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Rimworld output log published using HugsLib
This file has been truncated, but you can view the full file.
Log uploaded on Saturday, February 18, 2017, 10:31:40 AM
Loaded mods:
Core: (no assemblies)
Zhentar's Vanilla Fixes: ZhentarFix(1.0.0.0)
HugsLib[2.3.3]: HugsLib(0.16.0.0)
Fluffy Research Tree: ResearchTree(1.0.0.0)
Combat Realism: CombatRealism(1.0.0.0)
Core SK: Core_SK(1.0.0.0)
Survival Core SK: (no assemblies)
SeedsPlease: Seeds(1.0.6232.5237)
EdB Prepare Carefully: EdBPrepareCarefully(0.16.1.2)
Fluffy Breakdowns: Fluffy_Breakdowns(1.0.0.0)
Numbers: RWNumbers(1.1.0.2)
Area Unlocker: AreaUnlocker(1.0.0.0)
Animal Tab: BetterAnimalsTab(1.0.0.0)
Colony Manager: Fluffy_ColonyManager(1.0.0.0)
WorkTab: Fluffy_Tabs(1.0.0.0)
Hospitality A16: Hospitality(0.6.0.0)
Set-Up Camp: Nandonalt_SetUpCamp(1.0.0.0)
Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
Misc. Robots: AIRobot(1.9.0.0)
RT Fuse: RT_Fuse(1.0.0.0)
Infused: Infused(34.0.0.0)
RT Solar Flare Shield: RT_SolarFlareShield(1.0.0.0)
WorldPawnGC: WorldPawnGC(1.0.0.0)
Colonist Bar KF 0.16.2.2: ColonistBarKF(1.0.0.0)
Moody: Moody(0.1.3.0)
QualityBuilder: QualityBuilder(1.0.6.0)
Miniaturisation: Miniaturisation(1.0.6190.37907)
Zhentar's Vanilla Tweaks: ZhentarTweaks(1.0.0.0)
Log file contents:
Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Platform assembly: [Rimworld_dir]\RimWorld1393Win_Data\Managed\UnityEngine.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorld1393Win_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorld1393Win_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorld1393Win_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorld1393Win_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorld1393Win_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorld1393Win_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorld1393Win_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorld1393Win_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorld1393Win_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorld1393Win_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorld1393Win_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorld1393Win_Data\Managed\NAudio.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorld1393Win_Data\Managed\NAudio.dll into Unity Child Domain
Platform assembly: [Rimworld_dir]\RimWorld1393Win_Data\Managed\NVorbis.dll (this message is harmless)
Loading [Rimworld_dir]\RimWorld1393Win_Data\Managed\NVorbis.dll into Unity Child Domain
- Completed reload, in 0.077 seconds
Platform assembly: [Rimworld_dir]\RimWorld1393Win_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: [Rimworld_dir]\RimWorld1393Win_Data\Managed\System.dll (this message is harmless)
Platform assembly: [Rimworld_dir]\RimWorld1393Win_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1200 60Hz; virtual: 3840x1200 at -1920,0
<RI> Initialized touch support.
UnloadTime: 1.015422 ms
Command line arguments: - savedatafolder=[Rimworld_dir]\HCSKData
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
RimWorld 0.16.1393 rev544
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Save data folder overridden to [Rimworld_dir]\HCSKData
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Rebuilding mods list
Adding mods from mods folder:
Adding Breakdowns([Rimworld_dir]\Mods\Breakdowns)
Adding Camp([Rimworld_dir]\Mods\Camp)
Adding ColonistBar_KF([Rimworld_dir]\Mods\ColonistBar_KF)
Adding CombatRealism([Rimworld_dir]\Mods\CombatRealism)
Adding Core([Rimworld_dir]\Mods\Core)
Adding Core_SK([Rimworld_dir]\Mods\Core_SK)
Adding Darkness_SK([Rimworld_dir]\Mods\Darkness_SK)
Adding EdBPrepareCarefully([Rimworld_dir]\Mods\EdBPrepareCarefully)
Adding Hospitality([Rimworld_dir]\Mods\Hospitality)
Adding HugsLib([Rimworld_dir]\Mods\HugsLib)
Adding Infused_CR([Rimworld_dir]\Mods\Infused_CR)
Adding kNumbers([Rimworld_dir]\Mods\kNumbers)
Adding Miniaturisation([Rimworld_dir]\Mods\Miniaturisation)
Adding Miscellaneous_BeeAndHoney([Rimworld_dir]\Mods\Miscellaneous_BeeAndHoney)
Adding Miscellaneous_Core([Rimworld_dir]\Mods\Miscellaneous_Core)
Adding Miscellaneous_MapGenerator([Rimworld_dir]\Mods\Miscellaneous_MapGenerator)
Adding Miscellaneous_MapGenerator_FactionBase([Rimworld_dir]\Mods\Miscellaneous_MapGenerator_FactionBase)
Adding Miscellaneous_Robots([Rimworld_dir]\Mods\Miscellaneous_Robots)
Adding Miscellaneous_TrainingFacility([Rimworld_dir]\Mods\Miscellaneous_TrainingFacility)
Adding Moody([Rimworld_dir]\Mods\Moody)
Adding QualityBuilder([Rimworld_dir]\Mods\QualityBuilder)
Adding RedistHeat([Rimworld_dir]\Mods\RedistHeat)
Adding RelationsTab([Rimworld_dir]\Mods\RelationsTab)
Adding Rim Disorders([Rimworld_dir]\Mods\Rim Disorders)
Adding RT_Fuse([Rimworld_dir]\Mods\RT_Fuse)
Adding RT_QuantumStorage([Rimworld_dir]\Mods\RT_QuantumStorage)
Adding RT_SolarFlareShield([Rimworld_dir]\Mods\RT_SolarFlareShield)
Adding RumoursAndDeception([Rimworld_dir]\Mods\RumoursAndDeception)
Adding RW_AreaUnlocker([Rimworld_dir]\Mods\RW_AreaUnlocker)
Adding RW_EnhancedTabs([Rimworld_dir]\Mods\RW_EnhancedTabs)
Adding RW_Manager([Rimworld_dir]\Mods\RW_Manager)
Adding RW_MedicalInfo([Rimworld_dir]\Mods\RW_MedicalInfo)
Adding RW_ResearchTree([Rimworld_dir]\Mods\RW_ResearchTree)
Adding SeedsPlease_SK([Rimworld_dir]\Mods\SeedsPlease_SK)
Adding Skynet_SK([Rimworld_dir]\Mods\Skynet_SK)
Adding Survival HardcoreSK([Rimworld_dir]\Mods\Survival HardcoreSK)
Adding WorkTab([Rimworld_dir]\Mods\WorkTab)
Adding WorldPawnGC([Rimworld_dir]\Mods\WorldPawnGC)
Adding ZhentarFix([Rimworld_dir]\Mods\ZhentarFix)
Adding ZhentarTweaks([Rimworld_dir]\Mods\ZhentarTweaks)
Deactivating not-installed mods:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Non platform assembly: data-0F61E020 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-0F61E020.dll
Non platform assembly: data-0F6F7E58 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-0F6F7E58.dll
Non platform assembly: data-14A42008 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14A42008.dll
Non platform assembly: data-14A6AAE0 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14A6AAE0.dll
Non platform assembly: data-16219020 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-16219020.dll
Non platform assembly: data-14BB9028 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14BB9028.dll
Non platform assembly: data-14E0E008 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14E0E008.dll
Non platform assembly: data-14D55020 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14D55020.dll
Non platform assembly: data-14E48A40 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14E48A40.dll
Non platform assembly: data-14E59C50 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14E59C50.dll
Non platform assembly: data-14E5AE58 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14E5AE58.dll
Platform assembly: [Rimworld_dir]\RimWorld1393Win_Data\Managed\System.Configuration.dll (this message is harmless)
Non platform assembly: data-14E78078 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14E78078.dll
Non platform assembly: data-14EA59B8 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14EA59B8.dll
Non platform assembly: data-14EC2FC8 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14EC2FC8.dll
Non platform assembly: data-14F02008 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14F02008.dll
Non platform assembly: data-14F04610 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14F04610.dll
Non platform assembly: data-14F09A18 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14F09A18.dll
Non platform assembly: data-14F0EE28 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14F0EE28.dll
Non platform assembly: data-14C94048 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14C94048.dll
Non platform assembly: data-0F1A5008 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-0F1A5008.dll
Non platform assembly: data-14D0E028 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14D0E028.dll
Non platform assembly: data-14F30CA0 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14F30CA0.dll
Non platform assembly: data-14F376A8 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14F376A8.dll
Non platform assembly: data-14F5AEB8 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14F5AEB8.dll
Non platform assembly: data-14F8A6C8 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14F8A6C8.dll
Non platform assembly: data-14DBCF98 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14DBCF98.dll
Miniaturisation :: Found Colony Manager (3)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Miniaturisation :: Found Combat Realism (1)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Miniaturisation :: Found Core (23)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Miniaturisation :: Found Core (16)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Miniaturisation :: Found Core SK (43)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Miniaturisation :: Found RT Solar Flare Shield (1)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Non platform assembly: data-14FAAAE8 (this message is harmless)
Fallback handler could not load library [Rimworld_dir]/RimWorld1393Win_Data/Mono/data-14FAAAE8.dll
Couldn't relax research project coordinates apart after 200 passes.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Thread 2 ---
82168ms LoadAllPlayData
- 43815ms Load all active mods.
- - 3794ms Loading [Core|Core]
- - - 3792ms Loading all defs
- - 4ms Loading [ZhentarFix|Zhentar's Vanilla Fixes]
- - - 0ms Loading all defs
- - 6ms Loading [HugsLib|HugsLib]
- - - 2ms Loading all defs
- - 8ms Loading [RW_ResearchTree|Fluffy Research Tree]
- - - 2ms Loading all defs
- - 692ms Loading [CombatRealism|Combat Realism]
- - - 687ms Loading all defs
- - 21179ms Loading [Core_SK|Core SK]
- - - 21162ms Loading all defs
- - 16284ms Loading [Survival HardcoreSK|Survival Core SK]
- - - 16284ms Loading all defs
- - 431ms Loading [SeedsPlease_SK|SeedsPlease]
- - - 427ms Loading all defs
- - 17ms Loading [EdBPrepareCarefully|EdB Prepare Carefully]
- - - 12ms Loading all defs
- - 7ms Loading [Breakdowns|Fluffy Breakdowns]
- - - 3ms Loading all defs
- - 5ms Loading [kNumbers|Numbers]
- - - 1ms Loading all defs
- - 2ms Loading [RW_AreaUnlocker|Area Unlocker]
- - - 0ms Loading all defs
- - 7ms Loading [RW_EnhancedTabs|Animal Tab]
- - - 1ms Loading all defs
- - 46ms Loading [RW_Manager|Colony Manager]
- - - 40ms Loading all defs
- - 6ms Loading [WorkTab|WorkTab]
- - - 1ms Loading all defs
- - 69ms Loading [Hospitality|Hospitality A16]
- - - 63ms Loading all defs
- - 11ms Loading [Camp|Set-Up Camp]
- - - 8ms Loading all defs
- - 50ms Loading [Miscellaneous_Core|Miscellaneous 'CORE']
- - - 44ms Loading all defs
- - 158ms Loading [Miscellaneous_Robots|Misc. Robots]
- - - 154ms Loading all defs
- - 27ms Loading [RT_Fuse|RT Fuse]
- - - 24ms Loading all defs
- - 643ms Loading [Infused_CR|Infused]
- - - 640ms Loading all defs
- - 17ms Loading [RT_SolarFlareShield|RT Solar Flare Shield]
- - - 12ms Loading all defs
- - 3ms Loading [WorldPawnGC|WorldPawnGC]
- - - 0ms Loading all defs
- - 7ms Loading [ColonistBar_KF|Colonist Bar KF 0.16.2.2]
- - - 4ms Loading all defs
- - 4ms Loading [Moody|Moody]
- - - 0ms Loading all defs
- - 9ms Loading [QualityBuilder|QualityBuilder]
- - - 5ms Loading all defs
- - 77ms Loading [Miniaturisation|Miniaturisation]
- - - 74ms Loading all defs
- - 3ms Loading [ZhentarTweaks|Zhentar's Vanilla Tweaks]
- - - 0ms Loading all defs
- 87ms Load language metadata.
- 442ms Loading language data: English
- 247ms Copy all Defs from mods to global databases.
- 1620ms Resolve cross-references between non-implied Defs.
- 75ms Rebind defs (early).
- 67ms Generate implied Defs (pre-resolve).
- 0ms Resolve cross-references between Defs made by the implied defs.
- 48ms Rebind DefOfs (final).
- 845ms Other def binding, resetting and global operations.
- 34570ms Resolve references.
- 2ms Generate implied Defs (post-resolve).
- 229ms Error check all defs.
- 7ms Load keyboard preferences.
- 95ms Short hash giving.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
138ms Loading assets of type UnityEngine.Texture2D for mod Core
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
13ms Loading assets of type UnityEngine.Texture2D for mod RW_ResearchTree
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
14ms Loading assets of type UnityEngine.AudioClip for mod CombatRealism
- 7ms Loading file Impact/Brass/brassimpact_1a
- 0ms Loading file Impact/Brass/brassimpact_1b
- 0ms Loading file Impact/Brass/brassimpact_1c
- 0ms Loading file Impact/Brass/brassimpact_1d
- 0ms Loading file Impact/Brass/brassimpact_1e
- 0ms Loading file Impact/ShotgunShell/shellimpact
- 0ms Loading file RocketLauncher/RL_PreImpact
- 0ms Loading file Rocketloops/rcktlpDoomsday
- 0ms Loading file Rocketloops/rcktlpNormalTiny
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
317ms Loading assets of type UnityEngine.Texture2D for mod CombatRealism
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
2004ms Loading assets of type UnityEngine.AudioClip for mod Core_SK
- 28ms Loading file ATR
- 9ms Loading file darkestvictory
- 7ms Loading file destroyed
- 10ms Loading file EPOEAssembling
- 10ms Loading file Eq
- 8ms Loading file Evasion
- 8ms Loading file Explosion
- 41ms Loading file FeralEvent
- 9ms Loading file Flood
- 8ms Loading file flyingshell
- 7ms Loading file hitshield
- 7ms Loading file LAW
- 7ms Loading file MAFire
- 7ms Loading file MFire
- 8ms Loading file Railgun
- 9ms Loading file SRSFire
- 7ms Loading file AK47/AK47
- 7ms Loading file AKS74U/AKS74U
- 8ms Loading file Ambience/MatterFab
- 10ms Loading file Ambience/PlasmaTurbine
- 9ms Loading file Ambience/XITurbine
- 7ms Loading file AMTurret/50Cal
- 7ms Loading file AssaultRifle/AssaultRifle
- 7ms Loading file AUG/AUG
- 7ms Loading file AvengerTurret/Gau8_Shot2
- 7ms Loading file AvengerTurret/SmallExplosion
- 0ms Loading file Blowgun/BlowgunSound
- 47ms Loading file CannonTurret/120mm
- 10ms Loading file CannonTurret/155mm
- 8ms Loading file CannonTurret/155mm2
- 10ms Loading file CannonTurret/Explosion
- 7ms Loading file ChainGun/35mmExplosion
- 7ms Loading file ChainGun/35mm_shot
- 8ms Loading file ChargeBlaster/ChargeBlaster
- 7ms Loading file ChargeRifle/ChargeRifle
- 7ms Loading file DesertEagle/DesertEagle
- 7ms Loading file FAMAS/FAMAS
- 7ms Loading file Futuristic/InteractLaser
- 8ms Loading file Futuristic/InteractPlasma
- 7ms Loading file Futuristic/InteractPrecision
- 7ms Loading file Futuristic/InteractPTUR
- 8ms Loading file Futuristic/InteractRailgun
- 8ms Loading file Futuristic/LaserShot
- 7ms Loading file Futuristic/PlasmaShot
- 8ms Loading file HeavySMG/HeavySMG
- 9ms Loading file Horse/horse_scream
- 8ms Loading file Horse/horse_snort
- 8ms Loading file Horse/horse_whinny
- 55ms Loading file IncendiaryLauncher/IncendiaryLauncher
- 9ms Loading file InfernoCannon/InfernoCannon
- 0ms Loading file Insectoid/InsAngry
- 0ms Loading file Insectoid/InsCall
- 0ms Loading file Insectoid/InsDead
- 0ms Loading file Insectoid/InsPain
- 7ms Loading file Interact_Weapons/m300claymore
- 8ms Loading file Interact_Weapons/m3predator
- 9ms Loading file Interact_Weapons/m5phalanx
- 8ms Loading file Interact_Weapons/m76revenant
- 8ms Loading file Interact_Weapons/m8avenger
- 7ms Loading file Interact_Weapons/m92mantis
- 8ms Loading file Interact_Weapons/m98widow
- 8ms Loading file Interact_Weapons/n7hurricane
- 8ms Loading file LaserTurret/Laser
- 7ms Loading file LaserTurret/Laser2
- 8ms Loading file Lightsaber/lightsaber_attack
- 8ms Loading file Lightsaber/lightsaber_sound
- 8ms Loading file LMG/LMG
- 7ms Loading file M4A1/M4A1
- 9ms Loading file M82/M82
- 8ms Loading file MachineGunNests/M134Minigun_Shot
- 3ms Loading file MechanoidTerraformerIncoming/Landing
- 8ms Loading file Megabadger/Megabadger_growl
- 8ms Loading file Megabadger/Megabadger_growl2
- 9ms Loading file Megabadger/Megabadger_growl_low
- 8ms Loading file Megabadger/Megabadger_roar
- 8ms Loading file MP5/MP5
- 12ms Loading file Nuke/NukeExplosion
- 12ms Loading file Nuke/NukeExplosion_Offmap
- 9ms Loading file Nuke/NukeLaunch
- 9ms Loading file Nuke/NukeReady
- 13ms Loading file Nuke/Siren
- 8ms Loading file P226/P226
- 6ms Loading file Pawn/Animal/Human/Human_Death1
- 6ms Loading file Pawn/Animal/Human/Human_Death2
- 5ms Loading file Pawn/Animal/Human/Human_Pain1
- 63ms Loading file Pawn/Animal/Human/Human_Pain2
- 5ms Loading file Pawn/Animal/Human/Human_Pain3
- 5ms Loading file Pawn/Animal/Human/Human_Pain4
- 7ms Loading file PDW/PDW
- 8ms Loading file Pistol/Pistol
- 8ms Loading file Powershield/PowerShieldOff
- 8ms Loading file Powershield/PowerShieldOn
- 8ms Loading file RGS_Misc/RGS_FireExplosion
- 8ms Loading file RGS_Misc/RGS_MetalHit
- 8ms Loading file RGS_Misc/RGS_MortarExplosion
- 7ms Loading file RGS_Misc/RGS_MortarIncoming
- 8ms Loading file RGS_Misc/RGS_MortarLaunch
- 7ms Loading file RGS_Misc/RGS_Bullet_Metal/RGS_Bullet_Metal-1
- 7ms Loading file RGS_Misc/RGS_Bullet_Metal/RGS_Bullet_Metal-2
- 9ms Loading file RGS_Misc/RGS_Bullet_Metal/RGS_Bullet_Metal-3
- 8ms Loading file RGS_Misc/RGS_Bullet_Metal/RGS_Bullet_Metal
- 8ms Loading file RGS_Misc/RGS_Bullet_Wood/RGS_Bullet_Wood-1
- 7ms Loading file RGS_Misc/RGS_Bullet_Wood/RGS_Bullet_Wood-2
- 8ms Loading file RGS_Misc/RGS_Bullet_Wood/RGS_Bullet_Wood-3
- 7ms Loading file RGS_Misc/RGS_Bullet_Wood/RGS_Bullet_Wood
- 8ms Loading file RocketLauncher/130mmRocket
- 9ms Loading file RocketLauncher/RL_PreImpact
- 8ms Loading file SCAR_H/SCAR_H
- 8ms Loading file SG553/SG553
- 8ms Loading file Shotgun/Shotgun
- 8ms Loading file SmilodonPop/Pawn_SmilodonPop_Angry
- 8ms Loading file SmilodonPop/Pawn_SmilodonPop_Call
- 8ms Loading file SmilodonPop/Pawn_SmilodonPop_Death
- 8ms Loading file SmilodonPop/Pawn_SmilodonPop_Wounded
- 9ms Loading file SniperRifle/SniperRifle
- 8ms Loading file Spotlight/SpotlightOn
- 35ms Loading file StartMusic/darkest
- 45ms Loading file StartMusic/SK_1c
- 8ms Loading file SurvivalRifle/SurvivalRifle
- 8ms Loading file SVU/SVU
- 10ms Loading file SW/BioExtracter_Grow
- 76ms Loading file SW/BioExtracter_Loop
- 7ms Loading file SW/BioExtracter_Off
- 10ms Loading file SW/chemlab_loop_herbal
- 10ms Loading file SW/chemlab_loop_medicine
- 11ms Loading file SW/chemlab_loop_medicine_drink
- 8ms Loading file SW/chemlab_stop
- 8ms Loading file Tavor/IWI Tavor
- 8ms Loading file Terminators/Angry
- 8ms Loading file Terminators/Walk
- 7ms Loading file Things/93R
- 7ms Loading file Things/AA12
- 8ms Loading file Things/ArmaliteAR50
- 7ms Loading file Things/Bang
- 7ms Loading file Things/CX4
- 7ms Loading file Things/Deringer
- 7ms Loading file Things/Frost
- 7ms Loading file Things/Galil
- 7ms Loading file Things/GreaseGun
- 8ms Loading file Things/HHMG
- 7ms Loading file Things/HKUSC
- 8ms Loading file Things/MD50
- 7ms Loading file Things/Microwave
- 8ms Loading file Things/MilkorMGL
- 7ms Loading file Things/Mosin
- 8ms Loading file Things/OpticBurst
- 7ms Loading file Things/ParaOrdnanceP1445
- 7ms Loading file Things/Plasma
- 8ms Loading file Things/PlasmaEXP
- 7ms Loading file Things/Pulse
- 7ms Loading file Things/RaptorAngry
- 9ms Loading file Things/RaptorCall
- 9ms Loading file Things/RaptorDead
- 8ms Loading file Things/RaptorWound
- 7ms Loading file Things/RugerPC9
- 8ms Loading file Things/Scout
- 7ms Loading file Things/Skorpion
- 7ms Loading file Things/SphinxAT2000
- 7ms Loading file Things/Spike
- 7ms Loading file Things/Striker
- 8ms Loading file Things/SturmRifle
- 8ms Loading file Things/Tec9
- 8ms Loading file Things/TMP
- 8ms Loading file Things/TokarevTT
- 8ms Loading file Things/UltimaRatioHecateII
- 8ms Loading file Things/Vector
- 8ms Loading file Things/VektorCP1
- 7ms Loading file Things/Vintorez
- 8ms Loading file Things/WA2K
- 7ms Loading file Things/XM8
- 8ms Loading file Turrets/AGS
- 8ms Loading file Turrets/dshk
- 8ms Loading file Turrets/KPVT
- 7ms Loading file Turrets/M240
- 8ms Loading file Turrets/M2Browning_Shot
- 7ms Loading file UMP45/UMP45
- 85ms Loading file Weapons/88mod4
- 7ms Loading file Weapons/Blast
- 8ms Loading file Weapons/EnergyWeaponPickUp
- 8ms Loading file Weapons/M37A2
- 7ms Loading file Weapons/M41A
- 7ms Loading file Weapons/M42A
- 7ms Loading file Weapons/M4A3
- 7ms Loading file Weapons/M4A4
- 8ms Loading file Weapons/M5
- 7ms Loading file Weapons/Melee
- 7ms Loading file Weapons/UA571C
- 7ms Loading file WildCat/lion_angry1
- 8ms Loading file WildCat/lion_angry2
- 8ms Loading file WildCat/lion_call1
- 7ms Loading file WildCat/lion_call2
- 8ms Loading file WildCat/lion_death1
- 8ms Loading file WildCat/lion_hurt1
- 7ms Loading file WildCat/lion_hurt2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
15385ms Loading assets of type UnityEngine.Texture2D for mod Core_SK
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
1ms Loading assets of type UnityEngine.Texture2D for mod Survival HardcoreSK
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
16ms Loading assets of type UnityEngine.Texture2D for mod SeedsPlease_SK
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
15ms Loading assets of type UnityEngine.Texture2D for mod EdBPrepareCarefully
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
21ms Loading assets of type UnityEngine.Texture2D for mod RW_EnhancedTabs
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
57ms Loading assets of type UnityEngine.Texture2D for mod RW_Manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
53ms Loading assets of type UnityEngine.Texture2D for mod WorkTab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
18ms Loading assets of type UnityEngine.Texture2D for mod Hospitality
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
1ms Loading assets of type UnityEngine.Texture2D for mod Camp
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
4ms Loading assets of type UnityEngine.Texture2D for mod Miscellaneous_Core
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
65ms Loading assets of type UnityEngine.Texture2D for mod Miscellaneous_Robots
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
4ms Loading assets of type UnityEngine.Texture2D for mod RT_Fuse
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
4ms Loading assets of type UnityEngine.AudioClip for mod Infused_CR
- 1ms Loading file SFX/Infused/103628__benboncan__large-anvil-steel-hammer
- 0ms Loading file SFX/Infused/103629__benboncan__large-anvil-steel-hammer-1
- 0ms Loading file SFX/Infused/103630__benboncan__large-anvil-steel-hammer-2
- 0ms Loading file SFX/Infused/103631__benboncan__large-anvil-steel-hammer-3
- 0ms Loading file SFX/Infused/103632__benboncan__large-anvil-steel-hammer-4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
5ms Loading assets of type UnityEngine.Texture2D for mod RT_SolarFlareShield
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
188ms Loading assets of type UnityEngine.Texture2D for mod ColonistBar_KF
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnLevelWasLoaded was found on CBKF
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
Colonist Bar KF Initialized
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
37ms Loading assets of type UnityEngine.Texture2D for mod Moody
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
1ms Loading assets of type UnityEngine.Texture2D for mod QualityBuilder
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
--- Main thread ---
2ms Loading assets of type UnityEngine.Texture2D for mod ZhentarTweaks
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
855ms Load backstories.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
8ms Inject selected language data into game data.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnLevelWasLoaded was found on InitializerBehaviour
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
Initialized Detour SK Core.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnLevelWasLoaded was found on InitializerBehaviour
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[HugsLib] v2.3.3 initialized FluffyBreakdowns, WorkTab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
FloorStoneHexLimestone_Frame 61367
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Gun_TacticalShotgun 10952
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
industrial_surg_lamp_Blueprint 5200
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LoadoutGen_SidearmGrenadierDestroyer 19498
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SixSixRoundRug_Blueprint_Install 7849
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Storage_SkipBig_Frame 26369
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Uranium 23201
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
WallLamp_Blueprint_Install 35982
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
Initiated Alien Pawn Detours.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawn method detoured!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Research tree :: Injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Combat Realism :: Ammo injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Combat Realism :: Detours successfully injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Enchanced crafting injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Storage search injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Storage search hook injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Creating subcategories
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Architect sence injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: MainMenuGUI injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: BackgroundGUI injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Extended storage injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Copy bills injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: ABC Suit injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Reclaim fabric injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Containers - CompRottable injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Containers - GenPlace injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Containers - HaulAIUtility injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Containers - StoreUtility injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: SmartSpeed - DoTimeControlsGUI injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: SmartSpeed - TickRateMultiplier injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: SmartSpeed - NothingHappeningInGame injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: IngestibleNow injected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hardcore SK :: Result :: Injections successfully initialized
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Hospitality injected.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
ColonistBarKF injected.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.544666 ms
[AllowTool] Injected 4 designators
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QualityBuilder added property to '406' things
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 14567.
Total: 102.866142 ms (FindLiveObjects: 0.437066 ms CreateObjectMapping: 0.707911 ms MarkObjects: 101.635612 ms DeleteObjects: 0.079688 ms)
Loading game from file Whitaker with mods Core, Zhentar's Vanilla Fixes, HugsLib, Fluffy Research Tree, Combat Realism, Core SK, Survival Core SK, SeedsPlease, EdB Prepare Carefully, Fluffy Breakdowns, Numbers, Area Unlocker, Animal Tab, Colony Manager, WorkTab, Hospitality A16, Set-Up Camp, Miscellaneous 'CORE', Misc. Robots, RT Fuse, Infused, RT Solar Flare Shield, WorldPawnGC, Colonist Bar KF 0.16.2.2, Moody, QualityBuilder, Miniaturisation, and Zhentar's Vanilla Tweaks
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MoodyController Static Initialization
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MoodyController Instance Initialization
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LoadingVars, pawn: NULL, loadout: NULL
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LoadingVars, pawn: NULL, loadout: NULL
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LoadingVars, pawn: NULL, loadout: NULL
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LoadingVars, pawn: NULL, loadout: NULL
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LoadingVars, pawn: NULL, loadout: NULL
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MoodyController Instance Initialization
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not resolve reference to object with loadID Thing_Human61479 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right?
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
ResolvingCrossRefs, pawn: Narda, loadout: ShortBow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
ResolvingCrossRefs, pawn: Luxemburg, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
ResolvingCrossRefs, pawn: Valkyrie, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
ResolvingCrossRefs, pawn: Kiriko, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
ResolvingCrossRefs, pawn: Barajas, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
ResearchTree :: redundant prerequisites for Compost production the following research: Electronics basics
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
ResearchTree :: redundant prerequisites for Soil fertillization III the following research: Electronics basics
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Basic managing software(21) and Soylent technology(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Food synthesizer(18) and Enhanced scanner(21)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Petrochemical plant(19) and Enhanced scanner(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Advanced metalworking(20) and Petrochemical plant(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched 3D Printing(22) and Petrochemical plant(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Petrochemical plant(22) and Advanced metalworking(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Advanced metalworking(22) and Petrochemical plant(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Petrochemical plant(22) and Advanced metalworking(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Advanced metalworking(22) and Petrochemical plant(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Petrochemical plant(22) and Advanced metalworking(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Advanced metalworking(22) and Petrochemical plant(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Petrochemical plant(22) and Advanced metalworking(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Advanced metalworking(22) and Petrochemical plant(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Luxury bedroom furniture(18) and Biochemistry(15)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Microelectronics basics(20) and Biochemistry(18)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Biochemistry(20) and Automatic Enemy Switch(21)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Industrial bedroom furniture(16) and Mining(15)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Electronics basics(18) and Mining(16)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Advanced machining(19) and Automatic Power Switch(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Automatic Power Switch(19) and Advanced machining(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Explosive weaponry(22) and Automatic Power Switch(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Automatic Power Switch(22) and Explosive weaponry(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Advanced machining(19) and Automatic Power Switch(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Automatic Power Switch(19) and Advanced machining(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Explosive weaponry(22) and Automatic Power Switch(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Automatic Power Switch(22) and Explosive weaponry(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Advanced machining(19) and Automatic Power Switch(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Automatic Power Switch(19) and Advanced machining(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Explosive weaponry(22) and Automatic Power Switch(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Advanced machining(19) and Explosive weaponry(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Explosive weaponry(19) and Advanced machining(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Advanced machining(19) and Explosive weaponry(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
switched Explosive weaponry(19) and Advanced machining(20)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PostLoadInit, pawn: Narda, loadout: ShortBow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PostLoadInit, pawn: Luxemburg, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PostLoadInit, pawn: Valkyrie, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PostLoadInit, pawn: Kiriko, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PostLoadInit, pawn: Barajas, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Thread 409 ---
23884ms Loading game from file Whitaker
- 1020ms InitLoading (read file)
- 0ms Load compressed things
- 13198ms Load non-compressed things
- 690ms ResolveAllCrossReferences
- 307ms DoAllPostLoadInits
- 2ms Merge compressed and non-compressed thing lists
- 684ms Spawn everything into the map
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QualityBuilder added to orders category.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27697.
Total: 478.254639 ms (FindLiveObjects: 2.288978 ms CreateObjectMapping: 3.149911 ms MarkObjects: 472.733612 ms DeleteObjects: 0.074311 ms)
PSI Injected!!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
FollowMe Injected!!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
ZoomToMouse Injected!!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting random element from empty collection.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Getting random element from empty collection.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Saving, pawn: Narda, loadout: ShortBow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Saving, pawn: Luxemburg, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Saving, pawn: Valkyrie, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Saving, pawn: Kiriko, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Saving, pawn: Barajas, loadout: ShortBow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human107087 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Failed to find RimWorld.BiomeDef named Cave. There are 10 defs of this type loaded.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Tried to double-add designation on Thing Thing_DropPodLanded112411
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Tried to double-add designation on Thing Thing_DropPodLanded112416
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Saving, pawn: Narda, loadout: ShortBow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Saving, pawn: Luxemburg, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Saving, pawn: Valkyrie, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Saving, pawn: Kiriko, loadout: Nothing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Saving, pawn: Barajas, loadout: ShortBow
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Object with load ID Thing_Human107087 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for forestry manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--- Main thread ---
0ms Global work for production manager
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
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Saving, pawn: Narda, loadout: ShortBow
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Saving, pawn: Luxemburg, loadout: Nothing
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Object with load ID Thing_Human107087 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
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