Created
October 28, 2017 22:24
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server implementation
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Net; | |
using System.Net.Sockets; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace Lib | |
{ | |
public class IntEventArgs : EventArgs | |
{ | |
public int integer { get; set; } | |
public IntEventArgs(int i) | |
{ integer = i; } | |
} | |
public class Server | |
{ | |
public event EventHandler<IntEventArgs> Receive; | |
public TcpListener listener; | |
Task listenerTask; | |
private bool online; | |
private Dictionary<TcpClient, Task> clienttasks; | |
public Server(int port) | |
{ | |
clienttasks = new Dictionary<TcpClient, Task>(); | |
online = true; | |
listener = new TcpListener(IPAddress.Any, port); | |
listenerTask = new Task(() => | |
{ | |
while (online) | |
{ | |
if (listener.Pending()) | |
{ | |
var client = listener.AcceptTcpClient(); | |
Task clienttask = new Task(() => | |
{ | |
var s = client.GetStream(); | |
var mcs = new MinecraftStream(s); | |
while (client.Connected) | |
{ | |
if (client.Available > 0) | |
{ | |
int i = mcs.ReadInt32(); | |
Console.WriteLine($"Got an {i}"); | |
if (Receive != null) | |
Receive.Invoke(null, new IntEventArgs(i)); | |
} | |
} | |
}); | |
clienttasks.Add(client, clienttask); | |
clienttask.Start(); | |
} | |
foreach (var c in clienttasks) | |
if (!c.Key.Connected) | |
clienttasks.Remove(c.Key); | |
} | |
}); | |
listener.Start(); | |
listenerTask.Start(); | |
} | |
} | |
} |
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