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Rimworld output log published using HugsLib
Log uploaded on Friday, December 21, 2018, 9:34:49 PM
Loaded mods:
Core: (no assemblies)
HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
[1.0] Drugs are not Food: (no assemblies)
Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
Smart Speed: SmartSpeed(1.0.0.0)
Spoons Hair Mod: (no assemblies)
Map Reroll: $HugsLibChecker(0.5.0.0), MapReroll(2.4.0.0)
Colony Manager: 0Harmony(1.2.0.1), Fluffy_ColonyManager(av:4.0.0.0,fv:4.4.420)
QualityBuilder: 0Harmony(1.1.0.0), QualityBuilder(1.0.6.0)
More Harvest Designators!: MoreHarvestDesignators(1.0.6864.29280)
RimHUD: 0Harmony(1.2.0.1), RimHUD(1.2.9.1)
Prepare Landing[ov:0.9.2]: PrepareLanding(0.9.2.0)
Omni Core Drill: 0Harmony(1.2.0.1), OmniCoreDrill(2.3.0.36)
EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.10.0)
Pharmacist: 0Harmony(1.2.0.1), Pharmacist(av:2.0.0.0,fv:2.3.133)
Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(1.0.5.0)
RBSE Hardcore Edition: ScarRemoving(1.0.0.0)
Work Tab: 0Harmony(1.2.0.1), FluffyUI(1.0.0.32865), WorkTab(av:3.0.0.0,fv:3.7.281)
Dubs Mint Menus: 0Harmony(1.2.0.1), DubsMintMenus(1.0.6883.24010)
Psychology: $HugsLibChecker(0.5.0.0), Psychology(18.11.1.0)
Animal Food Restrictions: 0Harmony(1.2.0.1), FoodRestrictions(1.0.0.0)
Combat Readiness Check: 0Harmony(1.2.0.1), CRC_Revivified(1.0.6864.6838)
[KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
Simple sidearms[ov:1.3.1]: SimpleSidearms(1.0.0.0)
[T] RawCropThoughts: (no assemblies)
[T] ExpandedCrops: (no assemblies)
Smart Medicine: 0Harmony(1.2.0.1), SmartMedicine(1.0.0.0)
JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0)
[XND] Proper Shotguns: 0Harmony(1.2.0.1), ProperShotguns(1.1.0.0)
PowerSwitch: PowerSwitch(0.18.1.0)
[SYR] Bullet Casings: 0Harmony(1.2.0.1), BulletCasingMote(1.0.0.0)
Extended Storage: 0Harmony(1.2.0.1), ExtendedStorage(3.4.1.8646), _harmonycheck(1.0.0.0)
RuntimeGC: RuntimeGC(20.0.15.1)
MiningCo. MMS: MiningCo. MMS(1.0.0.0)
More Trade Ships: (no assemblies)
Megafauna: 0Harmony(1.2.0.1), ModCheck(1.8.0.0)
Ugh You Got Me: 0Harmony(1.2.0.1), UghYouGotMe(1.0.6864.6526)
Infused: Tech Edition: 0Harmony(1.2.0.1), Infused(34.0.0.0)
Better Workbench Management: $HugsLibChecker(0.5.0.0), ImprovedWorkbenches(1.0.1.0)
Apparello 2: (no assemblies)
[RF] Rainbeau Flambe - Storyteller [1.0]: (no assemblies)
Rimfire 2.5: AntiMateriel(1.0.6887.34382), GunModHugsLib(1.0.6887.32782), ModCheck(1.8.0.0), SmokeTrails(1.0.6887.34379)
[SYR] Coffee and Tea: 0Harmony(1.2.0.1), CoffeeAndTea(1.0.0.0)
[XND] Visible Pants: 0Harmony(1.2.0.1), VisiblePants(2.1.0.0)
Storage Tweaks: 0Harmony(1.2.0.1), StorageTweaks(0.0.0.0)
Dubs Rimkit: 0Harmony(1.2.0.1), Dubs Rimkit(1.4.6864.29160)
Flak Fabrics: (no assemblies)
Gear Up And Go: 0Harmony(1.2.0.1), GearUpAndGo(1.0.0.0)
More Faction Interaction: 0Harmony(1.2.0.1), MoreFactionInteraction(0.1.0.8)
Pick Up And Haul: 0Harmony(1.2.0.1), PickUpAndHaul(av:0.1.0.4,fv:0.1.0.692)
Active Harmony patches:
<MakeNewToils>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
<MakeNewToils>c__AnonStorey1.<>m__2: TRANS: SmartMedicine.MakeNewToils_Patch.Transpiler
<PickupMedicine>c__AnonStorey1.<>m__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler
ActiveDropPod.PodOpen: PRE: MapReroll.Patches.ActiveDropPod_PodOpen_Patch.RecordPodContents
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix
ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
BackCompatibility.PawnPostLoadInit: PRE: FoodRestrictions.Patch.Verse_BackCompatibility_PawnPostLoadInit.Prefix
BeachMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicBeachSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
Bill.DoInterface: PRE: ImprovedWorkbenches.Bill_DoInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_DoInterface_Detour.Postfix
Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Delete_Detour.Prefix
BillStack.DoListing: PRE: DubsMintMenus.Patch_BillStack_DoListing.Prefix, ImprovedWorkbenches.BillStack_DoListing_Detour.Prefix post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
BillUtility.MakeNewBill: post: ImprovedWorkbenches.Detours.BillUtility_MakeNewBill_Detour.Postfix
Bill_Production.DoConfigInterface: PRE: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
Building.Destroy: PRE: ImprovedWorkbenches.Building_Destroy_Detour.Prefix
Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix
Building_Grave.Notify_CorpseBuried: post: Psychology.Harmony.Building_Grave_NotifyCorpseBuried_Patch.FillGraveThought, Psychology.Harmony.Building_Grave_NotifyCorpseBuriedFuneralHook.PlanFuneral
Building_Storage.ExposeData: post: StorageTweaks.Building_Storage_ExposeData_Patch.ExposeData_Postfix
Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
Caravan.GetGizmos: post: JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
Caravan.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsCaravanWealthForStoryTeller.Prefix
CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix, MapReroll.Patches.CaravanEnterMapUtility_Enter_Patch.RecordPlayerAddedMapThings
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
CharacterCardUtility.DrawCharacterCard: TRANS: Psychology.Harmony.CharacterCardUtility_ButtonPatch.AddPsycheDisplay
ChildRelationUtility.ChanceOfBecomingChildOf: post: Psychology.Harmony.ChildRelationUtility_ChanceOfBecomingChildOf_Patch.KinseyFactor
ColonistSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
CompQuality.PostPostGeneratedForTrader: PRE: MoreFactionInteraction.HarmonyPatches.CompQuality_TradeQualityIncreasePreFix
CompQuality.SetQuality: post: Infused.CompQualityPatch.Postfix
CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix
CompressibilityDeciderUtility.IsSaveCompressible: post: ExtendedStorage.Patches.CompressibilityDeciderUtility_IsSaveCompressible.Postfix
DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
DebugWindowsOpener.ToggleDebugActionsMenu: TRANS: MoreFactionInteraction.HarmonyPatches.DebugWindowsOpener_ToggleDebugActionsMenu_Patch
DefGenerator.GenerateImpliedDefs_PreResolve: PRE: DoctorVanGogh.OmniCoreDrill.Patches.DefGenerator_PreResolve.Prefix post: WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
DefOfHelper.EnsureInitializedInCtor: PRE: SmartMedicine.Mod.EnsureInitializedInCtorPrefix, GearUpAndGo.Mod.EnsureInitializedInCtorPrefix
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
Dialog_BillConfig.DoWindowContents: post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters
Dialog_FormCaravan.AddPawnsToTransferables: PRE: Psychology.Harmony.Dialog_FormCaravan_AddPawnsToTransferables_Patch.DoWindowContentsDisbandCaravans
Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
FactionDialogMaker.FactionDialogFor: post: Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler
FloatMenuMakerMap.AddHumanlikeOrders: post: ExtendedStorage.Patches.FloatMenuMakerMap_AddHumanlikeOrders.Postfix, JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders TRANS: PickUpAndHaul.HarmonyPatches.FloatMenuMakerMad_AddHumanlikeOrders_Transpiler
FoodUtility.ThoughtsFromIngesting: post: Psychology.Harmony.FoodUtility_AddPickyThoughts_Patch.AddPickyThoughtsPatch
ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, RimHUD.Patch.Verse_Game_FinalizeInit.Postfix
Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
GenConstruct.BlocksConstruction: post: JecsTools.HarmonyPatches.BlocksConstruction_PostFix
GenSpawn.Spawn: TRANS: ExtendedStorage.Patches.GenSpawn_Spawn.Transpiler
GenSpawn.SpawningWipes: post: JecsTools.HarmonyPatches.SpawningWipes_PostFix
GenStep_Terrain.GenerateRiver: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicRiverSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
HaulAIUtility.HaulToCellStorageJob: post: StorageTweaks.HaulAIUtility_HaulToCellStorageJob_Patch.HaulToCellStorageJob_Postfix
HealthAIUtility.FindBestMedicine: PRE: Pharmacist.HealthAIUtility_FindBestMedicine.Prefix, SmartMedicine.FindBestMedicine.Prefix
HealthCardUtility.DrawHediffRow: TRANS: SmartMedicine.HediffRowPriorityCare.Transpiler
HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler
HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix
HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix
Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix
Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix
ITab.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_ITab_PaneTopY.Prefix
ITab_Bills.FillTab: PRE: DubsMintMenus.Patch_ITab_Bills_FillTab.Prefix
ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler, PickUpAndHaul.DrawThingRow_Patch.Transpiler
ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop post: SmartMedicine.InterfaceDrop_Patch.Postfix
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
ITab_Storage.FillTab: post: ExtendedStorage.Patches.ITab_Storage_FillTab.Postfix
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
InspectPaneFiller.DoPaneContentsFor: PRE: RimHUD.Patch.RimWorld_InspectPaneFiller_DoPaneContentsFor.Prefix
InspectPaneUtility.DoTabs: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
InteractionUtility.CanInitiateRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanInitiate_Patch.PsychologyAddonsForCanInitiate
InteractionUtility.CanReceiveRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanReceive_Patch.PsychologyAddonsForCanReceive
InteractionUtility.TryGetRandomVerbForSocialFight: post: Psychology.Harmony.InteractionUtility_SocialFightVerb_Patch.RemoveBiting
InteractionWorker_Breakup.Interacted: PRE: Psychology.Harmony.InteractionWorker_Breakup_Interacted_Patch.NewInteracted
InteractionWorker_Breakup.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_RandomSelectionWeight_Patch.NewSelectionWeight
InteractionWorker_DeepTalk.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_DeepTalk_SelectionWeightPatch.PsychologyException
InteractionWorker_MarriageProposal.AcceptanceChance: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_AcceptanceChancePatch.PsychologyException
InteractionWorker_MarriageProposal.Interacted: TRANS: Psychology.Harmony.InteractionWorker_MarriageProposal_InteractedPatch.BlindfoldedSurgery
InteractionWorker_MarriageProposal.RandomSelectionWeight: post: Psychology.Harmony.InteractionWorker_MarriageProposal_SelectionWeightPatch._RandomSelectionWeight
InteractionWorker_RecruitAttempt.DoRecruit: PRE: Psychology.Harmony.InteractionWorker_RecruitAttempt_DoRecruitPatch.AddCapturedThoughts
InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations: PRE: Psychology.Harmony.InteractionWorker_RomanceAttempt_BreakRelationsPatch.BreakRelations
InteractionWorker_RomanceAttempt.Interacted: PRE: [600]Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedLearnSexualityPatch.LearnSexuality post: Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedHandleThoughtsPatch.HandleNewThoughts
InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException
InteractionWorker_RomanceAttempt.SuccessChance: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SuccessChancePatch.NewSuccessChance
InteractionWorker_RomanceAttempt.TryAddCheaterThought: post: Psychology.Harmony.InteractionWorker_RomanceAttempt_CheaterThoughtPatch.AddCodependentThought
JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
JobDriver_AttackMelee.TryMakePreToilReservations: post: SimpleSidearms.intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix
JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
JobGiver_DoLovin.TryGiveJob: post: Psychology.Harmony.JobGiver_DoLovin_JobPatch.CancelJob
JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix
JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix TRANS: SmartMedicine.StockUp.DontDropStockedDrugs.Transpiler
JobGiver_GetRest.GetPriority: post: Psychology.Harmony.JobGiver_GetRest_PriorityPatch.InsomniacPriority
JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
JobGiver_PatientGoToBed.TryIssueJobPackage: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler
JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
JobGiver_SocialFighting.TryGiveJob: post: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Postfix
JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
JoyGiver_Ingest.CanIngestForJoy: post: CoffeeAndTea.CoffeeAndTea.CanIngestForJoy_Postfix, Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LetterStack.LettersOnGUI: PRE: RimHUD.Patch.Verse_LetterStack_LettersOnGUI.Prefix
ListerMergeables.ShouldBeMergeable: post: StorageTweaks.ListerMergeables_ShouldBeMergeable_Patch.Postfix
LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse: PRE: Psychology.Harmony.LovePartnerRelationUtility_PolygamousSpousePatch.PolygamousException
LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch.PsychologyFormula
MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
MainTabWindow_Inspect.ExtraOnGUI: post: ImprovedWorkbenches.MainTabWindow_Inspect_Detour.Postfix
MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
Map.FinalizeLoading: TRANS: ExtendedStorage.Patches.Map_FinalizeLoading.Transpiler
Map.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsMapWealthForStoryTeller.Prefix
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapGenerator.GenerateMap: TRANS: MapReroll.Patches.MapGenerator_GenerateMap_Patch.RecordUsedMapGenerator
MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix
MapInterface.Notify_SwitchedMap: post: RimHUD.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix
MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix
Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler
MemoryUtility.ClearAllMapsAndWorld: PRE: RimHUD.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix
MentalBreaker.TryDoRandomMoodCausedMentalBreak: post: Psychology.Harmony.MentalBreaker_AnxietyPatch.AddAnxiety
MentalStateWorker_BingingDrug.StateCanOccur: post: Psychology.Harmony.MentalStateWorker_BingingDrugPatch.DrugFreeDisable
MentalState_SocialFighting.PostEnd: post: Psychology.Harmony.MentalState_SocialFighting_ThoughtPatch.WhoWon TRANS: Psychology.Harmony.MentalState_SocialFighting_PersonalityPatch.AddPersonalityHook
MentalState_SocialFighting.get_ShouldStop: PRE: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Prefix
MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
MinifyUtility.MakeMinified: PRE: ExtendedStorage.Patches.MinifyUtility_MakeMinified.Prefix
ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
Need_Outdoors.NeedInterval: TRANS: Psychology.Harmony.Need_OutdoorsPatch.OutdoorsyModifier
Need_Rest.NeedInterval: post: Psychology.Harmony.Need_Rest_IntervalDreamPatch.CauseDream, Psychology.Harmony.Need_Rest_IntervalInsomniacPatch.MakeInsomniacLessRestful
NegativeInteractionUtility.NegativeInteractionChanceFactor: post: Psychology.Harmony.NegativeInteractionUtility_ChancePatch.NewFormula
PageUtility.StitchedPages: post: PrepareLanding.Patches.PageUtilityPatch.StitchedPagesPostFix
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
PanelBackstory.DrawPanelContent: post: Psychology.Harmony.Optional.PanelBackstoryPatch.AddPsycheEditButton
PathFinder.GetBuildingCost: PRE: FluffyManager.PathFinder_GetBuildingCost.Prefix
Pawn.CheckAcceptArrest: TRANS: Psychology.Harmony.Pawn_ArrestPatch.SwapArrestChance
Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
Pawn.DeSpawn: PRE: ImprovedWorkbenches.Detours.Pawn_DeSpawn_Detour.Prefix
Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix
Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos
Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
Pawn.PreTraded: post: Psychology.Harmony.Pawn_PreTradedPatch.BleedingHeartThought
Pawn.SetFaction: PRE: Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix
Pawn.SpawnSetup: post: ImprovedWorkbenches.Detours.Pawn_SpawnSetup_Detour.Postfix
Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
PawnApparelGenerator.GenerateStartingApparelFor: post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix
PawnComponentsUtility.AddAndRemoveDynamicComponents: post: FoodRestrictions.Patch.RimWorld_PawnComponentsUtility_AddAndRemoveDynamicComponents.Postfix
PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: Psychology.Harmony.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.AppendPsychologyThoughts
PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor, SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
PawnGenerator.GeneratePawn: post: JecsTools.HarmonyPatches.Post_GeneratePawn
PawnGenerator.GenerateTraits: PRE: [800]Psychology.Harmony.PawnGenerator_GenerateTraitsPatch.KinseyException post: Psychology.Harmony.PawnGenerator_GenerateTraitsSiblingsPatch.TaraiSiblings
PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix
PawnObserver.ObserveSurroundingThings: TRANS: Psychology.Harmony.PawnObserver_ObserveSurroundingPatch.DesensitizeViaCorpse
PawnRelationWorker_Sibling.GenerateParent: PRE: Psychology.Harmony.PawnRelationWorker_Sibling_GenerateParentPatch.KinseyException
PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt
PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix
PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
Pawn_ApparelTracker.SortWornApparelIntoDrawOrder: PRE: VisiblePants.HarmonyPatches.Detour_SortWornApparelIntoDrawOrder
Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix
Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
Pawn_FoodRestrictionTracker.get_Configurable: PRE: FoodRestrictions.Patch.RimWorld_Pawn_FoodRestrictionTracker_Configurable.Prefix
Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix
Pawn_JobTracker.EndCurrentJob: PRE: Psychology.Harmony.Pawn_JobTracker_EndCurrentJobPatch.HeavySleeperTrait
Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix
Pawn_RelationsTracker.Notify_RescuedBy: post: Psychology.Harmony.Notify_RescuedBy_BleedingHeartPatch.AddBleedingHeartThought
Pawn_RelationsTracker.SecondaryLovinChanceFactor: post: Psychology.Harmony.Pawn_RelationsTracker_LovinChancePatch.PsychologyFormula
Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
Pawn_StoryTracker.get_TitleShort: post: Psychology.Harmony.Pawn_StoryTracker_MayorLabel.SetMayorLabel
Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
PlantToGrowSettableUtility.SetPlantToGrowCommand: PRE: DubsMintMenus.Patch_SetPlantToGrowCommand.Prefix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlaySettings.DoPlaySettingsGlobalControls: post: RimHUD.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix
PresetLoaderVersion4.LoadPawn: post: Psychology.Harmony.Optional.PresetLoaderPatch.AddPsyche
PresetSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix
Projectile.get_DamageAmount: post: ProperShotguns.HarmonyPatches.PostfixDamageAmount
Rand.EnsureStateStackEmpty: PRE: MapReroll.Patches.Rand_EnsureStateStackEmpty_Patch.OptionalStackChecks
ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
RecipeWorkerCounter.CountProducts: PRE: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix post: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix
Recipe_InstallArtificialBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallArtificialBodyPart_ApplyPatch.BleedingHeartThought
Recipe_InstallImplant.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallImplant_ApplyPatch.BleedingHeartThought
Recipe_InstallNaturalBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallNaturalBodyPart_ApplyPatch.BleedingHeartThought
Recipe_Surgery.CheckSurgeryFail: post: Psychology.Harmony.Recipe_Surgery_FailPatch.BleedingHeartThought
RecordsUtility.Notify_BillDone: post: Psychology.Harmony.RecordsUtility_BillDonePatch.BleedingHeartThought
ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
Root.Start: post: RimHUD.Patch.Verse_PlayDataLoader_DoPlayLoad.Postfix
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
SaveRecordPawnV4.ExposeData: post: Psychology.Harmony.Optional.SaveRecordPawnV4Patch.ExposePsycheData
SettlementBase.GetCaravanGizmos: post: MoreFactionInteraction.HarmonyPatches.SettlementBase_CaravanGizmos_Postfix
ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
StorageSettings.set_Priority: post: ExtendedStorage.Patches.StorageSettings_set_Priority.Postfix
StoreUtility.TryFindBestBetterStoreCellFor: PRE: StorageTweaks.StoreUtility_TryFindBestBetterStoreCellFor_Patch.TryFindBestBetterStoreCellFor_Prefix post: StorageTweaks.StoreUtility_TryFindBestBetterStoreCellFor_Patch.TryFindBestBetterStoreCellFor_Postfix
StoryState.Notify_IncidentFired: post: MoreFactionInteraction.HarmonyPatches.IncidentFired_TradeCounter_Postfix
StorytellerUtility.DefaultThreatPointsNow: PRE: CRC_Reintegrated.MarvsStoryTellerUtility.Prefix
SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
TendUtility.DoTend: post: Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought
TerrainPatchMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicPatchesSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
Thing.DrawAt: PRE: ExtendedStorage.Patches.Thing_DrawAt.Prefix
Thing.DrawGUIOverlay: PRE: ExtendedStorage.Patches.Thing_DrawGUIOverlay.Prefix
Thing.GetInspectTabs: post: StorageTweaks.Building_Storage_GetInspectTabs_Patch.GetInspectTabs_Postfix
Thing.Print: PRE: ExtendedStorage.Patches.Thing_Print.Prefix
Thing.SpawnSetup: TRANS: ExtendedStorage.Patches.Thing_SpawnSetup.Transpiler
Thing.SplitOff: post: ExtendedStorage.Patches.Thing_SplitOff.Postfix
Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix
Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix
ThingSetMaker.Generate: post: MoreFactionInteraction.HarmonyPatches.TraderStocker_OverStockerPostFix
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
ThoughtUtility.GiveThoughtsForPawnExecuted: post: Psychology.Harmony.ThoughtUtility_ExecutedPatch.BleedingHeartThoughts
ThoughtUtility.GiveThoughtsForPawnOrganHarvested: post: Psychology.Harmony.ThoughtUtility_OrganHarvestedPatch.BleedingHeartThoughts
ThoughtWorker_AlwaysActive.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_AlwaysActivePatch.AlwaysActiveDepression
ThoughtWorker_AnnoyingVoice.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_AnnoyingVoicePatch.Disable
ThoughtWorker_ChemicalInterestVsTeetotaler.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_ChemicalInterestVsTeetotalerPatch.Disable
ThoughtWorker_CreepyBreathing.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_CreepyBreathingPatch.Disable
ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_DisfiguredPatch.Disable
ThoughtWorker_HardWorkerVsLazy.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_HardWorkerVsLazyPatch.Disable
ThoughtWorker_Hediff.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_HediffPsychology.MethadoneHigh
ThoughtWorker_Pretty.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_PrettyPatch.Disable
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
ThoughtWorker_TeetotalerVsChemicalInterest.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_TeetotalerVsChemicalInterestPatch.Disable
ThoughtWorker_Ugly.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_UglyPatch.Disable
ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal: (no patches)
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
Toils_JobTransforms.ExtractNextTargetFromQueue: post: SmartMedicine.ExtractQueueDrop.Postfix
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix
Tradeable.InitPriceDataIfNeeded: TRANS: MoreFactionInteraction.HarmonyPatches.ErrorSuppressionSssh
TraderKindDef.PriceTypeFor: post: MoreFactionInteraction.HarmonyPatches.PriceTypeSetter_PostFix
TraitSet.GainTrait: PRE: Psychology.Harmony.TraitSet_GainTraitPatch.KinseyException
TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
Tutor.TutorOnGUI: PRE: RimHUD.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix
Verb.TryCastNextBurstShot: post: BulletCasingMote.TryCastNextBurstShotPatch.TryCastNextBurstShot_Postfix
Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix
Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
Verb_MeleeAttack.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
VoluntarilyJoinableLordsStarter.Tick_TryStartParty: PRE: Psychology.Harmony.VoluntarilyJoinableLordsStarter_StartPartyPatch.ExtraSocialiteParties
Widgets.ButtonImage: PRE: ImprovedWorkbenches.Widgets_ButtonImage_Detour.Prefix
WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix
WorkGiver_DoBill.GetMedicalCareCategory: PRE: Pharmacist.Properties.WorkGiver_DoBill_GetMedicalCareCategory.Prefix post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix
WorkGiver_DoBill.TryFindBestBillIngredients: PRE: SmartMedicine.HackityGetBill.Prefix
WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix
WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler
WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix
World.HasCaves: PRE: MapReroll.Patches.World_HasCaves_Patch.ConsistentRerollCaves
World.NaturalRockTypesIn: post: PrepareLanding.Patches.PatchNaturalRockTypesIn.NaturalRockTypesInPostFix
WorldGenStep_Terrain.GenerateGridIntoWorld: post: PrepareLanding.Patches.PatchGenerateGridIntoWorld.GenerateGridIntoWorldPostFix
WorldGenerator.GenerateWorld: PRE: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPrefix post: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPostFix
WorldInterface.WorldInterfaceOnGUI: post: PrepareLanding.Patches.PatchWorldInterfaceOnGui.WorldInterfaceOnGuiPostFix
WorldInterface.WorldInterfaceUpdate: post: PrepareLanding.Patches.PatchWorldInterfaceUpdate.WorldInterfaceUpdatePostFix
WorldReachabilityUtility.CanReach: post: MoreFactionInteraction.HarmonyPatches.WorldReachUtility_PostFix
WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
Zone_Stockpile.ExposeData: post: StorageTweaks.Zone_Stockpile_ExposeData_Patch.ExposeData_Postfix
Zone_Stockpile.GetInspectTabs: post: StorageTweaks.Zone_Stockpile_GetInspectTabs_Patch.GetInspectTabs_Postfix
Harmony versions present: 1.2.0.1: UnlimitedHugs.HugsLib, RimHUD, HugsLib.AllowTool, HugsLib.SimpleSidearms, fluffy.colonymanager, DoctorVanGogh.OmniCoreDrill, fluffy.worktab, fluffy.rimworld.pharmacist, uuugggg.rimworld.SmartMedicine.main, net.marvinkosh.rimworld.mod.combatreadinesscheck, uuugggg.rimworld.GearUpAndGo.main, mehni.rimworld.pickupandhaul.main, HugsLib.Hospitality, Syrchalis.Rimworld.BulletCasingMote, com.extendedstorage.patches, com.rimworld.modcheck, net.marvinkosh.rimworld.mod.ughyougotme, rimworld.infused, Dubwise.DubsMintMenus, HugsLib.ImprovedWorkbenches, rimworld.psychology.prepare_carefully_patch, FoodRestrictions, com.rimfridge.rimworld.mod, HugsLib.MapReroll, XeoNovaDan.ProperShotguns, Syrchalis.Rimworld.CoffeeAndTea, XeoNovaDan.VisiblePants, sladki.rimworld.mod.storagetweaks, Mehni.RimWorld.MFI.main, HugsLib.PrepareLanding, HugsLib.Psychology; 1.1.0.0: EdB.PrepareCarefully; 1.0.9.1: rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.comps.installedpart, rimworld.jecrell.abilityuser, rimworld.jecrell.humanlikeorders, rimworld.jecrell.caravanjobs, rimworld.jecrell.jecstools.main, chjees.shields, rimworld.jecrell.comps.oversized, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
RimWorld 1.0.2059 rev1005
[HugsLib] version 6.1.1
Initialized OmniCoreDrill patches
DubsMintMenus 1.0.106
Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
Combat Readiness Check: Trying to patch StorytellerUtility.DefaultThreatPointsNow
Combat Readiness Check: Patched StorytellerUtility.DefaultThreatPointsNow.
Extended Storage 3.4.1.8646 - Harmony patches successful
[RuntimeGC] Mod settings loaded.
Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
Translation data for language German has 205 errors. Generate translation report for more info.
[RimHUD v1.2.9.1] Integrated with HugsLib
[RimHUD v1.2.9.1] Initialized
[PrepareLanding] MonoController Initialization
[PrepareLanding] WorldLayerBehaviour Static Initialization
[Food Restrictions v1.0.0] Initialized
RimFridge Harmony Patches:
Prefix:
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
ReachabilityUtility.CanReach
Postfix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
Dynamic patching Boolean <>m__0()
Dubs Rimkit 1.4.652
PickUpAndHaul v0.1.0.4 welcomes you to RimWorld with pointless logspam.
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
[PrepareLanding] MonoController Start
[PrepareLanding] WorldLayerBehaviour Start
[ModMetaDataCleaner] Removed 7 Metadata and cleaned 50 PreviewImage.
Removed: [SYR] Prosthetic Icons, Run and Hide, Room Sense, Room Food, RimQuest, [RF] Fertile Fields [1.0], Color Coded Mood Bar
Cleaned: Work Tab, [XND] Visible Pants, [T] RawCropThoughts, [T] ExpandedCrops, [SYR] Coffee and Tea, [SYR] Bullet Casings, Storage Tweaks, Spoons Hair Mod, Smart Medicine, Smart Speed, Simple sidearms, RuntimeGC, RimHUD, [KV] RimFridge - 1.0, Rimfire 2.5, [RF] Rainbeau Flambe - Storyteller [1.0], RBSE Hardcore Edition, QualityBuilder, [XND] Proper Shotguns, Prepare Landing, PowerSwitch, Pick Up And Haul, Pharmacist, Omni Core Drill, More Trade Ships, More Harvest Designators!, More Faction Interaction, MiningCo. MMS, Megafauna, Ugh You Got Me, Combat Readiness Check, Map Reroll, JecsTools, Infused: Tech Edition, Better Workbench Management, HugsLib, Hospitality, Gear Up And Go, Animal Food Restrictions, Flak Fabrics, Extended Storage, EdB Prepare Carefully, Dubs Rimkit, [1.0] Drugs are not Food, Core, Colony Manager, Apparello 2, Allow Tool, Psychology, Dubs Mint Menus
[LanguageDataCleaner] Removed 27 LoadedLanguages and cleaned 260 DefInjectionPackages.
Removed Languages: Sample, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 한국어, 日本語, Italiano, Magyar, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
[RuntimeGC] Detour completed: MuteGC
[PrepareLanding] In constructor.
[HugsLib] initializing AllowTool, MapReroll, PrepareLanding, Hospitality, Psychology, SimpleSidearms, ImprovedWorkbenches, GunMod
[AllowTool] Applied compatibility patch for "Pick Up And Haul"
[HugsLib][warn] Missing enum setting labels for enum MapReroll.MapRerollController+MapGeneratorMode
[PrepareLanding] Initializing.
[PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
[PrepareLanding] Preset template folder is at: [Rimworld_dir]\Mods\PrepareLanding\Presets
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, TempSleepSpot
[HugsLib][warn] Missing enum setting labels for enum GunMod.GunModMenu+TranslationEnum
[PrepareLanding] OnDefsLoaded
[PrepareLanding] GameOptions.OnDefLoaded().
[HugsLib][warn] Missing enum setting labels for enum Psychology.PsychologyBase+KinseyMode
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.SimpleSidearms+OptionsTab
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeSingleSidearm
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.hugsLibSettings.SettingsUIs+WeaponListKind
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.hugsLibSettings.SettingsUIs+WeaponListKind
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeAmountOfSidearms
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeSingleSidearm
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.hugsLibSettings.SettingsUIs+WeaponListKind
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.hugsLibSettings.SettingsUIs+WeaponListKind
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeAmountOfSidearms
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeSingleSidearm
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.hugsLibSettings.SettingsUIs+WeaponListKind
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.hugsLibSettings.SettingsUIs+WeaponListKind
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeAmountOfSidearms
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeAmountOfSidearms
[HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+DroppingModeOptionsEnum
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 11225.
Total: 49.473660 ms (FindLiveObjects: 0.347035 ms CreateObjectMapping: 0.788045 ms MarkObjects: 48.223110 ms DeleteObjects: 0.115143 ms)
Loading game from file Notlium (Hardcore) with mods Core, HugsLib, [1.0] Drugs are not Food, Allow Tool, Smart Speed, Spoons Hair Mod, Map Reroll, Colony Manager, QualityBuilder, More Harvest Designators!, RimHUD, Prepare Landing, Omni Core Drill, EdB Prepare Carefully, Pharmacist, Hospitality, RBSE Hardcore Edition, Work Tab, Dubs Mint Menus, Psychology, Animal Food Restrictions, Combat Readiness Check, [KV] RimFridge - 1.0, Simple sidearms, [T] RawCropThoughts, [T] ExpandedCrops, Smart Medicine, JecsTools, [XND] Proper Shotguns, PowerSwitch, [SYR] Bullet Casings, Extended Storage, RuntimeGC, MiningCo. MMS, More Trade Ships, Megafauna, Ugh You Got Me, Infused: Tech Edition, Better Workbench Management, Apparello 2, [RF] Rainbeau Flambe - Storyteller [1.0], Rimfire 2.5, [SYR] Coffee and Tea, [XND] Visible Pants, Storage Tweaks, Dubs Rimkit, Flak Fabrics, Gear Up And Go, More Faction Interaction, Pick Up And Haul
QualityBuilder added property to '81' things
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Thing. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.LookTargets curPathRelToParent=/targets/0
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Thing. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.LookTargets curPathRelToParent=/targets/0
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Thing. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.LookTargets curPathRelToParent=/targets/0
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Turret_Autocannon->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Turret_Autocannon->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Turret_Autocannon->Plant_TreePoplar curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Turret_MiniTurret->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Turret_MiniTurret->Plant_TreePoplar curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Turret_MiniTurret->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Turret_Autocannon->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Turret_Autocannon->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Turret_Autocannon->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Turret_Autocannon->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Turret_Autocannon->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Turret_Autocannon->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Turret_Autocannon->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Turret_Autocannon->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Turret_MiniTurret->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Turret_Autocannon->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Turret_MiniTurret->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Turret_Autocannon->Turret_Autocannon curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Turret_MiniTurret->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Turret_Autocannon->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human859959 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Trucker->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: Trucker->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Von Doom->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: Von Doom->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Bluthgeld->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Bluthgeld->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Bluthgeld->Finneus curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Transition_Downed: Temples curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: Bluthgeld->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Von Doom->Wall curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Gabe->Wall curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: Von Doom->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Bluthgeld->Wall curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: Gabe->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Bluthgeld->Finneus curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Bluthgeld->Finneus curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: Bluthgeld->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Oleg->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: Oleg->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Oleg->Wall curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: null->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: Oleg->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: Oleg->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedFire: Oleg->null curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human303592 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human835870 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human367250 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human634882 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human303592 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human931167 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human634882 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
Could not resolve reference to object with loadID Thing_Human931104 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Settlement Lonschmerz (tile=294471) curPathRelToParent=/previouslyGeneratedInhabitants
Could not resolve reference to object with loadID Thing_Human931130 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Settlement Lonschmerz (tile=294471) curPathRelToParent=/previouslyGeneratedInhabitants
Could not resolve reference to object with loadID Thing_Human931140 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Settlement Lonschmerz (tile=294471) curPathRelToParent=/previouslyGeneratedInhabitants
Could not resolve reference to object with loadID Thing_Human931150 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Settlement Lonschmerz (tile=294471) curPathRelToParent=/previouslyGeneratedInhabitants
Could not resolve reference to object with loadID Thing_Human931159 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Settlement Lonschmerz (tile=294471) curPathRelToParent=/previouslyGeneratedInhabitants
Could not resolve reference to object with loadID Thing_Human931167 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Settlement Lonschmerz (tile=294471) curPathRelToParent=/previouslyGeneratedInhabitants
Could not resolve reference to object with loadID Thing_Human931187 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Settlement Lonschmerz (tile=294471) curPathRelToParent=/previouslyGeneratedInhabitants
Could not resolve reference to object with loadID Thing_Human931204 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Settlement Lonschmerz (tile=294471) curPathRelToParent=/previouslyGeneratedInhabitants
Could not resolve reference to object with loadID Thing_Human931219 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Settlement Lonschmerz (tile=294471) curPathRelToParent=/previouslyGeneratedInhabitants
Pawn Jammy has relation "ExSpouse" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn Manny has relation "Spouse" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn Kasumi has relation "Spouse" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn Hosev has relation "Spouse" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn Justin has relation "Parent" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn Dafo has relation "ExSpouse" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
Pawn Cougar has relation "Parent" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
[PrepareLanding] WorldLoaded (from save).
[PrepareLanding] OnWorldLoaded
QualityBuilder added to Befehle category.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27405.
Total: 348.916443 ms (FindLiveObjects: 2.505579 ms CreateObjectMapping: 3.458482 ms MarkObjects: 342.887268 ms DeleteObjects: 0.064467 ms)
[PrepareLanding] Prefilter: 295732 tiles in WorldGrid.tiles
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