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Created December 25, 2016 10:52
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Rimworld output log published using HugsLib
Log uploaded on Sunday, December 25, 2016, 11:52:41 AM
Loaded mods:
Core: (no assemblies)
Blueprints: Blueprints(1.0.0.0)
I Can Fix It!: ICanFixIt(1.0.6198.18623)
A Dog Said...: (no assemblies)
Medical Tab: MedicalInfo(1.0.0.0)
EdB Prepare Carefully: EdBPrepareCarefully(0.16.1.3)
Prisoner Harvesting: (no assemblies)
Efficient Light: (no assemblies)
Easy Kibble: (no assemblies)
Animal Tab: BetterAnimalsTab(1.0.0.0)
Rimsenal - Rimhair: (no assemblies)
PrisonExtensions: PrisonExtensions(1.0.0.0)
JTReplaceWalls: JTReplaceWalls(1.0.0.0)
HugsLib[2.1.4]: HugsLib(0.16.0.0)
Hand Me That Brick: HandMeThatBrick(1.2.16.0)
Mending: Mending(1.0.6201.40965)
Steel extraction: (no assemblies)
Expanded Prosthetics and Organ Engineering: (no assemblies)
Vegetable Garden : VGDrinks(1.0.0.0)
Colony Manager: Fluffy_ColonyManager(1.0.0.0)
Log file contents:
Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Completed reload, in 0.084 seconds
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.dll (this message is harmless)
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.109798 ms
RimWorld 0.16.1393 rev536
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Non platform assembly: data-15205CB0 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-15205CB0.dll
Non platform assembly: data-1520DEB8 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1520DEB8.dll
Non platform assembly: data-15212EC0 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-15212EC0.dll
Non platform assembly: data-152180C8 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-152180C8.dll
Non platform assembly: data-152520D0 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-152520D0.dll
Platform assembly: [Rimworld_dir]\RimWorldWin_Data\Managed\System.Configuration.dll (this message is harmless)
Non platform assembly: data-152669D0 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-152669D0.dll
Non platform assembly: data-1526E000 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-1526E000.dll
Non platform assembly: data-15282090 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-15282090.dll
Non platform assembly: data-152A1F68 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-152A1F68.dll
Non platform assembly: data-152B3570 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-152B3570.dll
Non platform assembly: data-152DD6B0 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-152DD6B0.dll
Non platform assembly: data-152EECB8 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorldWin_Data/Mono/data-152EECB8.dll
PrisonExtensions injected.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
JTReplaceWalls probably sucessfully replaced Designator_Build.CanDesignateCell(). Code stolen from CCL/RawCode.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
JTReplaceWalls probably sucessfully replaced GenConstruct.PlaceBlueprintForBuild(). Code stolen from CCL/RawCode.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
JTReplaceWalls probably sucessfully replaced GenConstruct.BlocksFramePlacement(). Code stolen from CCL/RawCode.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
JTReplaceWalls probably sucessfully replaced GenSpawn.SpawningWipes(). Code stolen from CCL/RawCode.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[HugsLib] v2.1.4 initialized HandMeThatBrick
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.913918 ms
Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 7359.
Total: 29.787762 ms (FindLiveObjects: 0.316285 ms CreateObjectMapping: 0.612045 ms MarkObjects: 28.822111 ms DeleteObjects: 0.036853 ms)
Loading game from file Lighteyes with mods Core, 708455313, 817231829, 746425621, 715565817, 735106432, 730854291, 727862986, 820970594, 712141500, 725949967, 822487597, 818134054, 818773962, 776679895, 735241569, 731997183, 725956940, 822470192, and 715565262
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not load reference to Verse.RecipeDef named Make_Neutroamine
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object reference not set to an instance of an object
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not load reference to Verse.RecipeDef named Make_Neutroamine
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not load reference to Verse.RecipeDef named Make_Neutroamine
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not load reference to Verse.RecipeDef named Make_Neutroamine
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Exception registering RimWorld.Bill_Production Bill_Make_Medicine_18945 in loaded object directory with unique load ID Bill_Make_Medicine_18945: System.ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[System.String,Verse.ILoadReferenceable].Add (System.String key, ILoadReferenceable value) [0x00000] in <filename unknown>:0
at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Exception registering RimWorld.Bill_Production [excepted] in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Bill.GetUniqueLoadID () [0x00000] in <filename unknown>:0
at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Exception registering RimWorld.Bill_Production [excepted] in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Bill.GetUniqueLoadID () [0x00000] in <filename unknown>:0
at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Exception registering RimWorld.Bill_Production [excepted] in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Bill.GetUniqueLoadID () [0x00000] in <filename unknown>:0
at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Exception registering RimWorld.Bill_Production [excepted] in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Bill.GetUniqueLoadID () [0x00000] in <filename unknown>:0
at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15444.
Total: 473.130646 ms (FindLiveObjects: 0.739865 ms CreateObjectMapping: 1.041689 ms MarkObjects: 471.297333 ms DeleteObjects: 0.050848 ms)
An exception was thrown during saving to "C:\Users\Majek\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\Autosave-1.rws.new": System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Bill.ExposeData () [0x00000] in <filename unknown>:0
at RimWorld.Bill_Production.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[Bill_Production] (RimWorld.Bill_Production& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[Bill_Production] (RimWorld.Bill_Production& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at FluffyManager.ManagerJob_Production.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[ManagerJob] (FluffyManager.ManagerJob& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[ManagerJob] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[ManagerJob] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at FluffyManager.JobStack.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[JobStack] (FluffyManager.JobStack& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[JobStack] (FluffyManager.JobStack& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at FluffyManager.Manager.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[MapComponent] (Verse.MapComponent& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[MapComponent] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[MapComponent] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Map.ExposeComponents () [0x00000] in <filename unknown>:0
at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Game.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.GameDataSaveLoader.<SaveGame>m__A1B () [0x00000] in <filename unknown>:0
at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Exception while saving map: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Bill.ExposeData () [0x00000] in <filename unknown>:0
at RimWorld.Bill_Production.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[Bill_Production] (RimWorld.Bill_Production& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[Bill_Production] (RimWorld.Bill_Production& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at FluffyManager.ManagerJob_Production.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[ManagerJob] (FluffyManager.ManagerJob& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[ManagerJob] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[ManagerJob] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at FluffyManager.JobStack.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[JobStack] (FluffyManager.JobStack& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[JobStack] (FluffyManager.JobStack& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at FluffyManager.Manager.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[MapComponent] (Verse.MapComponent& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[MapComponent] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[MapComponent] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Map.ExposeComponents () [0x00000] in <filename unknown>:0
at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Game.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.GameDataSaveLoader.<SaveGame>m__A1B () [0x00000] in <filename unknown>:0
at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Bill_Make_Medicine_18945, but it's already here. label=Bill (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
An exception was thrown during saving to "C:\Users\Majek\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\Autosave-1.rws.new": System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Bill.ExposeData () [0x00000] in <filename unknown>:0
at RimWorld.Bill_Production.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[Bill_Production] (RimWorld.Bill_Production& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[Bill_Production] (RimWorld.Bill_Production& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at FluffyManager.ManagerJob_Production.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[ManagerJob] (FluffyManager.ManagerJob& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[ManagerJob] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[ManagerJob] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at FluffyManager.JobStack.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[JobStack] (FluffyManager.JobStack& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[JobStack] (FluffyManager.JobStack& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at FluffyManager.Manager.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[MapComponent] (Verse.MapComponent& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[MapComponent] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[MapComponent] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Map.ExposeComponents () [0x00000] in <filename unknown>:0
at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Game.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.GameDataSaveLoader.<SaveGame>m__A1B () [0x00000] in <filename unknown>:0
at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human72945 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human76680 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human1212 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human282802 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human372261 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_WolfArctic276181 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_WolfArctic416698 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human372242 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg11369 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg277651 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human156521 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human1215 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Husky448580 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_FoxFennec11367 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Husky152266 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human156527 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human347420 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human173456 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_PolarBear509827 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human347454 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human427107 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Cow466321 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_WolfArctic183422 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human344317 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg277649 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_PolarBear509826 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg457425 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg327390 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg528619 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Husky342239 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Husky428388 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Husky428389 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg179955 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_WolfArctic361640 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human1219 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human372266 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_WolfArctic541154 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_LabradorRetriever577305 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_LabradorRetriever577304 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg580702 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_WolfArctic582513 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Turkey577556 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Megasloth482831 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg577622 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human596268 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_WolfArctic596861 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_PolarBear596209 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human347363 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Husky604233 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Dromedary234523 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Husky11368 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Alpaca55134 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Husky635295 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_LabradorRetriever640043 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_LabradorRetriever640042 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human282802 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human427107 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human596268 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human173456 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human347454 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human1219 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human347420 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human282802 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human76680 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human1215 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human1219 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human347363 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human156527 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human1212 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human173456 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human344317 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human372266 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human347454 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human372266 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human347363 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human344317 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human372261 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human72945 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human156521 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human1215 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human156521 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human427107 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human372261 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human72945 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human372242 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human372242 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_WolfArctic596861 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human1212 is referenced (xml node name: initiator) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg580702 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_WolfArctic582513 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human76680 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human596268 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg577622 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human156527 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human347420 is referenced (xml node name: recipient) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Map_0 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human173456 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human344317 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human427107 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Turkey178355 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Turkey55161 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Turkey55142 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Turkey55160 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Turkey189187 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human347420 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Chicken438159 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Chicken438157 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_WolfArctic183422 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human156521 is referenced (xml node name: master) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Capybara362129 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Dromedary11365 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Dromedary11371 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_WolfArctic361640 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg179955 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Turkey199773 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human1215 is referenced (xml node name: master) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Husky11368 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human173456 is referenced (xml node name: master) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human76680 is referenced (xml node name: master) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg11369 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human1212 is referenced (xml node name: master) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human347454 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg277651 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_WolfArctic152225 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Dromedary11366 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Husky152266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg277649 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_WolfArctic276181 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg327390 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Alpaca382261 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Alpaca55134 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Alpaca371788 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Alpaca55192 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human347420 is referenced (xml node name: master) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human372261 is referenced (xml node name: master) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human344317 is referenced (xml node name: master) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human156521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human1215 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human372242 is referenced (xml node name: master) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Turkey314016 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Capybara439301 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Capybara438889 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Capybara388670 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Capybara439302 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human1219 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human1219 is referenced (xml node name: master) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Alpaca382257 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Capybara438889 is referenced (xml node name: father) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human1212 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Dromedary172991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Dromedary173035 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Dromedary234523 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Turkey55161 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Cow542977 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Dromedary571991 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Dromedary11365 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human282802 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human347420 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Capybara559436 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Dromedary173035 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human347454 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg577622 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Turkey277155 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Dromedary11366 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Alpaca546262 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Alpaca371788 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_LabradorRetriever577305 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Husky11368 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Turkey314016 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Chicken612682 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Capybara559437 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_WolfArctic276181 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Dromedary172991 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg11369 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Capybara631643 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Turkey189187 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Turkey55142 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Husky342239 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Capybara439301 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Capybara659018 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human156521 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_FoxFennec11367 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg327390 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Dromedary234523 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Dromedary11371 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human372261 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg179955 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Capybara388670 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Chicken599061 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Cow466321 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_PolarBear509826 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg528619 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Husky428389 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Turkey277157 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg457425 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Turkey178355 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_WolfArctic183422 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Alpaca350314 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Dromedary572242 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human156527 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human1219 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Turkey55160 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_WolfArctic541154 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Chicken563996 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Chicken619622 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_LabradorRetriever640043 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_LabradorRetriever577304 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human372242 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human72945 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Husky604233 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human344317 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human372266 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Capybara659017 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg277651 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Warg580702 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_WolfArctic582513 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_WolfArctic361640 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Chicken438159 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human427107 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Husky152266 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Husky428388 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_PolarBear509827 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_WolfArctic596861 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Husky448580 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Chicken612684 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human347363 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human596268 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Turkey636455 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_PolarBear596209 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human76680 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human1212 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Alpaca371879 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human1215 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human173456 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Alpaca382261 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Cow466315 is referenced (xml node name: claimant) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID ColonyManager_0 is referenced (xml node name: manager) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Exception while saving map: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Bill.ExposeData () [0x00000] in <filename unknown>:0
at RimWorld.Bill_Production.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[Bill_Production] (RimWorld.Bill_Production& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[Bill_Production] (RimWorld.Bill_Production& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at FluffyManager.ManagerJob_Production.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[ManagerJob] (FluffyManager.ManagerJob& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[ManagerJob] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[ManagerJob] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at FluffyManager.JobStack.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[JobStack] (FluffyManager.JobStack& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[JobStack] (FluffyManager.JobStack& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at FluffyManager.Manager.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[MapComponent] (Verse.MapComponent& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[MapComponent] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[MapComponent] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Map.ExposeComponents () [0x00000] in <filename unknown>:0
at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Collections.LookList[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Game.ExposeData () [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.Scribe_Deep.LookDeep[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
at Verse.GameDataSaveLoader.<SaveGame>m__A1B () [0x00000] in <filename unknown>:0
at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
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