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Created October 20, 2018 06:54
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Rimworld output log published using HugsLib
Log uploaded on Saturday, October 20, 2018, 2:54:36 AM
Loaded mods:
Core: (no assemblies)
HugsLib[6.0.1]: 0Harmony(1.2.0.1), HugsLib(1.0.0.0)
JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0)
EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.10.0)
Stack XXL[1.0.0]: $HugsLibChecker(0.5.0.0), StackXXL(1.0.0.0)
Hospitality[0.19.2]: $HugsLibChecker(0.5.0.0), Hospitality(1.0.1.0)
Star Wars - The Force: 0Harmony(1.0.9.1), ProjectJedi(1.18.0.1), _jecsToolsChecker(1.17.0.1)
Star Wars - Fully Functional Lightsabers: 0Harmony(1.0.9.1), SWSaber(1.17.0.3)
Progress Renderer: 0Harmony(1.1.0.0), System.Drawing(2.0.0.0), FJ.CoreWin(0.8.0.0), ProgressRenderer(1.0.0.0)
[FSF] Rain Washes Away Filth: (no assemblies)
VGP Vegetable Garden: (no assemblies)
Blueprints: Blueprints(2.0.36.0)
VGP_CoffeeTeaDrugs: (no assemblies)
VGP Garden Fabrics: (no assemblies)
VGP Garden Drinks: Drinks(1.0.0.0)
VGP Garden Gourmet: (no assemblies)
VGP More Veggies: ModFinder(1.0.0.0)
VGP Garden Resources: (no assemblies)
VGP Garden Tools: VGTools(1.0.0.0)
VGP Xtra Trees and Flowers: (no assemblies)
Industrial Rollers: RimWorldIndustrialRollers(2.4.3.0)
Animal Tab: 0Harmony(1.2.0.1), AnimalTab(3.2.107.0)
Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(2.1.64.0)
Work Tab: 0Harmony(1.2.0.1), WorkTab(3.2.179.0)
Follow Me: FollowMe!(3.1.46.0)
Mad Skills: 0Harmony(1.2.0.1), MadSkills(0.0.0.0)
[KV] More Trait Slots - 1.0: 0Harmony(1.2.0.1), More Trait Slots(1.0.6865.2715)
Rah's Bionics and Surgery Expansion: ScarRemoving(1.0.0.0)
Omni Core Drill: 0Harmony(1.2.0.1), OmniCoreDrill(2.3.0.36)
Remote Tech: $HugsLibChecker(0.5.0.0), RemoteTech(2.1.0.0)
Defensive Machine Gun Turret Pack: (no assemblies)
Industrialisation: Industrialisation(0.0.0.0)
More Batteries: (no assemblies)
A Dog Said...: (no assemblies)
Quarry: Quarry(0.19.0.0)
[TWC]Cupro's Alloys 1.0: CuprosAlloys(0.19.0.1)
More Vanilla Turrets [1.0]: (no assemblies)
[KIR]No Turret Barrels Replacing - More Vanilla Turrets Patch: (no assemblies)
[KIR]No Turret Barrels Replacing[1.0]: (no assemblies)
Sniper Turret: (no assemblies)
DeadMansClothing: 0Harmony(1.1.0.0), DeadMansClothing(1.0.2.0)
LongRangePodLauncher: (no assemblies)
RT Solar Flare Shield: 0Harmony(1.2.0.1), RT_SolarFlareShield(1.0.0.0)
Furnace: (no assemblies)
Hardcore Armors: Rim2(1.0.0.0)
RIMkea: (no assemblies)
Spoons Hair Mod: (no assemblies)
Stuffed Floors: 0Harmony(1.2.0.1), _harmonycheck(1.0.0.0), StuffedFloors(1.1.59.0)
Cheaper Components: (no assemblies)
More Trade Ships: (no assemblies)
Tables+: (no assemblies)
Xeva's Rimhair: (no assemblies)
Rimsenal - Rimhair: (no assemblies)
ameiro anime hairs for 1.0: (no assemblies)
[SS]Lovely Hair Style: (no assemblies)
[SYR] Doormats: SyrDoorMats(1.0.0.0)
Additional Joy Objects: AdditionalJoyObjects(1.0.0.0)
Change Bill Complete Sound: (no assemblies)
Active Harmony patches:
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
Apparel.Notify_PawnKilled: post: DeadMansClothing.Apparel_Patch.Postfix
ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
AreaManager.AreaManagerUpdate: PRE: ProgressRenderer.Harmony_AreaManager_AreaManagerUpdate.Prefix
ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
AttackTargetsCache.Notify_FactionHostilityChanged: post: ProjectJedi.HarmonyPatches.Notify_FactionHostilityChanged_PostFix
Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix
Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
Caravan.GetGizmos: post: JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
CharacterCardUtility.DrawCharacterCard: TRANS: [700]MoreTraitSlots.CharacterCardUtility_DrawCharacterCard.Transpiler
CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
DeepResourceGrid.DeepResourceGridUpdate: PRE: ProgressRenderer.Harmony_DeepResourceGrid_DeepResourceGridUpdate.Prefix
DefGenerator.GenerateImpliedDefs_PostResolve: post: RTMadSkills.ModSettingsDefJockey.Postfix
DefGenerator.GenerateImpliedDefs_PreResolve: PRE: DoctorVanGogh.OmniCoreDrill.Patches.DefGenerator_PreResolve.Prefix, StuffedFloors.HarmonyPatch_GenerateImpliedDefs_PreResolve.Prefix post: AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
DesignationManager.DrawDesignations: PRE: ProgressRenderer.Harmony_DesignationManager_DrawDesignations.Prefix
DesignatorManager.DesignatorManagerUpdate: PRE: ProgressRenderer.Harmony_DesignatorManager_DesignatorManagerUpdate.Prefix
Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
EnvironmentStatsDrawer.DrawRoomOverlays: PRE: ProgressRenderer.Harmony_EnvironmentStatsDrawer_DrawRoomOverlays.Prefix
ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
Faction.TryAffectGoodwillWith: TRANS: RemoteTech.Patches.Faction_AffectGoodwillWith_Patch.CustomNegativeStandingCap
FactionDialogMaker.FactionDialogFor: post: Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus
ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
GameConditionManager.GameConditionManagerDraw: PRE: ProgressRenderer.Harmony_GameConditionManager_GameConditionManagerDraw.Prefix
GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
GenConstruct.BlocksConstruction: post: JecsTools.HarmonyPatches.BlocksConstruction_PostFix
GenLeaving.GetBuildingResourcesLeaveCalculator: post: RemoteTech.Patches.GenLeaving_GetLeaveCalculator_Patch.FullRefundOnDeconstruct
GenSpawn.SpawningWipes: post: JecsTools.HarmonyPatches.SpawningWipes_PostFix
HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix
ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapEdgeClipDrawer.DrawClippers: PRE: ProgressRenderer.Harmony_MapEdgeClipDrawer_DrawClippers.Prefix
MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix
MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
OverlayDrawHandler.get_ShouldDrawPowerGrid: PRE: ProgressRenderer.Harmony_OverlayDrawHandler_ShouldDrawPowerGrid.Prefix
OverlayDrawer.DrawAllOverlays: PRE: ProgressRenderer.Harmony_OverlayDrawer_DrawAllOverlays.Prefix
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
Pawn.GetGizmos: post: CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, ProjectJedi.HarmonyPatches.GetGizmos_PostFix
Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
Pawn.SetFaction: PRE: Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix
Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
PawnApparelGenerator.GenerateStartingApparelFor: post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix
PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor
PawnGenerator.GeneratePawn: post: JecsTools.HarmonyPatches.Post_GeneratePawn
PawnGenerator.GenerateTraits: TRANS: [700]MoreTraitSlots.PawnGenerator_GenerateTraits.Transpiler
PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
PawnInventoryGenerator.GenerateInventoryFor: post: SWSaber.HarmonyPatches.GenerateInventoryFor_PostFix
PawnRenderer.DrawEquipment: post: ProjectJedi.HarmonyPatches.DrawEquipment_PostFix
PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt
PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix
PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix
Pawn_EquipmentTracker.AddEquipment: post: SWSaber.HarmonyPatches.AddEquipment_PostFix
Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage, ProjectJedi.HarmonyPatches.PreApplyDamage_PreFix
Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PowerNet.PowerNetTick: TRANS: RT_SolarFlareShield.Patch_PowerNetTick.Transpiler
Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix
ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
RoofGrid.RoofGridUpdate: PRE: ProgressRenderer.Harmony_RoofGrid_RoofGridUpdate.Prefix
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
SelectionDrawer.DrawSelectionOverlays: PRE: ProgressRenderer.Harmony_SelectionDrawer_DrawSelectionOverlays.Prefix
ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix
SkillRecord.Learn: post: ProjectJedi.HarmonyPatches.Learn_PostFix
SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
StorytellerUtility.DefaultParmsNow: post: ProjectJedi.HarmonyPatches.DefaultParmsNow_PostFix
SymbolResolver_CultivatedPlants.DeterminePlantDef: post: RemoteTech.Patches.CultivatedPlants_DeterminePlantDef_Patch.ReplaceSparkweedWithPotatoes
SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
Targeter.TargeterUpdate: PRE: ProgressRenderer.Harmony_Targeter_TargeterUpdate.Prefix post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
Thing.DrawExtraSelectionOverlays: TRANS: RemoteTech.Patches.Thing_DrawExtraSelectionOverlays_Patch.DrawThingRefPlaceWorkers
Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix, ProjectJedi.HarmonyPatches.TakeDamage_PreFix
Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix
ThingDef.get_ConnectToPower: post: RemoteTech.Patches.ThingDef_ConnectToPower_Patch.AllowPolymorphicComps
ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix
ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix
ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix
Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix
Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
Verb_MeleeAttack.GetNonMissChance: post: ProjectJedi.HarmonyPatches.GetNonMissChance_PostFix
Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
WealthWatcher.CalculateWealthFloors: PRE: StuffedFloors.HarmonyPatch_WealthWatcher_CalculateWealthFloors.Prefix
WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
Harmony versions present: 1.2.0.1: UnlimitedHugs.HugsLib, DoctorVanGogh.OmniCoreDrill, Fluffy.StuffedFloors, Fluffy.AnimalTab, fluffy.medicaltab, fluffy.worktab, io.github.ratysz.madskills, io.github.ratysz.rt_solarflareshield, HugsLib.Hospitality, com.rimworld.mod.moretraitslots, HugsLib.RemoteTech; 1.1.0.0: rimworld.lanilor.progressrenderer, EdB.PrepareCarefully, de.hatti.rimworld.mod.deadmansclothing; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.caravanjobs, rimworld.jecrell.comps.vehicle, rimworld.jecrell.jecstools.main, chjees.shields, rimworld.jecrell.jedi, rimworld.jecrell.humanlikeorders, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.comps.installedpart, rimworld.jecrell.comps.oversized, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds, rimworld.jecrell.starwars.lightsaber
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorld2059Win64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorld2059Win64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorld2059Win64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorld2059Win64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorld2059Win64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorld2059Win64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorld2059Win64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorld2059Win64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 3840x2160 at -1920,-1080
Command line arguments: -savedatafolder=SaveData
RimWorld 1.0.2059 rev1015
Save data folder overridden to SaveData
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
Initialized OmniCoreDrill patches
[MadSkills]: changed behavior of Great Memory trait.
Translation data for language English has 20 errors. Generate translation report for more info.
MoreTraitSlots Harmony Patches:
Prefix:
PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, PILFURBed, SNOREGGSingle, SNOREGGDouble, KRUDNEPPSingle, SLABNEPPDouble
[HugsLib] v6.0.1 initialized StackXXL, Hospitality, RemoteTech
[StackXXL] Loaded
[RemoteTech] Injected stock generators for 7 traders
[RemoteTech] Injected 13 alternate explosives recipes.
Setting up 4 worker threads for Enlighten.
Thread -> id: 467c -> priority: 1
Thread -> id: 2c08 -> priority: 1
Thread -> id: 4be4 -> priority: 1
Thread -> id: 1bb4 -> priority: 1
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.9135]
Renderer: NVIDIA GeForce GTX 1070
Vendor: NVIDIA
VRAM: 8088 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorld2059Win64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorld2059Win64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorld2059Win64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorld2059Win64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorld2059Win64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorld2059Win64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorld2059Win64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorld2059Win64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 3840x2160 at -1920,-1080
Command line arguments: -savedatafolder=SaveData
RimWorld 1.0.2059 rev1015
Save data folder overridden to SaveData
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
Initialized OmniCoreDrill patches
[MadSkills]: changed behavior of Great Memory trait.
Translation data for language English has 21 errors. Generate translation report for more info.
MoreTraitSlots Harmony Patches:
Prefix:
PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, PILFURBed, SNOREGGSingle, SNOREGGDouble, KRUDNEPPSingle, SLABNEPPDouble
[HugsLib] v6.0.1 initialized StackXXL, Hospitality, RemoteTech
[StackXXL] Loaded
[RemoteTech] Injected stock generators for 7 traders
[RemoteTech] Injected 13 alternate explosives recipes.
Mod Check Called
Lightsabers :: Star Wars - The Force Detected.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 13251.
Total: 60.963375 ms (FindLiveObjects: 0.390095 ms CreateObjectMapping: 0.653653 ms MarkObjects: 59.851112 ms DeleteObjects: 0.068022 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 13232.
Total: 57.268196 ms (FindLiveObjects: 0.368396 ms CreateObjectMapping: 0.593920 ms MarkObjects: 56.266624 ms DeleteObjects: 0.038521 ms)
Initializing new game with mods Core, HugsLib, JecsTools, EdB Prepare Carefully, Stack XXL, Hospitality, Star Wars - The Force, Star Wars - Fully Functional Lightsabers, Progress Renderer, [FSF] Rain Washes Away Filth, VGP Vegetable Garden, Blueprints, VGP_CoffeeTeaDrugs, VGP Garden Fabrics, VGP Garden Drinks, VGP Garden Gourmet, VGP More Veggies, VGP Garden Resources, VGP Garden Tools, VGP Xtra Trees and Flowers, Industrial Rollers, Animal Tab, Medical Tab, Work Tab, Follow Me, Mad Skills, [KV] More Trait Slots - 1.0, Rah's Bionics and Surgery Expansion, Omni Core Drill, Remote Tech, Defensive Machine Gun Turret Pack, Industrialisation, More Batteries, A Dog Said..., Quarry, [TWC]Cupro's Alloys 1.0, More Vanilla Turrets [1.0], [KIR]No Turret Barrels Replacing - More Vanilla Turrets Patch, [KIR]No Turret Barrels Replacing[1.0], Sniper Turret, DeadMansClothing, LongRangePodLauncher, RT Solar Flare Shield, Furnace, Hardcore Armors, RIMkea, Spoons Hair Mod, Stuffed Floors, Cheaper Components, More Trade Ships, Tables+, Xeva's Rimhair, Rimsenal - Rimhair, ameiro anime hairs for 1.0, [SS]Lovely Hair Style, [SYR] Doormats, Additional Joy Objects, Change Bill Complete Sound
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Fortolior Equal Pact are coming after 15.66258 days.
Kin League of Braña are coming after 33.25664 days.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20928.
Total: 101.363358 ms (FindLiveObjects: 1.039604 ms CreateObjectMapping: 1.539413 ms MarkObjects: 98.761421 ms DeleteObjects: 0.022430 ms)
Could not make building: WaterproofConduit
Spawned an UnfinishedDrillingPlan without a Recipe - removing!
Exception translating '{PAWN_titleIndef} from {1} is visiting the colony.
{PAWN_pronoun} is named {PAWN_nameFull}.{3}{4}': System.FormatException: Input string was not in a correct format.
at System.String.ParseFormatSpecifier (System.String str, System.Int32& ptr, System.Int32& n, System.Int32& width, System.Boolean& left_align, System.String& format) [0x00000] in <filename unknown>:0
at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0
at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0
at System.String.Format (System.String format, System.Object[] args) [0x00000] in <filename unknown>:0
at Verse.Translator.Translate (System.String key, System.Object[] args) [0x00000] in <filename unknown>:0
Object with load ID Thing_Human1045 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human1054 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human1045 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human1054 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human51507 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human48670 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human50934 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human51732 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human51154 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human50950 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human51407 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human51548 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human50955 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human51464 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human50866 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human51621 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Erisen did not get a relax job.
Cheetah did not get a relax job.
Ant did not get a relax job.
Lelebanas did not get a relax job.
Vulture did not get a relax job.
Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__31_1 (Boolean val) [0x00000] in <filename unknown>:0
at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__31_1 (Boolean val) [0x00000] in <filename unknown>:0
at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__31_1 (Boolean val) [0x00000] in <filename unknown>:0
at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__31_1 (Boolean val) [0x00000] in <filename unknown>:0
at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__31_1 (Boolean val) [0x00000] in <filename unknown>:0
at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Exception filling window for WorkTab.MainTabWindow_WorkTab: System.NullReferenceException: Object reference not set to an instance of an object
at WorkTab.PriorityManager.set_ShowPriorities (Boolean value) [0x00000] in <filename unknown>:0
at WorkTab.MainTabWindow_WorkTab+<>c.<DoToggleButtons>b__31_1 (Boolean val) [0x00000] in <filename unknown>:0
at WorkTab.InteractionUtilities.ButtonImageToggle (System.Func`1 getter, System.Action`1 setter, Rect canvas, System.String tipOn, UnityEngine.Texture2D texOn, System.String tipOff, UnityEngine.Texture2D texOff) [0x00000] in <filename unknown>:0
at WorkTab.MainTabWindow_WorkTab.DoToggleButtons (Rect canvas) [0x00000] in <filename unknown>:0
at WorkTab.MainTabWindow_WorkTab.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
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