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Created November 18, 2019 19:30
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Rimworld output log published using HugsLib
Log uploaded on Monday, November 18, 2019, 8:30:21 PM
Loaded mods:
Core: (no assemblies)
Colony Manager: 0Harmony(1.2.0.1), Fluffy_ColonyManager(4.1.415.0)
Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0)
Crossbows: (no assemblies)
Expanded Prosthetics and Organ Engineering: (no assemblies)
[KV] Faction Control - 1.0: 0Harmony(1.2.0.1), FactionControl(1.0.6885.42591)
HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0)
Pick Up And Haul: 0Harmony(1.2.0.1), PickUpAndHaul(av:0.1.0.4,fv:0.1.0.692)
PrisonerRansom: 0Harmony(1.1.0.0), PrisonerRansom(1.0.6744.33716)
Research Tree: 0Harmony(1.2.0.1), ResearchTree(3.1.487.0)
Relations Tab: Fluffy_Relations(2.1.64.0)
[KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
Rimsenal: (no assemblies)
Rimsenal - Rimhair: (no assemblies)
[sd] nopower comms console: (no assemblies)
Simple sidearms[ov:1.3.1]: SimpleSidearms(1.0.0.0)
Smokeleaf Industry: 0Harmony(1.2.0.1), ModCheck(1.8.0.0), SmokeleafIndustry(1.0.0.0)
Snap Out!: 1SettingsHelper(1.0.0.0), SnapOut(1.0.0.0)
Survivalist's Additions: SurvivalistsAdditions(0.1.0.0)
ZARS Tribal Reborn: 0Harmony(1.0.9.1), Tribal Essentials(1.0.6553.41296)
Work Tab: 0Harmony(1.2.0.1), WorkTab(3.2.179.0)
[O21] Vehicle Framework: 0Harmony(1.2.0.1), O21VehicleFramework(1.0.0.0)
Quick Links: 0Harmony(1.2.0.1), QuickLinks(1.0.0.0)
About: (no assemblies)
AnimalCollabProj: AnimalVariations(1.0.6991.8182)
Anti-tunnel Wall [1.0]: (no assemblies)
Assemblies: (no assemblies)
Bionic icons: BionicIcons(1.0.0.0)
Children, school and learning: 0Harmony(1.2.0.1), Children(1.0.0.0), ChildrenHelperClasses(1.0.0.0)
Defs: (no assemblies)
Electric Butcher Table: (no assemblies)
EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.11.0)
Go Explore!: LetsGoExplore(av:0.1.0.1,fv:1.0.0.0)
Flowers: (no assemblies)
Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(av:1.0.0.0,fv:1.0.18)
Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(av:2.0.0.0,fv:2.4.69)
Vanilla Furniture Expanded - Medical Module: AOMoreMedical(1.0.0.0)
Languages: (no assemblies)
Vanilla Furniture Expanded: AOMoreFurniture(1.0.0.0)
Real Ruins: 0Harmony(1.2.0.1), RealRuins(1.8.1.20648)
Recipe icons: 0Harmony(1.2.0.1), RecipeIcons(1.0.379.18)
RimCities: 0Harmony(1.2.0.1), Cabbage_Cities(1.0.0.0)
[1.0] RimCuisine 2 Core: 0Harmony(1.0.9.1), ExpandableFermenting(1.0.0.0)
[1.0] RimCuisine 2: Bottling and Booze Expansion: 0Harmony(1.0.9.1), RimCuisine2BBDrugPolicies(0.1.0.1)
RimTaser Reloaded: RimTaser(1.0.0.0)
[1.0] RimCuisine 2 Meals and Munchies Expansion: (no assemblies)
Rimworld: Spartan Foundry: 0Harmony(1.0.9.1), D9UsefulAI(1.0.0.0)
Vanilla Animals Expanded — Livestock: AnimalVariations(1.0.6991.8182)
Yes, Vehicles, Finally!: LoadOnDemand(1.0.7134.41673)
[RH] Faction: Task Force 141 (1.0): 0Harmony(1.2.0.1), GraphicApparelDetour(1.19.0.0)
[RH] Faction: The Ghosts (1.0): 0Harmony(1.2.0.1), CPBackpacks(1.0.0.0), GraphicApparelDetour(1.19.0.0)
[RH] Faction: Umbra Company (1.0): 0Harmony(1.2.0.1), GraphicApparelDetour(1.19.0.0)
[RH] Faction: Militaires Sans Frontieres (1.0): 0Harmony(1.2.0.1), AnestheticGunMod_Bullets(0.0.0.0), AnestheticGunMod_HediffGiver(0.0.0.0), CPBackpacks(1.0.0.0), GraphicApparelDetour(1.19.0.0)
[CP] Red Horse Furniture (1.0): 0Harmony(1.2.0.1), GraphicApparelDetour(1.19.0.0), RedHorse(0.0.0.0), ReinforcementCall(1.0.0.0)
Active Harmony patches:
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
Alert_ShieldUserHasRangedWeapon.GetReport: PRE: D9UsefulAI.ShieldHarmony+GenericFix.GenericPrefix
ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: JecsTools.HarmonyPatches.CutOutComplexApparel_Transpiler
ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
Bill.PawnAllowedToStartAnew: post: Children.ChildrenHarmony+Bill_Patch.PawnAllowedToStartAnew
BillStack.DoListing: PRE: RecipeIcons.PatchBillStackDoListing.Prefix
Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix
Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan, O21VehicleFramework.Harmony.AddVehiclePawnsToCaravan
Caravan.GetGizmos: post: JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
Caravan.get_IsPlayerControlled: post: O21VehicleFramework.Harmony+Caravan_IsPlayerControlled.Postfix
CaravanArrivalAction_OfferGifts.CanOfferGiftsTo: PRE: Cities.CaravanArrivalAction_OfferGifts_CanOfferGiftsTo.Prefix
CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix, O21VehicleFramework.Harmony.Enter_PreFix
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix, O21VehicleFramework.Harmony.CanExit_PostFix
CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix, O21VehicleFramework.Harmony.GetTicksPerMove_PostFix
CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix, O21VehicleFramework.Harmony.AddPawnsSections_PostFix
Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds, O21VehicleFramework.Harmony.TrySatisfyFuelNeeds
ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix
Command_SetPlantToGrow.ProcessInput: PRE: RecipeIcons.PatchCommand_SetPlantToGrow.Prefix
CompForbiddable.CompGetGizmosExtra: PRE: Cities.CompForbiddable_CompGetGizmosExtra.Prefix
CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer, O21VehicleFramework.Harmony.MechanoidsFixer
CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix
DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants, O21VehicleFramework.Harmony.TryInjureVehicleOccupants
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
DefGenerator.GenerateImpliedDefs_PreResolve: post: WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
Designator.get_RightClickFloatMenuOptions: post: QuickLinks.HarmonyRegistrations.PatchDesignatorRightClickFloatMenuOptions.RightClickFloatMenuOptions
Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix, O21VehicleFramework.Harmony.CheckForErrors_PreFix
Dialog_NamePawn..ctor: post: Children.ChildrenHarmony+Dialog_NamePawn_PatchLoad.ConstructorExtended
Dialog_NamePawn.DoWindowContents: PRE: Children.ChildrenHarmony+Dialog_NamePawn_PatchDL.DoWindowContentsExtended
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles, O21VehicleFramework.Harmony.DontSplitCaravansWithVehicles
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
Faction.CheckNaturalTendencyToReachGoodwillThreshold: PRE: FactionControl.Patch_Faction_CheckNaturalTendencyToReachGoodwillThreshold.Prefix
Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
Faction.get_Color: PRE: FactionControl.Patch_Faction_get_Color.Prefix
FactionDialogMaker.FactionDialogFor: post: PrisonerRansom.ReplacementCode.FactionDialogForPostFix, Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
FactionGenerator.EnsureRequiredEnemies: PRE: FactionControl.FactionGenerator_EnsureRequiredEnemies.Prefix
FactionGenerator.GenerateFactionsIntoWorld: PRE: FactionControl.FactionGenerator_GenerateFactionsIntoWorld.Prefix
FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
FloatMenu..ctor: PRE: RecipeIcons.PatchFloatMenu.Prefix
FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, O21VehicleFramework.Harmony.DontRescueVehiclesInFloatMenus, SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders TRANS: PickUpAndHaul.HarmonyPatches.FloatMenuMakerMad_AddHumanlikeOrders_Transpiler
FloatMenuMakerMap.AddUndraftedOrders: post: Children.ChildrenHarmony+FloatMenuMakerMap_Patch.AddUndraftedOrders_Post TRANS: O21VehicleFramework.Harmony.AddUndraftedOrders_Transpiler
FloatMenuUtility.GetMeleeAttackAction: TRANS: O21VehicleFramework.Harmony.FightActionTranspiler
FloatMenuUtility.GetRangedAttackAction: TRANS: O21VehicleFramework.Harmony.FightActionTranspiler
FogGrid.FloodUnfogAdjacent: PRE: Cities.FogGrid_FloodUnfogAdjacent.Prefix
ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
ForbidUtility.InAllowedArea: post: Hospitality.Harmony.ForbidUtility_Patch+InAllowedArea.Postfix
ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
GameDataSaveLoader.SaveGame: post: RealRuins.RealRuins+SaveGame_Patch.Postfix, RealRuins.RealRuins+SaveGame_Patch.Postfix
GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame, O21VehicleFramework.Harmony+GameEnder_IsPlayerControlledWithFreeColonist_Patch.Postfix
GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
GenConstruct.BlocksConstruction: PRE: TribalEssentials_Code.GenConstruct_BlocksConstruction.Prefix post: JecsTools.HarmonyPatches.BlocksConstruction_PostFix
GenConstruct.CanPlaceBlueprintOver: PRE: TribalEssentials_Code.GenConstruct_CanPlaceBlueprintOver.Prefix
GenGameEnd.EndGameDialogMessage: post: RealRuins.RealRuins+GameOver_Patch.Postfix, RealRuins.RealRuins+GameOver_Patch.Postfix
GenHostility.AnyHostileActiveThreatToPlayer: PRE: RealRuins.RealRuins+PlayerThreat_Patch.Prefix, RealRuins.RealRuins+PlayerThreat_Patch.Prefix
GenSpawn.SpawningWipes: PRE: TribalEssentials_Code.GenSpawn_SpawningWipes.Prefix post: JecsTools.HarmonyPatches.SpawningWipes_PostFix
Gizmo.get_RightClickFloatMenuOptions: post: QuickLinks.HarmonyRegistrations.PatchCommandActionRightClickFloatMenuOptions.RightClickFloatMenuOptions
HealthCardUtility.DrawOverviewTab: PRE: O21VehicleFramework.Harmony.DisplayOperationalSystems
HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel, O21VehicleFramework.Harmony.ReplaceConditionLabel
Hediff.get_Label: post: Children.ChildrenHarmony+Hediff_Label_Patch.Label_Post
HediffComp_Discoverable.CheckDiscovered: PRE: Children.ChildrenHarmony+HediffComp_Discoverable_Patch.Hediff_Pregnant_CheckDiscoveredPre, Children.ChildrenHarmony+HediffComp_Discoverable_CheckDiscovered_Patch.CheckDiscovered_Pre
HediffGiver.TryApply: PRE: Children.ChildrenHarmony+HediffGiver_TryApply.HediffGiver_TryApply_Prefix
HediffWithComps.get_Visible: PRE: Children.ChildrenHarmony+HediffWithComps_Preg_Patch.Visible_Pre
Hediff_Pregnant.DoBirthSpawn: PRE: Children.ChildrenHarmony+Hediff_Pregnant_Patch2.Pawn_DoBirthSpawn_Pre
Hediff_Pregnant.Miscarry: post: Children.ChildrenHarmony+Hediff_Pregnant_Patch.Hediff_Pregnant_MiscarryDone
ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix TRANS: PickUpAndHaul.DrawThingRow_Patch.Transpiler
ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
IncidentWorker_QuestTradeRequest.RandomNearbyTradeableSettlement: post: Cities.IncidentWorker_QuestTradeRequest_RandomNearbyTradeableSettlement.Postfix
IncidentWorker_RaidEnemy.FactionCanBeGroupSource: PRE: FactionControl.IncidentWorker_RaidEnemy_FactionCanBeGroupSource.Prefix
JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
JobDriver_AttackMelee.TryMakePreToilReservations: post: SimpleSidearms.intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: Children.ChildrenHarmony+JobDriver_Lovin_Patch.JobDriver_Lovin_Done
JobDriver_Wait.CheckForAutoAttack: TRANS: O21VehicleFramework.Harmony.CheckForAutoAttackTranspiler
JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix
JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix
JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix, O21VehicleFramework.Harmony.TryGiveJob_PreFix
JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError, O21VehicleFramework.Harmony.PreventWaitAttackError
JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix, O21VehicleFramework.Harmony.TryGiveItemJob_PreFix
JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
LoadedModManager.GetSettingsFilename: PRE: FactionControl.LoadedModManager_GetSettingsFilename.Prefix
LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties, O21VehicleFramework.Harmony.GiveVehiclesLoadAnimalDuties
LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil, O21VehicleFramework.Harmony.GiveVehiclesLoadItemToil
LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties, O21VehicleFramework.Harmony.GiveVehiclesLoadItemDuties
LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties, O21VehicleFramework.Harmony.GiveVehiclesLoadSlaveDuties
MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapGenerator.GenerateMap: PRE: Cities.MapGenerator_GenerateMap.Prefix
MapPawns.get_AnyPawnBlockingMapRemoval: (no patches)
MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns, O21VehicleFramework.Harmony.IncludeVehicleOccupantsInMapPawns
MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns, O21VehicleFramework.Harmony.IncludeVehicleOccupantsInMapPawns
MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix, O21VehicleFramework.Harmony.Capacity_PostFix, CPBackpacks.HarmonyBackpacks.Capacity_PostFix
MemoryThoughtHandler.TryGainMemory: post: Children.ChildrenHarmony+MemoryThoughtHandler_Avali_Lovin_Patch.MemoryThoughtHandler_TryGainMemory_Done
MentalStateHandler.TryStartMentalState: PRE: Hospitality.Harmony.MentalStateHandler_Patch+TryStartMentalState.Prefix
MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
Need_Food.get_MaxLevel: PRE: Children.ChildrenHarmony+Need_Food_Patch.MaxLevel_Pre
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
PathFinder.GetBuildingCost: PRE: FluffyManager.PathFinder_GetBuildingCost.Prefix
Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles, O21VehicleFramework.Harmony.CantUseMovingVehicles
Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
Pawn.GetGizmos: post: CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos
Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
Pawn.SetFaction: PRE: Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix post: Children.ChildrenHarmony+Pawn_SetFaction_Patch.SetFactionExtended
Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled, O21VehicleFramework.Harmony.IncludeVehiclesInIsColonistPlayerControlled, O21VehicleFramework.Harmony+IsColonistPatch.Postfix
PawnApparelGenerator.GenerateStartingApparelFor: post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix
PawnCapacitiesHandler.GetLevel: post: Children.ChildrenHarmony+PawnCapacitiesHandler_Patch.GetLevel_Done
PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle, O21VehicleFramework.Harmony.VehicleShouldWiggle
PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor, SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
PawnGenerator.GeneratePawn: post: JecsTools.HarmonyPatches.Post_GeneratePawn
PawnGenerator.GenerateRandomAge: post: Children.ChildrenHarmony+PawnGenerator_Gen_Patch.PawnGenerator_Gen_Done
PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix
PawnRenderer.CarryWeaponOpenly: post: O21VehicleFramework.Harmony+PawnRenderer_CarryWeaponOpenly_Patch.Postfix
PawnRenderer.DrawEquipment: PRE: O21VehicleFramework.Harmony+PawnRenderer_DrawEquipment_Patch.Prefix
PawnRenderer.DrawEquipmentAiming: PRE: [800]O21VehicleFramework.Harmony+PawnRenderer_DrawEquipmentAiming_Patch.Prefix, CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt
PawnRenderer.RenderPawnInternal: PRE: Children.ChildrenHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre
PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix
PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction, O21VehicleFramework.Harmony.PreventAssigningRandomFaction
PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
PawnUtility.TrySpawnHatchedOrBornPawn: post: Children.ChildrenHarmony+PawnUtility_Patch.TrySpawnHatchedOrBornPawnExtended
PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
Pawn_AgeTracker.RecalculateLifeStageIndex: post: Children.ChildrenHarmony+Pawn_AgeTracker_Patch.RecalculateLifeStageIndex_Done
Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove, O21VehicleFramework.Harmony.DraftedVehiclesCanMove post: CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix
Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned, O21VehicleFramework.Harmony.VehicleShouldBeDowned
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick, O21VehicleFramework.Harmony.VehicleRotatorTick
Pawn_TimetableTracker.get_CurrentAssignment: post: Children.ChildrenHarmony+Pawn_TimetableTracker_Patch.CurrentAssignment_Post
Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
Pawn_WorkSettings.get_WorkGiversInOrderNormal: PRE: Children.ChildrenHarmony+Pawn_WorkSettings_Patch.WorkGiversInOrderNormal_Pre
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix
Reachability.CanReach: post: Hospitality.Harmony.Reachability_Patch+CanReach.Postfix
ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
ResearchManager.FinishProject: PRE: FluffyResearchTree.HarmonyPatches_Queue+DoCompletionDialog.Prefix
ResearchManager.ResearchPerformed: PRE: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Prefix post: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Postfix
ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles, O21VehicleFramework.Harmony.DontRescueVehicles
RestUtility.InBed: PRE: O21VehicleFramework.Harmony+RestUtility_InBed_Patch.Prefix
RoomRoleWorker_Bedroom.GetScore: PRE: Children.ChildrenHarmony+RoomRoleWorker_Bedroom_GetScore_Patch.GetScoreDone
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
Scenario.PostGameStart: post: RimCuisineBBDrugPolicies.HarmonyPatches.GenerateStartingDrugPolicies_PostFix
SettlementDefeatUtility.CheckDefeated: PRE: Cities.SettlementDefeatUtility_CheckDefeated.Prefix
ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
SkillRecord.Learn: PRE: Children.ChildrenHarmony+SkillRecord_Patch.SkillRecord_Learn_Pre
SocialCardUtility.DrawPawnRow: PRE: Hospitality.Harmony.SocialCardUtility_Patch+DrawPawnRow.Prefix
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling, O21VehicleFramework.Harmony.SocialTabNullHandling
Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient, O21VehicleFramework.Harmony.MechanoidsFixerAncient
TaleReference.ExposeData: post: RealRuins.RealRuins+TaleReference_ExposeData_Patch.Postfix, RealRuins.RealRuins+TaleReference_ExposeData_Patch.Postfix
TaleReference.GenerateText: PRE: RealRuins.RealRuins+TaleReference_GenerateText_Patch.Prefix, RealRuins.RealRuins+TaleReference_GenerateText_Patch.Prefix
Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
Thing.GetFloatMenuOptions: post: Cities.Thing_GetFloatMenuOptions.Postfix
Thing.GetGizmos: post: Cities.Thing_GetGizmos.Postfix
Thing.Ingested: PRE: Children.ChildrenHarmony+Thing_Ingested_Patch.IngestedExtended
Thing.SplitOff: post: Cities.Thing_SplitOff.Postfix
Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix
Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix
ThingOwner`1.TryAdd: PRE: Cities.ThingOwner_TryAdd.Prefix
ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
ThinkNode_ChancePerHour_Lovin.MtbHours: post: Children.ChildrenHarmony+ThinkNode_ChancePerHour_Lovin_Patch.ThinkNode_ChancePerHour_Lovin_MtbHoursDone
ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix, O21VehicleFramework.Harmony.Satisfied_PostFix
ThoughtWorker.CurrentState: post: Children.ChildrenHarmony+ThoughtWorker_Patch.ThoughtWorker_Done
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
TileFinder.RandomSettlementTileFor: PRE: FactionControl.TileFinder_RandomFactionBaseTileFor.Prefix
TimeAssignmentSelector.DrawTimeAssignmentSelectorGrid: post: Children.ChildrenHarmony+TimeAssignmentSelector_Patch.DrawTimeAssignmentSelectorGrid_Done
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix
TransferableUtility.CanStack: PRE: O21VehicleFramework.Harmony+TransferableUtility_CanStack_Patch.Prefix
TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
UIRoot_Entry.Init: post: RealRuins.RealRuins+UIRoot_Entry_Init_Patch.Postfix, RealRuins.RealRuins+UIRoot_Entry_Init_Patch.Postfix
Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix
Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix
Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix, O21VehicleFramework.Harmony.GetVerbsCommands_PreFix
Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
Verb_MeleeAttack.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot, O21VehicleFramework.Harmony.CanVehicleShoot
Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
Widgets.InfoCardButton: PRE: RecipeIcons.PatchWidgetsInfoCardButton.Prefix
WorkGiver_HunterHunt.HasJobOnThing: post: Hospitality.Harmony.WorkGiver_HunterHunt+HasJobOnThing.Postfix
WorkGiver_HunterHunt.HasShieldAndRangedWeapon: PRE: D9UsefulAI.ShieldHarmony+Hunterfix.HunterPrefix
WorldObject.GetGizmos: post: Cities.WorldObject_GetGizmos.Postfix
WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
Harmony versions present: 1.2.0.1: fluffy.colonymanager, com.rimworld.mod.factioncontrol, UnlimitedHugs.HugsLib, HugsLib.Hospitality, Fluffy.ResearchTree, com.rimworld.modcheck, fluffy.worktab, fluffy.medicaltab, QuickLinks, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, com.github.restive2k12.rimworld.mod.moodbar, rimworld.outpost21.vehicleframework, HugsLib.SimpleSidearms, mehni.rimworld.pickupandhaul.main, com.rimfridge.rimworld.mod, Children, com.woolstrand.realruins, HugsLib.RealRuins, com.github.automatic1111.recipeicons, cabbage.rimcities; 1.1.0.0: rimworld.erdelf.prisoner_ransom, EdB.PrepareCarefully; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.caravanjobs, rimworld.jecrell.comps.vehicle, rimworld.jecrell.jecstools.main, chjees.shields, net.rainbeau.rimworld.mod.tribalessentials, rimworld.jecrell.humanlikeorders, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.comps.installedpart, rimworld.jecrell.comps.oversized, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds, rimworld.cpbackpacks, mehni.rimworld.rimCuisine.main, com.dninemfive.advancedshields
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
RimWorld 1.0.2059 rev1005
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>[RH] Faction: Militaires Sans Frontieres (1.0)</name><author>Chicken Plucker</author><supportedVersions><li>1.0</li></supportedVersions><description>Militaires Sans Frontières or MSF, a private military company founded and led by renowned mercenary Big Boss.
Abandoning their home countries, the "soldiers without borders" provided their services to all clients, regardless of nation or ideology.
Credits:
tikubonn - Anesthetic weapon mod used in this mod
Odstriman - M65 Textures
Wowcheg - Tranquilizer coding inspiration
Hideo Kojima - Metal Gear Solid</description></ModMetaData>
Mod [RH] Faction: Militaires Sans Frontieres (1.0) has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>[RH] Faction: Task Force 141 (1.0)</name><author>Chicken Plucker</author><supportedVersions><li>1.0</li></supportedVersions><description>Task Force 141, colloquially referred to as "The One-Four-One," is a multinational special operations unit composed of members of British, Australian, American, Canadian and possibly other foreign personnel, usually those with previous Special Ops experience.</description></ModMetaData>
Mod [RH] Faction: Task Force 141 (1.0) has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>[RH] Faction: The Ghosts (1.0)</name><author>Chicken Plucker</author><supportedVersions><li>1.0</li></supportedVersions><description>Officially known as Task Force: STALKER.
A mysterious group of masked warriors arrive in this Rim planet with no official ties to any country, government or organization. They're Ghosts, fighting for something that can't be killed.</description></ModMetaData>
Mod [RH] Faction: The Ghosts (1.0) has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>[RH] Faction: Umbra Company (1.0)</name><author>Chicken Plucker</author><url></url><supportedVersions><li>1.0</li></supportedVersions><description>Umbra Company is a different breed. No more smokeleaf high Pirates.</description></ModMetaData>
Mod [RH] Faction: Umbra Company (1.0) has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>[O21] Vehicle Framework</name><author>Originally Jecrell, forked for custom tweaks by Neronix17</author><url></url><supportedVersions><li>1.0</li></supportedVersions><description>Vehicle Framework from Jecstools, updated and made standalone for custom tweaks to be made under the MIT license. Full credit to Jecrell and the others who helped make it possible in the first place, all I've done is make a few tweaks and added custom functionality for my own needs. </description></ModMetaData>
Mod [O21] Vehicle Framework has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Quick Links</name><author>LongWater</author><supportedVersions><li>1.0</li></supportedVersions><description><![CDATA[Quality of Life mod that gives you more options for some of the "Orders", and faster access to Orders.
This is safe to add to - and be removed from - existing games.
<color=orange><size=16><b>Features</b></size></color>
When an item is selected and a command button shows, right-click that command and you can select the Order tool. For example, you have one wall segment selected, instead of just setting one bit of wall to be deconstructed, select the deconstruct tool directly. No more clicking around in menus to find it!
<color=orange><b>Extra Right-click Options</b></color>
• Growing zone - allow you to create growing zone for fertile, fairly fertile, and not very fertile ground
• Harvest/Chop wood - allows you to select only fully grown plants and trees
• Cut plants - allows you to cut only blighted plants
• Mining - allows you to mine only selected steel, or gold, or machinery
]]></description></ModMetaData>
Mod Quick Links has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
Mod About has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>AnimalCollabProj</name><author>Ekksu / Xen / Cucumpear / Thirite / Whizzard / Lindseyrie / Walking Problem</author><url></url><supportedVersions><li>1.0</li></supportedVersions><description>Adds over fifty animals into the game for every biome and environment! From Ice Sheets to Extreme Deserts, bring your game to life with some more critters!
You can find us on Ludeon Forums and Steam with more information and fun extras!
Special thanks to Lex124 for contributing textures!
v1.1s</description></ModMetaData>
Mod AnimalCollabProj has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Anti-tunnel Wall [1.0]</name><author>karukus</author><supportedVersions><li>1.0</li></supportedVersions><description>
Languages 日本語、English(Machine translation)
以下の4種の壁とドアが作成できるようになります。
・防爆壁:爆発ダメージを軽減する壁です。
・防爆壁改:爆発ダメージを無効化する壁です。
・自爆壁:壊れそうになると自爆する壁です。通常の壁よりは爆発耐性がありますが採掘されると無力です。
・ふわふわ壁:耐久度は高いですが爆発と衝撃以外には弱い壁です。燃えません。
You will be able to create the following 4 kinds of walls and doors.
· Explosion resistance Wall: This wall reduces explosion damage.
· Explosion resistance Wall MkII: It is a wall to invalidate explosion damage.
· Detonation Wall: It is a wall that will destroy itself when it seems to be broken.
Although it is more resistant to explosion than normal walls, it is helpless when mined.
· Fluffy wall: Durability is high, but it is a weak wall other than explosion and impact. It will not burn.
</description></ModMetaData>
Mod Anti-tunnel Wall [1.0] has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
Mod Assemblies has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Bionic icons</name><author>AUTOMATIC</author><supportedVersions><li>1.0</li></supportedVersions><description><![CDATA[Adds icons for body part boxes.
]]></description></ModMetaData>
Mod Bionic icons has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Children, school and learning</name><author>Dylan</author><supportedVersions><li>1.0</li></supportedVersions><description>&lt;color=orange&gt;Requires at least HugsLib 5.0.0&lt;/color&gt;\n
Version 1.3.3
Load order
// HugsLib
// Children, school and learning
// Birds and Bees (not required, but has to be after 'Children, school and learning' if used)
</description></ModMetaData>
Mod Children, school and learning has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
Mod Defs has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>EdB Prepare Carefully</name><author>EdB</author><url></url><supportedVersions><li>1.0</li></supportedVersions><description>Customize your colonists, choose your gear and prepare carefully for your crash landing!
If you get a set of starting colonists that you like, save them as a preset so that you can start your game the same way next time.
[Version 1.0.11]
</description></ModMetaData>
Mod EdB Prepare Carefully has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Electric Butcher Table</name><supportedVersions><li>1.0</li></supportedVersions><author>Agracore</author><description>Version: 1.4
Adds a electric butcher table to quickly and easily butcher corpes</description></ModMetaData>
Mod Electric Butcher Table has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Flowers</name><supportedVersions><li>1.0</li></supportedVersions><author>Agracore</author><description>Version: 1.2
This mod adds a bunch of beautiful flowers into the game for decoration and to brighten up the wild and your garden.
</description></ModMetaData>
Mod Flowers has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Go Explore!</name><author>Albion</author><url>https://ludeon.com/forums/index.php?topic=49239.0</url><supportedVersions><li>1.0</li></supportedVersions><description>This mod adds various new world events.
Lost city - The location of a ruined city is discovered. It is dangerous but there is loot from the former inhabitants.
Ambrosia addicted animals - A large ambrosia sprout happened nearby. However some animals seem to be hooked in the fruits and defend them.
Ship core startup - You detect a nearby energy signature of a ship reactor powering up. Go investigate.
New settlement - Some faction founded a new settlement in your general area.
Prisoner camp - A non-hostile faction asks you to free some of their prisoners held on a site near your colony.
Research request - Another faction is requesting the help of your best researcher in exchange for some insight and a relationship boost.
Intercepted message - You intercepted a message that indicates an item stash. Is it a trap or will you find some loot?</description></ModMetaData>
Mod Go Explore! has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Hospitality</name><author>Orion</author><url>https://ludeon.com/forums/index.php?topic=11444.0</url><supportedVersions><li>1.0</li></supportedVersions><description>Allows you to recruit visitors. At a price, of course.
You can also improve your relationship with visiting factions and sell items to visiting guests. Guests will buy and use things inside of their allowed area.
Errors and bugs: If you get errors, most likely Hospitality is clashing with another mod you're using.
So to help me fix bugs, please describe clearly what happened. Also please upload the output_log.txt file from Rimworld's data folder or enable the developer console and upload a screenshot of the first error you're getting. If you think it might be conflicting with another mod, please list the mods you're using in the order they get loaded.
Hospitality requires the HugsLib mod to be loaded first.
</description></ModMetaData>
Mod Hospitality has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
Mod Languages has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Medical Tab</name><author>Fluffy</author><url /><description>Adds a comprehensive medical overview tab, showing your colonists’ health at a glance.
&lt;size=24&gt;Important&lt;/size&gt;
Does not require a new save game
Can safely be enabled/disabled in ongoing saves.
&lt;size=24&gt;Features&lt;/size&gt;
Shows vital medical statistics for Colonists, Animals, Prisoners, Visitors and Hostiles*.
Medical care designation, including mass and default assignments
Overview of bleeding rates, pain and infection/disease/immunity progress
See efficiency on all capabilities
Schedule new operations and see planned operations
Sort by everything
*: The hostile tab will by default only show downed hostiles, as I consider showing all hostiles cheating. There’s a toggle in the mod options to show all hostiles instead.
&lt;size=24&gt;Powered by Harmony&lt;/size&gt;
&lt;size=24&gt;Contributors&lt;/size&gt;
Racoon: German translation
duduluu: Chinese translation
MossieuLeBlanc: French translation
kPherox: A16 update
Bronytamin:
WNJStudio: Updated chinese translation
Arex-rus: Russian translation
mora145:
Alex TD: Tweaks to disease progress icon
Rodolfo Andrade: Brazilian Portuguese translation
Seo. Junmin: Korean translation
chrisi51: German translation
&lt;size=24&gt;Version&lt;/size&gt;
This is version 2.4.69, for RimWorld 1.0.2150.
</description><supportedVersions><li>1.0</li></supportedVersions></ModMetaData>
Mod Medical Tab has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Vanilla Furniture Expanded - Medical Module</name><author>OskarPotocki, Atlas</author><supportedVersions><li>1.0</li></supportedVersions><description>
Vanilla Furniture Expanded - Medical module adds several new pieces of furniture to allow players for higher variety of medical beds and linkables. Sterile walls have also been added with color-coded line markings, allowing users to color-code the rooms.
</description></ModMetaData>
Mod Vanilla Furniture Expanded - Medical Module has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Vanilla Furniture Expanded</name><author>OskarPotocki, Atlas</author><supportedVersions><li>1.0</li></supportedVersions><description>
I have always found vanilla furniture to be lacking in depth and quantity. After researching Complex Furniture, the research tree for furniture pretty much ends, with a couple of odd technologies adding things like Vitals Monitors and Hospital Beds along the way. As part of the Vanilla Furniture Expanded mod, the team consisting of the Author of Android Tiers, Atlas, and me would like to add some sort of progression to the furniture of the rim, whilst also keeping it Vanilla friendly.
</description></ModMetaData>
Mod Vanilla Furniture Expanded has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Real Ruins</name><author>telewre</author><supportedVersions><li>1.0</li></supportedVersions><description>
&lt;i&gt;"Everyone is dead or gone. This story is over.
Perhaps someone else will find a use for the ruins of this place."&lt;/i&gt;
Have you ever wondered who is that person which will find a use for those ruins?
With this mod it might be any other RimWord player, and you will find ruins of other players' bases as well.
This mod periodically uploads your base to the server database, and when a new map is generated, this database provides pieces of those stored bases as templates for abandoned ruins.
Probably you'll find just empty dirty shelter with badly damaged wooden bed and a pair of chairs. Probably you'll be lucky enough to find someone's silver vault before scavengers from the nearest settlement arrive.
This mod can be added anytime, it won't break your saves and will take effect when you enter into a new map, either starting a new game or with a caravan.
</description><url>https://steamcommunity.com/id/telewre/myworkshopfiles/?appid=294100</url></ModMetaData>
Mod Real Ruins has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Recipe icons</name><author>AUTOMATIC</author><supportedVersions><li>1.0</li></supportedVersions><description><![CDATA[Adds icons for the "Add bill" menu and for the plant choice menu. Supports other mods out of the box.
Safe to add and remove from save games.
]]></description></ModMetaData>
Mod Recipe icons has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>[CP] Red Horse Furniture (1.0)</name><author>Chicken Plucker</author><url></url><supportedVersions><li>1.0</li></supportedVersions><description>From Project: Red Horse, an expansion pack that deals in warfare, dedicated to make your colony looking tacticool as heck.
Red Horse Furniture has Military Furniture and Camping Equipment from B18 mods "Military Furniture" and "Rimmu-Nation Camping Stuff"
This expansion has the following features:
- Camo sleeping bags and a portable wood stove
- Mission boards that allow players to start their own operations at the cost of silver, or recruit new colonists and contractors
- Military Radio/Red Phone, allowing players to contact friendlies for QRF or Patrols at the cost of silver
- Various office furniture, and a black hat station for silver production
- Various medical equipment, an expansion on medical tech that enhances treatment quality
- Tacticool Radio and various radio textures from STALKER, Portal and Fallout along with over 30+ songs
- Tacticool Fridge to store medicine, drugs and food in
- Training consoles that enables pawns to enhance their skill stats
- Various vending machines and food items purchasable with silver
- Many more
Video games referenced in content:
- Fallout
- Ghost Recon: Wildlands
- Metal Gear Solid
- Portal
- STALKER
- Few Others
Credits to:
Chicken Plucker
Jecrell
Albion
Odstriman
mrofa
Spudskatr
Various Sketchfab community artists
Various Pimp my Gun artists
Valve
Sourcefilmmaker community
Rimworld modding community
Ludeon forums community, Madman and Canute I'm looking at you guys
MPCT College, to that bloody Streatham Hero
In loving memory of R. Lee Ermey.</description></ModMetaData>
Mod [CP] Red Horse Furniture (1.0) has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>RimCities</name><author>CeilingYoda</author><supportedVersions><li>1.0</li></supportedVersions><description>Procedurally generated city settlements. Compatible with existing save files.</description><url>https://github.com/rvanasa/rimworld-cities</url></ModMetaData>
Mod RimCities has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>[1.0] RimCuisine 2 Core</name><author>Crustypeanut</author><supportedVersions><li>1.0</li></supportedVersions><description>RimCuisine 2 is a mod that adds a number of new crops, wild plants, food types, snacks, and drinks to the game to diversify your pawn's culinary delights!</description></ModMetaData>
Mod [1.0] RimCuisine 2 Core has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>[1.0] RimCuisine 2: Bottling and Booze Expansion</name><author>Crustypeanut</author><supportedVersions><li>1.0</li></supportedVersions><description>RimCuisine 2: Bottling and Booze adds new non-alcoholic, fermented, and distilled beverages for your pawns to enjoy!</description></ModMetaData>
Mod [1.0] RimCuisine 2: Bottling and Booze Expansion has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>[1.0] RimCuisine 2 Meals and Munchies Expansion</name><author>Crustypeanut</author><supportedVersions><li>1.0</li></supportedVersions><description>RimCuisine 2: Meals and Munchies adds new meals and snacks, not to mention canned goods and the Cook-o-Matic for all of your cooking needs!</description></ModMetaData>
Mod [1.0] RimCuisine 2 Meals and Munchies Expansion has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>RimTaser Reloaded</name><author>Survivalmaster, Snake</author><supportedVersions><li>1.0</li></supportedVersions><description>Adds various new types of tasers to Rimworld.</description></ModMetaData>
Mod RimTaser Reloaded has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Rimworld: Spartan Foundry</name><author>Oskar Potocki</author><supportedVersions><li>1.0</li></supportedVersions><description>V1.2
Rimworld: Spartan Foundry is a vanilla power armor expansion adding 9 new sets of advanced, end-game power armor. A set of Powered Assault Armor is craftable in very late game, requiring Ship Computer Core technology and an AI Persona Core. The other 8 sets of armour are NOT craftable and can only be obtained from quests and raids. The armor sets contain advanced glitterworld overshield technology, capable of absorbing several shots before requiring a long time to regenerate. Each armor set provides different bonuses and elements can be combined to suit every rimworld colonist.
</description></ModMetaData>
Mod Rimworld: Spartan Foundry has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Vanilla Animals Expanded — Livestock</name><author>Oskar Potocki</author><supportedVersions><li>1.0</li></supportedVersions><description>V1.0
Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. The first part of this update is the Livestock variant. This mod adds 9 new creatures to perfectly fit vanilla game, with custom vanilla artwork, sounds and balancing. With this variant you are finally able to keep an army of ducks at your disposal, or ride bisons into battle due to base support for Giddy-up.</description></ModMetaData>
Mod Vanilla Animals Expanded — Livestock has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Yes, Vehicles, Finally!</name><author>Mason J. Caboose, NinjaSiren</author><supportedVersions><li>1.0</li></supportedVersions><url>https://ludeon.com/forums/index.php?topic=48126.0</url><description>
[v0.8b2]
A true implementation of vehicles into RimWorld!
First off, a big thank you to Jecrell and Neronix, without him none of you would have this!
Second thing, thank you to Mason J. Caboose for making the original mod! I really wanted vehicles in the game, I ended up continuing this mod!
Thirdly, thank you to Hjkma for helping me fix the Combat Extended patch!
This mod is a 'simple' implementation of a truck into our lovely rim world, you can load crew, passengers, turrets, and equipment for both crossing the map and for caravanning.
To acquire a vehicle you need to research Machining and Smithing for the Vehicle Table. Here you can construct a box filled with appropriately named pieces.
After following guides 1-Z on your ikea manual and throwing away the last 5 screws your pawn will have succesfully assembled a working scrap heap!
Just like any partially oiled machine, youll have to fill and power it with Chemfuel! (not included)
Upon assigning a driver, you must instruct the vehicle to draft itself for glorious duty.
==Notes and Help==
- If your goal is caravanning, please put a driver at least with good mood and no needs.
- New game is optional, but maybe needed. (Old saves without this mod or updates may break game saves.)
- No one else should show up on your door with any of this stuff.
- You need both a gunner and a driver to fight.
- Only the machine gun turret fits on the Truck and ATV.
- Bugs is possibly plenty in this mod, but hopefully that it woudn't to break your game!
==Version changelog==
- Added new weapon, Naval Cannon.
- Added new Combat Extended ammo. (88mm, 120mm, 280mm)
- Added new vehicle, ATV with cart.
- Added new raid strategies with no drop pods for vehicles only.
- Fixed raids patches for the new strategies.
- ATV with carts can only appear with tribal peaceful, trader, and settlement events and locations.
</description></ModMetaData>
Mod Yes, Vehicles, Finally! has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>[RH] Faction: Militaires Sans Frontieres (1.0)</name><author>Chicken Plucker</author><supportedVersions><li>1.0</li></supportedVersions><description>Militaires Sans Frontières or MSF, a private military company founded and led by renowned mercenary Big Boss.
Abandoning their home countries, the "soldiers without borders" provided their services to all clients, regardless of nation or ideology.
Credits:
tikubonn - Anesthetic weapon mod used in this mod
Odstriman - M65 Textures
Wowcheg - Tranquilizer coding inspiration
Hideo Kojima - Metal Gear Solid</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>[RH] Faction: Task Force 141 (1.0)</name><author>Chicken Plucker</author><supportedVersions><li>1.0</li></supportedVersions><description>Task Force 141, colloquially referred to as "The One-Four-One," is a multinational special operations unit composed of members of British, Australian, American, Canadian and possibly other foreign personnel, usually those with previous Special Ops experience.</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>[RH] Faction: The Ghosts (1.0)</name><author>Chicken Plucker</author><supportedVersions><li>1.0</li></supportedVersions><description>Officially known as Task Force: STALKER.
A mysterious group of masked warriors arrive in this Rim planet with no official ties to any country, government or organization. They're Ghosts, fighting for something that can't be killed.</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>[RH] Faction: Umbra Company (1.0)</name><author>Chicken Plucker</author><url></url><supportedVersions><li>1.0</li></supportedVersions><description>Umbra Company is a different breed. No more smokeleaf high Pirates.</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>[O21] Vehicle Framework</name><author>Originally Jecrell, forked for custom tweaks by Neronix17</author><url></url><supportedVersions><li>1.0</li></supportedVersions><description>Vehicle Framework from Jecstools, updated and made standalone for custom tweaks to be made under the MIT license. Full credit to Jecrell and the others who helped make it possible in the first place, all I've done is make a few tweaks and added custom functionality for my own needs. </description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Quick Links</name><author>LongWater</author><supportedVersions><li>1.0</li></supportedVersions><description><![CDATA[Quality of Life mod that gives you more options for some of the "Orders", and faster access to Orders.
This is safe to add to - and be removed from - existing games.
<color=orange><size=16><b>Features</b></size></color>
When an item is selected and a command button shows, right-click that command and you can select the Order tool. For example, you have one wall segment selected, instead of just setting one bit of wall to be deconstructed, select the deconstruct tool directly. No more clicking around in menus to find it!
<color=orange><b>Extra Right-click Options</b></color>
• Growing zone - allow you to create growing zone for fertile, fairly fertile, and not very fertile ground
• Harvest/Chop wood - allows you to select only fully grown plants and trees
• Cut plants - allows you to cut only blighted plants
• Mining - allows you to mine only selected steel, or gold, or machinery
]]></description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>AnimalCollabProj</name><author>Ekksu / Xen / Cucumpear / Thirite / Whizzard / Lindseyrie / Walking Problem</author><url></url><supportedVersions><li>1.0</li></supportedVersions><description>Adds over fifty animals into the game for every biome and environment! From Ice Sheets to Extreme Deserts, bring your game to life with some more critters!
You can find us on Ludeon Forums and Steam with more information and fun extras!
Special thanks to Lex124 for contributing textures!
v1.1s</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Anti-tunnel Wall [1.0]</name><author>karukus</author><supportedVersions><li>1.0</li></supportedVersions><description>
Languages 日本語、English(Machine translation)
以下の4種の壁とドアが作成できるようになります。
・防爆壁:爆発ダメージを軽減する壁です。
・防爆壁改:爆発ダメージを無効化する壁です。
・自爆壁:壊れそうになると自爆する壁です。通常の壁よりは爆発耐性がありますが採掘されると無力です。
・ふわふわ壁:耐久度は高いですが爆発と衝撃以外には弱い壁です。燃えません。
You will be able to create the following 4 kinds of walls and doors.
· Explosion resistance Wall: This wall reduces explosion damage.
· Explosion resistance Wall MkII: It is a wall to invalidate explosion damage.
· Detonation Wall: It is a wall that will destroy itself when it seems to be broken.
Although it is more resistant to explosion than normal walls, it is helpless when mined.
· Fluffy wall: Durability is high, but it is a weak wall other than explosion and impact. It will not burn.
</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Bionic icons</name><author>AUTOMATIC</author><supportedVersions><li>1.0</li></supportedVersions><description><![CDATA[Adds icons for body part boxes.
]]></description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Children, school and learning</name><author>Dylan</author><supportedVersions><li>1.0</li></supportedVersions><description>&lt;color=orange&gt;Requires at least HugsLib 5.0.0&lt;/color&gt;\n
Version 1.3.3
Load order
// HugsLib
// Children, school and learning
// Birds and Bees (not required, but has to be after 'Children, school and learning' if used)
</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>EdB Prepare Carefully</name><author>EdB</author><url></url><supportedVersions><li>1.0</li></supportedVersions><description>Customize your colonists, choose your gear and prepare carefully for your crash landing!
If you get a set of starting colonists that you like, save them as a preset so that you can start your game the same way next time.
[Version 1.0.11]
</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Electric Butcher Table</name><supportedVersions><li>1.0</li></supportedVersions><author>Agracore</author><description>Version: 1.4
Adds a electric butcher table to quickly and easily butcher corpes</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Flowers</name><supportedVersions><li>1.0</li></supportedVersions><author>Agracore</author><description>Version: 1.2
This mod adds a bunch of beautiful flowers into the game for decoration and to brighten up the wild and your garden.
</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Go Explore!</name><author>Albion</author><url>https://ludeon.com/forums/index.php?topic=49239.0</url><supportedVersions><li>1.0</li></supportedVersions><description>This mod adds various new world events.
Lost city - The location of a ruined city is discovered. It is dangerous but there is loot from the former inhabitants.
Ambrosia addicted animals - A large ambrosia sprout happened nearby. However some animals seem to be hooked in the fruits and defend them.
Ship core startup - You detect a nearby energy signature of a ship reactor powering up. Go investigate.
New settlement - Some faction founded a new settlement in your general area.
Prisoner camp - A non-hostile faction asks you to free some of their prisoners held on a site near your colony.
Research request - Another faction is requesting the help of your best researcher in exchange for some insight and a relationship boost.
Intercepted message - You intercepted a message that indicates an item stash. Is it a trap or will you find some loot?</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Hospitality</name><author>Orion</author><url>https://ludeon.com/forums/index.php?topic=11444.0</url><supportedVersions><li>1.0</li></supportedVersions><description>Allows you to recruit visitors. At a price, of course.
You can also improve your relationship with visiting factions and sell items to visiting guests. Guests will buy and use things inside of their allowed area.
Errors and bugs: If you get errors, most likely Hospitality is clashing with another mod you're using.
So to help me fix bugs, please describe clearly what happened. Also please upload the output_log.txt file from Rimworld's data folder or enable the developer console and upload a screenshot of the first error you're getting. If you think it might be conflicting with another mod, please list the mods you're using in the order they get loaded.
Hospitality requires the HugsLib mod to be loaded first.
</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Medical Tab</name><author>Fluffy</author><url /><description>Adds a comprehensive medical overview tab, showing your colonists’ health at a glance.
&lt;size=24&gt;Important&lt;/size&gt;
Does not require a new save game
Can safely be enabled/disabled in ongoing saves.
&lt;size=24&gt;Features&lt;/size&gt;
Shows vital medical statistics for Colonists, Animals, Prisoners, Visitors and Hostiles*.
Medical care designation, including mass and default assignments
Overview of bleeding rates, pain and infection/disease/immunity progress
See efficiency on all capabilities
Schedule new operations and see planned operations
Sort by everything
*: The hostile tab will by default only show downed hostiles, as I consider showing all hostiles cheating. There’s a toggle in the mod options to show all hostiles instead.
&lt;size=24&gt;Powered by Harmony&lt;/size&gt;
&lt;size=24&gt;Contributors&lt;/size&gt;
Racoon: German translation
duduluu: Chinese translation
MossieuLeBlanc: French translation
kPherox: A16 update
Bronytamin:
WNJStudio: Updated chinese translation
Arex-rus: Russian translation
mora145:
Alex TD: Tweaks to disease progress icon
Rodolfo Andrade: Brazilian Portuguese translation
Seo. Junmin: Korean translation
chrisi51: German translation
&lt;size=24&gt;Version&lt;/size&gt;
This is version 2.4.69, for RimWorld 1.0.2150.
</description><supportedVersions><li>1.0</li></supportedVersions></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Vanilla Furniture Expanded - Medical Module</name><author>OskarPotocki, Atlas</author><supportedVersions><li>1.0</li></supportedVersions><description>
Vanilla Furniture Expanded - Medical module adds several new pieces of furniture to allow players for higher variety of medical beds and linkables. Sterile walls have also been added with color-coded line markings, allowing users to color-code the rooms.
</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Vanilla Furniture Expanded</name><author>OskarPotocki, Atlas</author><supportedVersions><li>1.0</li></supportedVersions><description>
I have always found vanilla furniture to be lacking in depth and quantity. After researching Complex Furniture, the research tree for furniture pretty much ends, with a couple of odd technologies adding things like Vitals Monitors and Hospital Beds along the way. As part of the Vanilla Furniture Expanded mod, the team consisting of the Author of Android Tiers, Atlas, and me would like to add some sort of progression to the furniture of the rim, whilst also keeping it Vanilla friendly.
</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Real Ruins</name><author>telewre</author><supportedVersions><li>1.0</li></supportedVersions><description>
&lt;i&gt;"Everyone is dead or gone. This story is over.
Perhaps someone else will find a use for the ruins of this place."&lt;/i&gt;
Have you ever wondered who is that person which will find a use for those ruins?
With this mod it might be any other RimWord player, and you will find ruins of other players' bases as well.
This mod periodically uploads your base to the server database, and when a new map is generated, this database provides pieces of those stored bases as templates for abandoned ruins.
Probably you'll find just empty dirty shelter with badly damaged wooden bed and a pair of chairs. Probably you'll be lucky enough to find someone's silver vault before scavengers from the nearest settlement arrive.
This mod can be added anytime, it won't break your saves and will take effect when you enter into a new map, either starting a new game or with a caravan.
</description><url>https://steamcommunity.com/id/telewre/myworkshopfiles/?appid=294100</url></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Recipe icons</name><author>AUTOMATIC</author><supportedVersions><li>1.0</li></supportedVersions><description><![CDATA[Adds icons for the "Add bill" menu and for the plant choice menu. Supports other mods out of the box.
Safe to add and remove from save games.
]]></description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>[CP] Red Horse Furniture (1.0)</name><author>Chicken Plucker</author><url></url><supportedVersions><li>1.0</li></supportedVersions><description>From Project: Red Horse, an expansion pack that deals in warfare, dedicated to make your colony looking tacticool as heck.
Red Horse Furniture has Military Furniture and Camping Equipment from B18 mods "Military Furniture" and "Rimmu-Nation Camping Stuff"
This expansion has the following features:
- Camo sleeping bags and a portable wood stove
- Mission boards that allow players to start their own operations at the cost of silver, or recruit new colonists and contractors
- Military Radio/Red Phone, allowing players to contact friendlies for QRF or Patrols at the cost of silver
- Various office furniture, and a black hat station for silver production
- Various medical equipment, an expansion on medical tech that enhances treatment quality
- Tacticool Radio and various radio textures from STALKER, Portal and Fallout along with over 30+ songs
- Tacticool Fridge to store medicine, drugs and food in
- Training consoles that enables pawns to enhance their skill stats
- Various vending machines and food items purchasable with silver
- Many more
Video games referenced in content:
- Fallout
- Ghost Recon: Wildlands
- Metal Gear Solid
- Portal
- STALKER
- Few Others
Credits to:
Chicken Plucker
Jecrell
Albion
Odstriman
mrofa
Spudskatr
Various Sketchfab community artists
Various Pimp my Gun artists
Valve
Sourcefilmmaker community
Rimworld modding community
Ludeon forums community, Madman and Canute I'm looking at you guys
MPCT College, to that bloody Streatham Hero
In loving memory of R. Lee Ermey.</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>RimCities</name><author>CeilingYoda</author><supportedVersions><li>1.0</li></supportedVersions><description>Procedurally generated city settlements. Compatible with existing save files.</description><url>https://github.com/rvanasa/rimworld-cities</url></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>[1.0] RimCuisine 2 Core</name><author>Crustypeanut</author><supportedVersions><li>1.0</li></supportedVersions><description>RimCuisine 2 is a mod that adds a number of new crops, wild plants, food types, snacks, and drinks to the game to diversify your pawn's culinary delights!</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>[1.0] RimCuisine 2: Bottling and Booze Expansion</name><author>Crustypeanut</author><supportedVersions><li>1.0</li></supportedVersions><description>RimCuisine 2: Bottling and Booze adds new non-alcoholic, fermented, and distilled beverages for your pawns to enjoy!</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>[1.0] RimCuisine 2 Meals and Munchies Expansion</name><author>Crustypeanut</author><supportedVersions><li>1.0</li></supportedVersions><description>RimCuisine 2: Meals and Munchies adds new meals and snacks, not to mention canned goods and the Cook-o-Matic for all of your cooking needs!</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>RimTaser Reloaded</name><author>Survivalmaster, Snake</author><supportedVersions><li>1.0</li></supportedVersions><description>Adds various new types of tasers to Rimworld.</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Rimworld: Spartan Foundry</name><author>Oskar Potocki</author><supportedVersions><li>1.0</li></supportedVersions><description>V1.2
Rimworld: Spartan Foundry is a vanilla power armor expansion adding 9 new sets of advanced, end-game power armor. A set of Powered Assault Armor is craftable in very late game, requiring Ship Computer Core technology and an AI Persona Core. The other 8 sets of armour are NOT craftable and can only be obtained from quests and raids. The armor sets contain advanced glitterworld overshield technology, capable of absorbing several shots before requiring a long time to regenerate. Each armor set provides different bonuses and elements can be combined to suit every rimworld colonist.
</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Vanilla Animals Expanded — Livestock</name><author>Oskar Potocki</author><supportedVersions><li>1.0</li></supportedVersions><description>V1.0
Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. The first part of this update is the Livestock variant. This mod adds 9 new creatures to perfectly fit vanilla game, with custom vanilla artwork, sounds and balancing. With this variant you are finally able to keep an army of ducks at your disposal, or ride bisons into battle due to base support for Giddy-up.</description></ModMetaData>
XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Yes, Vehicles, Finally!</name><author>Mason J. Caboose, NinjaSiren</author><supportedVersions><li>1.0</li></supportedVersions><url>https://ludeon.com/forums/index.php?topic=48126.0</url><description>
[v0.8b2]
A true implementation of vehicles into RimWorld!
First off, a big thank you to Jecrell and Neronix, without him none of you would have this!
Second thing, thank you to Mason J. Caboose for making the original mod! I really wanted vehicles in the game, I ended up continuing this mod!
Thirdly, thank you to Hjkma for helping me fix the Combat Extended patch!
This mod is a 'simple' implementation of a truck into our lovely rim world, you can load crew, passengers, turrets, and equipment for both crossing the map and for caravanning.
To acquire a vehicle you need to research Machining and Smithing for the Vehicle Table. Here you can construct a box filled with appropriately named pieces.
After following guides 1-Z on your ikea manual and throwing away the last 5 screws your pawn will have succesfully assembled a working scrap heap!
Just like any partially oiled machine, youll have to fill and power it with Chemfuel! (not included)
Upon assigning a driver, you must instruct the vehicle to draft itself for glorious duty.
==Notes and Help==
- If your goal is caravanning, please put a driver at least with good mood and no needs.
- New game is optional, but maybe needed. (Old saves without this mod or updates may break game saves.)
- No one else should show up on your door with any of this stuff.
- You need both a gunner and a driver to fight.
- Only the machine gun turret fits on the Truck and ATV.
- Bugs is possibly plenty in this mod, but hopefully that it woudn't to break your game!
==Version changelog==
- Added new weapon, Naval Cannon.
- Added new Combat Extended ammo. (88mm, 120mm, 280mm)
- Added new vehicle, ATV with cart.
- Added new raid strategies with no drop pods for vehicles only.
- Fixed raids patches for the new strategies.
- ATV with carts can only appear with tribal peaceful, trader, and settlement events and locations.
</description></ModMetaData>
[HugsLib] version 6.1.1
Yes, Vehicles, Finally! :: LoadingOnDemand JecsTools
Parsed 2.5 as int.
[Vanilla Furniture Expanded - Medical Module] Patch operation Verse.PatchOperationAdd(*/ThingDef[defName = "SimpleResearchBench"]/comps/li[1]/linkableFacilities) failed
file: [Rimworld_dir]\Mods\MF-Medical\Patches\Linkables_Patch.xml
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef TaserBolt (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserPulse (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef M26RimTaser (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X26RimTaser (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X2RimTaser (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X3RimTaser (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X12RimTaser (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserSniper (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef VehicleTable (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named ArtilleryHitThickRoof found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named ArtilleryHitThickRoof found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef Arty_Cannon (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef Burst_Cannon (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef Machine_Cannon (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef Machine_Gun (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef Naval_Cannon (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef Rail_Cannon (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef Tank_Cannon (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef TacticalDieselGenerator (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef PortableDieselGenerator (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_II (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVRTraining_Portal (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_MaxiBuns (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_NukaCola (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Surplus (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RNVendingMachine_Survival (using undefined sound instead)
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef CP_WallOfShame (using undefined sound instead)
Translation data for language English has 25 errors. Generate translation report for more info.
[ColorCodedMoodBar] initialized
PickUpAndHaul v0.1.0.4 welcomes you to RimWorld with pointless logspam.
RimFridge Harmony Patches:
Prefix:
CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
ReachabilityUtility.CanReach
Postfix:
GameComponentUtility.StartedNewGame
GameComponentUtility.LoadedGame
Medical Tab :: Capacity Fertility does not have any bodyPartTags associated with it. This may be intentional.
RealRuins started patching at 11/18/2019 8:29:39 PM
RealRuins finished patching at 11/18/2019 8:29:39 PM (32.5367 msec)
Loading some snapshots...
Advanced Shields harmony patch successfully loaded
Exception during loading object: System.Exception: timed out
at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0
Failed loading list of random maps
Failed to find RimWorld.FactionDef named MedTimes_Faction_Societies. There are 18 defs of this type loaded.
Failed to find RimWorld.FactionDef named MedTimes_Faction_Warband. There are 18 defs of this type loaded.
Failed to find RimWorld.FactionDef named MedTimes_Faction_Warbourne. There are 18 defs of this type loaded.
Failed to find RimWorld.FactionDef named MedTimes_Faction_Societies. There are 18 defs of this type loaded.
Failed to find RimWorld.FactionDef named MedTimes_Faction_Warband. There are 18 defs of this type loaded.
Failed to find RimWorld.FactionDef named MedTimes_Faction_Warbourne. There are 18 defs of this type loaded.
Failed to find RimWorld.FactionDef named MedTimes_Faction_Societies. There are 18 defs of this type loaded.
Failed to find RimWorld.FactionDef named MedTimes_Faction_Warband. There are 18 defs of this type loaded.
Failed to find RimWorld.FactionDef named MedTimes_Faction_Warbourne. There are 18 defs of this type loaded.
Failed to find RimWorld.FactionDef named MedTimes_Faction_Societies. There are 18 defs of this type loaded.
Failed to find RimWorld.FactionDef named MedTimes_Faction_Warband. There are 18 defs of this type loaded.
Failed to find RimWorld.FactionDef named MedTimes_Faction_Warbourne. There are 18 defs of this type loaded.
Failed to find RimWorld.FactionDef named MedTimes_Faction_Societies. There are 18 defs of this type loaded.
Failed to find RimWorld.FactionDef named MedTimes_Faction_Warband. There are 18 defs of this type loaded.
Failed to find RimWorld.FactionDef named MedTimes_Faction_Warbourne. There are 18 defs of this type loaded.
Failed to find RimWorld.FactionDef named MedTimes_Faction_Societies. There are 18 defs of this type loaded.
Failed to find RimWorld.FactionDef named MedTimes_Faction_Warband. There are 18 defs of this type loaded.
Failed to find RimWorld.FactionDef named MedTimes_Faction_Warbourne. There are 18 defs of this type loaded.
[HugsLib] initializing SimpleSidearms, Children, Hospitality, RealRuins
Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, Facility_VitalsCentre, Facility_IVDrip, Table_Wardrobe, Table_RoyalEndTable, Table_RoyalDresser, CP_FootlockerSmall, CP_IVSupport, CP_InstrumentTable, CP_UltrasoundMachine, CP_VitalSigns, CP_MedicalVentilator
Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, Bed_OperatingTable, Bed_CryptoBed, Bed_StoneSlab, Bed_Simple, Bed_Ergonomic, Bed_DoubleErgonomic, Bed_Kingsize, CP_MilitaryCotBed, CP_DoubleMilitaryCotBed, CP_M81Bedroll, CP_M81MulticamBedroll, CP_DoubleCamoBedroll, CP_MedicalStretcher, CP_MedicalBed
Apparel Stuff Color detours loaded, hopefully correct
Loading some snapshots...
Loaded list of 50 elements...
Loading 50 files...
Loading snapshot F39A47B8-D1B0-495D-B13B-79FF6B136AF4
Loading snapshot 43425B49-BA0A-48D1-8788-D72FB28017AD
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