backstory not found matching identifier ShunnedGirl18
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<ShunnedGirl18>
<title>被唾棄的女孩</title>
<titleShort>被唾棄的女孩</titleShort>
<desc>Freya出生在一個又小又窮的家庭,經常無情地被欺負、毆打和唾棄。長大後,NAME對槍支萌生了興趣,HE通常從書本上學習,偶爾想辦法弄到真傢伙來練習。後來,NAME發現自己有藝術天份,並且開始自學繪畫。</desc>
</ShunnedGirl18>
Couldn't load backstory ArtStudent43: System.Exception: Backstory not found matching identifier ArtStudent43
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<ArtStudent43>
<title>藝術學生</title>
<titleShort>藝術家</titleShort>
<desc>經過幾年的鍛鍊後,Freya進入藝術大學就讀,進一步發展HIS技能。HE以優異的成績畢業後,進入藝術界工作。HE在私人聘僱方面取得不錯的成績,努力藉由藝術工作改善生活。</desc>
</ArtStudent43>
Couldn't load backstory ToxicChild46: System.Exception: Backstory not found matching identifier ToxicChild46
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<ToxicChild46>
<title>毒害之子</title>
<titleShort>毒害之子</titleShort>
<desc>NAME出生在一個工業世界中,六歲就便到化工廠工作。長年接觸工業毒害使HE心理上產生了陰影。
最後,HE炸爛了這間工廠,偷了一艘貨船逃離了星球。</desc>
</ToxicChild46>
Couldn't load backstory CriminalTinker97: System.Exception: Backstory not found matching identifier CriminalTinker97
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<CriminalTinker97>
<title>罪犯技工</title>
<titleShort>技工</titleShort>
<desc>NAME加入了一群傭兵,協助保養他們的核反應爐和核武器。HE迅速成為了團長的心腹,等待機會將團長的淋浴接上船上的強酸核廢水,並取代那個位置。</desc>
</CriminalTinker97>
Couldn't load backstory Dreamer99: System.Exception: Backstory not found matching identifier Dreamer99
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<Dreamer99>
<title>夢想家</title>
<titleShort>夢想家</titleShort>
<desc>因為HIS父親時常不在家,NAME成了一家之主。HE學會勤奮工作的價值,但從沒有一個正常的童年。
每一天,NAME都夢想著離開這個家,前往探索新世界。</desc>
</Dreamer99>
Couldn't load backstory PirateSurveyor66: System.Exception: Backstory not found matching identifier PirateSurveyor66
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<PirateSurveyor66>
<title>海賊測量員</title>
<titleShort>測量員</titleShort>
<desc>身為Geotek公司的測量員,NAME的工作是負責找尋新的打撈點。然而,HE真正盤算的是,在某個古老廢墟找到一個古代文物,然後帶到黑市販售。
當HE真的被一個文物給絆倒時,HIS公司試圖用武力奪取它。NAME逃跑了,身上帶著懸賞,展開海賊的新生。</desc>
</PirateSurveyor66>
Couldn't load backstory StarSquire21: System.Exception: Backstory not found matching identifier StarSquire21
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<StarSquire21>
<title>見習銀河騎士</title>
<titleShort>見習騎士</titleShort>
<desc>出生在中世紀世界,NAME人生的第一記憶就是凝望夜空中的繁星。
從大之後HE夢想成為在繁星之間穿梭的銀河騎士,只不過,HE過於專注這個志向使HIS腦袋有點單純。</desc>
</StarSquire21>
Couldn't load backstory MilitaryChild34: System.Exception: Backstory not found matching identifier MilitaryChild34
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<MilitaryChild34>
<title>軍人之子</title>
<titleShort>軍人</titleShort>
<desc>NAME出生於一個充滿軍事背景的家庭。HISCAP的青少年時期就是隨著父母親的職務調動不斷的從一個星系旅行到另一個。
HE追隨HE家族的傳統,在十八歲那年入伍。</desc>
</MilitaryChild34>
Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<AWOLSoldier46>
<title>逃兵</title>
<titleShort>軍人</titleShort>
<desc>NAME是一名步兵。
當HE被告知將被派往Xenno-Zartza戰爭的前線時,HECAP下定決心不再當兵了,HE利用太空戰機逃跑了。</desc>
</AWOLSoldier46>
Couldn't load backstory FallenOfficial88: System.Exception: Backstory not found matching identifier FallenOfficial88
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<FallenOfficial88>
<title>流亡官員</title>
<titleShort>官員</titleShort>
<desc>NAME是一個專制政府的官員。
當HIS上級要求他執行暴政,HE抗命並逃離了HIS家鄉星球,一無所有,除了HE身上的衣物。</desc>
</FallenOfficial88>
Couldn't load backstory FarmMechanic40: System.Exception: Backstory not found matching identifier FarmMechanic40
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<FarmMechanic40>
<title>農業機器技術員</title>
<titleShort>技術員</titleShort>
<desc>NAME在一個農業星球中長大,花了很多時間研究機械自動化耕作和收成最大化的技術。</desc>
</FarmMechanic40>
Couldn't load backstory Squire51: System.Exception: Backstory not found matching identifier Squire51
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<Squire51>
<title>見習騎士</title>
<titleShort>見習騎士</titleShort>
<desc>出生於中世紀世界的貴族世家,NAME成了一名見習騎士,HIS訓練包括獵鳥、擊劍和摔跤────通常會配戴護具。
在戰鬥中,HIS任務是確保騎士們的鎧甲有精心整理、毋須煩惱戰鬥之外的事。</desc>
</Squire51>
Couldn't load backstory Knight23: System.Exception: Backstory not found matching identifier Knight23
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<Knight23>
<title>騎士</title>
<titleShort>騎士</titleShort>
<desc>當NAME成年時,大祭司用劍賜予HE祝福。
HE在戰鬥中展現的專注與決斷力使HIS騎士身分受到眾人認同,在HIS生涯中,四處傳頌的都是藝術以及民間傳說,出於謙卑,HE從未提及HE自身的故事。</desc>
</Knight23>
Couldn't load backstory JoywireAddict71: System.Exception: Backstory not found matching identifier JoywireAddict71
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<JoywireAddict71>
<title>樂絲成癮者</title>
<titleShort>成癮者</titleShort>
<desc>NAME有錢的雙親提供任何HE想要的東西。發現了樂絲之後,HE立刻沉迷了。當HIS父母發現不對勁後,不再讓HE使用。
HE變得情緒不穩還有暴力傾向,想盡辦法只求能夠再用一次樂絲。</desc>
</JoywireAddict71>
Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<DischargedSoldier36>
<title>汰除軍人</title>
<titleShort>軍人</titleShort>
<desc>Jeremy賣身籌錢來滿足自己的藥癮,為了逃避,HE加入了軍隊並學會戰鬥。
對軍隊來說,HE太過聰明,不斷質疑、頂撞長官,這最終導致HE被軍隊汰除,並在他的肩上留下了作為記號的晶片。</desc>
</DischargedSoldier36>
Couldn't load backstory MidworldLoner78: System.Exception: Backstory not found matching identifier MidworldLoner78
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<MidworldLoner78>
<title>中古世界獨行者</title>
<titleShort>獨行者</titleShort>
<desc>NAME生於人口稀少的中古世界,HE的朋友很少。HECAP更喜歡將熱情投入在孤獨的事情上,像是修理HIS摩托車、長時間觀看熱門新科技的影片,或是將小塑像排成一排,再用HIS空氣槍練習射擊。</desc>
</MidworldLoner78>
Couldn't load backstory MilitaryGunsmith58: System.Exception: Backstory not found matching identifier MilitaryGunsmith58
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<MilitaryGunsmith58>
<title>軍械士</title>
<titleShort>軍械士</titleShort>
<desc>受到募兵宣傳的感召,Robert為了獲取榮耀而加入了軍隊。讓他失望的是,能力測驗將他分配到了裝備庫房而非前線。
直到一袋袋的屍袋被運回家鄉,他才體認到自己有多麼幸運。</desc>
</MilitaryGunsmith58>
Loaded PrisonLabor v7
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 7215.
Total: 40.608803 ms (FindLiveObjects: 0.456306 ms CreateObjectMapping: 0.342574 ms MarkObjects: 39.702797 ms DeleteObjects: 0.106021 ms)
Loading game from file 幹鄰糧 with mods Core, 826366050, 836962620, 725488168, 823626435, 765351437, 735106432, 727309536, 725465444, 854279622, 818773962, 754637870, 821937229, 798158924, 903253578, 942690136, 972057888, 776679895, 733997423, 730528968, 和 725956940
QualityBuilder added property to '75' things
QualityBuilder added to 命令 category.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14749.
Total: 224.211716 ms (FindLiveObjects: 0.754819 ms CreateObjectMapping: 1.308060 ms MarkObjects: 222.099823 ms DeleteObjects: 0.048191 ms)
Could not get new name.
Could not get new name.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
QualityBuilder added property to '0' things
Unloading 7110 unused Assets to reduce memory usage. Loaded Objects now: 11814.
Total: 205.505920 ms (FindLiveObjects: 1.177805 ms CreateObjectMapping: 2.706721 ms MarkObjects: 149.633560 ms DeleteObjects: 51.986172 ms)
Loading game from file 幹鄰糧 with mods Core, 826366050, 836962620, 725488168, 823626435, 765351437, 735106432, 727309536, 725465444, 854279622, 818773962, 754637870, 821937229, 798158924, 903253578, 942690136, 972057888, 776679895, 733997423, 730528968, 和 725956940
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18528.
Total: 349.079163 ms (FindLiveObjects: 1.212503 ms CreateObjectMapping: 2.982377 ms MarkObjects: 344.819305 ms DeleteObjects: 0.063062 ms)
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
Not enough squares to get to radius 60. Max is 56.40036
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