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@HugsLibRecordKeeper
Created March 9, 2018 09:35
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Rimworld output log published using HugsLib
Log uploaded on Friday, March 09, 2018, 1:33:12 AM
Loaded mods:
Core: (no assemblies)
HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
Architect Sense: ArchitectSense(18.0.3.12)
Cybernetic Storm: 0Harmony(1.0.9.1), Mod Medicine Patch(1.0.0.0)
Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
Additional Joy Objects: AdditionalJoyObjects(1.0.0.0)
RuntimeGC: RuntimeGC(18.0.12.0)
Camera+: 0Harmony(1.0.9.1), CameraPlus(1.2.0.0)
Mechanite Forge: 0Harmony(1.0.9.1), MechaniteForge(1.0.0.0)
More Mechanoids: MoreMechanoids(0.17.1.0)
Colony Manager: 0Reloader(1.0.0.0), Fluffy_ColonyManager(18.3.3.315)
Work Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), WorkTab(18.1.5.106)
Hospitality[0.18.7]: $HugsLibChecker(0.4.0.0), Hospitality(0.18.7.0)
No Cabin Fever Effect: (no assemblies)
Misc. Robots: AIRobot(1.10.0.0)
Misc. Training: TrainingFacility(1.0.0.0)
Rimsenal: (no assemblies)
Rimsenal - Security pack: (no assemblies)
EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.3.1.0)
While You're Up: WhileYoureUp(1.0.0.0)
Notifications Archiver: Notifications Archiver(2.2.18.0)
[RF] Basic Bridges [b18]: Rainbeau's Basic Bridges(1.0.6580.25978)
[RF] Smooth Stone Walls [b18]: 0Harmony(1.0.9.1), Smooth Stone Walls(1.0.6575.26320)
[KV] Trading Spot - B18: TradingSpot(1.0.0.0)
[KV] RimFridge - B18: 0Harmony(1.0.9.1), RimFridge(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
[FSF] Growable Grass: (no assemblies)
[FSF] Efficient Utilities: (no assemblies)
[XND] Skill Overhead: (no assemblies)
[XND] Quality Cooldown: (no assemblies)
[B18/A17] FuckFriendlyFire: 0Harmony(1.0.9.1), FuckFriendlyFire(1.0.0.0)
ED-EnhancedOptions: 0Harmony(1.0.9.1), ED-EnhancedOptions(1.0.0.0)
Static Quality Plus B18: static_quality_plus(18.0.0.0)
My Little Planet: 0Harmony(1.0.9.1), MyLittlePlanet(1.0.0.0)
[XND] Visible Pants: (no assemblies)
Stuffed Floors: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StuffedFloors(18.0.4.17)
Tilled Soil: (no assemblies)
Furnace: (no assemblies)
[A18] Balanced Neutroamine Production: (no assemblies)
Mending: Mending(1.0.6531.27502)
More Trade Ships: (no assemblies)
AllowDeadMansApparel: AllowDeadMansApparel(0.18.1.0)
Colonist Bar KF 0.18.0: 0Harmony(1.0.9.1), 0KillfaceTools(1.0.0.0), ColonistBarKF(1.0.0.0)
Moody: Moody(2.1.0.0)
LT-DoorMat: RimWorld-DoorMat(1.0.0.0)
Meal radius B18: (no assemblies)
Feed The Colonists: (no assemblies)
Larger Solar Panel: LargerSolars(1.0.6450.20454)
Butchering Spot: (no assemblies)
More Vanilla Turrets [B18]: (no assemblies)
More Furniture [B18]: (no assemblies)
Various Space Ship Chunk [A18]: 0Harmony(1.0.9.1), ShipChunkTranspiler(0.17.0.0)
Project RimFactory: 0Harmony(1.0.9.1), ProjectRimFactory(0.2.0.0)
Cheaper Components: (no assemblies)
Quantum Cooling: (no assemblies)
Turret Collection: TurretCollection(0.0.0.0)
Concrete Walls: (no assemblies)
ED-Embrasures: (no assemblies)
Realistic Rooms: (no assemblies)
Infused: 0Harmony(1.0.9.1), Infused(34.0.0.0)
Glitter Tech: (no assemblies)
QualityBuilder: QualityBuilder(0.18.3.0)
QualitySurgeon: 0Harmony(1.0.9.1), QualitySurgeon(0.18.3.0)
Hand Me That Brick: Hand Me That Brick(2.8.18.0)
Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(18.1.4.12)
Faction Discovery: Faction Discovery(0.6.0.0)
[RF] Faction Control [b18]: 0Harmony(1.0.9.1), Rainbeau's Faction Control(1.0.6567.694)
Locks: 0Harmony(1.0.9.1), Locks(1.0.0.0)
Path Avoid - A18: 0Harmony(1.0.9.1), PathAvoid(1.0.0.0)
Conduit Deconstruct: RimWorldMod(1.0.0.0)
Blueprints: Blueprints(18.1.0.7)
ModSwitch: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), ModSwitch(1.4.0.125)
Animals Logic: 0Harmony(1.0.9.1), AnimalsLogic(1.0.6531.34754)
Set-Up Camp: Nandonalt_SetUpCamp(1.0.0.0)
[KV] B18 - ReColor Stockpile & Growing Zones: 0Harmony(1.0.9.1), ReColorStockpile(1.0.0.0)
[RF] More Trait Slots [b18]: 0Harmony(1.0.9.1), More Trait Slots(1.0.6525.17126)
[RF] Consolidated Traits [b18]: (no assemblies)
Fallout Traits: (no assemblies)
Better Workbench Management: $HugsLibChecker(0.4.0.0), ImprovedWorkbenches(18.8.0.0)
VGP Vegetable Garden: 0Harmony(1.0.9.1), ModCheck(1.6.0.0)
I Can Fix It!: 0Harmony(1.0.9.1), ICanFixIt(1.0.6532.22682)
Stack XXL[1.0.0]: $HugsLibChecker(0.4.0.0), StackXXL(1.0.0.0)
[sd] advanced powergeneration: sd_adv_powergen(1.0.6572.27121)
Just Ignore Me Passing: 0Harmony(1.0.9.1), JustIgnoreMePassing(1.0.0.0)
[B18]-LinkableDoors: LinkableDoors(1.0.0.0)
Wildlife Tab: WildlifeTab(1.0.0.0)
Predator Hunt Alert: 0Harmony(1.0.9.1), PredatorHuntAlert(1.0.0.0)
Where is my weapon?: 0Harmony(1.0.9.1), WhereIsMyWeapon(1.0.0.0)
Cut plants before building: 0Harmony(1.0.9.1), CutPlantsBeforeBuilding(1.0.0.0)
Wall Light (BRIGHT) - B18: (no assemblies)
Prepare Landing[0.7.0]: PrepareLanding(0.7.0.0)
[B18] Luci heals more!: LHM(1.0.1.38968)
Tables+: (no assemblies)
Supply and Demand: TradeScalar(0.1.2.40009)
P-Music: (no assemblies)
No Firewatcher: 0Harmony(1.0.9.1), NoFirewatcher(1.0.0.0)
Mending Beds: MendingBeds(1.0.0.0)
MuteGC: MuteGC(1.0.0.0)
Better Infestations: 0Harmony(1.0.9.1), BetterInfestations(1.0.0.0)
JTReplaceWalls [B18]: JTReplaceWalls(0.18.6537.25917)
[XND] Shooting Skill Enhanced: (no assemblies)
RimHair Styles Merged: (no assemblies)
Numbers: RWNumbers(1.1.0.2)
Idle Pawn Fix: IdleFix(1.0.0.0)
Rot Tick Fix: RotTickFix(1.0.0.0)
Tick MultiThread 1.0: TickMultiThread(1.0.0.0)
Less Rebuff: (no assemblies)
Selling prisoners with no guilt: (no assemblies)
Prisoner Harvesting: (no assemblies)
Active Harmony patches:
<FindPatientBedFor>c__AnonStorey4.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
<Regenerate>c__Iterator0.MoveNext: TRANS: WorldGenRules.RulesOverrider+WorldLayer_Hills_Regenerate_Patch.Transpiler
<Regenerate>c__Iterator0.MoveNext: TRANS: WorldGenRules.RulesOverrider+WorldLayer_SingleTile_Regenerate_Patch.Transpiler
<TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
<TryTrain>c__AnonStorey6.<>m__0: TRANS: AnimalsLogic.TrainingWildnessFactor+Toils_Interpersonal_TryTrain_Patch.Transpiler
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
Alert.DrawAt: PRE: PredatorHuntAlert.Patch_Alert_DrawAt.Prefix post: PredatorHuntAlert.Patch_Alert_DrawAt.Postfix
Bill.DoInterface: PRE: ImprovedWorkbenches.Bill_DoInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_DoInterface_Detour.Postfix
Bill.PawnAllowedToStartAnew: post: ImprovedWorkbenches.Bill_PawnAllowedToStartAnew_Detour.Postfix
Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Delete_Detour.Prefix
BillStack.DoListing: PRE: ImprovedWorkbenches.BillStack_DoListing_Detour.Prefix post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
Bill_Production.DoConfigInterface: PRE: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
Building.Destroy: PRE: ICanFixIt.Building_Patch_Destroy.Prefix, ImprovedWorkbenches.Building_Destroy_Detour.Prefix post: ICanFixIt.Building_Patch_Destroy.Postfix
Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix, Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix
Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
Building_Door.DeSpawn: post: Locks.HarmonyPatches.Patch_RemoveLockData.Postfix
Building_Door.ExposeData: post: Locks.HarmonyPatches.Patch_AddLockDataToSave.Postfix
Building_Door.GetGizmos: TRANS: Locks.HarmonyPatches.Patch_AddLockGizmoToDoors.Transpiler
Building_Door.PawnCanOpen: TRANS: Locks.HarmonyPatches.Patch_InjectLockCheck.Transpiler
Building_Trap.CheckSpring: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchBuildingTrap.CheckSpringPrefix
Building_TurretGun.get_CanSetForcedTarget: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchBuildingTurretGun.CanSetForcedTargetPrefix
Bullet.Impact: PRE: FuckFriendlyFire.FuckFriendlyFireBullet_Impact.Prefix
CameraDriver.ApplyPositionToGameObject: TRANS: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Postfix_ApplyPositionToGameObject
CameraDriver.JumpToVisibleMapLoc: PRE: ColonistBarKF.HarmonyPatches.StopFollow_Prefix_Vector3
CameraDriver.get_CurrentViewRect: TRANS: CameraPlus.CameraDriver_CurrentViewRect_Patch.LerpCurrentViewRect
CameraDriver.get_CurrentZoom: TRANS: CameraPlus.CameraDriver_CurrentZoom_Patch.LerpCurrentZoom
CameraJumper.TryJumpAndSelect: PRE: PredatorHuntAlert.Patch_CameraJumper_TryJumpAndSelect.Prefix
Caravan.Notify_PawnAdded: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
Caravan.Notify_PawnRemoved: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
Caravan.PostAdd: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
Caravan.PostRemove: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
CharacterCardUtility.DrawCharacterCard: TRANS: [700]RMTS_Code.CharacterCardUtility_DrawCharacterCard.Transpiler
ColonistBar.CaravanMemberCaravanAt: PRE: ColonistBarKF.HarmonyPatches.CaravanMemberCaravanAt_Prefix
ColonistBar.CaravanMembersCaravansInScreenRect: PRE: ColonistBarKF.HarmonyPatches.CaravanMembersCaravansInScreenRect_Prefix
ColonistBar.ColonistBarOnGUI: PRE: ColonistBarKF.Bar.ColonistBar_KF.ColonistBarOnGUI_Prefix
ColonistBar.ColonistOrCorpseAt: PRE: ColonistBarKF.HarmonyPatches.ColonistOrCorpseAt_Prefix
ColonistBar.GetColonistsInOrder: PRE: ColonistBarKF.HarmonyPatches.GetColonistsInOrder_Prefix
ColonistBar.MapColonistsOrCorpsesInScreenRect: PRE: ColonistBarKF.HarmonyPatches.MapColonistsOrCorpsesInScreenRect_Prefix
ColonistBar.MarkColonistsDirty: post: ColonistBarKF.HarmonyPatches.MarkColonistsDirty_Postfix
Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
CompBreakdownable.CheckForBreakdown: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchCompBreakdownable.CheckForBreakdownPrefix
CompQuality.SetQuality: post: Infused.CompQualityPatch.Postfix
CompSpawnerHives.CalculateNextHiveSpawnTick: PRE: BetterInfestations.HarmonyPatches.Patch_CalculateNextHiveSpawnTick
CompSpawnerHives.CompInspectStringExtra: PRE: BetterInfestations.HarmonyPatches.Patch_CompInspectStringExtra
CompSpawnerHives.CompTickRare: PRE: BetterInfestations.HarmonyPatches.Patch_CompTickRare
CompSpawnerHives.get_CanSpawnChildHive: post: BetterInfestations.HarmonyPatches.Patch_CanSpawnChildHive
CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix, RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
CompressibilityDeciderUtility.IsSaveCompressible: post: ProjectRimFactory.Common.SaveCompressiblePatch.Postfix
Corpse.NotifyColonistBar: post: ColonistBarKF.HarmonyPatches.NotifyColonistBar_Postfix
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
DefGenerator.GenerateImpliedDefs_PreResolve: PRE: StuffedFloors.HarmonyPatch_GenerateImpliedDefs_PreResolve.Prefix post: WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
Designator_Build.DesignateSingleCell: post: CutPlantsBeforeBuilding.Patch_Designator_Build_DesignateSingleCell.Postfix
Designator_Install.DesignateSingleCell: post: CutPlantsBeforeBuilding.Patch_Designator_Install_DesignateSingleCell.Postfix
Dialog_BillConfig.DoWindowContents: PRE: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.Prefix post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
DrugPolicy.get_Item: post: Hospitality.Harmony.DrugPolicy_Patch+Item.Postfix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
ExecutionUtility.DoExecutionByCut: PRE: AnimalsLogic.ExecutionUtility_DoExecutionByCut_Patch.Prefix post: AnimalsLogic.ExecutionUtility_DoExecutionByCut_Patch.Postfix
FactionDialogMaker.OfferGiftOption: PRE: Hospitality.Harmony.FactionDialogMaker_Patch+OfferGiftOption.Replacement
FactionGenerator.EnsureRequiredEnemies: PRE: RFC_Code.FactionGenerator_EnsureRequiredEnemies.Prefix
FactionGenerator.GenerateFactionsIntoWorld: PRE: RFC_Code.FactionGenerator_GenerateFactionsIntoWorld.Prefix
FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
FireWatcher.get_LargeFireDangerPresent: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchFireWatcher.SupressLargeFireDangerPresentPrefix
ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
Game.AddMap: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook, ColonistBarKF.HarmonyPatches.IsPlayingDirty_Postfix
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
GenConstruct.BlocksConstruction: PRE: RSSW_Code.GenConstruct_BlocksConstruction.Prefix, JustIgnoreMePassing.GenConstruct_BlocksConstruction_Patch.Prefix
GenConstruct.CanPlaceBlueprintOver: PRE: RSSW_Code.GenConstruct_CanPlaceBlueprintOver.Prefix
GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
GenLeaving.DoLeavingsFor: PRE: RSSW_Code.GenLeaving_DoLeavingsFor.Prefix
GenMapUI.DrawThingLabel: TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.AdaptedGameFontReplacerPatch
GenSpawn.SpawningWipes: PRE: RSSW_Code.GenSpawn_SpawningWipes.Prefix
Hediff_Pregnant.Tick: TRANS: AnimalsLogic.NoMiscarryAfterMissedBreakfast+Hediff_Pregnant_Tick_Patch.Transpiler
Hive.CalculateNextPawnSpawnTick: PRE: BetterInfestations.HarmonyPatches.Patch_CalculateNextPawnSpawnTick
Hive.DeSpawn: PRE: BetterInfestations.HarmonyPatches.Patch_DeSpawn
Hive.SpawnInitialPawnsNow: PRE: BetterInfestations.HarmonyPatches.Patch_SpawnInitialPawnsNow
Hive.TrySpawnPawn: PRE: BetterInfestations.HarmonyPatches.Patch_TrySpawnPawn
Hive.get_Lord: post: BetterInfestations.HarmonyPatches.Patch_Lord
Hive.get_SpawnedPawnsPoints: post: BetterInfestations.HarmonyPatches.Patch_SpawnedPawnsPoints
ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
IncidentWorker_Infestation.SpawnHiveCluster: PRE: BetterInfestations.HarmonyPatches.Patch_SpawnHiveCluster
IncidentWorker_Infestation.TryExecuteWorker: PRE: BetterInfestations.HarmonyPatches.Patch_TryExecuteWorker
IncidentWorker_RaidEnemy.FactionCanBeGroupSource: PRE: RFC_Code.IncidentWorker_RaidEnemy_FactionCanBeGroupSource.Prefix
IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_RefugeeChased_Patch+TryExecuteWorker.Replacement
IncidentWorker_ShipChunkDrop.SpawnChunk: TRANS: ShipChunkDrop_Transpiler.HarmonyPatches.IncidentWorker_ShipChunkDrop_SpawnChunk_Transpiler
IncidentWorker_WandererJoin.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_WandererJoin_Patch+TryExecuteWorker.Replacement
InfestationCellFinder.GetScoreAt: PRE: BetterInfestations.HarmonyPatches.Patch_GetScoreAt
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
JobGiver_GetFood.TryGiveJob: post: PredatorHuntAlert.JobGiver_GetFood_TryGiveJob_Patch.AlertTargetedByPredator
JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
JobGiver_MineRandom.TryGiveJob: PRE: BetterInfestations.HarmonyPatches.Patch_TryGiveJob
JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LetterStack.ReceiveLetter: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchLetterStack.ReceiveLetterPrefix post: Notifications_Archiver.Patch_LetterStack.Postfix
Listing_TreeThingFilter.DoThingDef: post: ImprovedWorkbenches.Listing_TreeThingFilter_DoThingDef_Detour.Postfix
LoadedLanguage.InjectIntoData: post: Fluffy.LoadedLanguage_InjectIntoData.Postfix
LoadedModManager.GetSettingsFilename: PRE: RFC_Code.LoadedModManager_GetSettingsFilename.Prefix
LordJob_DefendAndExpandHive.CreateGraph: PRE: BetterInfestations.HarmonyPatches.Patch_CreateGraph
LordToil_DefendAndExpandHive.GetHiveFor: PRE: BetterInfestations.HarmonyPatches.Patch_GetHiveFor
LordToil_DefendAndExpandHive.UpdateAllDuties: PRE: BetterInfestations.HarmonyPatches.Patch_UpdateAllDuties
MainMenuDrawer.DoMainMenuControls: TRANS: DoctorVanGogh.ModSwitch.Patches+MainMenuDrawer_DoMainMenuControls.Transpiler
MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
MainTabWindow_Inspect.DoInspectPaneButtons: PRE: AnimalsLogic.GiveMeName+MainTabWindow_DoInspectPaneButtons_Patch.Prefix post: AnimalsLogic.GiveMeName+MainTabWindow_DoInspectPaneButtons_Patch.Postfix
MainTabWindow_Inspect.ExtraOnGUI: post: ImprovedWorkbenches.MainTabWindow_Inspect_Detour.Postfix
MainTabsRoot.ToggleTab: post: EnhancedDevelopment.EnhancedOptions.Detours.PatchMainTabsRoot.SetDrawStatusPostfix
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
Map.MapPostTick: TRANS: NoFirewatcher.HarmonyPatches.RemoveDefaultFireWatcherTick
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapPawns.DoListChangedNotifications: post: ColonistBarKF.HarmonyPatches.IsColonistBarNull_Postfix
MedicalCareUtility.AllowsMedicine: PRE: ModMedicinePatch.AllowsMedicine._Prefix post: ModMedicinePatch.AllowsMedicine._Postfix
MedicalCareUtility.GetLabel: PRE: ModMedicinePatch.GetLabel._Prefix post: ModMedicinePatch.GetLabel._Postfix
MedicalCareUtility.MedicalCareSetter: PRE: ModMedicinePatch.MedicalCareSetter._Prefix post: ModMedicinePatch.MedicalCareSetter._Postfix
Messages.Message: post: Notifications_Archiver.Patch_Messages_PlainMessage.Postfix
Messages.Message: post: Notifications_Archiver.Patch_Messages_TargetedMessage.Postfix
MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
ModContentPack.LoadDefs: PRE: ModCheck.LoadAllMods.Prefix TRANS: ModCheck.LoadAllMods.Transpiler
ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
PageUtility.StitchedPages: post: PrepareLanding.Patches.PageUtilityPatch.StitchedPagesPostFix
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
Page_CreateWorldParams.DoWindowContents: PRE: WorldGenRules.RulesOverrider+Page_CreateWorldParams_DoWindowContents_Patch.Prefix post: WorldGenRules.RulesOverrider+Page_CreateWorldParams_DoWindowContents_Patch.Postfix
Page_ModsConfig.DoModRow: PRE: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+SupressNonMatchingFilteredRows.Prefix TRANS: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+InjectRightClickMenu.Transpiler, DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+InjectCustomContentSourceDraw.Transpiler
Page_ModsConfig.DoWindowContents: post: DoctorVanGogh.ModSwitch.Patches+ModsConfig_DoWindowContents+DrawOperationButtons.Postfix TRANS: DoctorVanGogh.ModSwitch.Patches+ModsConfig_DoWindowContents+InjectSearchBox.Transpiler
Page_ModsConfig.PostClose: PRE: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_PostClose.Prefix
Page_ModsConfig.PreOpen: TRANS: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_PreOpen.Transpiler
PathGrid.CalculatedCostAt: TRANS: ProjectRimFactory.Common.PathGridPatch.Transpiler
Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix
Pawn.GetGizmos: post: MechaniteForge.MechaniteForgeHarmonyPatches.Patch_Pawn_GetGizmos_Postfix
Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
Pawn.HearClamor: PRE: AnimalsLogic.HushMyPet+Pawn_HearClamor_Patch.Prefix
Pawn.Kill: post: ColonistBarKF.HarmonyPatches.Pawn_Kill_Postfix
Pawn.PostApplyDamage: post: ColonistBarKF.HarmonyPatches.Pawn_PostApplyDamage_Postfix
Pawn.PreApplyDamage: PRE: MechaniteForge.MechaniteForgeHarmonyPatches.Patch_Pawn_PreApplyDamage_Prefix
Pawn.SetFaction: PRE: Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
Pawn.SpawnSetup: post: ColonistBarKF.HarmonyPatches.Pawn_SpawnSetup_Postfix
Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
PawnGenerator.GenerateTraits: TRANS: [700]RMTS_Code.PawnGenerator_GenerateTraits.Transpiler
PawnUtility.GetAvoidGrid: post: PathAvoid.Patch_PawnUtility_GetAvoidGrid.Postfix
PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
Pawn_EquipmentTracker.DropAllEquipment: PRE: WhereIsMyWeapon.Patch_Pawn_EquipmentTracker_DropAllEquipment.Prefix
Pawn_GuestTracker.Notify_PawnUndowned: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+Notify_PawnUndowned.Replacement
Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
Pawn_HealthTracker.MakeDowned: PRE: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Prefix post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Postfix
Pawn_HealthTracker.MakeUndowned: post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeUndowned.Postfix
Pawn_HealthTracker.Notify_Resurrected: post: ColonistBarKF.HarmonyPatches.Pawn_Resurrected_Postfix
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
Pawn_InventoryTracker.DropAllNearPawn: PRE: WhereIsMyWeapon.Patch_Pawn_InventoryTracker_DropAllNearPawn.Prefix
Pawn_JobTracker.DetermineNextJob: post: WhileYoureUp.HaulAdder.MyDetermineNextJob
Pawn_JobTracker.StartJob: post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
Pawn_MindState.Notify_DamageTaken: PRE: AnimalsLogic.AnimalsFightBack+Pawn_MindState_Notify_DamageTaken_Patch.Prefix post: AnimalsLogic.AnimalsFightBack+Pawn_MindState_Notify_DamageTaken_Patch.Postfix
Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
Pawn_PlayerSettings.set_AreaRestriction: post: AnimalsLogic.Come+Pawn_PlayerSettings_set_AreaRestriction_Patch.Postfix
Pawn_RelationsTracker.Notify_RescuedBy: post: Hospitality.Harmony.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Postfix
Pawn_TrainingTracker.Train: TRANS: AnimalsLogic.NoAutoMasterAssignment+Pawn_TrainingTracker_Train_Patch.Transpiler
Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
PlanetShapeGenerator.DoGenerate: PRE: WorldGenRules.RulesOverrider+PlanetShapeGenerator_DoGenerate_Patch.Prefix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlaySettings.DoPlaySettingsGlobalControls: PRE: ColonistBarKF.HarmonyPatches.PlaySettingsDirty_Prefix, CutPlantsBeforeBuilding.PlaySettings_DoPlaySettingsGlobalControls_Patch.Prefix post: ColonistBarKF.HarmonyPatches.PlaySettingsDirty_Postfix
PowerNetGraphics.PrintWirePieceConnecting: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchPowerNetGraphics.PrintWirePieceConnectingPrefix
RecipeWorkerCounter.CountProducts: PRE: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Prefix
ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
RoofCollapseBuffer.MarkToCollapse: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchRoofCollapseBuffer.Supress_MarkToCollapse
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
StockGenerator.RandomCountOf: post: TradeScalar_SnD.TradeScalar_SnD+scaleWares_SnD.Scaled
StoreUtility.TryFindBestBetterStoreCellFor: PRE: ImprovedWorkbenches.StoreUtility_TryFindBestBetterStoreCellFor_Patch.Prefix
Thing.DeSpawn: post: ColonistBarKF.HarmonyPatches.DeSpawn_Postfix
Thing.set_Position: PRE: ProjectRimFactory.Common.SetPositionPatch.Prefix post: ProjectRimFactory.Common.SetPositionPatch.Postfix
ThingOwner.NotifyColonistBarIfColonistCorpse: post: ColonistBarKF.HarmonyPatches.NotifyColonistBarIfColonistCorpse_Postfix
ThingSelectionUtility.SelectNextColonist: PRE: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist1 post: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist2
ThingSelectionUtility.SelectPreviousColonist: PRE: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist1 post: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist2
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
TileFinder.RandomFactionBaseTileFor: PRE: RFC_Code.TileFinder_RandomFactionBaseTileFor.Prefix
TimeControls.DoTimeControlsGUI: PRE: EnhancedDevelopment.EnhancedOptions.Detours.TimeControls.DoTimeControlsGUI
TimeSlower.SignalForceNormalSpeed: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchTimeSlower.PreventRunningPrefix
TimeSlower.SignalForceNormalSpeedShort: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchTimeSlower.PreventRunningPrefix
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: RSSW_Code.TouchPathEndModeUtility_IsCornerTouchAllowed.Prefix
Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
TraderCaravanUtility.GetTraderCaravanRole: PRE: AnimalsLogic.Patch_TraderCaravanUtility_GetTraderCaravanRole.Prefix post: AnimalsLogic.Patch_TraderCaravanUtility_GetTraderCaravanRole.Postfix
TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
WeatherDecider.CurrentWeatherCommonality: TRANS: NoFirewatcher.HarmonyPatches.ReplaceLargeFireDangerPresentCalls
WeatherDecider.WeatherDeciderTick: TRANS: NoFirewatcher.HarmonyPatches.ReplaceLargeFireDangerPresentCalls
Widgets.BeginScrollView: PRE: WorkTab.Widgets_BeginScrollView.Prefix
Widgets.ButtonImage: PRE: ImprovedWorkbenches.Widgets_ButtonImage_Detour.Prefix
Window.Notify_ResolutionChanged: post: ColonistBarKF.HarmonyPatches.IsPlayingDirty_Postfix
WorkGiver_DoBill.JobOnThing: post: QualitySurgeon.QualitySurgeon.Postfix
WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
WorkshopItem.MakeFrom: TRANS: DoctorVanGogh.ModSwitch.Patches+WorkshopItem_MakeFrom.Transpiler
World.NaturalRockTypesIn: post: PrepareLanding.Patches.PatchNaturalRockTypesIn.NaturalRockTypesInPostFix
WorldCameraDriver.JumpTo: PRE: ColonistBarKF.HarmonyPatches.StopFollow_Prefix
WorldGenStep_Terrain.GenerateGridIntoWorld: post: PrepareLanding.Patches.PatchGenerateGridIntoWorld.GenerateGridIntoWorldPostFix
WorldGenerator.GenerateWorld: PRE: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPrefix post: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPostFix
WorldInterface.WorldInterfaceOnGUI: post: PrepareLanding.Patches.PatchWorldInterfaceOnGui.WorldInterfaceOnGuiPostFix
WorldInterface.WorldInterfaceUpdate: post: PrepareLanding.Patches.PatchWorldInterfaceUpdate.WorldInterfaceUpdatePostFix
WorldLayer_Rivers.FinalizePoint: TRANS: WorldGenRules.RulesOverrider+WorldLayer_Rivers_FinalizePoint_Patch.Transpiler
WorldLayer_Roads.FinalizePoint: TRANS: WorldGenRules.RulesOverrider+WorldLayer_Roads_FinalizePoint_Patch.Transpiler
ZoneManager.DeregisterZone: PRE: ImprovedWorkbenches.ZoneManager_DeregisterZone_Patch.Prefix
Zone_Growing.GetGizmos: post: ReColorStockpile.Patch_ZoneGrowing_GetGizmos.Postfix
Zone_Stockpile.GetGizmos: post: ReColorStockpile.Patch_ZoneStockpile_GetGizmos.Postfix
Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, com.colonistbarkf.rimworld.mod:1.0.9.1, net.pardeike.rimworld.mod.camera+:1.0.9.1, fluffy.worktab:1.0.9.1, Fluffy.StuffedFloors:1.0.9.1, fluffy.medicaltab:1.0.9.1, HugsLib.AllowTool:1.0.9.1, venner.io.fuckfriendlyfire:1.0.9.1, net.quicksilverfox.rimworld.mod.worldgenrules:1.0.9.1, com.spdskatr.projectrimfactory:1.0.9.1, rimworld.infused:1.0.9.1, net.rainbeau.rimworld.mod.factioncontrol:1.0.9.1, DoctorVanGogh.ModSwitch:1.0.9.1, net.quicksilverfox.rimworld.mod.animalslogic:1.0.9.1, com.rimfridge.rimworld.mod:1.0.9.1, HugsLib.Hospitality:1.0.9.1, rainbeau.rmts:1.0.9.1, com.rimworld.modcheck:1.0.9.1, com.mandible.rimworld.icanfixit:1.0.9.1, HugsLib.ImprovedWorkbenches:1.0.9.1, ModMedicinePatch:1.0.9.1, chjees.mechaniteforge:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, net.rainbeau.rimworld.mod.smoothstone:1.0.9.1, net.pardeike.rimworld.mod.just-ignore-me-passing:1.0.9.1, EnhancedDevelopment.WarningOptions:1.0.9.1, HugsLib.Notifications_Archiver:1.0.9.1, com.tammybee.cutplantsbeforebuilding:1.0.9.1, mehni.rimworld.shipchunks.main:1.0.9.1, de.hatti.rimworld.mod.qualitysurgeron:1.0.9.1, Harmony_Locks:1.0.9.1, com.pathavoid.rimworld.mod:1.0.9.1, com.savestoragesettings.rimworld.mod:1.0.9.1, com.tammybee.predatorhuntalert:1.0.9.1, com.tammybee.whereismyweapon:1.0.9.1, rimworld.whyisthat.nofirewatcher.main:1.0.9.1, betterinfestations.harmony:1.0.9.1, HugsLib.WhileYoureUp:1.0.9.1, HugsLib.PrepareLanding:1.0.9.1, HugsLib.Supply_And_Demand:1.0.9.1
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Initialize engine version: 5.6.3p1 (9c92e827232b)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 2560x1440 119Hz; virtual: 4480x1440 at 0,0
RimWorld 0.18.1722 rev1198
ZLJ's Static Quality Plus :: Initialized
Moody settings loaded
ModSwitch 1.4.0.125 - initialized patches...
[ModSwitch]: ModSet cctor: True, True, True, True, True
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.label
Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.description
Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.label
Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.description
Def-linked translation error: Found no Verse.ThingDef named Bullet_MC to match Bullet_MC.label
Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.label
Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.description
Def-linked translation error: Found no Verse.ThingDef named Bullet_BC to match Bullet_BC.label
Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.label
Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.description
Adding Basegame medsList
Adding mod medicines
Detected mod medicine nanotech medicine
Setting up textures
Sorted meds list:
herbal medicine
medicine
glitterworld medicine
nanotech medicine
Patching Mod Medicines...
[RuntimeGC] MainTabWindow inserted.
RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
EnhancedOptions.Patcher.Patcher(): Starting.
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: Blight Graphics
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: Blight Graphics
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchBuildingTrap
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchBuildingTrap
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: CanSetForcedTargetPrefix
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: CanSetForcedTargetPrefix
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchCompBreakdownable
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchCompBreakdownable
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchCompSchedule(SunLamps)
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchLetterStack
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchLetterStack
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchMainTabsRoot - HideSpots
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchMainTabsRoot - HideSpots
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: LockDevMode
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: Plant24HEnabled
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchPowerNetGraphics
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchPowerNetGraphics
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: Speed4WithoutDev
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: Speed4WithoutDev
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: SuppressCombatSlowdown
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: SuppressCombatSlowdown
EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: SuppressStrippingCremationCorps
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchRoofCollapseBuffer
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchRoofCollapseBuffer
EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchFireWatcher
EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchFireWatcher
EnhancedOptions.Patcher.Patcher(): Complete.
Start injecting PSI to pawns ...
PSI check: Human - PSI injected.
Colonistbar KF successfully completed 137 patches with harmony.
Initialized Faction Discovery.
OnLevelWasLoaded was found on InitializerBehaviour
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
SaveStorageSettings: Adding Harmony Postfix to Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
SaveStorageSettings: Adding Harmony Postfix to Zone_Growing.GetGizmos(IEnumerable<Gizmo>)
[PrepareLanding] MonoController Initialization
[MuteGC] Inject event queued.
JTReplaceWalls v0.18.2 initializing...
JTReplaceWalls probably sucessfully replaced Designator_Build.CanDesignateCell(). Code stolen from CCL/RawCode.
JTReplaceWalls probably sucessfully replaced GenConstruct.PlaceBlueprintForBuild(). Code stolen from CCL/RawCode.
JTReplaceWalls probably sucessfully replaced GenConstruct.BlocksConstruction(). Code stolen from CCL/RawCode.
JTReplaceWalls probably sucessfully replaced GenSpawn.SpawningWipes(). Code stolen from CCL/RawCode.
JTReplaceWalls: detected Embrasure
JTReplaceWalls: detected ConcreteWall
JTReplaceWalls: detected ConcreteEmbrasure
JTReplaceWalls: detected ConcreteAutodoor
IdleFix JobDriver_Wait.CheckForAutoAttack detoured
RotTickFix CompRottable.CompTickRare detoured
TickMultiThread TickList.Tick detoured
TickMultiThread Thing.Destroy detoured
TickMultiThread Thing.SpawnSetup detoured
TickMultiThread TickManager.DoSingleTick detoured
TickMultiThread GenSpawn.Spawn detoured
Type ModMedicalCareUtility probably needs a StaticConstructorOnStartup attribute, because it has a field careTextures of type Texture2D[]. All assets must be loaded in the main thread.
Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
[PrepareLanding] MonoController Start
Reloader: analyzing Fluffy_ColonyManager, Version=18.3.3.315, Culture=neutral, PublicKeyToken=null
[PrepareLanding] In constructor.
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight
Created guest beds for the following beds: SleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, CS_MedPod, CS_SleepCell, ambTable
[PrepareLanding] Initializing.
[PrepareLanding] Preset folder is at: C:/Users/<redacted>/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
[PrepareLanding] Preset template folder is at: G:\SteamLibrary\steamapps\workshop\content\294100\1095331978\Presets
[HugsLib] v4.1.1 initialized Hospitality, AllowTool, WhileYoureUp, Notifications_Archiver, HandMeThatBrick, ImprovedWorkbenches, StackXXL, PrepareLanding, Supply_And_Demand
[StackXXL] Loaded
[PrepareLanding] OnDefsLoaded
static_quality_Injector: _QualityUtility _RandomCreationQuality injected successfully!
static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
static_quality_Injector: _SkillRecord_derived _LearningSaturatedToday injected successfully!
static_quality_Injector: _SkillRecord _Learn injected successfully!
static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
static_quality_Injector: _Plant _Resting injected successfully!
static_quality_plus injected.
Faction Discovery injected.
[MuteGC] Detour complete.
GameComponent_LogFileCleanup.GameComponent_LogFileCleanup()
LogFile Found: True
[PrepareLanding] [postfix] RimWorld.PageUtility.StitchedPages
[PrepareLanding] [postfix] Found Page_SelectLandingSite.
[PrepareLanding] [postfix] Done!
[PrepareLanding] OnWordAboutToBeGenerated
[PrepareLanding] OnWorldGenerated
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 12145.
Total: 101.218040 ms (FindLiveObjects: 0.569195 ms CreateObjectMapping: 0.979744 ms MarkObjects: 99.600479 ms DeleteObjects: 0.068033 ms)
[PrepareLanding] Prefilter: 21872 tiles in WorldGrid.tiles
No colonist could do requireCapableColonist work type PlantCutting
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 13307.
Total: 105.180710 ms (FindLiveObjects: 0.538991 ms CreateObjectMapping: 0.524328 ms MarkObjects: 104.064308 ms DeleteObjects: 0.052198 ms)
Initializing new game with mods Core, HugsLib, Architect Sense, Cybernetic Storm, Miscellaneous 'CORE', Additional Joy Objects, RuntimeGC, Camera+, Mechanite Forge, More Mechanoids, Colony Manager, Work Tab, Hospitality, No Cabin Fever Effect, Misc. Robots, Misc. Training, Rimsenal, Rimsenal - Security pack, EdB Prepare Carefully, Allow Tool, While You're Up, Notifications Archiver, [RF] Basic Bridges [b18], [RF] Smooth Stone Walls [b18], [KV] Trading Spot - B18, [KV] RimFridge - B18, [FSF] Growable Grass, [FSF] Efficient Utilities, [XND] Skill Overhead, [XND] Quality Cooldown, [B18/A17] FuckFriendlyFire, ED-EnhancedOptions, Static Quality Plus B18, My Little Planet, [XND] Visible Pants, Stuffed Floors, Tilled Soil, Furnace, [A18] Balanced Neutroamine Production, Mending, More Trade Ships, AllowDeadMansApparel, Colonist Bar KF 0.18.0, Moody, LT-DoorMat, Meal radius B18, Feed The Colonists, Larger Solar Panel, Butchering Spot, More Vanilla Turrets [B18], More Furniture [B18], Various Space Ship Chunk [A18], Project RimFactory, Cheaper Components, Quantum Cooling, Turret Collection, Concrete Walls, ED-Embrasures, Realistic Rooms, Infused, Glitter Tech, QualityBuilder, QualitySurgeon, Hand Me That Brick, Medical Tab, Faction Discovery, [RF] Faction Control [b18], Locks, Path Avoid - A18, Conduit Deconstruct, Blueprints, ModSwitch, Animals Logic, Set-Up Camp, [KV] B18 - ReColor Stockpile & Growing Zones, [RF] More Trait Slots [b18], [RF] Consolidated Traits [b18], Fallout Traits, Better Workbench Management, VGP Vegetable Garden, I Can Fix It!, Stack XXL, [sd] advanced powergeneration, Just Ignore Me Passing, [B18]-LinkableDoors, Wildlife Tab, Predator Hunt Alert, Where is my weapon?, Cut plants before building, Wall Light (BRIGHT) - B18, Prepare Landing, [B18] Luci heals more!, Tables+, Supply and Demand, P-Music, No Firewatcher, Mending Beds, MuteGC, Better Infestations, JTReplaceWalls [B18], [XND] Shooting Skill Enhanced, RimHair Styles Merged, Numbers, Idle Pawn Fix, Rot Tick Fix, Tick MultiThread 1.0, Less Rebuff, Selling prisoners with no guilt, and Prisoner Harvesting
QualityBuilder added property to '169' things
[AllowTool] Injected 6 designators
[PrepareLanding] WorldLoaded (from save).
[PrepareLanding] OnWorldLoaded
QualityBuilder added to orders category.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19564.
Total: 151.511673 ms (FindLiveObjects: 0.833119 ms CreateObjectMapping: 1.395570 ms MarkObjects: 149.243988 ms DeleteObjects: 0.038708 ms)
[PrepareLanding] Prefilter: 21872 tiles in WorldGrid.tiles
Object with load ID Thing_Human1033 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human1036 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human1038 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human1040 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human1043 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human1047 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human1050 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human4177 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human4181 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human4184 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human4187 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human4191 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human4195 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human4198 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human4202 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human20035 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human1033 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human1036 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human1038 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human1040 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human1043 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human1047 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human1050 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human4177 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human4181 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human4184 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human4187 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human4191 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human4195 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human4198 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human4202 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human20035 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
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