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@HugsLibRecordKeeper
Created June 19, 2018 09:40
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Rimworld output log published using HugsLib
Log uploaded on Tuesday, June 19, 2018, 5:40:28 PM
Loaded mods:
Core: (no assemblies)
Machine gun defense: AAguns(0.15.1.0)
Industrialisation: Industrialisation(0.0.0.0)
BetterSandbags: 0Harmony(1.0.9.1), ModCheck(1.6.0.0)
Glowstone: Glowstone(1.0.0.0)
Adeptus Mechanicus: Armoury: 0Harmony(1.0.9.1), AdeptusMechanicus(1.0.0.0)
Astra Militarum Imperial Guard Core Mod v1.741: (no assemblies)
Mass Graves: 0Harmony(1.0.9.1), MassGraves(1.0.0.0)
Zen Garden: 0Harmony(1.0.9.1), ZenGarden(1.0.0.0)
Stack XXL[1.0.0]: $HugsLibChecker(0.4.0.0)
[KV] RimFridge - B18: 0Harmony(1.0.9.1), RimFridge(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
[SS]Advance Body and Clothing: (no assemblies)
Polarisbloc - Core LAB: 0Harmony(1.0.9.1), Vanya_MC(1.0.0.0)
Polarisbloc - Storyteller incidents pack: Vanya_Incidents(1.0.0.0)
Polarisbloc - Mechenemy: Vanya_Chaser(1.0.0.0)
[SS]Lovely Hair Style: (no assemblies)
VGP Xtra Trees and Flowers: (no assemblies)
Free Input 自由输入: duduluu.FreeInput(0.17.1.2)
VGP Soylent Production: (no assemblies)
VGP Garden Tools: VGDrinks(1.0.0.0)
VGP Garden Resources: (no assemblies)
VGP Garden Medicine: ModFinder(1.0.0.0)
VGP More Veggies: (no assemblies)
VGP Garden Fabrics: (no assemblies)
VGP Garden Drinks: VGDrinks(1.0.0.0)
VGP Garden Gourmet: GG(1.0.0.0)
VGP Vegetable Garden: 0Harmony(1.0.9.1), ModCheck(1.6.0.0)
RuntimeGC: RuntimeGC(18.0.12.0)
[L] House Maid Nukos [A18]: AnimalClean(1.0.0.0), MaidNukos(1.0.0.0)
Lolidrop's hairshop: (no assemblies)
[L]MangaFace: (no assemblies)
[L]MoreDetailBody: (no assemblies)
Polarisbloc - Security Force: Polarisbloc_SecurityForce(1.0.0.0)
RimBank: RimBank.Core(1.9.3.35), RimBank.Trade(3.9.6.58)
RimSilo: RimBank.Ext.Deposit(2.9.18.277), RimBank._ModCoreChecker(0.17.0.0)
OP超级电力: OP_dianli(1.0.6358.26410)
近防系统CLWS_武器: (no assemblies)
近防系统CLWS_防御: (no assemblies)
近防系统CLWS_动物: (no assemblies)
近防系统CLWS_仿生部件: (no assemblies)
近防系统CLWS_更多植物: (no assemblies)
近防系统CLWS_杂项: (no assemblies)
近防系统CLWS_核心: (no assemblies)
近防系统CLWS_电力: (no assemblies)
Matching Embrasures: (no assemblies)
Misc. Bees'n'Honey: BeeAndHoney(0.15.1.0)
[B18] Starship Troopers Arachnids Ver4.2: Bugs(1.0.0.0), WalkingProblemUpdateNote(1.0.0.0)
Moritz´s LegendaryWeapons: (no assemblies)
Tilled Soil: (no assemblies)
EdB Prepare Carefully [中文版] B18: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
Increased Stack: (no assemblies)
Xeva's Rimhair: (no assemblies)
更多技能相关: (no assemblies)
Turret Collection: TurretCollection(0.0.0.0)
Thrumbo Extension: (no assemblies)
Rimsenal - Security pack: (no assemblies)
Rimsenal: (no assemblies)
Master of Crafting: (no assemblies)
Master of Cooking: (no assemblies)
HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
Active Harmony patches:
CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
Designator_Build.get_Visible: PRE: MassGraves.Harmony_Designator_Build.Prefix
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
HealthCardUtility.DrawMedOperationsTab: PRE: Vanya_MC.CCP_Patch.Prefix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
ModContentPack.LoadDefs: PRE: ModCheck.LoadAllMods.Prefix TRANS: ModCheck.LoadAllMods.Transpiler
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
Pawn.Kill: post: Vanya_MC.VanyaCartridgePatch.Postfix
PawnRenderer.DrawEquipmentAiming: PRE: AdeptusMechanicus.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
Thing.get_DefaultGraphic: (no patches)
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
Harmony versions present: com.rimworld.modcheck:1.0.9.1, MassGraves.Harmony:1.0.9.1, Vanya.MC:1.0.9.1, UnlimitedHugs.HugsLib:1.0.9.1, rimworld.jecrell.comps.oversized:1.0.9.1, com.rimfridge.rimworld.mod:1.0.9.1, EdB.PrepareCarefully:1.0.9.1
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Initialize engine version: 5.6.3p1 (9c92e827232b)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
RimWorld 0.18.1722 rev1198
Mods config data is from build -1 while we are at build 1722. Resetting.
Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<RitualChild78>
<title>仪式儿童</title>
<titleShort>祭品</titleShort>
<desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
</RitualChild78>
Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<TransferStudent56>
<title>转学生</title>
<titleShort>学生</titleShort>
<desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
</TransferStudent56>
Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<Politician83>
<title>政客</title>
<titleShort>政客</titleShort>
<desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
</Politician83>
Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<ApprenticeOracle14>
<title>学徒先知</title>
<titleShort>先知</titleShort>
<desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
</ApprenticeOracle14>
Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<CasketBuilder46>
<title>休眠舱建造师</title>
<titleShort>建造师</titleShort>
<desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
</CasketBuilder46>
Setting up 4 worker threads for Enlighten.
Thread -> id: 6a04 -> priority: 1
Thread -> id: 6ce4 -> priority: 1
Thread -> id: 7338 -> priority: 1
Thread -> id: 713c -> priority: 1
Initialize engine version: 5.6.3p1 (9c92e827232b)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 23.21.13.9135]
Renderer: NVIDIA GeForce GTX 970
Vendor: NVIDIA
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
RimWorld 0.18.1722 rev1198
ReflectionTypeLoadException getting types in assembly StackXXL: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
Loader exceptions:
=> System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type 'SizeEnum' from assembly 'StackXXL, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
ReflectionTypeLoadException getting types in assembly RimBank.Ext.Deposit: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
Loader exceptions:
=> System.TypeLoadException: Could not load type 'RimBank.Trade.Ext.VirtualTrader' from assembly 'RimBank.Trade, Version=3.9.6.58, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type 'RimBank.Trade.Ext.VirtualTrader' from assembly 'RimBank.Trade, Version=3.9.6.58, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type 'RimBank.Trade.Ext.VirtualTrader' from assembly 'RimBank.Trade, Version=3.9.6.58, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type 'RimBank.Trade.Ext.VirtualTrader' from assembly 'RimBank.Trade, Version=3.9.6.58, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type 'RimBank.Trade.Ext.VirtualTrader' from assembly 'RimBank.Trade, Version=3.9.6.58, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type '<ColonyThingsWillingToBuy>d__5' from assembly 'RimBank.Ext.Deposit, Version=2.9.18.277, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type '<get_Goods>d__8' from assembly 'RimBank.Ext.Deposit, Version=2.9.18.277, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type '<>c__DisplayClass21_0' from assembly 'RimBank.Ext.Deposit, Version=2.9.18.277, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type '<>c__DisplayClass21_1' from assembly 'RimBank.Ext.Deposit, Version=2.9.18.277, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type '<ColonyThingsWillingToBuy>d__7' from assembly 'RimBank.Ext.Deposit, Version=2.9.18.277, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type '<get_Goods>d__9' from assembly 'RimBank.Ext.Deposit, Version=2.9.18.277, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type '<AllPotentialPawnsInMap>d__16' from assembly 'RimBank.Ext.Deposit, Version=2.9.18.277, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type '<>c__DisplayClass23_0' from assembly 'RimBank.Ext.Deposit, Version=2.9.18.277, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type '<>c' from assembly 'RimBank.Ext.Deposit, Version=2.9.18.277, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type '<ColonyThingsWillingToBuy>d__8' from assembly 'RimBank.Ext.Deposit, Version=2.9.18.277, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type '<get_VaultContents>d__12' from assembly 'RimBank.Ext.Deposit, Version=2.9.18.277, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type '<ColonyThingsWillingToBuy>d__13' from assembly 'RimBank.Ext.Deposit, Version=2.9.18.277, Culture=neutral, PublicKeyToken=null'.
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGC_Gun_CSonicBlaster</defName><label>Traitor Sonic Blaster</label><description>The Sonic Blaster is a heavy Sonic Weapon that when fired unleashes wave after wave of devastating harmonics and literally rips its target apart with the power of extreme sound. The Sonic Blaster is the preferred weapon of Chaos Space Marine Noise Marines and Daemon Engines that serve the Chaos God Slaanesh. The Sonic Blaster is about the same size as the Astartes' man-portable Heavy Bolter, and is wielded with both hands. There exists a slightly larger variant of the weapon that is used by Chaos Sonic Dreadnoughts, where it is twin-linked with a second Sonic Blaster to cause even more destructive results. Imperial records do not list any other known users of the Sonic Blaster, although there probably exist many more amongst the Forces of Chaos dedicated to the Prince of Pleasure.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/SonicBlaster</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.050</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>2500</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>0.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGC_Bullet_CBlastmaster</defaultProjectile><warmupTime>0.3</warmupTime><range>24</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>8</burstShotCount><soundCast>LasGunSound</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>CBlastmaster</li></weaponTags><thingCategories><li>CRanged</li></thingCategories><tradeTags><li>CRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGC_Gun_CBlastmaster</defName><label>Traitor Blastmaster</label><description>The Blastmaster is a heavy Sonic Weapon that when fired focuses a throbbing bass note into an explosive sonic crescendo that can burst eyeballs and rupture internal organs. By varying the frequency of the blast, the effect of the weapon can be altered to produce different effects. The Blastmaster is used alongside the smaller Sonic Blaster weapon. These weapons are employed by Noise Marines and Daemon Engines that serve the Chaos God Slaanesh. The Blastmaster is about the same size as the Astartes man-portable Lascannon, and is wielded with both hands.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/Blastmaster</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>5000</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>1.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGC_Bullet_CBlastmaster</defaultProjectile><warmupTime>1.3</warmupTime><range>48</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>4</burstShotCount><soundCast>LasGunSound</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>CSonicBlaster</li></weaponTags><thingCategories><li>CRanged</li></thingCategories><tradeTags><li>CRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGC_Gun_CRAutocannon</defName><label>Traitor Reaper Autocannon</label><description>The Reaper Autocannon is a double-barrelled variant of the standard Autocannon. The Reaper Autocannon was originally designed during the Great Crusade for use as a heavy support weapon for the Terminator Squads of the Space Marine Legions. The weapon features two barrels and is capable of a high rate of fire, but it requires the incredible strength available to those who wear Terminator Armour to be carried as an infantry-portable weapon. This is because the recoil of this weapon is too great for even Power Armour-wearing Space Marines to unleash it effectively. The weapon usually features a large blade on the end of the barrels that can be used in close combat if needed.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/ReaperAutocannon</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>6000</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGC_Bullet_CRAutocannon</defaultProjectile><warmupTime>1.5</warmupTime><range>36</range><ticksBetweenBurstShots>15</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>AutocannonSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>CReaperAutocannon</li></weaponTags><thingCategories><li>CRanged</li></thingCategories><tradeTags><li>CRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_EShurikenPistol</defName><label>Eldar Shuriken Pistol</label><description>The Shuriken Pistol, known in the Eldar Lexicon as murekh, is a smaller one-handed pistol version of the Shuriken Catapult. Amongst humans these weapons are sometimes referred to as "slingers" or "sling pistols." The shorter barrel length and smaller capacity reduces the weapon's efficiency and so limits the range, rate of fire and power. The shurikens it fires are identical to those used in the larger weapon; a spinning disc which can slice straight through flesh and bone. Certain Eldar heroes and warriors, such as Striking Scorpion Aspect Warriors, use Shuriken Pistols as their main weapon. Other Eldar units usually use them as secondary backup weapons.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/ShurikenPistol</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>1050</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>0.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_EShurikenPistol</defaultProjectile><warmupTime>0.3</warmupTime><range>12</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>8</burstShotCount><soundCast>ShurikenSound</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EShurikenPistol</li><li>EGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_EShurikenCatapult</defName><label>Eldar Shuriken Catapult</label><description>The Shuriken Catapult, or tuelean in the Eldar Lexicon, is the primary infantry weapon of Eldar Guardians. Like much of the technology of the Eldar, shuriken catapults are grown from the same psychoactive Wraithbone that forms the physical shell of the Craftworlds. A specialised subset of Bonesingers, taken from those who have previously walked the Path of the Warrior, are tasked with crafting the weapons used by those who would defend their home. All citizens of the craftworlds are trained in the use of the Shuriken Catapult as part of their preparation to form the Guardian militia in times of conflict. In the age of constant war that is the 41st Millennium, most Craftworlds are forced to become better acquainted with these lethal weapons than many of them would like.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/ShurikenCatapult</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>1850</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>1.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_EShurikenCatapult</defaultProjectile><warmupTime>1.3</warmupTime><range>18</range><ticksBetweenBurstShots>6</ticksBetweenBurstShots><burstShotCount>14</burstShotCount><soundCast>ShurikenSound</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EShurikenCatapult</li><li>EGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_EStarcannon</defName><label>Eldar Starcannon</label><description>The Starcannon is the most common form of Eldar Plasma Weapon, and makes use of a small nuclear fusion reaction to superheat a stream of matter into its plasma state. The Starcannon is a rapid-fire weapon and its potent blasts are able to pierce all but the heaviest types of armour worn by infantry. It is also hauntingly accurate due to its use of a sophisticated electromagnetic pulse to guide its lethal blasts to enemy targets. The Eldar Starcannon is far superior to its Imperial counterparts as the core of the Eldar Plasma Weapon is protected by a sophisticated series of electromagnetic containment fields to ensure the weapon will never overheat in the hands of its wielder, despite producing the incandescent heat of a sun.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/Starcannon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>5750</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_EStarcannon</defaultProjectile><warmupTime>1.5</warmupTime><range>36</range><ticksBetweenBurstShots>15</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>StarcannonSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EStarcannon</li><li>EHeavyGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_EWraithcannon</defName><label>Eldar Wraithcannon</label><description>An Eldar Wraithcannon is basically a smaller, more portable version of the D-Cannon. It is used by the Eldar Wraithguard to great effect as a strong, armour-piercing weapon since no amount of armour can protect a foe from this dimension-warping attack. It functions by opening a small rift into the Warp into which the enemy is sucked.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/WraithCannon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>6500</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_EWraithcannon</defaultProjectile><warmupTime>1.5</warmupTime><range>36</range><ticksBetweenBurstShots>15</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>WraithcannonSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EWraithcannon</li><li>EHeavyGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_EBrightlance</defName><label>Eldar Brightlance</label><description>The Bright Lance is one of the most powerful heavy weapons in the arsenal of the Eldar and is an equivalent of the Imperial Lascannon in utility and power. It can be added as an optional weapon to Wraithlords, War Walkers, Falcons, Wave Serpents and Vypers. It operates in the same manner as a Lascannon, firing a concentrated blast of coherent light that is primarily intended to destroy enemy vehicles. The Bright Lance is a far more efficient weapon than its cruder, human-made counterpart, in part due to its use of psychically-grown crystals to serve as a lasing matrix. It also possesses greater accuracy than a Lascannon and can penetrate any form of armour that is less than a certain thickness.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/BrightLance</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>8500</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.60</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_EBrightlance</defaultProjectile><warmupTime>2.5</warmupTime><range>36</range><soundCast>BrightlanceSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EBrightlance</li><li>EHeavyGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGE_Gun_FusionGun</defName><label>Eldar Fusion Gun</label><description>The Eldar possess an unsurpassed mastery of heat-based weapons, and take savage delight in the devastation they create. They utilise a deadly Melta Weapon known as a Fusion Gun, a weapon that is unique to the Aspect Warriors known as Fire Dragons amongst the Eldar. Though it can only be used at short range, it possesses a sophisticated targetting system, as befits high status troops like Aspect Warriors. Like most Eldar technology, the weapon is psychically activated, its resonant Wraithbone construction being sensitive to the Eldar's innately psychic mind. A Fire Dragons' Fusion Gun is linked to its targetter via its handle.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/FusionGun</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractAutopistol</soundInteract><statBases><WorkToMake>120000</WorkToMake><MarketValue>6000</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.75</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.90</AccuracyMedium><AccuracyLong>0.90</AccuracyLong><RangedWeapon_Cooldown>2.75</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_FusionGun</defaultProjectile><warmupTime>1.75</warmupTime><range>16</range><soundCast>MeltaSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EFusionGun</li><li>EEliteGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_ERangerLongrifle</defName><label>Eldar Longrifle</label><description>The Ranger Long Rifle is the favoured weapon of Eldar Rangers and Pathfinders. It is a long-barrelled rifle, superficially similar to the Imperial Sniper Rifle and Imperial Long-Las Rifle, that fires energy bolts capable of piercing most armour when aimed correctly. Unlike the mass-produced weapons of the Imperium, these potent Eldar weapons are hand-grown by Bonesingers with specific attention paid to the eyesight and grip, creating a weapon perfectly adapted to its user. The Ranger Long Rifle uses a Gyrostatic Arm to keep the weapon stable, dispensing with the clumsy bipods that must be used by the lesser races with their Sniper Rifles. The Gyrostatic Arm also all but eliminates recoil. Whereas the artificial crystals used by Imperial laser–technology struggle to maintain a focused beam over long distances, the psychically-grown crystals used by Eldar laser weapons are able to focus a tight beam of coherent light over a much greater distance, allowing a skilled user to punch through weak points in armour at great distances.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/RangerLongrifle</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>1000</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_ERangerLR</defaultProjectile><warmupTime>1.5</warmupTime><range>36</range><soundCast>RangerLongrifleSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>ERangerLongrifle</li><li>EEliteGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_EDeathspinner</defName><label>Eldar Deathspinner</label><description>A Death Spinner is the standard weapon used by the Eldar Aspect Warriors known as the Warp Spiders. They are deadly weapons that use mono-filament threads to rip through a target's body. The Death Spinner is a part of a whole family of Eldar weapons that use mono-filament technology. All these weapons, including the massive Doomweaver Cannon mounted on super-heavy Eldar gravity tanks and the Harlequin's Kiss used by the Harlequins, work on the same principle: a liquid form of the psycho-reactive substance known as Wraithbone is kept in stasis within the weapon's magazine. Once the weapon is activated, this substance will be forced by an electromagnetic propulsive field through an incredibly fine sift, and will solidify into a mass of threads, each one molecule thick, called mono-filaments which are razor sharp. This mass of threads, called a "spinner cloud," is then catapulted at the enemy with tremendous force. Being only one molecule in width, the filaments will have few difficulties in penetrating any armour through minute weaknesses in its molecular structure, and will wreak havoc on the body within, chopping it into a gory mess.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/DeathSpinner</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>2250</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_EDeathspinner</defaultProjectile><warmupTime>1.5</warmupTime><range>36</range><ticksBetweenBurstShots>15</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>DeathspinnerSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EDeathspinner</li><li>EEliteGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_BoltPistol</defName><label>Bolt Pistol</label><description>A Bolt Pistol is a smaller version of the Bolter in standard use by the Space Marines and other Imperial forces such as the Orders Militant of the Adepta Sororitas and certain members of the Astra Militarum and the Imperial Navy. Powerful and utilitarian side arms, Bolt Pistols have seen service within many of the Imperium's military forces since its inception in the 30th Millennium. The current standard pattern in use amongst the Space Marines is the Mark III. Bolt Pistols are also used by many other Imperial forces as well as the Chaos Space Marines. A Bolt Pistol is commonly used in conjunction with a close combat weapon by Space Marine officers, Veterans and Assault Squads to make them into melee combat specialists.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/BoltPistol</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractAutopistol</soundInteract><statBases><WorkToMake>27500</WorkToMake><MarketValue>1750</MarketValue><Mass>1.2</Mass><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>1.26</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRBoltPistol</researchPrerequisite></recipeMaker><costList><Steel>15</Steel><Plasteel>15</Plasteel><Component>4</Component><ImperialComponent>3</ImperialComponent><RefinedAdamantium>3</RefinedAdamantium><ImperialPowercore>1</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>BoltPistol</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_BoltPistol</defaultProjectile><warmupTime>0.5</warmupTime><range>12</range><ticksBetweenBurstShots>20</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>BoltSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_StormBolter</defName><label>Storm Bolter</label><description>The Storm Bolter is a double-barrelled version of the standard .75 calibre Bolter. As it is heavier and causes more recoil than a normal Bolter, it is even more rarely used than the Bolter by the regiments of the Astra Militarum. Instead, Storm Bolters are the standard weapons employed by Space Marine Terminators or as a pintle-mounted weapon on an Imperial main battle tank. Storm Bolters are also used by the Astartes of the Grey Knights Chapter as a gauntlet-mounted weapon with its feed located on the rear of their armour. The Storm Bolter also sees limited use amongst the Orders Militant of the Adepta Sororitas, where it is considered a specialist weapon, and favoured by those squads of Dominions, the Sororitas' heavy-weapons troops, who prefer to engage in mid-range, anti-infantry combat.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/StormBolter</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.1</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>180000</WorkToMake><MarketValue>4000</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.85</AccuracyTouch><AccuracyShort>0.90</AccuracyShort><AccuracyMedium>0.92</AccuracyMedium><AccuracyLong>0.85</AccuracyLong><RangedWeapon_Cooldown>2.25</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRStormBolter</researchPrerequisite></recipeMaker><costList><Steel>15</Steel><Plasteel>15</Plasteel><Component>4</Component><ImperialComponent>12</ImperialComponent><RefinedAdamantium>12</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>StormBolter</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_StormBolter</defaultProjectile><warmupTime>0.30</warmupTime><range>24</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>BoltSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_StalkerBolter</defName><label>Stalker Pattern Bolter</label><description>The Stalker Pattern Bolter is a standard Godwyn Mark Vb Pattern Bolter modified with an M40 Targeter System and an elongated barrel so that it may also serve as a Sniper Rifle. Although the Space Marines Scouts are its primary users, the Stalker Pattern Bolter finds itself in use in military organisations throughout the Imperium.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/StalkerBolter</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>180000</WorkToMake><MarketValue>5000</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.60</AccuracyShort><AccuracyMedium>0.82</AccuracyMedium><AccuracyLong>0.95</AccuracyLong><RangedWeapon_Cooldown>2.25</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRStalkerBolter</researchPrerequisite></recipeMaker><costList><Steel>15</Steel><Plasteel>15</Plasteel><Component>4</Component><ImperialComponent>12</ImperialComponent><RefinedAdamantium>12</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>StalkerBolter</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_StormBolter</defaultProjectile><warmupTime>1.70</warmupTime><range>30</range><ticksBetweenBurstShots>30</ticksBetweenBurstShots><burstShotCount>2</burstShotCount><soundCast>BoltSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_HeavyBolter</defName><label>Heavy Bolter</label><description>A Heavy Bolter is a powerful Bolt Weapon that is used for anti-infantry and fire support roles, and is also known as the "Backbreaker" or the "Bruiser" because of its great weight and the amount of damage it can deal. Unlike the Boltgun, it is relatively common in Imperial Guard armies and is also often used by the Space Marines. Heavy Bolters have a high rate of fire and are relatively cheap to field. A Heavy Bolter can also be mounted on the cupola pintle-mounts of a wide variety of Imperial armoured vehicles, as well as act as an anti-personnel weapon by Imperial fixed defences, including strongholds and other fortifications.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/HeavyBolter</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>6500</MarketValue><Mass>8.2</Mass><AccuracyTouch>0.75</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.80</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRHeavyBolter</researchPrerequisite></recipeMaker><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>HeavyBolter</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_HeavyBolter</defaultProjectile><warmupTime>3</warmupTime><range>36</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>BoltSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_Hellgun</defName><label>Hellgun</label><description>A Hellgun, also called a Hot-shot Lasgun, is a pattern of Imperial Lasgun that possesses a more advanced and powerful laser generation system intended to provide more potent laser fire on-target. This makes the Hellgun superior in both range and power output compared to the standard-issue Lasgun. However, the higher power output requires superior quality power cells or the use of a separate backpack power supply, and the more complex inner workings of the weapon require more time and resources to manufacture than the standard Lasgun. This makes it more costly to field and so it is not generally issued to the average soldier of most Astra Militarum regiments.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/Hellgun</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>2500</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.70</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRHellgun</researchPrerequisite></recipeMaker><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>Hellgun</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_Hellgun</defaultProjectile><warmupTime>1</warmupTime><range>31</range><ticksBetweenBurstShots>7</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>HellgunSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_LongLas</defName><label>Long-Las</label><description>Favoured by Imperial Guard Sharpshooters, the Long-Las, originally known as the "Sniper Variant Lasgun," is a specially modified version of the standard Lasgun constructed for increased range and accuracy. In addition to the redoubtable Lasgun's many variants, there are certain types of weapons that exhibit differences enough to be considered seperate weapons. One such weapon is the Sniper Variant Lasgun, better known as the Long-Las. Such weapons are only ever issued to those Guardsmen of the Astra Militarum who have displayed a flair for marksmanship, stealth operations and scout movement, for such weapons are difficult to produce and require more training and intelligence to utilise properly.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/LongLas</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>3500</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.90</AccuracyMedium><AccuracyLong>0.90</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRLongLas</researchPrerequisite></recipeMaker><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>LongLas</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_LongLas</defaultProjectile><warmupTime>2</warmupTime><range>48</range><soundCast>LongLasSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_LasCannon</defName><label>LasCannon</label><description>The powerful Lascannon is a formidable Laser Weapon whose energetic shot of coherent light is capable of penetrating most armoured vehicles. It is the favourite anti-tank weapon of the Imperial Guard and is also commonly used by the Space Marines. Its high strength and armour-piercing ability make it a formidable weapon and when it is twin-linked, it becomes even more deadly. However, it is very heavy and power-consuming, and must recharge after every shot, making it a poor anti-personnel weapon. As a result, it is usually installed on tanks or Sentinel platforms, and in the Imperial Guard, two-man teams are required to operate and carry around a single Lascannon. To accommodate the increased power output, the Lascannon has become the largest man-portable form of Las-weaponry, the barrel being several times larger in diameter and length than the standard Lasgun. Space Marines also make extensive use of the Lascannon.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/LasCannon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.50</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>7250</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.90</AccuracyMedium><AccuracyLong>0.90</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRLasCannon</researchPrerequisite></recipeMaker><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>LasCannon</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_LasCannon</defaultProjectile><warmupTime>4</warmupTime><range>48</range><soundCast>LascannonSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_AutoCannon</defName><label>AutoCannon</label><description>An Autocannon is an automatic, self-loading heavy ballistic weapon that fires a high velocity hail of solid shells, and is used by the military forces of the Imperium of Man. It is an ancient weapon, but has nevertheless remained a widely-used piece of wargear throughout the Imperium's history. These rapid-firing weapons can lay down a burst of fire to cover advancing troops, or strafe enemy-held positions. Autocannons are considered ideally suited for attacking enemy vehicles and fortifications from long range.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/AutoCannon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>15000</WorkToMake><MarketValue>4250</MarketValue><Mass>10</Mass><AccuracyTouch>0.91</AccuracyTouch><AccuracyShort>0.81</AccuracyShort><AccuracyMedium>0.70</AccuracyMedium><AccuracyLong>0.62</AccuracyLong><RangedWeapon_Cooldown>1.26</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRAutoCannon</researchPrerequisite></recipeMaker><costList><Steel>100</Steel><Plasteel>100</Plasteel><Component>10</Component><ImperialComponent>3</ImperialComponent><RefinedAdamantium>3</RefinedAdamantium><ImperialPowercore>4</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>AutoCannon</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_AutoCannon</defaultProjectile><warmupTime>1</warmupTime><range>48</range><ticksBetweenBurstShots>60</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>AutocannonSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_OgrynRipperGun</defName><label>Ripper Gun</label><description>The Ripper Gun is a heavy, automatic combat Shotgun built to the massive scale of Ogryns serving in the Imperial Guard. Compared to other Imperial weapons, these weapons are fairly simple, somewhat akin to the Ork Shoota. A Ripper Gun is a short range weapon that fires several shells at once to compensate for the poor aim of the average Ogryn. Ripper Guns usually can fire either a single heavy shell or a hail of shot in each burst, and possesses a hard-wired burst limiter to prevent the Ogryn from emptying his weapon the first time he pulls the trigger.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/OgrynRipperGun</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractShotgun</soundInteract><statBases><WorkToMake>15000</WorkToMake><MarketValue>2250</MarketValue><Mass>10</Mass><AccuracyTouch>0.60</AccuracyTouch><AccuracyShort>0.53</AccuracyShort><AccuracyMedium>0.48</AccuracyMedium><AccuracyLong>0.32</AccuracyLong><RangedWeapon_Cooldown>1.35</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRRipperGun</researchPrerequisite></recipeMaker><costList><Steel>100</Steel><Plasteel>100</Plasteel><Component>10</Component><ImperialComponent>3</ImperialComponent><RefinedAdamantium>3</RefinedAdamantium><ImperialPowercore>4</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>OgrynRipperGun</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_OgrynRipperGun</defaultProjectile><warmupTime>1.5</warmupTime><range>12</range><ticksBetweenBurstShots>20</ticksBetweenBurstShots><burstShotCount>12</burstShotCount><soundCast>ShotShotgun</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_OgrynGrenadeGauntlet</defName><label>Grenadier Gauntlet</label><description>The Imperial Grenade Gauntlet is a type of heavy Grenade Launcher used by Imperial Guard Bullgryn's. The foe are left reeling and shell-shocked even before the maul-wielding Ogryns charge into their midst and bludgeon the survivors to a red paste.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/OgrynGrenadeGauntlet</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>100000</WorkToMake><MarketValue>3250</MarketValue><AccuracyTouch>0.60</AccuracyTouch><AccuracyShort>0.60</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRGrenadeGauntlet</researchPrerequisite></recipeMaker><costList><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_OgrynGrenadeGauntlet</defaultProjectile><forcedMissRadius>5.0</forcedMissRadius><warmupTime>4.0</warmupTime><range>30</range><ticksBetweenBurstShots>30</ticksBetweenBurstShots><burstShotCount>4</burstShotCount><soundCast>IGGrenadeLaunch</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>12</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>OgrynGrenadeGauntlet</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.4</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.4</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_HeavyStubber</defName><label>Heavy Stubber</label><description>A Heavy Stubber is the name given to a range of heavy-barrelled Auto Weapons used for sustained fire. Like Autoguns they are easily manufactured and maintained, and are commonly used by Imperial Guard forces across the Imperium. A mainstay support weapon on lower-technology level planets that cannot maintain laser weapons in working order due to technological or resource limitations, and also popular with outlaws and hive gangers, the Heavy Stubber is ideal for fighting off large numbers of enemies or even lightly armoured vehicles. Its high rate of fire makes up for its lack of strength and armour-piercing abilities.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/HeavyStubber</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.10</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>120000</WorkToMake><MarketValue>2000</MarketValue><Mass>10</Mass><AccuracyTouch>0.60</AccuracyTouch><AccuracyShort>0.72</AccuracyShort><AccuracyMedium>0.75</AccuracyMedium><AccuracyLong>0.72</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown><Weapon_Bulk>2.0</Weapon_Bulk></statBases><recipeMaker><researchPrerequisite>ImperialHeavyWeapons</researchPrerequisite></recipeMaker><costList><Steel>50</Steel><Plasteel>50</Plasteel><Component>10</Component><ImperialComponent>4</ImperialComponent><RefinedAdamantium>4</RefinedAdamantium><ImperialPowercore>3</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>HeavyStubber</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_HeavyStubber</defaultProjectile><warmupTime>3</warmupTime><forcedMissRadius>0.8</forcedMissRadius><range>24</range><burstShotCount>24</burstShotCount><ticksBetweenBurstShots>12</ticksBetweenBurstShots><soundCast>ShotMinigun</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrels</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_Flamer</defName><label>Flamer</label><description>Flamers, also known as "Flame Guns", are Flamer Weapons that come in a wide variety of designs and patterns, but all are ideal for flushing out enemies in cover and putting groups of foes to the torch with projected flame. The two most common variants of Flamers either have a detachable fuel canister under the barrel, or a hose connecting to a backpack canister. Flamers are most commonly used by Imperial assault forces such as Space Marine Assault Squads, though xenos races such as the Eldar, Orks and the Tau are also known to make use of similar weapons.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/Flamer</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>120000</WorkToMake><MarketValue>2000</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.60</AccuracyShort><AccuracyMedium>0.55</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>4.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRFlamer</researchPrerequisite></recipeMaker><costList><Steel>150</Steel><Plasteel>5</Plasteel><Component>4</Component><ImperialComponent>2</ImperialComponent><RefinedAdamantium>2</RefinedAdamantium><ImperialPowercore>1</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>Flamer</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_Flamer</defaultProjectile><warmupTime>1.5</warmupTime><range>12</range><burstShotCount>36</burstShotCount><ticksBetweenBurstShots>10</ticksBetweenBurstShots><soundCast>FlamerSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_MeltaGun</defName><label>MeltaGun</label><description>The Meltagun, also called a "Fusion Gun," "Melter," or "Cooker," is a powerful, short-ranged anti-armour weapon that produces an intense, energetic beam of heat in the tens of thousands of degrees Centigrade. The Melta Gun is used by the Space Marines, the troops of the Imperial Guard and other military forces of the Imperium of Man such as the Orders Militant of the Adepta Sororitas. Melta Weapons emit devastatingly intense but short-ranged blasts of heat which can melt through almost any material. Most types of Melta Weapon like the Meltagun function by inducing highly pressurised gases from an ammunition canister into an unstable sub-molecular state which produces nuclear fusion and directing the resulting energies down the barrel. Melta Weapon usage is always accompanied by a distinctive hissing sound as the Melta beam boils away the water in the air, then a roaring blast as the beam reduces the target to charred scraps or molten slag. Meltaguns are the premier Imperial anti-armour weapons, and few if any vehicles can withstand their power.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/MeltaGun</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractAutopistol</soundInteract><statBases><WorkToMake>120000</WorkToMake><MarketValue>6000</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.75</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.90</AccuracyMedium><AccuracyLong>0.90</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRMetla</researchPrerequisite></recipeMaker><costList><Steel>100</Steel><Plasteel>100</Plasteel><Component>40</Component><ImperialComponent>2</ImperialComponent><RefinedAdamantium>2</RefinedAdamantium><ImperialPowercore>4</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>MetlaGun</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_MeltaGun</defaultProjectile><warmupTime>2</warmupTime><range>16</range><soundCast>MeltaSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_RadiumPistol</defName><label>Radium Pistol</label><description>A small pistol that uses scaled down radium technology, usually used by Skitarii Vanguard and Ranger Alphas. Radium Weapons, also known as Rad Weapons, are deadly and highly dangerous personal weapons that are used exclusively by the forces of the Skitarii Legions of the Adeptus Mechanicus. Many weapons wielded by the Skitarii are so deadly to the wielder they're widely condemned by the rest of the Imperium. Their baroque beauty belies a singularly vile function -- not only to strike, but to render the battlefield as deadly as the rad-wastes of Mars.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/RadiumPistol</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractAutopistol</soundInteract><statBases><WorkToMake>27500</WorkToMake><MarketValue>1750</MarketValue><Mass>1.2</Mass><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.90</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>1.26</RangedWeapon_Cooldown></statBases><costList><Steel>15</Steel><Plasteel>15</Plasteel><Component>4</Component><ImperialComponent>3</ImperialComponent><RefinedAdamantium>3</RefinedAdamantium><ImperialPowercore>1</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>RadiumPistol</li></weaponTags><thingCategories><li>AMRanged</li></thingCategories><tradeTags><li>AMRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_RadiumPistol</defaultProjectile><warmupTime>0.3</warmupTime><range>12</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>ShotChargeBlaster</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_RadiumCarbine</defName><label>Radium Carbine</label><description>A rapid firing radium weapon capable of a punishing rate of fire, it is the main armament of Skitarii Vanguard. Radium Weapons, also known as Rad Weapons, are deadly and highly dangerous personal weapons that are used exclusively by the forces of the Skitarii Legions of the Adeptus Mechanicus. Many weapons wielded by the Skitarii are so deadly to the wielder they're widely condemned by the rest of the Imperium. Their baroque beauty belies a singularly vile function -- not only to strike, but to render the battlefield as deadly as the rad-wastes of Mars.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/RadiumRifle</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.1</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>180000</WorkToMake><MarketValue>4000</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.85</AccuracyTouch><AccuracyShort>0.90</AccuracyShort><AccuracyMedium>0.72</AccuracyMedium><AccuracyLong>0.65</AccuracyLong><RangedWeapon_Cooldown>2.25</RangedWeapon_Cooldown></statBases><costList><Steel>15</Steel><Plasteel>15</Plasteel><Component>4</Component><ImperialComponent>12</ImperialComponent><RefinedAdamantium>12</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>RadiumCarbine</li></weaponTags><thingCategories><li>IGCRanged</li><li>AMRanged</li></thingCategories><tradeTags><li>IGCRanged</li><li>AMRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_RadiumCarbine</defaultProjectile><warmupTime>0.40</warmupTime><range>18</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>16</burstShotCount><soundCast>ShotChargeBlaster</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_RadiumJezzail</defName><label>Radium Jezzail</label><description>A long sniper-like radium weapon that is sometimes used by Sydonian Dragoons instead of a Taser Lance. Radium Weapons, also known as Rad Weapons, are deadly and highly dangerous personal weapons that are used exclusively by the forces of the Skitarii Legions of the Adeptus Mechanicus. Many weapons wielded by the Skitarii are so deadly to the wielder they're widely condemned by the rest of the Imperium. Their baroque beauty belies a singularly vile function -- not only to strike, but to render the battlefield as deadly as the rad-wastes of Mars.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/RadiumJezzail</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.50</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>180000</WorkToMake><MarketValue>5000</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.60</AccuracyShort><AccuracyMedium>0.82</AccuracyMedium><AccuracyLong>0.75</AccuracyLong><RangedWeapon_Cooldown>2.25</RangedWeapon_Cooldown></statBases><costList><Steel>15</Steel><Plasteel>15</Plasteel><Component>4</Component><ImperialComponent>12</ImperialComponent><RefinedAdamantium>12</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>RadiumJezzail</li></weaponTags><thingCategories><li>IGCRanged</li><li>AMRanged</li></thingCategories><tradeTags><li>IGCRanged</li><li>AMRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_RadiumJezzail</defaultProjectile><warmupTime>1.70</warmupTime><range>30</range><ticksBetweenBurstShots>30</ticksBetweenBurstShots><burstShotCount>2</burstShotCount><soundCast>ShotChargeBlaster</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_MacroStubber</defName><label>Macro Stubber</label><description>This type of antique weapon is used by Adeptus Mechanicus Tech-Priests and is able to hurl out a thunderous cloud of solid slugs</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/MacroStubber</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>6500</MarketValue><Mass>1.2</Mass><AccuracyTouch>0.75</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>1.00</RangedWeapon_Cooldown></statBases><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>MacroStubber</li></weaponTags><thingCategories><li>IGCRanged</li><li>AMRanged</li></thingCategories><tradeTags><li>IGCRanged</li><li>AMRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_MacroStubber</defaultProjectile><warmupTime>0.5</warmupTime><range>12</range><ticksBetweenBurstShots>20</ticksBetweenBurstShots><burstShotCount>5</burstShotCount><soundCast>ShotMachinePistol</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_StubCarbine</defName><label>Stub Carbine</label><description>A Stubcarbine is a compact, solid projectile weapon used exclusively by Sicarian Infiltrators, perhaps the most sinister of the Adeptus Mechanicus's Skitarii warrior clades. The Stubcarbine, though compact, deals the same damage as the Heavy Stubbers mounted on the tanks of the Astra Militarum. When a squad of Sicarian Infiltrators opens fire with these weapons, the air fills with a storm of solid shot that chews their victims to ruin.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/StubCarbine</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>2500</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.70</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>0.70</RangedWeapon_Cooldown></statBases><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>StubCarbine</li></weaponTags><thingCategories><li>IGCRanged</li><li>AMRanged</li></thingCategories><tradeTags><li>IGCRanged</li><li>AMRanged</li></tradeTags><equippedStatOffsets></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_StubCarbine</defaultProjectile><warmupTime>0.5</warmupTime><range>18</range><ticksBetweenBurstShots>7</ticksBetweenBurstShots><burstShotCount>16</burstShotCount><soundCast>ShotMachinePistol</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_GalvanicRifle</defName><label>Galvanic Rifle</label><description>The Mark IV Arkhan Galvanic Rifle, modelled after the hunting flintlocks of Mars' distant colonial past, is a precision tool in the hands of a Skitarii Ranger. Its bodywork is that of an antique, with a polished wooden stock and curlicues that echo the sandy seas of Mars' desert. Yet the galvanic Servitor-bullets inside are incredibly advanced. When such a bullet strikes home, it causes all the potential energy of the target to burn out in a killing blast of electric force.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/GalvanicRifle</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.50</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>3500</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.65</AccuracyShort><AccuracyMedium>0.85</AccuracyMedium><AccuracyLong>0.80</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>GalvanicRifle</li></weaponTags><thingCategories><li>IGCRanged</li><li>AMRanged</li></thingCategories><tradeTags><li>IGCRanged</li><li>AMRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_GalvanicRifle</defaultProjectile><warmupTime>3</warmupTime><range>30</range><soundCast>ShotChargeRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_Transuranic_Arquebus</defName><label>Transuranic Arquebus</label><description>A Transuranic Arquebus is a long-barrelled infantry weapon which epitomises the precision and inhuman efficiency that typify the cyborg Skitarii legions of the Adeptus Mechanicus. Firing a shell of depleted transuranium, a transuranic arquebus can puncture a tank from one side to the other, the resultant pressure wave also pulping any biological creatures that may be sheltering inside. Both Skitarii Vanguards and Skitarii Rangers typically field Transuranic Arquebuses as a special weapon in their squads.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/TransuranicArquebus</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.50</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>7250</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.85</AccuracyMedium><AccuracyLong>0.80</AccuracyLong><RangedWeapon_Cooldown>4.00</RangedWeapon_Cooldown></statBases><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>TransuranicArquebus</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_Transuranic_Arquebus</defaultProjectile><warmupTime>4</warmupTime><range>60</range><soundCast>ShotChargeRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGN_Gun_NGaussFlayer</defName><label>Necron Gauss Flayer</label><description>A Gauss Flayer is a type of Necron Gauss Weapon that can strip a target down to nothing molecule by molecule, reducing it to its constituent atoms in a matter of seconds. Gauss Flayers are rifle-like weapons consisting of a stock, a transparent tube containing the unholy and unknown viridian energy the weapon fires, and sometimes an axe-like bayonet underneath the circular muzzle.
Unlike more conventional directed energy weapons, a Gauss Flayer does not deliver a cutting beam or pure bolt of electromagnetic force or subatomic particles. Instead it emits an emerald, lightning-like molecular disassembling beam capable of reducing flesh, armour and bone to almost nothing. It is, supposedly, extremely painful to be shot with a Gauss Flayer, and victims die as much from the systemic shock of the assault as the damage caused by the beams.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/GaussFlayer</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>7500</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>0.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.1</ShootingAccuracy><PsychicSensitivity>-0.5</PsychicSensitivity><MoveSpeed>0.5</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGN_Bullet_NGaussFlayer</defaultProjectile><warmupTime>0.3</warmupTime><range>24</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>8</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>grip</label><capacities><li>Blunt</li></capacities><power>12</power><cooldownTime>1.6</cooldownTime></li><li><label>barrel blade</label><capacities><li>Cut</li><li>Poke</li></capacities><power>12</power><cooldownTime>1.6</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>NGaussFlayer</li></weaponTags><thingCategories><li>NRanged</li></thingCategories><tradeTags><li>NRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGN_Gun_NGaussBlaster</defName><label>Necron Gauss Blaster</label><description>A Gauss Blaster is a type of horrifying Necron Gauss Weapon that can strip a target down molecule by molecule, reducing it to its constituent atoms in a matter of seconds. Gauss Blasters are larger than the more common Gauss Flayers and feature two barrels which lead to transparent tubes containing the unholy and unknown viridian energy the weapon fires, and an axe-like bayonet underneath the muzzle.
Unlike more conventional directed energy weapons, a Gauss Blaster does not deliver a cutting beam or pure bolt of electromagnetic force or subatomic particles. Instead it emits an emerald, lightning-like molecular disassembling beam capable of reducing flesh, armour and bone to almost nothing. It is, supposedly, extremely painful to be shot with a Gauss Blaster, and victims die as much from the systemic shock of the assault as the damage caused by the beams.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/GaussBlaster</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>15000</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>1.05</RangedWeapon_Cooldown></statBases><equippedStatOffsets><PsychicSensitivity>-0.05</PsychicSensitivity></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGN_Bullet_NGaussBlaster</defaultProjectile><warmupTime>0.5</warmupTime><range>24</range><ticksBetweenBurstShots>8</ticksBetweenBurstShots><burstShotCount>12</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>NGaussBlaster</li></weaponTags><thingCategories><li>NRanged</li></thingCategories><tradeTags><li>NRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGN_Gun_NGaussCannon</defName><label>Necron Gauss Cannon</label><description>A Gauss Cannon is type of horrifying Necron Gauss Weapon that can strip a target down molecule by molecule, reducing it to its constituent atoms in a matter of seconds. Gauss Cannons are larger than the more common Gauss Flayers and Gauss Blasters, and feature four barrels which lead to transparent tubes containing the unholy and unknown viridian energy the weapon fires, and an axe-like bayonet underneath the muzzle.
Unlike more conventional directed energy weapons, a Gauss Cannon does not deliver a cutting beam or pure bolt of electromagnetic force or subatomic particles. Instead it emits an emerald, lightning-like molecular disassembling beam capable of reducing flesh, armour and bone to almost nothing. In the case of more powerful Gauss Weapons, this process occurs so rapidly and completely that the emerald beam of energy may appear to punch through its target, though it may be more accurate to think of it as "digging" its way through armour. It is said to be extremely painful to be shot with a Gauss Cannon, and victims die as much from the systemic shock of the assault as the damage caused by the beams.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/GaussCannon</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>25000</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>3.05</RangedWeapon_Cooldown></statBases><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGN_Bullet_NGaussCannon</defaultProjectile><warmupTime>0.5</warmupTime><range>36</range><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>HeavyGun</li><li>NGaussCannon</li></weaponTags><thingCategories><li>NRanged</li></thingCategories><tradeTags><li>NRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGN_Gun_NStaffOfLight</defName><label>Necron Staff Of Light</label><description>A Staff of Light is a device of arcane Necron technology that serves as both a symbol of rank and authority, as well as a potent weapon for Necron royals. Shaped like a traditional Necrontyr staff with an ornate headpiece, its haft is actually a disguised power generator rod; and the crest a finely tuned focussing device which allows the wielder to unleash searing bolts of viridian energy at a rapid rate towards the enemy. These beams are so potent that they are even capable of penetrating Astartes Power Armour with ease. As well as being capable of projecting devastating blasts of energy at range, a Staff of Light also serves a similar function to a Power Weapon in close combat. A Staff of Light is usually only found in the armouries of Necron royalty, including those belonging to Necron Overlords, Necron Lords or Necron Destroyer Lords. However, Crypteks of an unspecialised nature in their techno-sorcerous arts also commonly wield a Staff of Light in battle.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/StaffOfLight</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>37500</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>1.05</RangedWeapon_Cooldown></statBases><equippedStatOffsets></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGN_Bullet_NStaffOfLight</defaultProjectile><warmupTime>0.5</warmupTime><range>18</range><ticksBetweenBurstShots>11</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>head</label><capacities><li>Cut</li></capacities><power>35</power><cooldownTime>1.5</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.5</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>NStaffOfLight</li></weaponTags><thingCategories><li>NRanged</li></thingCategories><tradeTags><li>NRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_OSlugga</defName><label>Ork Slugga</label><description>A Slugga is the Ork equivalent of a Space Marine Bolt Pistol. It is usually paired with a Choppa, and mobs of Boyz who carry the two are called Slugga Boyz. Due to the ramshackle nature of Ork weaponry, every Slugga is different, but most if not all Sluggas are semi-automatic, large calibre side arms. Though not as sophisticated as most other weapons used in the Imperium, Sluggas are no less effective than other, more advanced side arms when used correctly. As far as the melee-focused Ork holding it is concerned, the effectiveness of a Slugga is of little importance, as long as it is big and makes a loud noise when it fires.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/Slugga</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>1250</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>0.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.1</ShootingAccuracy><PsychicSensitivity>-0.5</PsychicSensitivity><MoveSpeed>0.5</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OSlugga</defaultProjectile><warmupTime>0.3</warmupTime><range>12</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>8</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>grip</label><capacities><li>Blunt</li></capacities><power>12</power><cooldownTime>1.6</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>12</power><cooldownTime>1.6</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>OSlugga</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_OShoota</defName><label>Ork Shoota</label><description>A Shoota is a kinetic, ballistic weapon used by the Orks that is chosen not for its efficiency but for the amount of noise it makes and the amount of damage it can do. The best Shootas are deafening and deadly in equal measure. Like the Slugga, Shootas are not very accurate. This suits the Orks just fine since they seem less interested in accuracy than in causing damage and raising a ruckus. The noise of a Shoota will give Orks a morale boost and can cause enemies to lose their morale and retreat from the overpowering noise of dozens of Shootas. None the less, mobs of Shoota Boyz make up for their lack of accuracy with the sheer volume of fire directed at their targets.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/Shoota</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>2250</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>1.05</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OShoota</defaultProjectile><warmupTime>0.5</warmupTime><range>24</range><ticksBetweenBurstShots>6</ticksBetweenBurstShots><burstShotCount>12</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>OShoota</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_OTwinLinkedShoota</defName><label>Ork Twin Linked Shoota</label><description>Ork Mekboyz often customise their Shootas by adding an additional barrel for more firepower. These custom Shootas cost their clients much more teef than the usual Shoota, and are often utilised by both Ork Nobs and Warbosses. Often times these deadly weapons are incorporated into Mega Armour.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/TwinLinkedShoota</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>3550</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>1.05</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OTwinLinkedShoota</defaultProjectile><warmupTime>0.5</warmupTime><range>24</range><ticksBetweenBurstShots>3</ticksBetweenBurstShots><burstShotCount>24</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>OTwinLinkedShoota</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_OBigShoota</defName><label>Ork Big Shoota</label><description>A Big Shoota is a loud, heavy, large-calibre machine gun that bucks and sparks when the trigger is pulled. Quite simply it is a larger caliber Shoota, and has a greater range and damage potential compared to a Shoota. A Big Shoota is also commonly fitted with an attached bayonet for melee. A Big Shoota has twice the range of a regular Shoota. Big Shootas are also less prevalent on the battlefield, as on average there is only one Ork armed with a Big Shoota for every 10 Orks in a mob, up to an average of three Big Shootas in a mob of 30 Ork Boyz.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/BigShoota</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>4000</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OBigShoota</defaultProjectile><warmupTime>1.5</warmupTime><range>24</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>36</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>OBigShoota</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_OSnazzgun</defName><label>Ork Snazzgun</label><description>A Snazzgun is either a ballistic or directed energy weapon favoured by the most ostentatious and obnoxious of Orks, known as Flash Gitz. Snazzguns vary as much in design as Shootas, but all are lethal in the extreme. Many Flash Gitz hard-wire their Snazzguns to their primitive bionics, incorporating a variety of barrels, scopes and targeting arrays into their cybernetics to maximise their Snazzgun's effectiveness -- not that this necessarily makes them any better shots, but it does make them feel bigger and cleverer as they are shooting. An individual Snazzgun shoots either bolts of energy or ballistic rounds, but not both. A Snazzgun, just like a Shoota, is inherently inaccurate and can do variable damage, as the velocity of its shots (if the weapon is of the ballistic variety) can vary.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/SnazzGun</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>6000</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OSnazzgun</defaultProjectile><warmupTime>1.5</warmupTime><range>24</range><ticksBetweenBurstShots>18</ticksBetweenBurstShots><burstShotCount>13</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>OSnazzgun</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_ZappKannon</defName><label>Ork Zapp Kannon</label><description>A Big Shoota is a loud, heavy, large-calibre machine gun that bucks and sparks when the trigger is pulled. Quite simply it is a larger caliber Shoota, and has a greater range and damage potential compared to a Shoota. A Big Shoota is also commonly fitted with an attached bayonet for melee. A Big Shoota has twice the range of a regular Shoota. Big Shootas are also less prevalent on the battlefield, as on average there is only one Ork armed with a Big Shoota for every 10 Orks in a mob, up to an average of three Big Shootas in a mob of 30 Ork Boyz.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/ZappKannon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>8000</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OZappKannon</defaultProjectile><warmupTime>1.5</warmupTime><range>24</range><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>HeavyGun</li><li>OZappKannon</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_OPlasmaDeffgun</defName><label>Ork Plasma Deffgun</label><description>Deffguns are heavy Ork weapons, fine examples of the Mek's craft that are made from all kinds of materials, mainly scavenged heavy weaponry of other races. Deffguns are so large they must be mounted on a special firing rig strapped to to an Ork's broad shoulders. No man could hope to fit into a Deffgun's rig without heavy augmetics or thick slabs of vat-grown muscle. This cumbersome rig is needed to absorb bone-breaking recoil each time the Deffgun is fired.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/PlasmaDeffgun</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>9000</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OPlasmaDeffgun</defaultProjectile><warmupTime>1.5</warmupTime><range>24</range><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>HeavyGun</li><li>OPlasmaDeffgun</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGT_Gun_TPulseCarbine</defName><label>Tau Pulse Carbine</label><description>A Pulse Carbine is an advanced Tau Pulse Weapon that utilises pulsed induction fields to propel lethal micro-bursts of plasma over long ranges. A Pulse Carbine is a shorter-barrelled and more lightweight version of the Tau Pulse Rifle, and has a damage output that outclasses the standard weapons of every other intelligent race the Tau have yet encountered. The Pulse Carbine sacrifices the Pulse Rifle's longer range for greater portability and an underslung Photon Grenade Launcher. </description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/PulseCarbine</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>2750</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>0.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>-0.15</PsychicSensitivity></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGT_Bullet_TPulseCarbine</defaultProjectile><warmupTime>0.3</warmupTime><range>18</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>8</burstShotCount><soundCast>PlasmaPistolSound</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>TPulseCarbine</li></weaponTags><thingCategories><li>TRanged</li></thingCategories><tradeTags><li>TRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGT_Gun_TPulseRifle</defName><label>Tau Pulse Rifle</label><description>A Pulse Rifle is the formidable main infantry weapon of the Tau, and is an advanced Pulse Weapon that utilises pulsed induction fields to propel lethal micro-bursts of plasma over astonishing ranges. A Pulse Rifle is the standard-issue weapon for Fire Warriors, and has a range and damage output that outclasses the standard weapons of every race the Tau have yet encountered. Kroot Shapers have also sometimes been known to have been entrusted with the use of a Pulse Rifle on the battlefield, whilst Tetras are armed with twin-linked Pulse Rifles as a basic self-defence weapon.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/PulseRifle</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>4750</MarketValue><AccuracyTouch>0.60</AccuracyTouch><AccuracyShort>0.65</AccuracyShort><AccuracyMedium>0.70</AccuracyMedium><AccuracyLong>0.85</AccuracyLong><RangedWeapon_Cooldown>1.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>-0.05</PsychicSensitivity></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGT_Bullet_TPulseRifle</defaultProjectile><warmupTime>1.3</warmupTime><range>30</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>4</burstShotCount><soundCast>PlasmaPistolSound</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>TPulseRifle</li></weaponTags><thingCategories><li>TRanged</li></thingCategories><tradeTags><li>TRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGT_Gun_TKrootRifle</defName><label>Tau Kroot Rifle</label><description>The Kroot Rifle is the basic weapon used by the Kroot. It works by firing a solid slug propelled by a chemical reaction, although it was adapted by the Tau to fire Pulse rounds to make it the equivalent to the Boltgun. It is armed with blades near the muzzle and stock and are a throwback to earlier Kroot Fighting Staves, allowing them to use their incredible speed to tear their opponents to pieces in close combat. It is still quite bulky however, and so is not ever combined with another weapon, although it doesn't often need to be.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/KrootRifle</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>2750</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>1.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>-0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGT_Bullet_TKrootRifle</defaultProjectile><warmupTime>1.3</warmupTime><range>24</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>4</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock blade</label><capacities><li>Stab</li></capacities><power>18</power><cooldownTime>1.4</cooldownTime></li><li><label>barrel blade</label><capacities><li>Cut</li></capacities><power>25</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>TKrootRifle</li></weaponTags><thingCategories><li>TRanged</li><li>KRanged</li></thingCategories><tradeTags><li>TRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGT_Gun_TRailRifle</defName><label>Tau Rail Rifle</label><description>A Rail Rifle is a Tau ballistic Rail Weapon that makes use of electromagnetically-induced linear acceleration to fire a projectile at hypersonic speeds. A potent weapon, the Rail Rifle makes use of the same technologies as the larger Railgun and Heavy Rail Rifle, albeit on a smaller scale so that it is infantry portable. Possessing an impressive long range and ability to deal great damage, its true strength lies in its armour penetration capabilities. The Rail Rifle's projectile is able to punch through even Terminator Armour with ease. As a dedicated elite infantry killer, enemy units that manage to survive a Rail Rifle fusillade are often pinned down temporarily afterwards, unable to do anything in the face of such deadly fire.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/RailRifle</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>6000</MarketValue><AccuracyTouch>0.40</AccuracyTouch><AccuracyShort>0.50</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.85</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>-0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGT_Bullet_TRailRifle</defaultProjectile><warmupTime>1.5</warmupTime><range>48</range><soundCast>RailgunSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>TRailRifle</li></weaponTags><thingCategories><li>TRanged</li></thingCategories><tradeTags><li>TRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGt_Gun_TIonRifle</defName><label>Tau Ion Rifle</label><description>An Ion Rifle is an experimental Tau Ion Weapon designed for infantry use developed during the Tau Empire's Third Sphere Expansion. An Ion Rifle is similar in size to a Tau Rail Rifle, and it is a powerful weapon capable of engaging enemies at long ranges with high energy ion streams, vaporising flesh and metal with equal ease. These high-energy particles are accelerated by an electromagnetic field and react explosively with the target as a result of direct transfer of energy at an atomic level.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/IonRifle</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>7000</MarketValue><AccuracyTouch>0.40</AccuracyTouch><AccuracyShort>0.50</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.75</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>-0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGT_Bullet_TIonRifle</defaultProjectile><warmupTime>1.5</warmupTime><range>48</range><soundCast>IonSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>TIonRifle</li></weaponTags><thingCategories><li>TRanged</li></thingCategories><tradeTags><li>TRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGt_Gun_TBurstCannon</defName><label>Tau Burst Cannon</label><description>A Burst Cannon is a form of multi-barrelled Tau Pulse Weapon, and utilises the same plasma induction technologies found in a Pulse Rifle to fire micro-pulses of plasma accelerated to near-light speeds. With four rotating barrels to mitigate thermal stress, Burst Cannons are able to sustain ferocious rates of fire, albeit at the expense of the long ranges that many other Pulse Weapons possess. However, this drawback is usually offset by the Burst Cannon’s portability, and the manoeuvrability of units commonly armed with them.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/BurstCannon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>5250</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>-0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGT_Bullet_TBurstCannon</defaultProjectile><warmupTime>1.5</warmupTime><range>18</range><ticksBetweenBurstShots>6</ticksBetweenBurstShots><burstShotCount>36</burstShotCount><soundCast>PlasmaPistolSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>TBurstCannon</li></weaponTags><thingCategories><li>TRanged</li></thingCategories><tradeTags><li>TRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef Name="OGBaseHumanMakeableGunJamable" ParentName="BaseMakeableIGGun" Abstract="True"><thingClass>AdeptusMechanicus.ThingDef_GunCP</thingClass></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef Name="OGBaseHumanMakeableGunGetsHot" ParentName="BaseMakeableIGGun" Abstract="True"><thingClass>AdeptusMechanicus.ThingDef_GunOH</thingClass></ThingDef>
XML Verse.RecipeMakerProperties defines the same field twice: researchPrerequisite.
Field contents: WRPlasmaRifle.
Whole XML:
<recipeMaker><researchPrerequisite>ImperialMechanicusWeapons</researchPrerequisite><researchPrerequisite>WRPlasmaRifle</researchPrerequisite></recipeMaker>
XML Verse.RecipeMakerProperties defines the same field twice: researchPrerequisite.
Field contents: WRPlasmaCannon.
Whole XML:
<recipeMaker><researchPrerequisite>ImperialMechanicusWeapons</researchPrerequisite><researchPrerequisite>WRPlasmaCannon</researchPrerequisite></recipeMaker>
Duplicate def-linked translation key: VG.label
Duplicate def-linked translation key: VG.label
Duplicate def-linked translation key: VG.label
Duplicate def-linked translation key: VG.label
Duplicate def-linked translation key: VG.label
Duplicate def-linked translation key: VG_FillUniversalFermenter.reportString
Duplicate def-linked translation key: VG_TakeProductOutOfUniversalFermenter.reportString
Duplicate def-linked translation key: VG_WorkGiver_TakeProductOutOfUniversalFermenter.label
Duplicate def-linked translation key: VG_WorkGiver_TakeProductOutOfUniversalFermenter.verb
Duplicate def-linked translation key: VG_WorkGiver_TakeProductOutOfUniversalFermenter.gerund
Duplicate def-linked translation key: VG_WorkGiver_FillUniversalFermenter.label
Duplicate def-linked translation key: VG_WorkGiver_FillUniversalFermenter.verb
Duplicate def-linked translation key: VG_WorkGiver_FillUniversalFermenter.gerund
Duplicate def-linked translation key: Plantsugarcane.label
Duplicate def-linked translation key: Plantsugarcane.description
Duplicate def-linked translation key: Rawsugarcane.label
Duplicate def-linked translation key: Rawsugarcane.description
Duplicate def-linked translation key: flowersandtrees.label
Duplicate def-linked translation key: flowersandtrees.description
Duplicate def-linked translation key: VG_Ambrosia.label
Duplicate def-linked translation key: VG_Ambrosia.description
Duplicate def-linked translation key: VG.label
Duplicate def-linked translation key: FruitFoodRaw.label
Duplicate def-linked translation key: VG_PlantAmbrosia.label
Duplicate def-linked translation key: VG_PlantAmbrosia.description
Duplicate def-linked translation key: PlantPlumeria.label
Duplicate def-linked translation key: PlantPlumeria.description
Duplicate def-linked translation key: Make_Mead.label
Duplicate def-linked translation key: Make_Mead.description
Duplicate def-linked translation key: Make_Mead.jobString
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Def-linked translation error: Found no Verse.RecipeDef named Make_TC_Shell_IncendiaryGrenade to match Make_TC_Shell_IncendiaryGrenade.label
Def-linked translation error: Found no Verse.RecipeDef named Make_TC_Shell_IncendiaryGrenade to match Make_TC_Shell_IncendiaryGrenade.description
Def-linked translation error: Found no Verse.RecipeDef named Make_TC_Shell_IncendiaryGrenade to match Make_TC_Shell_IncendiaryGrenade.jobString
Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.label
Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.description
Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.jobString
Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.label
Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.description
Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.jobString
Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.label
Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.description
Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.jobString
Def-linked translation error: Found no Verse.ThingDef named SunLamp_Blueprint_Install to match SunLamp_Blueprint_Install.label
Def-linked translation error: Found no Verse.ThingDef named AAA_20mm_Shell_HighExplosive to match AAA_20mm_Shell_HighExplosive.label
Def-linked translation error: Found no Verse.ThingDef named AAA_20mm_Shell_HighExplosive to match AAA_20mm_Shell_HighExplosive.description
Def-linked translation error: Found no Verse.ThingDef named AAA_20mm_Shell_ArmorPiercing to match AAA_20mm_Shell_ArmorPiercing.label
Def-linked translation error: Found no Verse.ThingDef named AAA_20mm_Shell_ArmorPiercing to match AAA_20mm_Shell_ArmorPiercing.description
Def-linked translation error: Found no Verse.ThingDef named AAA_40mm_Shell_HighExplosive to match AAA_40mm_Shell_HighExplosive.label
Def-linked translation error: Found no Verse.ThingDef named AAA_40mm_Shell_HighExplosive to match AAA_40mm_Shell_HighExplosive.description
Def-linked translation error: Found no Verse.ThingDef named AAA_40mm_Shell_Incendiary to match AAA_40mm_Shell_Incendiary.label
Def-linked translation error: Found no Verse.ThingDef named AAA_40mm_Shell_Incendiary to match AAA_40mm_Shell_Incendiary.description
Def-linked translation error: Found no Verse.ThingDef named OP_dianli_taiyang_Blueprint_Install to match OP_dianli_taiyang_Blueprint_Install.label
Def-linked translation error: Found no Verse.ThingDef named OP_dianli_dire_Blueprint_Install to match OP_dianli_dire_Blueprint_Install.label
Def-linked translation error: Found no Verse.ThingDef named OP_dianli_huoli_Blueprint_Install to match OP_dianli_huoli_Blueprint_Install.label
Def-linked translation error: Found no Verse.ThingDef named OP_dianli_fengli_Blueprint_Install to match OP_dianli_fengli_Blueprint_Install.label
Def-linked translation error: Exception getting field at path Hai3Yetai.comps.1.useLabel in Verse.ThingDef: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[Verse.CompProperties].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MonoProperty.GetValue (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00000] in <filename unknown>:0
at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
Def-linked translation error: Found no Verse.ThingDef named TC_Shell_IncendiaryGrenade to match TC_Shell_IncendiaryGrenade.label
Def-linked translation error: Found no Verse.ThingDef named TC_Shell_IncendiaryGrenade to match TC_Shell_IncendiaryGrenade.description
Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.label
Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.description
Def-linked translation error: Found no Verse.ThingDef named MoltenCannon_Blueprint to match MoltenCannon_Blueprint.label
Def-linked translation error: Found no Verse.ThingDef named MoltenCannon_Frame to match MoltenCannon_Frame.label
Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.label
Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.description
Def-linked translation error: Found no Verse.ThingDef named BarrageCannon_Blueprint to match BarrageCannon_Blueprint.label
Def-linked translation error: Found no Verse.ThingDef named BarrageCannon_Frame to match BarrageCannon_Frame.label
Def-linked translation error: Found no Verse.ThingDef named SalvoPack to match SalvoPack.label
Def-linked translation error: Found no Verse.ThingDef named SalvoPack to match SalvoPack.description
Def-linked translation error: Found no Verse.ThingDef named Bullet_MC to match Bullet_MC.label
Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.label
Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.description
Def-linked translation error: Found no Verse.ThingDef named Bullet_BC to match Bullet_BC.label
Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.label
Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.description
Def-linked translation error: Found no Verse.ThingDef named Bullet_ModularCarbine to match Bullet_ModularCarbine.label
Def-linked translation error: Found no Verse.ThingDef named Bullet_ModularLMG to match Bullet_ModularLMG.label
Def-linked translation error: Found no Verse.ThingDef named Bullet_GrenadeLauncher to match Bullet_GrenadeLauncher.label
Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<RitualChild78>
<title>仪式儿童</title>
<titleShort>祭品</titleShort>
<desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
</RitualChild78>
Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<TransferStudent56>
<title>转学生</title>
<titleShort>学生</titleShort>
<desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
</TransferStudent56>
Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<Politician83>
<title>政客</title>
<titleShort>政客</titleShort>
<desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
</Politician83>
Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<ApprenticeOracle14>
<title>学徒先知</title>
<titleShort>先知</titleShort>
<desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
</ApprenticeOracle14>
Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<CasketBuilder46>
<title>休眠舱建造师</title>
<titleShort>建造师</titleShort>
<desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
</CasketBuilder46>
RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
[RuntimeGC] MainTabWindow inserted.
[RimBank.Trade] Inject event queued.
[RimBank.Trade] Detour complete.
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Setting up 4 worker threads for Enlighten.
Thread -> id: 7210 -> priority: 1
Thread -> id: 65ec -> priority: 1
Thread -> id: 6ed8 -> priority: 1
Thread -> id: 733c -> priority: 1
Initialize engine version: 5.6.3p1 (9c92e827232b)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 23.21.13.9135]
Renderer: NVIDIA GeForce GTX 970
Vendor: NVIDIA
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
RimWorld 0.18.1722 rev1198
ReflectionTypeLoadException getting types in assembly StackXXL: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
Loader exceptions:
=> System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type 'SizeEnum' from assembly 'StackXXL, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGC_Gun_CSonicBlaster</defName><label>Traitor Sonic Blaster</label><description>The Sonic Blaster is a heavy Sonic Weapon that when fired unleashes wave after wave of devastating harmonics and literally rips its target apart with the power of extreme sound. The Sonic Blaster is the preferred weapon of Chaos Space Marine Noise Marines and Daemon Engines that serve the Chaos God Slaanesh. The Sonic Blaster is about the same size as the Astartes' man-portable Heavy Bolter, and is wielded with both hands. There exists a slightly larger variant of the weapon that is used by Chaos Sonic Dreadnoughts, where it is twin-linked with a second Sonic Blaster to cause even more destructive results. Imperial records do not list any other known users of the Sonic Blaster, although there probably exist many more amongst the Forces of Chaos dedicated to the Prince of Pleasure.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/SonicBlaster</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.050</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>2500</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>0.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGC_Bullet_CBlastmaster</defaultProjectile><warmupTime>0.3</warmupTime><range>24</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>8</burstShotCount><soundCast>LasGunSound</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>CBlastmaster</li></weaponTags><thingCategories><li>CRanged</li></thingCategories><tradeTags><li>CRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGC_Gun_CBlastmaster</defName><label>Traitor Blastmaster</label><description>The Blastmaster is a heavy Sonic Weapon that when fired focuses a throbbing bass note into an explosive sonic crescendo that can burst eyeballs and rupture internal organs. By varying the frequency of the blast, the effect of the weapon can be altered to produce different effects. The Blastmaster is used alongside the smaller Sonic Blaster weapon. These weapons are employed by Noise Marines and Daemon Engines that serve the Chaos God Slaanesh. The Blastmaster is about the same size as the Astartes man-portable Lascannon, and is wielded with both hands.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/Blastmaster</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>5000</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>1.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGC_Bullet_CBlastmaster</defaultProjectile><warmupTime>1.3</warmupTime><range>48</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>4</burstShotCount><soundCast>LasGunSound</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>CSonicBlaster</li></weaponTags><thingCategories><li>CRanged</li></thingCategories><tradeTags><li>CRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGC_Gun_CRAutocannon</defName><label>Traitor Reaper Autocannon</label><description>The Reaper Autocannon is a double-barrelled variant of the standard Autocannon. The Reaper Autocannon was originally designed during the Great Crusade for use as a heavy support weapon for the Terminator Squads of the Space Marine Legions. The weapon features two barrels and is capable of a high rate of fire, but it requires the incredible strength available to those who wear Terminator Armour to be carried as an infantry-portable weapon. This is because the recoil of this weapon is too great for even Power Armour-wearing Space Marines to unleash it effectively. The weapon usually features a large blade on the end of the barrels that can be used in close combat if needed.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/ReaperAutocannon</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>6000</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGC_Bullet_CRAutocannon</defaultProjectile><warmupTime>1.5</warmupTime><range>36</range><ticksBetweenBurstShots>15</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>AutocannonSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>CReaperAutocannon</li></weaponTags><thingCategories><li>CRanged</li></thingCategories><tradeTags><li>CRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_EShurikenPistol</defName><label>Eldar Shuriken Pistol</label><description>The Shuriken Pistol, known in the Eldar Lexicon as murekh, is a smaller one-handed pistol version of the Shuriken Catapult. Amongst humans these weapons are sometimes referred to as "slingers" or "sling pistols." The shorter barrel length and smaller capacity reduces the weapon's efficiency and so limits the range, rate of fire and power. The shurikens it fires are identical to those used in the larger weapon; a spinning disc which can slice straight through flesh and bone. Certain Eldar heroes and warriors, such as Striking Scorpion Aspect Warriors, use Shuriken Pistols as their main weapon. Other Eldar units usually use them as secondary backup weapons.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/ShurikenPistol</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>1050</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>0.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_EShurikenPistol</defaultProjectile><warmupTime>0.3</warmupTime><range>12</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>8</burstShotCount><soundCast>ShurikenSound</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EShurikenPistol</li><li>EGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_EShurikenCatapult</defName><label>Eldar Shuriken Catapult</label><description>The Shuriken Catapult, or tuelean in the Eldar Lexicon, is the primary infantry weapon of Eldar Guardians. Like much of the technology of the Eldar, shuriken catapults are grown from the same psychoactive Wraithbone that forms the physical shell of the Craftworlds. A specialised subset of Bonesingers, taken from those who have previously walked the Path of the Warrior, are tasked with crafting the weapons used by those who would defend their home. All citizens of the craftworlds are trained in the use of the Shuriken Catapult as part of their preparation to form the Guardian militia in times of conflict. In the age of constant war that is the 41st Millennium, most Craftworlds are forced to become better acquainted with these lethal weapons than many of them would like.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/ShurikenCatapult</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>1850</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>1.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_EShurikenCatapult</defaultProjectile><warmupTime>1.3</warmupTime><range>18</range><ticksBetweenBurstShots>6</ticksBetweenBurstShots><burstShotCount>14</burstShotCount><soundCast>ShurikenSound</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EShurikenCatapult</li><li>EGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_EStarcannon</defName><label>Eldar Starcannon</label><description>The Starcannon is the most common form of Eldar Plasma Weapon, and makes use of a small nuclear fusion reaction to superheat a stream of matter into its plasma state. The Starcannon is a rapid-fire weapon and its potent blasts are able to pierce all but the heaviest types of armour worn by infantry. It is also hauntingly accurate due to its use of a sophisticated electromagnetic pulse to guide its lethal blasts to enemy targets. The Eldar Starcannon is far superior to its Imperial counterparts as the core of the Eldar Plasma Weapon is protected by a sophisticated series of electromagnetic containment fields to ensure the weapon will never overheat in the hands of its wielder, despite producing the incandescent heat of a sun.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/Starcannon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>5750</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_EStarcannon</defaultProjectile><warmupTime>1.5</warmupTime><range>36</range><ticksBetweenBurstShots>15</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>StarcannonSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EStarcannon</li><li>EHeavyGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_EWraithcannon</defName><label>Eldar Wraithcannon</label><description>An Eldar Wraithcannon is basically a smaller, more portable version of the D-Cannon. It is used by the Eldar Wraithguard to great effect as a strong, armour-piercing weapon since no amount of armour can protect a foe from this dimension-warping attack. It functions by opening a small rift into the Warp into which the enemy is sucked.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/WraithCannon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>6500</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_EWraithcannon</defaultProjectile><warmupTime>1.5</warmupTime><range>36</range><ticksBetweenBurstShots>15</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>WraithcannonSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EWraithcannon</li><li>EHeavyGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_EBrightlance</defName><label>Eldar Brightlance</label><description>The Bright Lance is one of the most powerful heavy weapons in the arsenal of the Eldar and is an equivalent of the Imperial Lascannon in utility and power. It can be added as an optional weapon to Wraithlords, War Walkers, Falcons, Wave Serpents and Vypers. It operates in the same manner as a Lascannon, firing a concentrated blast of coherent light that is primarily intended to destroy enemy vehicles. The Bright Lance is a far more efficient weapon than its cruder, human-made counterpart, in part due to its use of psychically-grown crystals to serve as a lasing matrix. It also possesses greater accuracy than a Lascannon and can penetrate any form of armour that is less than a certain thickness.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/BrightLance</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>8500</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.60</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_EBrightlance</defaultProjectile><warmupTime>2.5</warmupTime><range>36</range><soundCast>BrightlanceSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EBrightlance</li><li>EHeavyGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGE_Gun_FusionGun</defName><label>Eldar Fusion Gun</label><description>The Eldar possess an unsurpassed mastery of heat-based weapons, and take savage delight in the devastation they create. They utilise a deadly Melta Weapon known as a Fusion Gun, a weapon that is unique to the Aspect Warriors known as Fire Dragons amongst the Eldar. Though it can only be used at short range, it possesses a sophisticated targetting system, as befits high status troops like Aspect Warriors. Like most Eldar technology, the weapon is psychically activated, its resonant Wraithbone construction being sensitive to the Eldar's innately psychic mind. A Fire Dragons' Fusion Gun is linked to its targetter via its handle.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/FusionGun</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractAutopistol</soundInteract><statBases><WorkToMake>120000</WorkToMake><MarketValue>6000</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.75</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.90</AccuracyMedium><AccuracyLong>0.90</AccuracyLong><RangedWeapon_Cooldown>2.75</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_FusionGun</defaultProjectile><warmupTime>1.75</warmupTime><range>16</range><soundCast>MeltaSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EFusionGun</li><li>EEliteGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_ERangerLongrifle</defName><label>Eldar Longrifle</label><description>The Ranger Long Rifle is the favoured weapon of Eldar Rangers and Pathfinders. It is a long-barrelled rifle, superficially similar to the Imperial Sniper Rifle and Imperial Long-Las Rifle, that fires energy bolts capable of piercing most armour when aimed correctly. Unlike the mass-produced weapons of the Imperium, these potent Eldar weapons are hand-grown by Bonesingers with specific attention paid to the eyesight and grip, creating a weapon perfectly adapted to its user. The Ranger Long Rifle uses a Gyrostatic Arm to keep the weapon stable, dispensing with the clumsy bipods that must be used by the lesser races with their Sniper Rifles. The Gyrostatic Arm also all but eliminates recoil. Whereas the artificial crystals used by Imperial laser–technology struggle to maintain a focused beam over long distances, the psychically-grown crystals used by Eldar laser weapons are able to focus a tight beam of coherent light over a much greater distance, allowing a skilled user to punch through weak points in armour at great distances.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/RangerLongrifle</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>1000</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_ERangerLR</defaultProjectile><warmupTime>1.5</warmupTime><range>36</range><soundCast>RangerLongrifleSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>ERangerLongrifle</li><li>EEliteGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_EDeathspinner</defName><label>Eldar Deathspinner</label><description>A Death Spinner is the standard weapon used by the Eldar Aspect Warriors known as the Warp Spiders. They are deadly weapons that use mono-filament threads to rip through a target's body. The Death Spinner is a part of a whole family of Eldar weapons that use mono-filament technology. All these weapons, including the massive Doomweaver Cannon mounted on super-heavy Eldar gravity tanks and the Harlequin's Kiss used by the Harlequins, work on the same principle: a liquid form of the psycho-reactive substance known as Wraithbone is kept in stasis within the weapon's magazine. Once the weapon is activated, this substance will be forced by an electromagnetic propulsive field through an incredibly fine sift, and will solidify into a mass of threads, each one molecule thick, called mono-filaments which are razor sharp. This mass of threads, called a "spinner cloud," is then catapulted at the enemy with tremendous force. Being only one molecule in width, the filaments will have few difficulties in penetrating any armour through minute weaknesses in its molecular structure, and will wreak havoc on the body within, chopping it into a gory mess.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/DeathSpinner</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>2250</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_EDeathspinner</defaultProjectile><warmupTime>1.5</warmupTime><range>36</range><ticksBetweenBurstShots>15</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>DeathspinnerSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EDeathspinner</li><li>EEliteGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_BoltPistol</defName><label>Bolt Pistol</label><description>A Bolt Pistol is a smaller version of the Bolter in standard use by the Space Marines and other Imperial forces such as the Orders Militant of the Adepta Sororitas and certain members of the Astra Militarum and the Imperial Navy. Powerful and utilitarian side arms, Bolt Pistols have seen service within many of the Imperium's military forces since its inception in the 30th Millennium. The current standard pattern in use amongst the Space Marines is the Mark III. Bolt Pistols are also used by many other Imperial forces as well as the Chaos Space Marines. A Bolt Pistol is commonly used in conjunction with a close combat weapon by Space Marine officers, Veterans and Assault Squads to make them into melee combat specialists.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/BoltPistol</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractAutopistol</soundInteract><statBases><WorkToMake>27500</WorkToMake><MarketValue>1750</MarketValue><Mass>1.2</Mass><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>1.26</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRBoltPistol</researchPrerequisite></recipeMaker><costList><Steel>15</Steel><Plasteel>15</Plasteel><Component>4</Component><ImperialComponent>3</ImperialComponent><RefinedAdamantium>3</RefinedAdamantium><ImperialPowercore>1</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>BoltPistol</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_BoltPistol</defaultProjectile><warmupTime>0.5</warmupTime><range>12</range><ticksBetweenBurstShots>20</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>BoltSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_StormBolter</defName><label>Storm Bolter</label><description>The Storm Bolter is a double-barrelled version of the standard .75 calibre Bolter. As it is heavier and causes more recoil than a normal Bolter, it is even more rarely used than the Bolter by the regiments of the Astra Militarum. Instead, Storm Bolters are the standard weapons employed by Space Marine Terminators or as a pintle-mounted weapon on an Imperial main battle tank. Storm Bolters are also used by the Astartes of the Grey Knights Chapter as a gauntlet-mounted weapon with its feed located on the rear of their armour. The Storm Bolter also sees limited use amongst the Orders Militant of the Adepta Sororitas, where it is considered a specialist weapon, and favoured by those squads of Dominions, the Sororitas' heavy-weapons troops, who prefer to engage in mid-range, anti-infantry combat.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/StormBolter</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.1</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>180000</WorkToMake><MarketValue>4000</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.85</AccuracyTouch><AccuracyShort>0.90</AccuracyShort><AccuracyMedium>0.92</AccuracyMedium><AccuracyLong>0.85</AccuracyLong><RangedWeapon_Cooldown>2.25</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRStormBolter</researchPrerequisite></recipeMaker><costList><Steel>15</Steel><Plasteel>15</Plasteel><Component>4</Component><ImperialComponent>12</ImperialComponent><RefinedAdamantium>12</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>StormBolter</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_StormBolter</defaultProjectile><warmupTime>0.30</warmupTime><range>24</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>BoltSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_StalkerBolter</defName><label>Stalker Pattern Bolter</label><description>The Stalker Pattern Bolter is a standard Godwyn Mark Vb Pattern Bolter modified with an M40 Targeter System and an elongated barrel so that it may also serve as a Sniper Rifle. Although the Space Marines Scouts are its primary users, the Stalker Pattern Bolter finds itself in use in military organisations throughout the Imperium.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/StalkerBolter</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>180000</WorkToMake><MarketValue>5000</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.60</AccuracyShort><AccuracyMedium>0.82</AccuracyMedium><AccuracyLong>0.95</AccuracyLong><RangedWeapon_Cooldown>2.25</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRStalkerBolter</researchPrerequisite></recipeMaker><costList><Steel>15</Steel><Plasteel>15</Plasteel><Component>4</Component><ImperialComponent>12</ImperialComponent><RefinedAdamantium>12</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>StalkerBolter</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_StormBolter</defaultProjectile><warmupTime>1.70</warmupTime><range>30</range><ticksBetweenBurstShots>30</ticksBetweenBurstShots><burstShotCount>2</burstShotCount><soundCast>BoltSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_HeavyBolter</defName><label>Heavy Bolter</label><description>A Heavy Bolter is a powerful Bolt Weapon that is used for anti-infantry and fire support roles, and is also known as the "Backbreaker" or the "Bruiser" because of its great weight and the amount of damage it can deal. Unlike the Boltgun, it is relatively common in Imperial Guard armies and is also often used by the Space Marines. Heavy Bolters have a high rate of fire and are relatively cheap to field. A Heavy Bolter can also be mounted on the cupola pintle-mounts of a wide variety of Imperial armoured vehicles, as well as act as an anti-personnel weapon by Imperial fixed defences, including strongholds and other fortifications.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/HeavyBolter</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>6500</MarketValue><Mass>8.2</Mass><AccuracyTouch>0.75</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.80</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRHeavyBolter</researchPrerequisite></recipeMaker><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>HeavyBolter</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_HeavyBolter</defaultProjectile><warmupTime>3</warmupTime><range>36</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>BoltSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_Hellgun</defName><label>Hellgun</label><description>A Hellgun, also called a Hot-shot Lasgun, is a pattern of Imperial Lasgun that possesses a more advanced and powerful laser generation system intended to provide more potent laser fire on-target. This makes the Hellgun superior in both range and power output compared to the standard-issue Lasgun. However, the higher power output requires superior quality power cells or the use of a separate backpack power supply, and the more complex inner workings of the weapon require more time and resources to manufacture than the standard Lasgun. This makes it more costly to field and so it is not generally issued to the average soldier of most Astra Militarum regiments.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/Hellgun</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>2500</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.70</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRHellgun</researchPrerequisite></recipeMaker><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>Hellgun</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_Hellgun</defaultProjectile><warmupTime>1</warmupTime><range>31</range><ticksBetweenBurstShots>7</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>HellgunSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_LongLas</defName><label>Long-Las</label><description>Favoured by Imperial Guard Sharpshooters, the Long-Las, originally known as the "Sniper Variant Lasgun," is a specially modified version of the standard Lasgun constructed for increased range and accuracy. In addition to the redoubtable Lasgun's many variants, there are certain types of weapons that exhibit differences enough to be considered seperate weapons. One such weapon is the Sniper Variant Lasgun, better known as the Long-Las. Such weapons are only ever issued to those Guardsmen of the Astra Militarum who have displayed a flair for marksmanship, stealth operations and scout movement, for such weapons are difficult to produce and require more training and intelligence to utilise properly.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/LongLas</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>3500</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.90</AccuracyMedium><AccuracyLong>0.90</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRLongLas</researchPrerequisite></recipeMaker><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>LongLas</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_LongLas</defaultProjectile><warmupTime>2</warmupTime><range>48</range><soundCast>LongLasSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_LasCannon</defName><label>LasCannon</label><description>The powerful Lascannon is a formidable Laser Weapon whose energetic shot of coherent light is capable of penetrating most armoured vehicles. It is the favourite anti-tank weapon of the Imperial Guard and is also commonly used by the Space Marines. Its high strength and armour-piercing ability make it a formidable weapon and when it is twin-linked, it becomes even more deadly. However, it is very heavy and power-consuming, and must recharge after every shot, making it a poor anti-personnel weapon. As a result, it is usually installed on tanks or Sentinel platforms, and in the Imperial Guard, two-man teams are required to operate and carry around a single Lascannon. To accommodate the increased power output, the Lascannon has become the largest man-portable form of Las-weaponry, the barrel being several times larger in diameter and length than the standard Lasgun. Space Marines also make extensive use of the Lascannon.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/LasCannon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.50</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>7250</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.90</AccuracyMedium><AccuracyLong>0.90</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRLasCannon</researchPrerequisite></recipeMaker><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>LasCannon</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_LasCannon</defaultProjectile><warmupTime>4</warmupTime><range>48</range><soundCast>LascannonSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_AutoCannon</defName><label>AutoCannon</label><description>An Autocannon is an automatic, self-loading heavy ballistic weapon that fires a high velocity hail of solid shells, and is used by the military forces of the Imperium of Man. It is an ancient weapon, but has nevertheless remained a widely-used piece of wargear throughout the Imperium's history. These rapid-firing weapons can lay down a burst of fire to cover advancing troops, or strafe enemy-held positions. Autocannons are considered ideally suited for attacking enemy vehicles and fortifications from long range.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/AutoCannon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>15000</WorkToMake><MarketValue>4250</MarketValue><Mass>10</Mass><AccuracyTouch>0.91</AccuracyTouch><AccuracyShort>0.81</AccuracyShort><AccuracyMedium>0.70</AccuracyMedium><AccuracyLong>0.62</AccuracyLong><RangedWeapon_Cooldown>1.26</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRAutoCannon</researchPrerequisite></recipeMaker><costList><Steel>100</Steel><Plasteel>100</Plasteel><Component>10</Component><ImperialComponent>3</ImperialComponent><RefinedAdamantium>3</RefinedAdamantium><ImperialPowercore>4</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>AutoCannon</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_AutoCannon</defaultProjectile><warmupTime>1</warmupTime><range>48</range><ticksBetweenBurstShots>60</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>AutocannonSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_OgrynRipperGun</defName><label>Ripper Gun</label><description>The Ripper Gun is a heavy, automatic combat Shotgun built to the massive scale of Ogryns serving in the Imperial Guard. Compared to other Imperial weapons, these weapons are fairly simple, somewhat akin to the Ork Shoota. A Ripper Gun is a short range weapon that fires several shells at once to compensate for the poor aim of the average Ogryn. Ripper Guns usually can fire either a single heavy shell or a hail of shot in each burst, and possesses a hard-wired burst limiter to prevent the Ogryn from emptying his weapon the first time he pulls the trigger.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/OgrynRipperGun</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractShotgun</soundInteract><statBases><WorkToMake>15000</WorkToMake><MarketValue>2250</MarketValue><Mass>10</Mass><AccuracyTouch>0.60</AccuracyTouch><AccuracyShort>0.53</AccuracyShort><AccuracyMedium>0.48</AccuracyMedium><AccuracyLong>0.32</AccuracyLong><RangedWeapon_Cooldown>1.35</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRRipperGun</researchPrerequisite></recipeMaker><costList><Steel>100</Steel><Plasteel>100</Plasteel><Component>10</Component><ImperialComponent>3</ImperialComponent><RefinedAdamantium>3</RefinedAdamantium><ImperialPowercore>4</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>OgrynRipperGun</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_OgrynRipperGun</defaultProjectile><warmupTime>1.5</warmupTime><range>12</range><ticksBetweenBurstShots>20</ticksBetweenBurstShots><burstShotCount>12</burstShotCount><soundCast>ShotShotgun</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_OgrynGrenadeGauntlet</defName><label>Grenadier Gauntlet</label><description>The Imperial Grenade Gauntlet is a type of heavy Grenade Launcher used by Imperial Guard Bullgryn's. The foe are left reeling and shell-shocked even before the maul-wielding Ogryns charge into their midst and bludgeon the survivors to a red paste.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/OgrynGrenadeGauntlet</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>100000</WorkToMake><MarketValue>3250</MarketValue><AccuracyTouch>0.60</AccuracyTouch><AccuracyShort>0.60</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRGrenadeGauntlet</researchPrerequisite></recipeMaker><costList><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_OgrynGrenadeGauntlet</defaultProjectile><forcedMissRadius>5.0</forcedMissRadius><warmupTime>4.0</warmupTime><range>30</range><ticksBetweenBurstShots>30</ticksBetweenBurstShots><burstShotCount>4</burstShotCount><soundCast>IGGrenadeLaunch</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>12</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>OgrynGrenadeGauntlet</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.4</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.4</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_HeavyStubber</defName><label>Heavy Stubber</label><description>A Heavy Stubber is the name given to a range of heavy-barrelled Auto Weapons used for sustained fire. Like Autoguns they are easily manufactured and maintained, and are commonly used by Imperial Guard forces across the Imperium. A mainstay support weapon on lower-technology level planets that cannot maintain laser weapons in working order due to technological or resource limitations, and also popular with outlaws and hive gangers, the Heavy Stubber is ideal for fighting off large numbers of enemies or even lightly armoured vehicles. Its high rate of fire makes up for its lack of strength and armour-piercing abilities.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/HeavyStubber</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.10</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>120000</WorkToMake><MarketValue>2000</MarketValue><Mass>10</Mass><AccuracyTouch>0.60</AccuracyTouch><AccuracyShort>0.72</AccuracyShort><AccuracyMedium>0.75</AccuracyMedium><AccuracyLong>0.72</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown><Weapon_Bulk>2.0</Weapon_Bulk></statBases><recipeMaker><researchPrerequisite>ImperialHeavyWeapons</researchPrerequisite></recipeMaker><costList><Steel>50</Steel><Plasteel>50</Plasteel><Component>10</Component><ImperialComponent>4</ImperialComponent><RefinedAdamantium>4</RefinedAdamantium><ImperialPowercore>3</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>HeavyStubber</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_HeavyStubber</defaultProjectile><warmupTime>3</warmupTime><forcedMissRadius>0.8</forcedMissRadius><range>24</range><burstShotCount>24</burstShotCount><ticksBetweenBurstShots>12</ticksBetweenBurstShots><soundCast>ShotMinigun</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrels</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_Flamer</defName><label>Flamer</label><description>Flamers, also known as "Flame Guns", are Flamer Weapons that come in a wide variety of designs and patterns, but all are ideal for flushing out enemies in cover and putting groups of foes to the torch with projected flame. The two most common variants of Flamers either have a detachable fuel canister under the barrel, or a hose connecting to a backpack canister. Flamers are most commonly used by Imperial assault forces such as Space Marine Assault Squads, though xenos races such as the Eldar, Orks and the Tau are also known to make use of similar weapons.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/Flamer</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>120000</WorkToMake><MarketValue>2000</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.60</AccuracyShort><AccuracyMedium>0.55</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>4.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRFlamer</researchPrerequisite></recipeMaker><costList><Steel>150</Steel><Plasteel>5</Plasteel><Component>4</Component><ImperialComponent>2</ImperialComponent><RefinedAdamantium>2</RefinedAdamantium><ImperialPowercore>1</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>Flamer</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_Flamer</defaultProjectile><warmupTime>1.5</warmupTime><range>12</range><burstShotCount>36</burstShotCount><ticksBetweenBurstShots>10</ticksBetweenBurstShots><soundCast>FlamerSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_MeltaGun</defName><label>MeltaGun</label><description>The Meltagun, also called a "Fusion Gun," "Melter," or "Cooker," is a powerful, short-ranged anti-armour weapon that produces an intense, energetic beam of heat in the tens of thousands of degrees Centigrade. The Melta Gun is used by the Space Marines, the troops of the Imperial Guard and other military forces of the Imperium of Man such as the Orders Militant of the Adepta Sororitas. Melta Weapons emit devastatingly intense but short-ranged blasts of heat which can melt through almost any material. Most types of Melta Weapon like the Meltagun function by inducing highly pressurised gases from an ammunition canister into an unstable sub-molecular state which produces nuclear fusion and directing the resulting energies down the barrel. Melta Weapon usage is always accompanied by a distinctive hissing sound as the Melta beam boils away the water in the air, then a roaring blast as the beam reduces the target to charred scraps or molten slag. Meltaguns are the premier Imperial anti-armour weapons, and few if any vehicles can withstand their power.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/MeltaGun</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractAutopistol</soundInteract><statBases><WorkToMake>120000</WorkToMake><MarketValue>6000</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.75</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.90</AccuracyMedium><AccuracyLong>0.90</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRMetla</researchPrerequisite></recipeMaker><costList><Steel>100</Steel><Plasteel>100</Plasteel><Component>40</Component><ImperialComponent>2</ImperialComponent><RefinedAdamantium>2</RefinedAdamantium><ImperialPowercore>4</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>MetlaGun</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_MeltaGun</defaultProjectile><warmupTime>2</warmupTime><range>16</range><soundCast>MeltaSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_RadiumPistol</defName><label>Radium Pistol</label><description>A small pistol that uses scaled down radium technology, usually used by Skitarii Vanguard and Ranger Alphas. Radium Weapons, also known as Rad Weapons, are deadly and highly dangerous personal weapons that are used exclusively by the forces of the Skitarii Legions of the Adeptus Mechanicus. Many weapons wielded by the Skitarii are so deadly to the wielder they're widely condemned by the rest of the Imperium. Their baroque beauty belies a singularly vile function -- not only to strike, but to render the battlefield as deadly as the rad-wastes of Mars.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/RadiumPistol</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractAutopistol</soundInteract><statBases><WorkToMake>27500</WorkToMake><MarketValue>1750</MarketValue><Mass>1.2</Mass><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.90</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>1.26</RangedWeapon_Cooldown></statBases><costList><Steel>15</Steel><Plasteel>15</Plasteel><Component>4</Component><ImperialComponent>3</ImperialComponent><RefinedAdamantium>3</RefinedAdamantium><ImperialPowercore>1</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>RadiumPistol</li></weaponTags><thingCategories><li>AMRanged</li></thingCategories><tradeTags><li>AMRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_RadiumPistol</defaultProjectile><warmupTime>0.3</warmupTime><range>12</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>ShotChargeBlaster</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_RadiumCarbine</defName><label>Radium Carbine</label><description>A rapid firing radium weapon capable of a punishing rate of fire, it is the main armament of Skitarii Vanguard. Radium Weapons, also known as Rad Weapons, are deadly and highly dangerous personal weapons that are used exclusively by the forces of the Skitarii Legions of the Adeptus Mechanicus. Many weapons wielded by the Skitarii are so deadly to the wielder they're widely condemned by the rest of the Imperium. Their baroque beauty belies a singularly vile function -- not only to strike, but to render the battlefield as deadly as the rad-wastes of Mars.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/RadiumRifle</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.1</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>180000</WorkToMake><MarketValue>4000</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.85</AccuracyTouch><AccuracyShort>0.90</AccuracyShort><AccuracyMedium>0.72</AccuracyMedium><AccuracyLong>0.65</AccuracyLong><RangedWeapon_Cooldown>2.25</RangedWeapon_Cooldown></statBases><costList><Steel>15</Steel><Plasteel>15</Plasteel><Component>4</Component><ImperialComponent>12</ImperialComponent><RefinedAdamantium>12</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>RadiumCarbine</li></weaponTags><thingCategories><li>IGCRanged</li><li>AMRanged</li></thingCategories><tradeTags><li>IGCRanged</li><li>AMRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_RadiumCarbine</defaultProjectile><warmupTime>0.40</warmupTime><range>18</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>16</burstShotCount><soundCast>ShotChargeBlaster</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_RadiumJezzail</defName><label>Radium Jezzail</label><description>A long sniper-like radium weapon that is sometimes used by Sydonian Dragoons instead of a Taser Lance. Radium Weapons, also known as Rad Weapons, are deadly and highly dangerous personal weapons that are used exclusively by the forces of the Skitarii Legions of the Adeptus Mechanicus. Many weapons wielded by the Skitarii are so deadly to the wielder they're widely condemned by the rest of the Imperium. Their baroque beauty belies a singularly vile function -- not only to strike, but to render the battlefield as deadly as the rad-wastes of Mars.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/RadiumJezzail</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.50</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>180000</WorkToMake><MarketValue>5000</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.60</AccuracyShort><AccuracyMedium>0.82</AccuracyMedium><AccuracyLong>0.75</AccuracyLong><RangedWeapon_Cooldown>2.25</RangedWeapon_Cooldown></statBases><costList><Steel>15</Steel><Plasteel>15</Plasteel><Component>4</Component><ImperialComponent>12</ImperialComponent><RefinedAdamantium>12</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>RadiumJezzail</li></weaponTags><thingCategories><li>IGCRanged</li><li>AMRanged</li></thingCategories><tradeTags><li>IGCRanged</li><li>AMRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_RadiumJezzail</defaultProjectile><warmupTime>1.70</warmupTime><range>30</range><ticksBetweenBurstShots>30</ticksBetweenBurstShots><burstShotCount>2</burstShotCount><soundCast>ShotChargeBlaster</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_MacroStubber</defName><label>Macro Stubber</label><description>This type of antique weapon is used by Adeptus Mechanicus Tech-Priests and is able to hurl out a thunderous cloud of solid slugs</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/MacroStubber</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>6500</MarketValue><Mass>1.2</Mass><AccuracyTouch>0.75</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>1.00</RangedWeapon_Cooldown></statBases><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>MacroStubber</li></weaponTags><thingCategories><li>IGCRanged</li><li>AMRanged</li></thingCategories><tradeTags><li>IGCRanged</li><li>AMRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_MacroStubber</defaultProjectile><warmupTime>0.5</warmupTime><range>12</range><ticksBetweenBurstShots>20</ticksBetweenBurstShots><burstShotCount>5</burstShotCount><soundCast>ShotMachinePistol</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_StubCarbine</defName><label>Stub Carbine</label><description>A Stubcarbine is a compact, solid projectile weapon used exclusively by Sicarian Infiltrators, perhaps the most sinister of the Adeptus Mechanicus's Skitarii warrior clades. The Stubcarbine, though compact, deals the same damage as the Heavy Stubbers mounted on the tanks of the Astra Militarum. When a squad of Sicarian Infiltrators opens fire with these weapons, the air fills with a storm of solid shot that chews their victims to ruin.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/StubCarbine</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>2500</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.70</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>0.70</RangedWeapon_Cooldown></statBases><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>StubCarbine</li></weaponTags><thingCategories><li>IGCRanged</li><li>AMRanged</li></thingCategories><tradeTags><li>IGCRanged</li><li>AMRanged</li></tradeTags><equippedStatOffsets></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_StubCarbine</defaultProjectile><warmupTime>0.5</warmupTime><range>18</range><ticksBetweenBurstShots>7</ticksBetweenBurstShots><burstShotCount>16</burstShotCount><soundCast>ShotMachinePistol</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_GalvanicRifle</defName><label>Galvanic Rifle</label><description>The Mark IV Arkhan Galvanic Rifle, modelled after the hunting flintlocks of Mars' distant colonial past, is a precision tool in the hands of a Skitarii Ranger. Its bodywork is that of an antique, with a polished wooden stock and curlicues that echo the sandy seas of Mars' desert. Yet the galvanic Servitor-bullets inside are incredibly advanced. When such a bullet strikes home, it causes all the potential energy of the target to burn out in a killing blast of electric force.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/GalvanicRifle</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.50</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>3500</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.65</AccuracyShort><AccuracyMedium>0.85</AccuracyMedium><AccuracyLong>0.80</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>GalvanicRifle</li></weaponTags><thingCategories><li>IGCRanged</li><li>AMRanged</li></thingCategories><tradeTags><li>IGCRanged</li><li>AMRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_GalvanicRifle</defaultProjectile><warmupTime>3</warmupTime><range>30</range><soundCast>ShotChargeRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_Transuranic_Arquebus</defName><label>Transuranic Arquebus</label><description>A Transuranic Arquebus is a long-barrelled infantry weapon which epitomises the precision and inhuman efficiency that typify the cyborg Skitarii legions of the Adeptus Mechanicus. Firing a shell of depleted transuranium, a transuranic arquebus can puncture a tank from one side to the other, the resultant pressure wave also pulping any biological creatures that may be sheltering inside. Both Skitarii Vanguards and Skitarii Rangers typically field Transuranic Arquebuses as a special weapon in their squads.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/TransuranicArquebus</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.50</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>7250</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.85</AccuracyMedium><AccuracyLong>0.80</AccuracyLong><RangedWeapon_Cooldown>4.00</RangedWeapon_Cooldown></statBases><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>TransuranicArquebus</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_Transuranic_Arquebus</defaultProjectile><warmupTime>4</warmupTime><range>60</range><soundCast>ShotChargeRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGN_Gun_NGaussFlayer</defName><label>Necron Gauss Flayer</label><description>A Gauss Flayer is a type of Necron Gauss Weapon that can strip a target down to nothing molecule by molecule, reducing it to its constituent atoms in a matter of seconds. Gauss Flayers are rifle-like weapons consisting of a stock, a transparent tube containing the unholy and unknown viridian energy the weapon fires, and sometimes an axe-like bayonet underneath the circular muzzle.
Unlike more conventional directed energy weapons, a Gauss Flayer does not deliver a cutting beam or pure bolt of electromagnetic force or subatomic particles. Instead it emits an emerald, lightning-like molecular disassembling beam capable of reducing flesh, armour and bone to almost nothing. It is, supposedly, extremely painful to be shot with a Gauss Flayer, and victims die as much from the systemic shock of the assault as the damage caused by the beams.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/GaussFlayer</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>7500</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>0.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.1</ShootingAccuracy><PsychicSensitivity>-0.5</PsychicSensitivity><MoveSpeed>0.5</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGN_Bullet_NGaussFlayer</defaultProjectile><warmupTime>0.3</warmupTime><range>24</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>8</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>grip</label><capacities><li>Blunt</li></capacities><power>12</power><cooldownTime>1.6</cooldownTime></li><li><label>barrel blade</label><capacities><li>Cut</li><li>Poke</li></capacities><power>12</power><cooldownTime>1.6</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>NGaussFlayer</li></weaponTags><thingCategories><li>NRanged</li></thingCategories><tradeTags><li>NRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGN_Gun_NGaussBlaster</defName><label>Necron Gauss Blaster</label><description>A Gauss Blaster is a type of horrifying Necron Gauss Weapon that can strip a target down molecule by molecule, reducing it to its constituent atoms in a matter of seconds. Gauss Blasters are larger than the more common Gauss Flayers and feature two barrels which lead to transparent tubes containing the unholy and unknown viridian energy the weapon fires, and an axe-like bayonet underneath the muzzle.
Unlike more conventional directed energy weapons, a Gauss Blaster does not deliver a cutting beam or pure bolt of electromagnetic force or subatomic particles. Instead it emits an emerald, lightning-like molecular disassembling beam capable of reducing flesh, armour and bone to almost nothing. It is, supposedly, extremely painful to be shot with a Gauss Blaster, and victims die as much from the systemic shock of the assault as the damage caused by the beams.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/GaussBlaster</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>15000</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>1.05</RangedWeapon_Cooldown></statBases><equippedStatOffsets><PsychicSensitivity>-0.05</PsychicSensitivity></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGN_Bullet_NGaussBlaster</defaultProjectile><warmupTime>0.5</warmupTime><range>24</range><ticksBetweenBurstShots>8</ticksBetweenBurstShots><burstShotCount>12</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>NGaussBlaster</li></weaponTags><thingCategories><li>NRanged</li></thingCategories><tradeTags><li>NRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGN_Gun_NGaussCannon</defName><label>Necron Gauss Cannon</label><description>A Gauss Cannon is type of horrifying Necron Gauss Weapon that can strip a target down molecule by molecule, reducing it to its constituent atoms in a matter of seconds. Gauss Cannons are larger than the more common Gauss Flayers and Gauss Blasters, and feature four barrels which lead to transparent tubes containing the unholy and unknown viridian energy the weapon fires, and an axe-like bayonet underneath the muzzle.
Unlike more conventional directed energy weapons, a Gauss Cannon does not deliver a cutting beam or pure bolt of electromagnetic force or subatomic particles. Instead it emits an emerald, lightning-like molecular disassembling beam capable of reducing flesh, armour and bone to almost nothing. In the case of more powerful Gauss Weapons, this process occurs so rapidly and completely that the emerald beam of energy may appear to punch through its target, though it may be more accurate to think of it as "digging" its way through armour. It is said to be extremely painful to be shot with a Gauss Cannon, and victims die as much from the systemic shock of the assault as the damage caused by the beams.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/GaussCannon</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>25000</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>3.05</RangedWeapon_Cooldown></statBases><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGN_Bullet_NGaussCannon</defaultProjectile><warmupTime>0.5</warmupTime><range>36</range><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>HeavyGun</li><li>NGaussCannon</li></weaponTags><thingCategories><li>NRanged</li></thingCategories><tradeTags><li>NRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGN_Gun_NStaffOfLight</defName><label>Necron Staff Of Light</label><description>A Staff of Light is a device of arcane Necron technology that serves as both a symbol of rank and authority, as well as a potent weapon for Necron royals. Shaped like a traditional Necrontyr staff with an ornate headpiece, its haft is actually a disguised power generator rod; and the crest a finely tuned focussing device which allows the wielder to unleash searing bolts of viridian energy at a rapid rate towards the enemy. These beams are so potent that they are even capable of penetrating Astartes Power Armour with ease. As well as being capable of projecting devastating blasts of energy at range, a Staff of Light also serves a similar function to a Power Weapon in close combat. A Staff of Light is usually only found in the armouries of Necron royalty, including those belonging to Necron Overlords, Necron Lords or Necron Destroyer Lords. However, Crypteks of an unspecialised nature in their techno-sorcerous arts also commonly wield a Staff of Light in battle.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/StaffOfLight</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>37500</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>1.05</RangedWeapon_Cooldown></statBases><equippedStatOffsets></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGN_Bullet_NStaffOfLight</defaultProjectile><warmupTime>0.5</warmupTime><range>18</range><ticksBetweenBurstShots>11</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>head</label><capacities><li>Cut</li></capacities><power>35</power><cooldownTime>1.5</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.5</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>NStaffOfLight</li></weaponTags><thingCategories><li>NRanged</li></thingCategories><tradeTags><li>NRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_OSlugga</defName><label>Ork Slugga</label><description>A Slugga is the Ork equivalent of a Space Marine Bolt Pistol. It is usually paired with a Choppa, and mobs of Boyz who carry the two are called Slugga Boyz. Due to the ramshackle nature of Ork weaponry, every Slugga is different, but most if not all Sluggas are semi-automatic, large calibre side arms. Though not as sophisticated as most other weapons used in the Imperium, Sluggas are no less effective than other, more advanced side arms when used correctly. As far as the melee-focused Ork holding it is concerned, the effectiveness of a Slugga is of little importance, as long as it is big and makes a loud noise when it fires.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/Slugga</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>1250</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>0.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.1</ShootingAccuracy><PsychicSensitivity>-0.5</PsychicSensitivity><MoveSpeed>0.5</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OSlugga</defaultProjectile><warmupTime>0.3</warmupTime><range>12</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>8</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>grip</label><capacities><li>Blunt</li></capacities><power>12</power><cooldownTime>1.6</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>12</power><cooldownTime>1.6</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>OSlugga</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_OShoota</defName><label>Ork Shoota</label><description>A Shoota is a kinetic, ballistic weapon used by the Orks that is chosen not for its efficiency but for the amount of noise it makes and the amount of damage it can do. The best Shootas are deafening and deadly in equal measure. Like the Slugga, Shootas are not very accurate. This suits the Orks just fine since they seem less interested in accuracy than in causing damage and raising a ruckus. The noise of a Shoota will give Orks a morale boost and can cause enemies to lose their morale and retreat from the overpowering noise of dozens of Shootas. None the less, mobs of Shoota Boyz make up for their lack of accuracy with the sheer volume of fire directed at their targets.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/Shoota</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>2250</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>1.05</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OShoota</defaultProjectile><warmupTime>0.5</warmupTime><range>24</range><ticksBetweenBurstShots>6</ticksBetweenBurstShots><burstShotCount>12</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>OShoota</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_OTwinLinkedShoota</defName><label>Ork Twin Linked Shoota</label><description>Ork Mekboyz often customise their Shootas by adding an additional barrel for more firepower. These custom Shootas cost their clients much more teef than the usual Shoota, and are often utilised by both Ork Nobs and Warbosses. Often times these deadly weapons are incorporated into Mega Armour.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/TwinLinkedShoota</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>3550</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>1.05</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OTwinLinkedShoota</defaultProjectile><warmupTime>0.5</warmupTime><range>24</range><ticksBetweenBurstShots>3</ticksBetweenBurstShots><burstShotCount>24</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>OTwinLinkedShoota</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_OBigShoota</defName><label>Ork Big Shoota</label><description>A Big Shoota is a loud, heavy, large-calibre machine gun that bucks and sparks when the trigger is pulled. Quite simply it is a larger caliber Shoota, and has a greater range and damage potential compared to a Shoota. A Big Shoota is also commonly fitted with an attached bayonet for melee. A Big Shoota has twice the range of a regular Shoota. Big Shootas are also less prevalent on the battlefield, as on average there is only one Ork armed with a Big Shoota for every 10 Orks in a mob, up to an average of three Big Shootas in a mob of 30 Ork Boyz.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/BigShoota</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>4000</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OBigShoota</defaultProjectile><warmupTime>1.5</warmupTime><range>24</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>36</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>OBigShoota</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_OSnazzgun</defName><label>Ork Snazzgun</label><description>A Snazzgun is either a ballistic or directed energy weapon favoured by the most ostentatious and obnoxious of Orks, known as Flash Gitz. Snazzguns vary as much in design as Shootas, but all are lethal in the extreme. Many Flash Gitz hard-wire their Snazzguns to their primitive bionics, incorporating a variety of barrels, scopes and targeting arrays into their cybernetics to maximise their Snazzgun's effectiveness -- not that this necessarily makes them any better shots, but it does make them feel bigger and cleverer as they are shooting. An individual Snazzgun shoots either bolts of energy or ballistic rounds, but not both. A Snazzgun, just like a Shoota, is inherently inaccurate and can do variable damage, as the velocity of its shots (if the weapon is of the ballistic variety) can vary.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/SnazzGun</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>6000</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OSnazzgun</defaultProjectile><warmupTime>1.5</warmupTime><range>24</range><ticksBetweenBurstShots>18</ticksBetweenBurstShots><burstShotCount>13</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>OSnazzgun</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_ZappKannon</defName><label>Ork Zapp Kannon</label><description>A Big Shoota is a loud, heavy, large-calibre machine gun that bucks and sparks when the trigger is pulled. Quite simply it is a larger caliber Shoota, and has a greater range and damage potential compared to a Shoota. A Big Shoota is also commonly fitted with an attached bayonet for melee. A Big Shoota has twice the range of a regular Shoota. Big Shootas are also less prevalent on the battlefield, as on average there is only one Ork armed with a Big Shoota for every 10 Orks in a mob, up to an average of three Big Shootas in a mob of 30 Ork Boyz.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/ZappKannon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>8000</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OZappKannon</defaultProjectile><warmupTime>1.5</warmupTime><range>24</range><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>HeavyGun</li><li>OZappKannon</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_OPlasmaDeffgun</defName><label>Ork Plasma Deffgun</label><description>Deffguns are heavy Ork weapons, fine examples of the Mek's craft that are made from all kinds of materials, mainly scavenged heavy weaponry of other races. Deffguns are so large they must be mounted on a special firing rig strapped to to an Ork's broad shoulders. No man could hope to fit into a Deffgun's rig without heavy augmetics or thick slabs of vat-grown muscle. This cumbersome rig is needed to absorb bone-breaking recoil each time the Deffgun is fired.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/PlasmaDeffgun</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>9000</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OPlasmaDeffgun</defaultProjectile><warmupTime>1.5</warmupTime><range>24</range><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>HeavyGun</li><li>OPlasmaDeffgun</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGT_Gun_TPulseCarbine</defName><label>Tau Pulse Carbine</label><description>A Pulse Carbine is an advanced Tau Pulse Weapon that utilises pulsed induction fields to propel lethal micro-bursts of plasma over long ranges. A Pulse Carbine is a shorter-barrelled and more lightweight version of the Tau Pulse Rifle, and has a damage output that outclasses the standard weapons of every other intelligent race the Tau have yet encountered. The Pulse Carbine sacrifices the Pulse Rifle's longer range for greater portability and an underslung Photon Grenade Launcher. </description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/PulseCarbine</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>2750</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>0.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>-0.15</PsychicSensitivity></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGT_Bullet_TPulseCarbine</defaultProjectile><warmupTime>0.3</warmupTime><range>18</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>8</burstShotCount><soundCast>PlasmaPistolSound</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>TPulseCarbine</li></weaponTags><thingCategories><li>TRanged</li></thingCategories><tradeTags><li>TRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGT_Gun_TPulseRifle</defName><label>Tau Pulse Rifle</label><description>A Pulse Rifle is the formidable main infantry weapon of the Tau, and is an advanced Pulse Weapon that utilises pulsed induction fields to propel lethal micro-bursts of plasma over astonishing ranges. A Pulse Rifle is the standard-issue weapon for Fire Warriors, and has a range and damage output that outclasses the standard weapons of every race the Tau have yet encountered. Kroot Shapers have also sometimes been known to have been entrusted with the use of a Pulse Rifle on the battlefield, whilst Tetras are armed with twin-linked Pulse Rifles as a basic self-defence weapon.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/PulseRifle</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>4750</MarketValue><AccuracyTouch>0.60</AccuracyTouch><AccuracyShort>0.65</AccuracyShort><AccuracyMedium>0.70</AccuracyMedium><AccuracyLong>0.85</AccuracyLong><RangedWeapon_Cooldown>1.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>-0.05</PsychicSensitivity></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGT_Bullet_TPulseRifle</defaultProjectile><warmupTime>1.3</warmupTime><range>30</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>4</burstShotCount><soundCast>PlasmaPistolSound</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>TPulseRifle</li></weaponTags><thingCategories><li>TRanged</li></thingCategories><tradeTags><li>TRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGT_Gun_TKrootRifle</defName><label>Tau Kroot Rifle</label><description>The Kroot Rifle is the basic weapon used by the Kroot. It works by firing a solid slug propelled by a chemical reaction, although it was adapted by the Tau to fire Pulse rounds to make it the equivalent to the Boltgun. It is armed with blades near the muzzle and stock and are a throwback to earlier Kroot Fighting Staves, allowing them to use their incredible speed to tear their opponents to pieces in close combat. It is still quite bulky however, and so is not ever combined with another weapon, although it doesn't often need to be.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/KrootRifle</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>2750</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>1.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>-0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGT_Bullet_TKrootRifle</defaultProjectile><warmupTime>1.3</warmupTime><range>24</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>4</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock blade</label><capacities><li>Stab</li></capacities><power>18</power><cooldownTime>1.4</cooldownTime></li><li><label>barrel blade</label><capacities><li>Cut</li></capacities><power>25</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>TKrootRifle</li></weaponTags><thingCategories><li>TRanged</li><li>KRanged</li></thingCategories><tradeTags><li>TRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGT_Gun_TRailRifle</defName><label>Tau Rail Rifle</label><description>A Rail Rifle is a Tau ballistic Rail Weapon that makes use of electromagnetically-induced linear acceleration to fire a projectile at hypersonic speeds. A potent weapon, the Rail Rifle makes use of the same technologies as the larger Railgun and Heavy Rail Rifle, albeit on a smaller scale so that it is infantry portable. Possessing an impressive long range and ability to deal great damage, its true strength lies in its armour penetration capabilities. The Rail Rifle's projectile is able to punch through even Terminator Armour with ease. As a dedicated elite infantry killer, enemy units that manage to survive a Rail Rifle fusillade are often pinned down temporarily afterwards, unable to do anything in the face of such deadly fire.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/RailRifle</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>6000</MarketValue><AccuracyTouch>0.40</AccuracyTouch><AccuracyShort>0.50</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.85</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>-0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGT_Bullet_TRailRifle</defaultProjectile><warmupTime>1.5</warmupTime><range>48</range><soundCast>RailgunSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>TRailRifle</li></weaponTags><thingCategories><li>TRanged</li></thingCategories><tradeTags><li>TRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGt_Gun_TIonRifle</defName><label>Tau Ion Rifle</label><description>An Ion Rifle is an experimental Tau Ion Weapon designed for infantry use developed during the Tau Empire's Third Sphere Expansion. An Ion Rifle is similar in size to a Tau Rail Rifle, and it is a powerful weapon capable of engaging enemies at long ranges with high energy ion streams, vaporising flesh and metal with equal ease. These high-energy particles are accelerated by an electromagnetic field and react explosively with the target as a result of direct transfer of energy at an atomic level.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/IonRifle</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>7000</MarketValue><AccuracyTouch>0.40</AccuracyTouch><AccuracyShort>0.50</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.75</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>-0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGT_Bullet_TIonRifle</defaultProjectile><warmupTime>1.5</warmupTime><range>48</range><soundCast>IonSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>TIonRifle</li></weaponTags><thingCategories><li>TRanged</li></thingCategories><tradeTags><li>TRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGt_Gun_TBurstCannon</defName><label>Tau Burst Cannon</label><description>A Burst Cannon is a form of multi-barrelled Tau Pulse Weapon, and utilises the same plasma induction technologies found in a Pulse Rifle to fire micro-pulses of plasma accelerated to near-light speeds. With four rotating barrels to mitigate thermal stress, Burst Cannons are able to sustain ferocious rates of fire, albeit at the expense of the long ranges that many other Pulse Weapons possess. However, this drawback is usually offset by the Burst Cannon’s portability, and the manoeuvrability of units commonly armed with them.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/BurstCannon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>5250</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>-0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGT_Bullet_TBurstCannon</defaultProjectile><warmupTime>1.5</warmupTime><range>18</range><ticksBetweenBurstShots>6</ticksBetweenBurstShots><burstShotCount>36</burstShotCount><soundCast>PlasmaPistolSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>TBurstCannon</li></weaponTags><thingCategories><li>TRanged</li></thingCategories><tradeTags><li>TRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef Name="OGBaseHumanMakeableGunJamable" ParentName="BaseMakeableIGGun" Abstract="True"><thingClass>AdeptusMechanicus.ThingDef_GunCP</thingClass></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef Name="OGBaseHumanMakeableGunGetsHot" ParentName="BaseMakeableIGGun" Abstract="True"><thingClass>AdeptusMechanicus.ThingDef_GunOH</thingClass></ThingDef>
XML Verse.RecipeMakerProperties defines the same field twice: researchPrerequisite.
Field contents: WRPlasmaRifle.
Whole XML:
<recipeMaker><researchPrerequisite>ImperialMechanicusWeapons</researchPrerequisite><researchPrerequisite>WRPlasmaRifle</researchPrerequisite></recipeMaker>
XML Verse.RecipeMakerProperties defines the same field twice: researchPrerequisite.
Field contents: WRPlasmaCannon.
Whole XML:
<recipeMaker><researchPrerequisite>ImperialMechanicusWeapons</researchPrerequisite><researchPrerequisite>WRPlasmaCannon</researchPrerequisite></recipeMaker>
Duplicate def-linked translation key: VG.label
Duplicate def-linked translation key: VG.label
Duplicate def-linked translation key: VG.label
Duplicate def-linked translation key: VG.label
Duplicate def-linked translation key: VG.label
Duplicate def-linked translation key: VG_FillUniversalFermenter.reportString
Duplicate def-linked translation key: VG_TakeProductOutOfUniversalFermenter.reportString
Duplicate def-linked translation key: VG_WorkGiver_TakeProductOutOfUniversalFermenter.label
Duplicate def-linked translation key: VG_WorkGiver_TakeProductOutOfUniversalFermenter.verb
Duplicate def-linked translation key: VG_WorkGiver_TakeProductOutOfUniversalFermenter.gerund
Duplicate def-linked translation key: VG_WorkGiver_FillUniversalFermenter.label
Duplicate def-linked translation key: VG_WorkGiver_FillUniversalFermenter.verb
Duplicate def-linked translation key: VG_WorkGiver_FillUniversalFermenter.gerund
Duplicate def-linked translation key: Plantsugarcane.label
Duplicate def-linked translation key: Plantsugarcane.description
Duplicate def-linked translation key: Rawsugarcane.label
Duplicate def-linked translation key: Rawsugarcane.description
Duplicate def-linked translation key: flowersandtrees.label
Duplicate def-linked translation key: flowersandtrees.description
Duplicate def-linked translation key: VG_Ambrosia.label
Duplicate def-linked translation key: VG_Ambrosia.description
Duplicate def-linked translation key: VG.label
Duplicate def-linked translation key: FruitFoodRaw.label
Duplicate def-linked translation key: VG_PlantAmbrosia.label
Duplicate def-linked translation key: VG_PlantAmbrosia.description
Duplicate def-linked translation key: PlantPlumeria.label
Duplicate def-linked translation key: PlantPlumeria.description
Duplicate def-linked translation key: Make_Mead.label
Duplicate def-linked translation key: Make_Mead.description
Duplicate def-linked translation key: Make_Mead.jobString
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Def-linked translation error: Found no Verse.RecipeDef named Make_TC_Shell_IncendiaryGrenade to match Make_TC_Shell_IncendiaryGrenade.label
Def-linked translation error: Found no Verse.RecipeDef named Make_TC_Shell_IncendiaryGrenade to match Make_TC_Shell_IncendiaryGrenade.description
Def-linked translation error: Found no Verse.RecipeDef named Make_TC_Shell_IncendiaryGrenade to match Make_TC_Shell_IncendiaryGrenade.jobString
Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.label
Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.description
Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.jobString
Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.label
Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.description
Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.jobString
Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.label
Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.description
Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.jobString
Def-linked translation error: Found no Verse.ThingDef named SunLamp_Blueprint_Install to match SunLamp_Blueprint_Install.label
Def-linked translation error: Found no Verse.ThingDef named AAA_20mm_Shell_HighExplosive to match AAA_20mm_Shell_HighExplosive.label
Def-linked translation error: Found no Verse.ThingDef named AAA_20mm_Shell_HighExplosive to match AAA_20mm_Shell_HighExplosive.description
Def-linked translation error: Found no Verse.ThingDef named AAA_20mm_Shell_ArmorPiercing to match AAA_20mm_Shell_ArmorPiercing.label
Def-linked translation error: Found no Verse.ThingDef named AAA_20mm_Shell_ArmorPiercing to match AAA_20mm_Shell_ArmorPiercing.description
Def-linked translation error: Found no Verse.ThingDef named AAA_40mm_Shell_HighExplosive to match AAA_40mm_Shell_HighExplosive.label
Def-linked translation error: Found no Verse.ThingDef named AAA_40mm_Shell_HighExplosive to match AAA_40mm_Shell_HighExplosive.description
Def-linked translation error: Found no Verse.ThingDef named AAA_40mm_Shell_Incendiary to match AAA_40mm_Shell_Incendiary.label
Def-linked translation error: Found no Verse.ThingDef named AAA_40mm_Shell_Incendiary to match AAA_40mm_Shell_Incendiary.description
Def-linked translation error: Found no Verse.ThingDef named OP_dianli_taiyang_Blueprint_Install to match OP_dianli_taiyang_Blueprint_Install.label
Def-linked translation error: Found no Verse.ThingDef named OP_dianli_dire_Blueprint_Install to match OP_dianli_dire_Blueprint_Install.label
Def-linked translation error: Found no Verse.ThingDef named OP_dianli_huoli_Blueprint_Install to match OP_dianli_huoli_Blueprint_Install.label
Def-linked translation error: Found no Verse.ThingDef named OP_dianli_fengli_Blueprint_Install to match OP_dianli_fengli_Blueprint_Install.label
Def-linked translation error: Exception getting field at path Hai3Yetai.comps.1.useLabel in Verse.ThingDef: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[Verse.CompProperties].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MonoProperty.GetValue (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00000] in <filename unknown>:0
at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
Def-linked translation error: Found no Verse.ThingDef named TC_Shell_IncendiaryGrenade to match TC_Shell_IncendiaryGrenade.label
Def-linked translation error: Found no Verse.ThingDef named TC_Shell_IncendiaryGrenade to match TC_Shell_IncendiaryGrenade.description
Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.label
Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.description
Def-linked translation error: Found no Verse.ThingDef named MoltenCannon_Blueprint to match MoltenCannon_Blueprint.label
Def-linked translation error: Found no Verse.ThingDef named MoltenCannon_Frame to match MoltenCannon_Frame.label
Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.label
Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.description
Def-linked translation error: Found no Verse.ThingDef named BarrageCannon_Blueprint to match BarrageCannon_Blueprint.label
Def-linked translation error: Found no Verse.ThingDef named BarrageCannon_Frame to match BarrageCannon_Frame.label
Def-linked translation error: Found no Verse.ThingDef named SalvoPack to match SalvoPack.label
Def-linked translation error: Found no Verse.ThingDef named SalvoPack to match SalvoPack.description
Def-linked translation error: Found no Verse.ThingDef named Bullet_MC to match Bullet_MC.label
Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.label
Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.description
Def-linked translation error: Found no Verse.ThingDef named Bullet_BC to match Bullet_BC.label
Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.label
Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.description
Def-linked translation error: Found no Verse.ThingDef named Bullet_ModularCarbine to match Bullet_ModularCarbine.label
Def-linked translation error: Found no Verse.ThingDef named Bullet_ModularLMG to match Bullet_ModularLMG.label
Def-linked translation error: Found no Verse.ThingDef named Bullet_GrenadeLauncher to match Bullet_GrenadeLauncher.label
Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<RitualChild78>
<title>仪式儿童</title>
<titleShort>祭品</titleShort>
<desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
</RitualChild78>
Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<TransferStudent56>
<title>转学生</title>
<titleShort>学生</titleShort>
<desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
</TransferStudent56>
Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<Politician83>
<title>政客</title>
<titleShort>政客</titleShort>
<desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
</Politician83>
Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<ApprenticeOracle14>
<title>学徒先知</title>
<titleShort>先知</titleShort>
<desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
</ApprenticeOracle14>
Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<CasketBuilder46>
<title>休眠舱建造师</title>
<titleShort>建造师</titleShort>
<desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
</CasketBuilder46>
RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
[RuntimeGC] MainTabWindow inserted.
[RimBank.Trade] Inject event queued.
[RimBankExt.Deposit] FloatMenu items added.
[RimBank.Trade] Detour complete.
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Setting up 4 worker threads for Enlighten.
Thread -> id: 668c -> priority: 1
Thread -> id: 75f8 -> priority: 1
Thread -> id: 6db8 -> priority: 1
Thread -> id: 63bc -> priority: 1
Initialize engine version: 5.6.3p1 (9c92e827232b)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 23.21.13.9135]
Renderer: NVIDIA GeForce GTX 970
Vendor: NVIDIA
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
RimWorld 0.18.1722 rev1198
ReflectionTypeLoadException getting types in assembly StackXXL: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
Loader exceptions:
=> System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type 'SizeEnum' from assembly 'StackXXL, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGC_Gun_CSonicBlaster</defName><label>Traitor Sonic Blaster</label><description>The Sonic Blaster is a heavy Sonic Weapon that when fired unleashes wave after wave of devastating harmonics and literally rips its target apart with the power of extreme sound. The Sonic Blaster is the preferred weapon of Chaos Space Marine Noise Marines and Daemon Engines that serve the Chaos God Slaanesh. The Sonic Blaster is about the same size as the Astartes' man-portable Heavy Bolter, and is wielded with both hands. There exists a slightly larger variant of the weapon that is used by Chaos Sonic Dreadnoughts, where it is twin-linked with a second Sonic Blaster to cause even more destructive results. Imperial records do not list any other known users of the Sonic Blaster, although there probably exist many more amongst the Forces of Chaos dedicated to the Prince of Pleasure.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/SonicBlaster</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.050</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>2500</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>0.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGC_Bullet_CBlastmaster</defaultProjectile><warmupTime>0.3</warmupTime><range>24</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>8</burstShotCount><soundCast>LasGunSound</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>CBlastmaster</li></weaponTags><thingCategories><li>CRanged</li></thingCategories><tradeTags><li>CRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGC_Gun_CBlastmaster</defName><label>Traitor Blastmaster</label><description>The Blastmaster is a heavy Sonic Weapon that when fired focuses a throbbing bass note into an explosive sonic crescendo that can burst eyeballs and rupture internal organs. By varying the frequency of the blast, the effect of the weapon can be altered to produce different effects. The Blastmaster is used alongside the smaller Sonic Blaster weapon. These weapons are employed by Noise Marines and Daemon Engines that serve the Chaos God Slaanesh. The Blastmaster is about the same size as the Astartes man-portable Lascannon, and is wielded with both hands.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/Blastmaster</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>5000</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>1.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGC_Bullet_CBlastmaster</defaultProjectile><warmupTime>1.3</warmupTime><range>48</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>4</burstShotCount><soundCast>LasGunSound</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>CSonicBlaster</li></weaponTags><thingCategories><li>CRanged</li></thingCategories><tradeTags><li>CRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGC_Gun_CRAutocannon</defName><label>Traitor Reaper Autocannon</label><description>The Reaper Autocannon is a double-barrelled variant of the standard Autocannon. The Reaper Autocannon was originally designed during the Great Crusade for use as a heavy support weapon for the Terminator Squads of the Space Marine Legions. The weapon features two barrels and is capable of a high rate of fire, but it requires the incredible strength available to those who wear Terminator Armour to be carried as an infantry-portable weapon. This is because the recoil of this weapon is too great for even Power Armour-wearing Space Marines to unleash it effectively. The weapon usually features a large blade on the end of the barrels that can be used in close combat if needed.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/ReaperAutocannon</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>6000</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGC_Bullet_CRAutocannon</defaultProjectile><warmupTime>1.5</warmupTime><range>36</range><ticksBetweenBurstShots>15</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>AutocannonSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>CReaperAutocannon</li></weaponTags><thingCategories><li>CRanged</li></thingCategories><tradeTags><li>CRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_EShurikenPistol</defName><label>Eldar Shuriken Pistol</label><description>The Shuriken Pistol, known in the Eldar Lexicon as murekh, is a smaller one-handed pistol version of the Shuriken Catapult. Amongst humans these weapons are sometimes referred to as "slingers" or "sling pistols." The shorter barrel length and smaller capacity reduces the weapon's efficiency and so limits the range, rate of fire and power. The shurikens it fires are identical to those used in the larger weapon; a spinning disc which can slice straight through flesh and bone. Certain Eldar heroes and warriors, such as Striking Scorpion Aspect Warriors, use Shuriken Pistols as their main weapon. Other Eldar units usually use them as secondary backup weapons.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/ShurikenPistol</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>1050</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>0.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_EShurikenPistol</defaultProjectile><warmupTime>0.3</warmupTime><range>12</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>8</burstShotCount><soundCast>ShurikenSound</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EShurikenPistol</li><li>EGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_EShurikenCatapult</defName><label>Eldar Shuriken Catapult</label><description>The Shuriken Catapult, or tuelean in the Eldar Lexicon, is the primary infantry weapon of Eldar Guardians. Like much of the technology of the Eldar, shuriken catapults are grown from the same psychoactive Wraithbone that forms the physical shell of the Craftworlds. A specialised subset of Bonesingers, taken from those who have previously walked the Path of the Warrior, are tasked with crafting the weapons used by those who would defend their home. All citizens of the craftworlds are trained in the use of the Shuriken Catapult as part of their preparation to form the Guardian militia in times of conflict. In the age of constant war that is the 41st Millennium, most Craftworlds are forced to become better acquainted with these lethal weapons than many of them would like.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/ShurikenCatapult</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>1850</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>1.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_EShurikenCatapult</defaultProjectile><warmupTime>1.3</warmupTime><range>18</range><ticksBetweenBurstShots>6</ticksBetweenBurstShots><burstShotCount>14</burstShotCount><soundCast>ShurikenSound</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EShurikenCatapult</li><li>EGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_EStarcannon</defName><label>Eldar Starcannon</label><description>The Starcannon is the most common form of Eldar Plasma Weapon, and makes use of a small nuclear fusion reaction to superheat a stream of matter into its plasma state. The Starcannon is a rapid-fire weapon and its potent blasts are able to pierce all but the heaviest types of armour worn by infantry. It is also hauntingly accurate due to its use of a sophisticated electromagnetic pulse to guide its lethal blasts to enemy targets. The Eldar Starcannon is far superior to its Imperial counterparts as the core of the Eldar Plasma Weapon is protected by a sophisticated series of electromagnetic containment fields to ensure the weapon will never overheat in the hands of its wielder, despite producing the incandescent heat of a sun.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/Starcannon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>5750</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_EStarcannon</defaultProjectile><warmupTime>1.5</warmupTime><range>36</range><ticksBetweenBurstShots>15</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>StarcannonSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EStarcannon</li><li>EHeavyGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_EWraithcannon</defName><label>Eldar Wraithcannon</label><description>An Eldar Wraithcannon is basically a smaller, more portable version of the D-Cannon. It is used by the Eldar Wraithguard to great effect as a strong, armour-piercing weapon since no amount of armour can protect a foe from this dimension-warping attack. It functions by opening a small rift into the Warp into which the enemy is sucked.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/WraithCannon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>6500</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_EWraithcannon</defaultProjectile><warmupTime>1.5</warmupTime><range>36</range><ticksBetweenBurstShots>15</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>WraithcannonSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EWraithcannon</li><li>EHeavyGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_EBrightlance</defName><label>Eldar Brightlance</label><description>The Bright Lance is one of the most powerful heavy weapons in the arsenal of the Eldar and is an equivalent of the Imperial Lascannon in utility and power. It can be added as an optional weapon to Wraithlords, War Walkers, Falcons, Wave Serpents and Vypers. It operates in the same manner as a Lascannon, firing a concentrated blast of coherent light that is primarily intended to destroy enemy vehicles. The Bright Lance is a far more efficient weapon than its cruder, human-made counterpart, in part due to its use of psychically-grown crystals to serve as a lasing matrix. It also possesses greater accuracy than a Lascannon and can penetrate any form of armour that is less than a certain thickness.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/BrightLance</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>8500</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.60</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_EBrightlance</defaultProjectile><warmupTime>2.5</warmupTime><range>36</range><soundCast>BrightlanceSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EBrightlance</li><li>EHeavyGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGE_Gun_FusionGun</defName><label>Eldar Fusion Gun</label><description>The Eldar possess an unsurpassed mastery of heat-based weapons, and take savage delight in the devastation they create. They utilise a deadly Melta Weapon known as a Fusion Gun, a weapon that is unique to the Aspect Warriors known as Fire Dragons amongst the Eldar. Though it can only be used at short range, it possesses a sophisticated targetting system, as befits high status troops like Aspect Warriors. Like most Eldar technology, the weapon is psychically activated, its resonant Wraithbone construction being sensitive to the Eldar's innately psychic mind. A Fire Dragons' Fusion Gun is linked to its targetter via its handle.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/FusionGun</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractAutopistol</soundInteract><statBases><WorkToMake>120000</WorkToMake><MarketValue>6000</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.75</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.90</AccuracyMedium><AccuracyLong>0.90</AccuracyLong><RangedWeapon_Cooldown>2.75</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_FusionGun</defaultProjectile><warmupTime>1.75</warmupTime><range>16</range><soundCast>MeltaSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EFusionGun</li><li>EEliteGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_ERangerLongrifle</defName><label>Eldar Longrifle</label><description>The Ranger Long Rifle is the favoured weapon of Eldar Rangers and Pathfinders. It is a long-barrelled rifle, superficially similar to the Imperial Sniper Rifle and Imperial Long-Las Rifle, that fires energy bolts capable of piercing most armour when aimed correctly. Unlike the mass-produced weapons of the Imperium, these potent Eldar weapons are hand-grown by Bonesingers with specific attention paid to the eyesight and grip, creating a weapon perfectly adapted to its user. The Ranger Long Rifle uses a Gyrostatic Arm to keep the weapon stable, dispensing with the clumsy bipods that must be used by the lesser races with their Sniper Rifles. The Gyrostatic Arm also all but eliminates recoil. Whereas the artificial crystals used by Imperial laser–technology struggle to maintain a focused beam over long distances, the psychically-grown crystals used by Eldar laser weapons are able to focus a tight beam of coherent light over a much greater distance, allowing a skilled user to punch through weak points in armour at great distances.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/RangerLongrifle</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>1000</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_ERangerLR</defaultProjectile><warmupTime>1.5</warmupTime><range>36</range><soundCast>RangerLongrifleSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>ERangerLongrifle</li><li>EEliteGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGE_Gun_EDeathspinner</defName><label>Eldar Deathspinner</label><description>A Death Spinner is the standard weapon used by the Eldar Aspect Warriors known as the Warp Spiders. They are deadly weapons that use mono-filament threads to rip through a target's body. The Death Spinner is a part of a whole family of Eldar weapons that use mono-filament technology. All these weapons, including the massive Doomweaver Cannon mounted on super-heavy Eldar gravity tanks and the Harlequin's Kiss used by the Harlequins, work on the same principle: a liquid form of the psycho-reactive substance known as Wraithbone is kept in stasis within the weapon's magazine. Once the weapon is activated, this substance will be forced by an electromagnetic propulsive field through an incredibly fine sift, and will solidify into a mass of threads, each one molecule thick, called mono-filaments which are razor sharp. This mass of threads, called a "spinner cloud," is then catapulted at the enemy with tremendous force. Being only one molecule in width, the filaments will have few difficulties in penetrating any armour through minute weaknesses in its molecular structure, and will wreak havoc on the body within, chopping it into a gory mess.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/DeathSpinner</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>2250</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>0.05</ShootingAccuracy><PsychicSensitivity>0.15</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGE_Bullet_EDeathspinner</defaultProjectile><warmupTime>1.5</warmupTime><range>36</range><ticksBetweenBurstShots>15</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>DeathspinnerSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EDeathspinner</li><li>EEliteGun</li><li>EAllGuns</li><li>EArmoury</li></weaponTags><thingCategories><li>ERanged</li></thingCategories><tradeTags><li>ERanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_BoltPistol</defName><label>Bolt Pistol</label><description>A Bolt Pistol is a smaller version of the Bolter in standard use by the Space Marines and other Imperial forces such as the Orders Militant of the Adepta Sororitas and certain members of the Astra Militarum and the Imperial Navy. Powerful and utilitarian side arms, Bolt Pistols have seen service within many of the Imperium's military forces since its inception in the 30th Millennium. The current standard pattern in use amongst the Space Marines is the Mark III. Bolt Pistols are also used by many other Imperial forces as well as the Chaos Space Marines. A Bolt Pistol is commonly used in conjunction with a close combat weapon by Space Marine officers, Veterans and Assault Squads to make them into melee combat specialists.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/BoltPistol</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractAutopistol</soundInteract><statBases><WorkToMake>27500</WorkToMake><MarketValue>1750</MarketValue><Mass>1.2</Mass><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>1.26</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRBoltPistol</researchPrerequisite></recipeMaker><costList><Steel>15</Steel><Plasteel>15</Plasteel><Component>4</Component><ImperialComponent>3</ImperialComponent><RefinedAdamantium>3</RefinedAdamantium><ImperialPowercore>1</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>BoltPistol</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_BoltPistol</defaultProjectile><warmupTime>0.5</warmupTime><range>12</range><ticksBetweenBurstShots>20</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>BoltSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_StormBolter</defName><label>Storm Bolter</label><description>The Storm Bolter is a double-barrelled version of the standard .75 calibre Bolter. As it is heavier and causes more recoil than a normal Bolter, it is even more rarely used than the Bolter by the regiments of the Astra Militarum. Instead, Storm Bolters are the standard weapons employed by Space Marine Terminators or as a pintle-mounted weapon on an Imperial main battle tank. Storm Bolters are also used by the Astartes of the Grey Knights Chapter as a gauntlet-mounted weapon with its feed located on the rear of their armour. The Storm Bolter also sees limited use amongst the Orders Militant of the Adepta Sororitas, where it is considered a specialist weapon, and favoured by those squads of Dominions, the Sororitas' heavy-weapons troops, who prefer to engage in mid-range, anti-infantry combat.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/StormBolter</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.1</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>180000</WorkToMake><MarketValue>4000</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.85</AccuracyTouch><AccuracyShort>0.90</AccuracyShort><AccuracyMedium>0.92</AccuracyMedium><AccuracyLong>0.85</AccuracyLong><RangedWeapon_Cooldown>2.25</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRStormBolter</researchPrerequisite></recipeMaker><costList><Steel>15</Steel><Plasteel>15</Plasteel><Component>4</Component><ImperialComponent>12</ImperialComponent><RefinedAdamantium>12</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>StormBolter</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_StormBolter</defaultProjectile><warmupTime>0.30</warmupTime><range>24</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>BoltSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_StalkerBolter</defName><label>Stalker Pattern Bolter</label><description>The Stalker Pattern Bolter is a standard Godwyn Mark Vb Pattern Bolter modified with an M40 Targeter System and an elongated barrel so that it may also serve as a Sniper Rifle. Although the Space Marines Scouts are its primary users, the Stalker Pattern Bolter finds itself in use in military organisations throughout the Imperium.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/StalkerBolter</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>180000</WorkToMake><MarketValue>5000</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.60</AccuracyShort><AccuracyMedium>0.82</AccuracyMedium><AccuracyLong>0.95</AccuracyLong><RangedWeapon_Cooldown>2.25</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRStalkerBolter</researchPrerequisite></recipeMaker><costList><Steel>15</Steel><Plasteel>15</Plasteel><Component>4</Component><ImperialComponent>12</ImperialComponent><RefinedAdamantium>12</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>StalkerBolter</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_StormBolter</defaultProjectile><warmupTime>1.70</warmupTime><range>30</range><ticksBetweenBurstShots>30</ticksBetweenBurstShots><burstShotCount>2</burstShotCount><soundCast>BoltSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_HeavyBolter</defName><label>Heavy Bolter</label><description>A Heavy Bolter is a powerful Bolt Weapon that is used for anti-infantry and fire support roles, and is also known as the "Backbreaker" or the "Bruiser" because of its great weight and the amount of damage it can deal. Unlike the Boltgun, it is relatively common in Imperial Guard armies and is also often used by the Space Marines. Heavy Bolters have a high rate of fire and are relatively cheap to field. A Heavy Bolter can also be mounted on the cupola pintle-mounts of a wide variety of Imperial armoured vehicles, as well as act as an anti-personnel weapon by Imperial fixed defences, including strongholds and other fortifications.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/HeavyBolter</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>6500</MarketValue><Mass>8.2</Mass><AccuracyTouch>0.75</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.80</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRHeavyBolter</researchPrerequisite></recipeMaker><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>HeavyBolter</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_HeavyBolter</defaultProjectile><warmupTime>3</warmupTime><range>36</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>BoltSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_Hellgun</defName><label>Hellgun</label><description>A Hellgun, also called a Hot-shot Lasgun, is a pattern of Imperial Lasgun that possesses a more advanced and powerful laser generation system intended to provide more potent laser fire on-target. This makes the Hellgun superior in both range and power output compared to the standard-issue Lasgun. However, the higher power output requires superior quality power cells or the use of a separate backpack power supply, and the more complex inner workings of the weapon require more time and resources to manufacture than the standard Lasgun. This makes it more costly to field and so it is not generally issued to the average soldier of most Astra Militarum regiments.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/Hellgun</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>2500</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.70</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRHellgun</researchPrerequisite></recipeMaker><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>Hellgun</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_Hellgun</defaultProjectile><warmupTime>1</warmupTime><range>31</range><ticksBetweenBurstShots>7</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>HellgunSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_LongLas</defName><label>Long-Las</label><description>Favoured by Imperial Guard Sharpshooters, the Long-Las, originally known as the "Sniper Variant Lasgun," is a specially modified version of the standard Lasgun constructed for increased range and accuracy. In addition to the redoubtable Lasgun's many variants, there are certain types of weapons that exhibit differences enough to be considered seperate weapons. One such weapon is the Sniper Variant Lasgun, better known as the Long-Las. Such weapons are only ever issued to those Guardsmen of the Astra Militarum who have displayed a flair for marksmanship, stealth operations and scout movement, for such weapons are difficult to produce and require more training and intelligence to utilise properly.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/LongLas</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>3500</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.90</AccuracyMedium><AccuracyLong>0.90</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRLongLas</researchPrerequisite></recipeMaker><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>LongLas</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_LongLas</defaultProjectile><warmupTime>2</warmupTime><range>48</range><soundCast>LongLasSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_LasCannon</defName><label>LasCannon</label><description>The powerful Lascannon is a formidable Laser Weapon whose energetic shot of coherent light is capable of penetrating most armoured vehicles. It is the favourite anti-tank weapon of the Imperial Guard and is also commonly used by the Space Marines. Its high strength and armour-piercing ability make it a formidable weapon and when it is twin-linked, it becomes even more deadly. However, it is very heavy and power-consuming, and must recharge after every shot, making it a poor anti-personnel weapon. As a result, it is usually installed on tanks or Sentinel platforms, and in the Imperial Guard, two-man teams are required to operate and carry around a single Lascannon. To accommodate the increased power output, the Lascannon has become the largest man-portable form of Las-weaponry, the barrel being several times larger in diameter and length than the standard Lasgun. Space Marines also make extensive use of the Lascannon.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/LasCannon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.50</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>7250</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.90</AccuracyMedium><AccuracyLong>0.90</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRLasCannon</researchPrerequisite></recipeMaker><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>LasCannon</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_LasCannon</defaultProjectile><warmupTime>4</warmupTime><range>48</range><soundCast>LascannonSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_AutoCannon</defName><label>AutoCannon</label><description>An Autocannon is an automatic, self-loading heavy ballistic weapon that fires a high velocity hail of solid shells, and is used by the military forces of the Imperium of Man. It is an ancient weapon, but has nevertheless remained a widely-used piece of wargear throughout the Imperium's history. These rapid-firing weapons can lay down a burst of fire to cover advancing troops, or strafe enemy-held positions. Autocannons are considered ideally suited for attacking enemy vehicles and fortifications from long range.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/AutoCannon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>15000</WorkToMake><MarketValue>4250</MarketValue><Mass>10</Mass><AccuracyTouch>0.91</AccuracyTouch><AccuracyShort>0.81</AccuracyShort><AccuracyMedium>0.70</AccuracyMedium><AccuracyLong>0.62</AccuracyLong><RangedWeapon_Cooldown>1.26</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRAutoCannon</researchPrerequisite></recipeMaker><costList><Steel>100</Steel><Plasteel>100</Plasteel><Component>10</Component><ImperialComponent>3</ImperialComponent><RefinedAdamantium>3</RefinedAdamantium><ImperialPowercore>4</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>AutoCannon</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_AutoCannon</defaultProjectile><warmupTime>1</warmupTime><range>48</range><ticksBetweenBurstShots>60</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>AutocannonSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_OgrynRipperGun</defName><label>Ripper Gun</label><description>The Ripper Gun is a heavy, automatic combat Shotgun built to the massive scale of Ogryns serving in the Imperial Guard. Compared to other Imperial weapons, these weapons are fairly simple, somewhat akin to the Ork Shoota. A Ripper Gun is a short range weapon that fires several shells at once to compensate for the poor aim of the average Ogryn. Ripper Guns usually can fire either a single heavy shell or a hail of shot in each burst, and possesses a hard-wired burst limiter to prevent the Ogryn from emptying his weapon the first time he pulls the trigger.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/OgrynRipperGun</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractShotgun</soundInteract><statBases><WorkToMake>15000</WorkToMake><MarketValue>2250</MarketValue><Mass>10</Mass><AccuracyTouch>0.60</AccuracyTouch><AccuracyShort>0.53</AccuracyShort><AccuracyMedium>0.48</AccuracyMedium><AccuracyLong>0.32</AccuracyLong><RangedWeapon_Cooldown>1.35</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRRipperGun</researchPrerequisite></recipeMaker><costList><Steel>100</Steel><Plasteel>100</Plasteel><Component>10</Component><ImperialComponent>3</ImperialComponent><RefinedAdamantium>3</RefinedAdamantium><ImperialPowercore>4</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>OgrynRipperGun</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_OgrynRipperGun</defaultProjectile><warmupTime>1.5</warmupTime><range>12</range><ticksBetweenBurstShots>20</ticksBetweenBurstShots><burstShotCount>12</burstShotCount><soundCast>ShotShotgun</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_OgrynGrenadeGauntlet</defName><label>Grenadier Gauntlet</label><description>The Imperial Grenade Gauntlet is a type of heavy Grenade Launcher used by Imperial Guard Bullgryn's. The foe are left reeling and shell-shocked even before the maul-wielding Ogryns charge into their midst and bludgeon the survivors to a red paste.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/OgrynGrenadeGauntlet</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>100000</WorkToMake><MarketValue>3250</MarketValue><AccuracyTouch>0.60</AccuracyTouch><AccuracyShort>0.60</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRGrenadeGauntlet</researchPrerequisite></recipeMaker><costList><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_OgrynGrenadeGauntlet</defaultProjectile><forcedMissRadius>5.0</forcedMissRadius><warmupTime>4.0</warmupTime><range>30</range><ticksBetweenBurstShots>30</ticksBetweenBurstShots><burstShotCount>4</burstShotCount><soundCast>IGGrenadeLaunch</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>12</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>OgrynGrenadeGauntlet</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.4</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.4</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_HeavyStubber</defName><label>Heavy Stubber</label><description>A Heavy Stubber is the name given to a range of heavy-barrelled Auto Weapons used for sustained fire. Like Autoguns they are easily manufactured and maintained, and are commonly used by Imperial Guard forces across the Imperium. A mainstay support weapon on lower-technology level planets that cannot maintain laser weapons in working order due to technological or resource limitations, and also popular with outlaws and hive gangers, the Heavy Stubber is ideal for fighting off large numbers of enemies or even lightly armoured vehicles. Its high rate of fire makes up for its lack of strength and armour-piercing abilities.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/HeavyStubber</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.10</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>120000</WorkToMake><MarketValue>2000</MarketValue><Mass>10</Mass><AccuracyTouch>0.60</AccuracyTouch><AccuracyShort>0.72</AccuracyShort><AccuracyMedium>0.75</AccuracyMedium><AccuracyLong>0.72</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown><Weapon_Bulk>2.0</Weapon_Bulk></statBases><recipeMaker><researchPrerequisite>ImperialHeavyWeapons</researchPrerequisite></recipeMaker><costList><Steel>50</Steel><Plasteel>50</Plasteel><Component>10</Component><ImperialComponent>4</ImperialComponent><RefinedAdamantium>4</RefinedAdamantium><ImperialPowercore>3</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>HeavyStubber</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_HeavyStubber</defaultProjectile><warmupTime>3</warmupTime><forcedMissRadius>0.8</forcedMissRadius><range>24</range><burstShotCount>24</burstShotCount><ticksBetweenBurstShots>12</ticksBetweenBurstShots><soundCast>ShotMinigun</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrels</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_Flamer</defName><label>Flamer</label><description>Flamers, also known as "Flame Guns", are Flamer Weapons that come in a wide variety of designs and patterns, but all are ideal for flushing out enemies in cover and putting groups of foes to the torch with projected flame. The two most common variants of Flamers either have a detachable fuel canister under the barrel, or a hose connecting to a backpack canister. Flamers are most commonly used by Imperial assault forces such as Space Marine Assault Squads, though xenos races such as the Eldar, Orks and the Tau are also known to make use of similar weapons.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/Flamer</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>120000</WorkToMake><MarketValue>2000</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.60</AccuracyShort><AccuracyMedium>0.55</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>4.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRFlamer</researchPrerequisite></recipeMaker><costList><Steel>150</Steel><Plasteel>5</Plasteel><Component>4</Component><ImperialComponent>2</ImperialComponent><RefinedAdamantium>2</RefinedAdamantium><ImperialPowercore>1</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>Flamer</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_Flamer</defaultProjectile><warmupTime>1.5</warmupTime><range>12</range><burstShotCount>36</burstShotCount><ticksBetweenBurstShots>10</ticksBetweenBurstShots><soundCast>FlamerSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_MeltaGun</defName><label>MeltaGun</label><description>The Meltagun, also called a "Fusion Gun," "Melter," or "Cooker," is a powerful, short-ranged anti-armour weapon that produces an intense, energetic beam of heat in the tens of thousands of degrees Centigrade. The Melta Gun is used by the Space Marines, the troops of the Imperial Guard and other military forces of the Imperium of Man such as the Orders Militant of the Adepta Sororitas. Melta Weapons emit devastatingly intense but short-ranged blasts of heat which can melt through almost any material. Most types of Melta Weapon like the Meltagun function by inducing highly pressurised gases from an ammunition canister into an unstable sub-molecular state which produces nuclear fusion and directing the resulting energies down the barrel. Melta Weapon usage is always accompanied by a distinctive hissing sound as the Melta beam boils away the water in the air, then a roaring blast as the beam reduces the target to charred scraps or molten slag. Meltaguns are the premier Imperial anti-armour weapons, and few if any vehicles can withstand their power.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/MeltaGun</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractAutopistol</soundInteract><statBases><WorkToMake>120000</WorkToMake><MarketValue>6000</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.75</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.90</AccuracyMedium><AccuracyLong>0.90</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRMetla</researchPrerequisite></recipeMaker><costList><Steel>100</Steel><Plasteel>100</Plasteel><Component>40</Component><ImperialComponent>2</ImperialComponent><RefinedAdamantium>2</RefinedAdamantium><ImperialPowercore>4</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>MetlaGun</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_MeltaGun</defaultProjectile><warmupTime>2</warmupTime><range>16</range><soundCast>MeltaSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_RadiumPistol</defName><label>Radium Pistol</label><description>A small pistol that uses scaled down radium technology, usually used by Skitarii Vanguard and Ranger Alphas. Radium Weapons, also known as Rad Weapons, are deadly and highly dangerous personal weapons that are used exclusively by the forces of the Skitarii Legions of the Adeptus Mechanicus. Many weapons wielded by the Skitarii are so deadly to the wielder they're widely condemned by the rest of the Imperium. Their baroque beauty belies a singularly vile function -- not only to strike, but to render the battlefield as deadly as the rad-wastes of Mars.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/RadiumPistol</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractAutopistol</soundInteract><statBases><WorkToMake>27500</WorkToMake><MarketValue>1750</MarketValue><Mass>1.2</Mass><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.90</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>1.26</RangedWeapon_Cooldown></statBases><costList><Steel>15</Steel><Plasteel>15</Plasteel><Component>4</Component><ImperialComponent>3</ImperialComponent><RefinedAdamantium>3</RefinedAdamantium><ImperialPowercore>1</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>RadiumPistol</li></weaponTags><thingCategories><li>AMRanged</li></thingCategories><tradeTags><li>AMRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_RadiumPistol</defaultProjectile><warmupTime>0.3</warmupTime><range>12</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>ShotChargeBlaster</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_RadiumCarbine</defName><label>Radium Carbine</label><description>A rapid firing radium weapon capable of a punishing rate of fire, it is the main armament of Skitarii Vanguard. Radium Weapons, also known as Rad Weapons, are deadly and highly dangerous personal weapons that are used exclusively by the forces of the Skitarii Legions of the Adeptus Mechanicus. Many weapons wielded by the Skitarii are so deadly to the wielder they're widely condemned by the rest of the Imperium. Their baroque beauty belies a singularly vile function -- not only to strike, but to render the battlefield as deadly as the rad-wastes of Mars.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/RadiumRifle</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.1</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>180000</WorkToMake><MarketValue>4000</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.85</AccuracyTouch><AccuracyShort>0.90</AccuracyShort><AccuracyMedium>0.72</AccuracyMedium><AccuracyLong>0.65</AccuracyLong><RangedWeapon_Cooldown>2.25</RangedWeapon_Cooldown></statBases><costList><Steel>15</Steel><Plasteel>15</Plasteel><Component>4</Component><ImperialComponent>12</ImperialComponent><RefinedAdamantium>12</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>RadiumCarbine</li></weaponTags><thingCategories><li>IGCRanged</li><li>AMRanged</li></thingCategories><tradeTags><li>IGCRanged</li><li>AMRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_RadiumCarbine</defaultProjectile><warmupTime>0.40</warmupTime><range>18</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>16</burstShotCount><soundCast>ShotChargeBlaster</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_RadiumJezzail</defName><label>Radium Jezzail</label><description>A long sniper-like radium weapon that is sometimes used by Sydonian Dragoons instead of a Taser Lance. Radium Weapons, also known as Rad Weapons, are deadly and highly dangerous personal weapons that are used exclusively by the forces of the Skitarii Legions of the Adeptus Mechanicus. Many weapons wielded by the Skitarii are so deadly to the wielder they're widely condemned by the rest of the Imperium. Their baroque beauty belies a singularly vile function -- not only to strike, but to render the battlefield as deadly as the rad-wastes of Mars.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/RadiumJezzail</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.50</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>180000</WorkToMake><MarketValue>5000</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.60</AccuracyShort><AccuracyMedium>0.82</AccuracyMedium><AccuracyLong>0.75</AccuracyLong><RangedWeapon_Cooldown>2.25</RangedWeapon_Cooldown></statBases><costList><Steel>15</Steel><Plasteel>15</Plasteel><Component>4</Component><ImperialComponent>12</ImperialComponent><RefinedAdamantium>12</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>RadiumJezzail</li></weaponTags><thingCategories><li>IGCRanged</li><li>AMRanged</li></thingCategories><tradeTags><li>IGCRanged</li><li>AMRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_RadiumJezzail</defaultProjectile><warmupTime>1.70</warmupTime><range>30</range><ticksBetweenBurstShots>30</ticksBetweenBurstShots><burstShotCount>2</burstShotCount><soundCast>ShotChargeBlaster</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_MacroStubber</defName><label>Macro Stubber</label><description>This type of antique weapon is used by Adeptus Mechanicus Tech-Priests and is able to hurl out a thunderous cloud of solid slugs</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/MacroStubber</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>6500</MarketValue><Mass>1.2</Mass><AccuracyTouch>0.75</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>1.00</RangedWeapon_Cooldown></statBases><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>MacroStubber</li></weaponTags><thingCategories><li>IGCRanged</li><li>AMRanged</li></thingCategories><tradeTags><li>IGCRanged</li><li>AMRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_MacroStubber</defaultProjectile><warmupTime>0.5</warmupTime><range>12</range><ticksBetweenBurstShots>20</ticksBetweenBurstShots><burstShotCount>5</burstShotCount><soundCast>ShotMachinePistol</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_StubCarbine</defName><label>Stub Carbine</label><description>A Stubcarbine is a compact, solid projectile weapon used exclusively by Sicarian Infiltrators, perhaps the most sinister of the Adeptus Mechanicus's Skitarii warrior clades. The Stubcarbine, though compact, deals the same damage as the Heavy Stubbers mounted on the tanks of the Astra Militarum. When a squad of Sicarian Infiltrators opens fire with these weapons, the air fills with a storm of solid shot that chews their victims to ruin.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/StubCarbine</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>2500</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.70</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>0.70</RangedWeapon_Cooldown></statBases><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>StubCarbine</li></weaponTags><thingCategories><li>IGCRanged</li><li>AMRanged</li></thingCategories><tradeTags><li>IGCRanged</li><li>AMRanged</li></tradeTags><equippedStatOffsets></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_StubCarbine</defaultProjectile><warmupTime>0.5</warmupTime><range>18</range><ticksBetweenBurstShots>7</ticksBetweenBurstShots><burstShotCount>16</burstShotCount><soundCast>ShotMachinePistol</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_GalvanicRifle</defName><label>Galvanic Rifle</label><description>The Mark IV Arkhan Galvanic Rifle, modelled after the hunting flintlocks of Mars' distant colonial past, is a precision tool in the hands of a Skitarii Ranger. Its bodywork is that of an antique, with a polished wooden stock and curlicues that echo the sandy seas of Mars' desert. Yet the galvanic Servitor-bullets inside are incredibly advanced. When such a bullet strikes home, it causes all the potential energy of the target to burn out in a killing blast of electric force.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/GalvanicRifle</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.50</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>3500</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.65</AccuracyShort><AccuracyMedium>0.85</AccuracyMedium><AccuracyLong>0.80</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>GalvanicRifle</li></weaponTags><thingCategories><li>IGCRanged</li><li>AMRanged</li></thingCategories><tradeTags><li>IGCRanged</li><li>AMRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_GalvanicRifle</defaultProjectile><warmupTime>3</warmupTime><range>30</range><soundCast>ShotChargeRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGAM_Gun_Transuranic_Arquebus</defName><label>Transuranic Arquebus</label><description>A Transuranic Arquebus is a long-barrelled infantry weapon which epitomises the precision and inhuman efficiency that typify the cyborg Skitarii legions of the Adeptus Mechanicus. Firing a shell of depleted transuranium, a transuranic arquebus can puncture a tank from one side to the other, the resultant pressure wave also pulping any biological creatures that may be sheltering inside. Both Skitarii Vanguards and Skitarii Rangers typically field Transuranic Arquebuses as a special weapon in their squads.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/TransuranicArquebus</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.50</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractRifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>7250</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.85</AccuracyMedium><AccuracyLong>0.80</AccuracyLong><RangedWeapon_Cooldown>4.00</RangedWeapon_Cooldown></statBases><costList><Steel>30</Steel><Plasteel>30</Plasteel><Component>8</Component><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>TransuranicArquebus</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGAM_Bullet_Transuranic_Arquebus</defaultProjectile><warmupTime>4</warmupTime><range>60</range><soundCast>ShotChargeRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGN_Gun_NGaussFlayer</defName><label>Necron Gauss Flayer</label><description>A Gauss Flayer is a type of Necron Gauss Weapon that can strip a target down to nothing molecule by molecule, reducing it to its constituent atoms in a matter of seconds. Gauss Flayers are rifle-like weapons consisting of a stock, a transparent tube containing the unholy and unknown viridian energy the weapon fires, and sometimes an axe-like bayonet underneath the circular muzzle.
Unlike more conventional directed energy weapons, a Gauss Flayer does not deliver a cutting beam or pure bolt of electromagnetic force or subatomic particles. Instead it emits an emerald, lightning-like molecular disassembling beam capable of reducing flesh, armour and bone to almost nothing. It is, supposedly, extremely painful to be shot with a Gauss Flayer, and victims die as much from the systemic shock of the assault as the damage caused by the beams.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/GaussFlayer</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>7500</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>0.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.1</ShootingAccuracy><PsychicSensitivity>-0.5</PsychicSensitivity><MoveSpeed>0.5</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGN_Bullet_NGaussFlayer</defaultProjectile><warmupTime>0.3</warmupTime><range>24</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>8</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>grip</label><capacities><li>Blunt</li></capacities><power>12</power><cooldownTime>1.6</cooldownTime></li><li><label>barrel blade</label><capacities><li>Cut</li><li>Poke</li></capacities><power>12</power><cooldownTime>1.6</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>NGaussFlayer</li></weaponTags><thingCategories><li>NRanged</li></thingCategories><tradeTags><li>NRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGN_Gun_NGaussBlaster</defName><label>Necron Gauss Blaster</label><description>A Gauss Blaster is a type of horrifying Necron Gauss Weapon that can strip a target down molecule by molecule, reducing it to its constituent atoms in a matter of seconds. Gauss Blasters are larger than the more common Gauss Flayers and feature two barrels which lead to transparent tubes containing the unholy and unknown viridian energy the weapon fires, and an axe-like bayonet underneath the muzzle.
Unlike more conventional directed energy weapons, a Gauss Blaster does not deliver a cutting beam or pure bolt of electromagnetic force or subatomic particles. Instead it emits an emerald, lightning-like molecular disassembling beam capable of reducing flesh, armour and bone to almost nothing. It is, supposedly, extremely painful to be shot with a Gauss Blaster, and victims die as much from the systemic shock of the assault as the damage caused by the beams.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/GaussBlaster</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>15000</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>1.05</RangedWeapon_Cooldown></statBases><equippedStatOffsets><PsychicSensitivity>-0.05</PsychicSensitivity></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGN_Bullet_NGaussBlaster</defaultProjectile><warmupTime>0.5</warmupTime><range>24</range><ticksBetweenBurstShots>8</ticksBetweenBurstShots><burstShotCount>12</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>NGaussBlaster</li></weaponTags><thingCategories><li>NRanged</li></thingCategories><tradeTags><li>NRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGN_Gun_NGaussCannon</defName><label>Necron Gauss Cannon</label><description>A Gauss Cannon is type of horrifying Necron Gauss Weapon that can strip a target down molecule by molecule, reducing it to its constituent atoms in a matter of seconds. Gauss Cannons are larger than the more common Gauss Flayers and Gauss Blasters, and feature four barrels which lead to transparent tubes containing the unholy and unknown viridian energy the weapon fires, and an axe-like bayonet underneath the muzzle.
Unlike more conventional directed energy weapons, a Gauss Cannon does not deliver a cutting beam or pure bolt of electromagnetic force or subatomic particles. Instead it emits an emerald, lightning-like molecular disassembling beam capable of reducing flesh, armour and bone to almost nothing. In the case of more powerful Gauss Weapons, this process occurs so rapidly and completely that the emerald beam of energy may appear to punch through its target, though it may be more accurate to think of it as "digging" its way through armour. It is said to be extremely painful to be shot with a Gauss Cannon, and victims die as much from the systemic shock of the assault as the damage caused by the beams.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/GaussCannon</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>25000</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>3.05</RangedWeapon_Cooldown></statBases><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGN_Bullet_NGaussCannon</defaultProjectile><warmupTime>0.5</warmupTime><range>36</range><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>HeavyGun</li><li>NGaussCannon</li></weaponTags><thingCategories><li>NRanged</li></thingCategories><tradeTags><li>NRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGN_Gun_NStaffOfLight</defName><label>Necron Staff Of Light</label><description>A Staff of Light is a device of arcane Necron technology that serves as both a symbol of rank and authority, as well as a potent weapon for Necron royals. Shaped like a traditional Necrontyr staff with an ornate headpiece, its haft is actually a disguised power generator rod; and the crest a finely tuned focussing device which allows the wielder to unleash searing bolts of viridian energy at a rapid rate towards the enemy. These beams are so potent that they are even capable of penetrating Astartes Power Armour with ease. As well as being capable of projecting devastating blasts of energy at range, a Staff of Light also serves a similar function to a Power Weapon in close combat. A Staff of Light is usually only found in the armouries of Necron royalty, including those belonging to Necron Overlords, Necron Lords or Necron Destroyer Lords. However, Crypteks of an unspecialised nature in their techno-sorcerous arts also commonly wield a Staff of Light in battle.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/StaffOfLight</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>37500</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>1.05</RangedWeapon_Cooldown></statBases><equippedStatOffsets></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGN_Bullet_NStaffOfLight</defaultProjectile><warmupTime>0.5</warmupTime><range>18</range><ticksBetweenBurstShots>11</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>head</label><capacities><li>Cut</li></capacities><power>35</power><cooldownTime>1.5</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.5</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>NStaffOfLight</li></weaponTags><thingCategories><li>NRanged</li></thingCategories><tradeTags><li>NRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_OSlugga</defName><label>Ork Slugga</label><description>A Slugga is the Ork equivalent of a Space Marine Bolt Pistol. It is usually paired with a Choppa, and mobs of Boyz who carry the two are called Slugga Boyz. Due to the ramshackle nature of Ork weaponry, every Slugga is different, but most if not all Sluggas are semi-automatic, large calibre side arms. Though not as sophisticated as most other weapons used in the Imperium, Sluggas are no less effective than other, more advanced side arms when used correctly. As far as the melee-focused Ork holding it is concerned, the effectiveness of a Slugga is of little importance, as long as it is big and makes a loud noise when it fires.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/Slugga</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>1250</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>0.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.1</ShootingAccuracy><PsychicSensitivity>-0.5</PsychicSensitivity><MoveSpeed>0.5</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OSlugga</defaultProjectile><warmupTime>0.3</warmupTime><range>12</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>8</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>grip</label><capacities><li>Blunt</li></capacities><power>12</power><cooldownTime>1.6</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>12</power><cooldownTime>1.6</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>OSlugga</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_OShoota</defName><label>Ork Shoota</label><description>A Shoota is a kinetic, ballistic weapon used by the Orks that is chosen not for its efficiency but for the amount of noise it makes and the amount of damage it can do. The best Shootas are deafening and deadly in equal measure. Like the Slugga, Shootas are not very accurate. This suits the Orks just fine since they seem less interested in accuracy than in causing damage and raising a ruckus. The noise of a Shoota will give Orks a morale boost and can cause enemies to lose their morale and retreat from the overpowering noise of dozens of Shootas. None the less, mobs of Shoota Boyz make up for their lack of accuracy with the sheer volume of fire directed at their targets.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/Shoota</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>2250</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>1.05</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OShoota</defaultProjectile><warmupTime>0.5</warmupTime><range>24</range><ticksBetweenBurstShots>6</ticksBetweenBurstShots><burstShotCount>12</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>OShoota</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_OTwinLinkedShoota</defName><label>Ork Twin Linked Shoota</label><description>Ork Mekboyz often customise their Shootas by adding an additional barrel for more firepower. These custom Shootas cost their clients much more teef than the usual Shoota, and are often utilised by both Ork Nobs and Warbosses. Often times these deadly weapons are incorporated into Mega Armour.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/TwinLinkedShoota</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>3550</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.60</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>1.05</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OTwinLinkedShoota</defaultProjectile><warmupTime>0.5</warmupTime><range>24</range><ticksBetweenBurstShots>3</ticksBetweenBurstShots><burstShotCount>24</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>OTwinLinkedShoota</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_OBigShoota</defName><label>Ork Big Shoota</label><description>A Big Shoota is a loud, heavy, large-calibre machine gun that bucks and sparks when the trigger is pulled. Quite simply it is a larger caliber Shoota, and has a greater range and damage potential compared to a Shoota. A Big Shoota is also commonly fitted with an attached bayonet for melee. A Big Shoota has twice the range of a regular Shoota. Big Shootas are also less prevalent on the battlefield, as on average there is only one Ork armed with a Big Shoota for every 10 Orks in a mob, up to an average of three Big Shootas in a mob of 30 Ork Boyz.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/BigShoota</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>4000</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OBigShoota</defaultProjectile><warmupTime>1.5</warmupTime><range>24</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>36</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>OBigShoota</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_OSnazzgun</defName><label>Ork Snazzgun</label><description>A Snazzgun is either a ballistic or directed energy weapon favoured by the most ostentatious and obnoxious of Orks, known as Flash Gitz. Snazzguns vary as much in design as Shootas, but all are lethal in the extreme. Many Flash Gitz hard-wire their Snazzguns to their primitive bionics, incorporating a variety of barrels, scopes and targeting arrays into their cybernetics to maximise their Snazzgun's effectiveness -- not that this necessarily makes them any better shots, but it does make them feel bigger and cleverer as they are shooting. An individual Snazzgun shoots either bolts of energy or ballistic rounds, but not both. A Snazzgun, just like a Shoota, is inherently inaccurate and can do variable damage, as the velocity of its shots (if the weapon is of the ballistic variety) can vary.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/SnazzGun</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>6000</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OSnazzgun</defaultProjectile><warmupTime>1.5</warmupTime><range>24</range><ticksBetweenBurstShots>18</ticksBetweenBurstShots><burstShotCount>13</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>OSnazzgun</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_ZappKannon</defName><label>Ork Zapp Kannon</label><description>A Big Shoota is a loud, heavy, large-calibre machine gun that bucks and sparks when the trigger is pulled. Quite simply it is a larger caliber Shoota, and has a greater range and damage potential compared to a Shoota. A Big Shoota is also commonly fitted with an attached bayonet for melee. A Big Shoota has twice the range of a regular Shoota. Big Shootas are also less prevalent on the battlefield, as on average there is only one Ork armed with a Big Shoota for every 10 Orks in a mob, up to an average of three Big Shootas in a mob of 30 Ork Boyz.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/ZappKannon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>8000</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OZappKannon</defaultProjectile><warmupTime>1.5</warmupTime><range>24</range><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>HeavyGun</li><li>OZappKannon</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGO_Gun_OPlasmaDeffgun</defName><label>Ork Plasma Deffgun</label><description>Deffguns are heavy Ork weapons, fine examples of the Mek's craft that are made from all kinds of materials, mainly scavenged heavy weaponry of other races. Deffguns are so large they must be mounted on a special firing rig strapped to to an Ork's broad shoulders. No man could hope to fit into a Deffgun's rig without heavy augmetics or thick slabs of vat-grown muscle. This cumbersome rig is needed to absorb bone-breaking recoil each time the Deffgun is fired.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/PlasmaDeffgun</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>9000</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGO_Bullet_OPlasmaDeffgun</defaultProjectile><warmupTime>1.5</warmupTime><range>24</range><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>HeavyGun</li><li>OPlasmaDeffgun</li></weaponTags><thingCategories><li>ORanged</li></thingCategories><tradeTags><li>ORanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGT_Gun_TPulseCarbine</defName><label>Tau Pulse Carbine</label><description>A Pulse Carbine is an advanced Tau Pulse Weapon that utilises pulsed induction fields to propel lethal micro-bursts of plasma over long ranges. A Pulse Carbine is a shorter-barrelled and more lightweight version of the Tau Pulse Rifle, and has a damage output that outclasses the standard weapons of every other intelligent race the Tau have yet encountered. The Pulse Carbine sacrifices the Pulse Rifle's longer range for greater portability and an underslung Photon Grenade Launcher. </description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/PulseCarbine</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>2750</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>0.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>-0.15</PsychicSensitivity></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGT_Bullet_TPulseCarbine</defaultProjectile><warmupTime>0.3</warmupTime><range>18</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>8</burstShotCount><soundCast>PlasmaPistolSound</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>TPulseCarbine</li></weaponTags><thingCategories><li>TRanged</li></thingCategories><tradeTags><li>TRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGT_Gun_TPulseRifle</defName><label>Tau Pulse Rifle</label><description>A Pulse Rifle is the formidable main infantry weapon of the Tau, and is an advanced Pulse Weapon that utilises pulsed induction fields to propel lethal micro-bursts of plasma over astonishing ranges. A Pulse Rifle is the standard-issue weapon for Fire Warriors, and has a range and damage output that outclasses the standard weapons of every race the Tau have yet encountered. Kroot Shapers have also sometimes been known to have been entrusted with the use of a Pulse Rifle on the battlefield, whilst Tetras are armed with twin-linked Pulse Rifles as a basic self-defence weapon.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/PulseRifle</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>4750</MarketValue><AccuracyTouch>0.60</AccuracyTouch><AccuracyShort>0.65</AccuracyShort><AccuracyMedium>0.70</AccuracyMedium><AccuracyLong>0.85</AccuracyLong><RangedWeapon_Cooldown>1.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>-0.05</PsychicSensitivity></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGT_Bullet_TPulseRifle</defaultProjectile><warmupTime>1.3</warmupTime><range>30</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>4</burstShotCount><soundCast>PlasmaPistolSound</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>TPulseRifle</li></weaponTags><thingCategories><li>TRanged</li></thingCategories><tradeTags><li>TRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGT_Gun_TKrootRifle</defName><label>Tau Kroot Rifle</label><description>The Kroot Rifle is the basic weapon used by the Kroot. It works by firing a solid slug propelled by a chemical reaction, although it was adapted by the Tau to fire Pulse rounds to make it the equivalent to the Boltgun. It is armed with blades near the muzzle and stock and are a throwback to earlier Kroot Fighting Staves, allowing them to use their incredible speed to tear their opponents to pieces in close combat. It is still quite bulky however, and so is not ever combined with another weapon, although it doesn't often need to be.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/KrootRifle</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>32000</WorkToMake><MarketValue>2750</MarketValue><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>1.85</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>-0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGT_Bullet_TKrootRifle</defaultProjectile><warmupTime>1.3</warmupTime><range>24</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>4</burstShotCount><soundCast>ShotRevolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>8</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock blade</label><capacities><li>Stab</li></capacities><power>18</power><cooldownTime>1.4</cooldownTime></li><li><label>barrel blade</label><capacities><li>Cut</li></capacities><power>25</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>TKrootRifle</li></weaponTags><thingCategories><li>TRanged</li><li>KRanged</li></thingCategories><tradeTags><li>TRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGT_Gun_TRailRifle</defName><label>Tau Rail Rifle</label><description>A Rail Rifle is a Tau ballistic Rail Weapon that makes use of electromagnetically-induced linear acceleration to fire a projectile at hypersonic speeds. A potent weapon, the Rail Rifle makes use of the same technologies as the larger Railgun and Heavy Rail Rifle, albeit on a smaller scale so that it is infantry portable. Possessing an impressive long range and ability to deal great damage, its true strength lies in its armour penetration capabilities. The Rail Rifle's projectile is able to punch through even Terminator Armour with ease. As a dedicated elite infantry killer, enemy units that manage to survive a Rail Rifle fusillade are often pinned down temporarily afterwards, unable to do anything in the face of such deadly fire.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/RailRifle</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>6000</MarketValue><AccuracyTouch>0.40</AccuracyTouch><AccuracyShort>0.50</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.85</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>-0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGT_Bullet_TRailRifle</defaultProjectile><warmupTime>1.5</warmupTime><range>48</range><soundCast>RailgunSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>TRailRifle</li></weaponTags><thingCategories><li>TRanged</li></thingCategories><tradeTags><li>TRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGt_Gun_TIonRifle</defName><label>Tau Ion Rifle</label><description>An Ion Rifle is an experimental Tau Ion Weapon designed for infantry use developed during the Tau Empire's Third Sphere Expansion. An Ion Rifle is similar in size to a Tau Rail Rifle, and it is a powerful weapon capable of engaging enemies at long ranges with high energy ion streams, vaporising flesh and metal with equal ease. These high-energy particles are accelerated by an electromagnetic field and react explosively with the target as a result of direct transfer of energy at an atomic level.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/IonRifle</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>7000</MarketValue><AccuracyTouch>0.40</AccuracyTouch><AccuracyShort>0.50</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.75</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>-0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGT_Bullet_TIonRifle</defaultProjectile><warmupTime>1.5</warmupTime><range>48</range><soundCast>IonSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>TIonRifle</li></weaponTags><thingCategories><li>TRanged</li></thingCategories><tradeTags><li>TRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseIGGun"><defName>OGt_Gun_TBurstCannon</defName><label>Tau Burst Cannon</label><description>A Burst Cannon is a form of multi-barrelled Tau Pulse Weapon, and utilises the same plasma induction technologies found in a Pulse Rifle to fire micro-pulses of plasma accelerated to near-light speeds. With four rotating barrels to mitigate thermal stress, Burst Cannons are able to sustain ferocious rates of fire, albeit at the expense of the long ranges that many other Pulse Weapons possess. However, this drawback is usually offset by the Burst Cannon’s portability, and the manoeuvrability of units commonly armed with them.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/BurstCannon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>InteractIGRWeapons</soundInteract><statBases><WorkToMake>42000</WorkToMake><MarketValue>5250</MarketValue><AccuracyTouch>0.80</AccuracyTouch><AccuracyShort>0.70</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.55</AccuracyLong><RangedWeapon_Cooldown>2.00</RangedWeapon_Cooldown></statBases><equippedStatOffsets><ShootingAccuracy>-0.05</ShootingAccuracy><PsychicSensitivity>-0.05</PsychicSensitivity><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGT_Bullet_TBurstCannon</defaultProjectile><warmupTime>1.5</warmupTime><range>18</range><ticksBetweenBurstShots>6</ticksBetweenBurstShots><burstShotCount>36</burstShotCount><soundCast>PlasmaPistolSound</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools><techLevel>Spacer</techLevel><weaponTags><li>TBurstCannon</li></weaponTags><thingCategories><li>TRanged</li></thingCategories><tradeTags><li>TRanged</li></tradeTags><costList><!-- USED TO CONTROL WHAT IS GIVEN WHEN ITEM IS SMELTED TIER 1--><ImperialComponent>1</ImperialComponent><RefinedCeramite>2</RefinedCeramite><Ceramite>10</Ceramite></costList></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef Name="OGBaseHumanMakeableGunJamable" ParentName="BaseMakeableIGGun" Abstract="True"><thingClass>AdeptusMechanicus.ThingDef_GunCP</thingClass></ThingDef>
XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef Name="OGBaseHumanMakeableGunGetsHot" ParentName="BaseMakeableIGGun" Abstract="True"><thingClass>AdeptusMechanicus.ThingDef_GunOH</thingClass></ThingDef>
XML Verse.RecipeMakerProperties defines the same field twice: researchPrerequisite.
Field contents: WRPlasmaRifle.
Whole XML:
<recipeMaker><researchPrerequisite>ImperialMechanicusWeapons</researchPrerequisite><researchPrerequisite>WRPlasmaRifle</researchPrerequisite></recipeMaker>
XML Verse.RecipeMakerProperties defines the same field twice: researchPrerequisite.
Field contents: WRPlasmaCannon.
Whole XML:
<recipeMaker><researchPrerequisite>ImperialMechanicusWeapons</researchPrerequisite><researchPrerequisite>WRPlasmaCannon</researchPrerequisite></recipeMaker>
Duplicate def-linked translation key: VG.label
Duplicate def-linked translation key: VG.label
Duplicate def-linked translation key: VG.label
Duplicate def-linked translation key: VG.label
Duplicate def-linked translation key: VG.label
Duplicate def-linked translation key: VG_FillUniversalFermenter.reportString
Duplicate def-linked translation key: VG_TakeProductOutOfUniversalFermenter.reportString
Duplicate def-linked translation key: VG_WorkGiver_TakeProductOutOfUniversalFermenter.label
Duplicate def-linked translation key: VG_WorkGiver_TakeProductOutOfUniversalFermenter.verb
Duplicate def-linked translation key: VG_WorkGiver_TakeProductOutOfUniversalFermenter.gerund
Duplicate def-linked translation key: VG_WorkGiver_FillUniversalFermenter.label
Duplicate def-linked translation key: VG_WorkGiver_FillUniversalFermenter.verb
Duplicate def-linked translation key: VG_WorkGiver_FillUniversalFermenter.gerund
Duplicate def-linked translation key: Plantsugarcane.label
Duplicate def-linked translation key: Plantsugarcane.description
Duplicate def-linked translation key: Rawsugarcane.label
Duplicate def-linked translation key: Rawsugarcane.description
Duplicate def-linked translation key: flowersandtrees.label
Duplicate def-linked translation key: flowersandtrees.description
Duplicate def-linked translation key: VG_Ambrosia.label
Duplicate def-linked translation key: VG_Ambrosia.description
Duplicate def-linked translation key: VG.label
Duplicate def-linked translation key: FruitFoodRaw.label
Duplicate def-linked translation key: VG_PlantAmbrosia.label
Duplicate def-linked translation key: VG_PlantAmbrosia.description
Duplicate def-linked translation key: PlantPlumeria.label
Duplicate def-linked translation key: PlantPlumeria.description
Duplicate def-linked translation key: Make_Mead.label
Duplicate def-linked translation key: Make_Mead.description
Duplicate def-linked translation key: Make_Mead.jobString
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference: No RimWorld.ResearchTabDef named Miscellaneous found to give to Verse.ResearchProjectDef Beekeeping
Def-linked translation error: Found no Verse.RecipeDef named Make_TC_Shell_IncendiaryGrenade to match Make_TC_Shell_IncendiaryGrenade.label
Def-linked translation error: Found no Verse.RecipeDef named Make_TC_Shell_IncendiaryGrenade to match Make_TC_Shell_IncendiaryGrenade.description
Def-linked translation error: Found no Verse.RecipeDef named Make_TC_Shell_IncendiaryGrenade to match Make_TC_Shell_IncendiaryGrenade.jobString
Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.label
Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.description
Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.jobString
Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.label
Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.description
Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.jobString
Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.label
Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.description
Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.jobString
Def-linked translation error: Found no Verse.ThingDef named SunLamp_Blueprint_Install to match SunLamp_Blueprint_Install.label
Def-linked translation error: Found no Verse.ThingDef named AAA_20mm_Shell_HighExplosive to match AAA_20mm_Shell_HighExplosive.label
Def-linked translation error: Found no Verse.ThingDef named AAA_20mm_Shell_HighExplosive to match AAA_20mm_Shell_HighExplosive.description
Def-linked translation error: Found no Verse.ThingDef named AAA_20mm_Shell_ArmorPiercing to match AAA_20mm_Shell_ArmorPiercing.label
Def-linked translation error: Found no Verse.ThingDef named AAA_20mm_Shell_ArmorPiercing to match AAA_20mm_Shell_ArmorPiercing.description
Def-linked translation error: Found no Verse.ThingDef named AAA_40mm_Shell_HighExplosive to match AAA_40mm_Shell_HighExplosive.label
Def-linked translation error: Found no Verse.ThingDef named AAA_40mm_Shell_HighExplosive to match AAA_40mm_Shell_HighExplosive.description
Def-linked translation error: Found no Verse.ThingDef named AAA_40mm_Shell_Incendiary to match AAA_40mm_Shell_Incendiary.label
Def-linked translation error: Found no Verse.ThingDef named AAA_40mm_Shell_Incendiary to match AAA_40mm_Shell_Incendiary.description
Def-linked translation error: Found no Verse.ThingDef named OP_dianli_taiyang_Blueprint_Install to match OP_dianli_taiyang_Blueprint_Install.label
Def-linked translation error: Found no Verse.ThingDef named OP_dianli_dire_Blueprint_Install to match OP_dianli_dire_Blueprint_Install.label
Def-linked translation error: Found no Verse.ThingDef named OP_dianli_huoli_Blueprint_Install to match OP_dianli_huoli_Blueprint_Install.label
Def-linked translation error: Found no Verse.ThingDef named OP_dianli_fengli_Blueprint_Install to match OP_dianli_fengli_Blueprint_Install.label
Def-linked translation error: Exception getting field at path Hai3Yetai.comps.1.useLabel in Verse.ThingDef: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[Verse.CompProperties].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MonoProperty.GetValue (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00000] in <filename unknown>:0
at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
Def-linked translation error: Found no Verse.ThingDef named TC_Shell_IncendiaryGrenade to match TC_Shell_IncendiaryGrenade.label
Def-linked translation error: Found no Verse.ThingDef named TC_Shell_IncendiaryGrenade to match TC_Shell_IncendiaryGrenade.description
Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.label
Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.description
Def-linked translation error: Found no Verse.ThingDef named MoltenCannon_Blueprint to match MoltenCannon_Blueprint.label
Def-linked translation error: Found no Verse.ThingDef named MoltenCannon_Frame to match MoltenCannon_Frame.label
Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.label
Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.description
Def-linked translation error: Found no Verse.ThingDef named BarrageCannon_Blueprint to match BarrageCannon_Blueprint.label
Def-linked translation error: Found no Verse.ThingDef named BarrageCannon_Frame to match BarrageCannon_Frame.label
Def-linked translation error: Found no Verse.ThingDef named SalvoPack to match SalvoPack.label
Def-linked translation error: Found no Verse.ThingDef named SalvoPack to match SalvoPack.description
Def-linked translation error: Found no Verse.ThingDef named Bullet_MC to match Bullet_MC.label
Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.label
Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.description
Def-linked translation error: Found no Verse.ThingDef named Bullet_BC to match Bullet_BC.label
Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.label
Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.description
Def-linked translation error: Found no Verse.ThingDef named Bullet_ModularCarbine to match Bullet_ModularCarbine.label
Def-linked translation error: Found no Verse.ThingDef named Bullet_ModularLMG to match Bullet_ModularLMG.label
Def-linked translation error: Found no Verse.ThingDef named Bullet_GrenadeLauncher to match Bullet_GrenadeLauncher.label
Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<RitualChild78>
<title>仪式儿童</title>
<titleShort>祭品</titleShort>
<desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
</RitualChild78>
Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<TransferStudent56>
<title>转学生</title>
<titleShort>学生</titleShort>
<desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
</TransferStudent56>
Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<Politician83>
<title>政客</title>
<titleShort>政客</titleShort>
<desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
</Politician83>
Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<ApprenticeOracle14>
<title>学徒先知</title>
<titleShort>先知</titleShort>
<desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
</ApprenticeOracle14>
Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
Full XML text:
<CasketBuilder46>
<title>休眠舱建造师</title>
<titleShort>建造师</titleShort>
<desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
</CasketBuilder46>
RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
[RuntimeGC] MainTabWindow inserted.
[RimBank.Trade] Inject event queued.
[RimBankExt.Deposit] FloatMenu items added.
[RimBank.Trade] Detour complete.
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