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@HybridDog
Created July 28, 2015 17:40
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minetest.register_node("workbench:3x3", {
description = "WorkBench",
tile_images = {"workbench_3x3_top.png","workbench_3x3_bottom.png","workbench_3x3_side.png"},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;table;1,1;3,3;]"..
"list[current_name;dst;6,2;1,1;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "3x3 WorkBench")
local inv = meta:get_inventory()
inv:set_size("table", 9)
inv:set_size("dst", 1)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if inv:is_empty("table") and inv:is_empty("dst") then
return true
end
return false
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if to_list == "dst" then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "dst" then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.node_metadata_inventory_move_allow_all(
pos, from_list, from_index, to_list, to_index, count, player)
if to_list == "table" or from_list == "table" then
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local tablelist = inv:get_list("table")
local crafted = nil
if tablelist then
crafted = minetest.get_craft_result({method = "normal", width = 3, items = tablelist})
end
if crafted then
inv:set_stack("dst", 1, crafted.item)
else
inv:set_stack("dst", 1, nil)
end
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "table" then
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local tablelist = inv:get_list("table")
local crafted = nil
if tablelist then
crafted = minetest.get_craft_result({method = "normal", width = 3, items = tablelist})
end
if crafted then
inv:set_stack("dst", 1, crafted.item)
else
inv:set_stack("dst", 1, nil)
end
end
end,
on_metadata_inventory_take = function(pos, listname, index, count, player)
if listname == "table" then
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local tablelist = inv:get_list("table")
local crafted = nil
if tablelist then
crafted = minetest.get_craft_result({method = "normal", width = 3, items = tablelist})
end
if crafted then
inv:set_stack("dst", 1, crafted.item)
else
inv:set_stack("dst", 1, nil)
end
elseif listname == "dst" then
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local tablelist = inv:get_list("table")
local crafted = nil
local table_dec = nil
if tablelist then
crafted,table_dec = minetest.get_craft_result({method = "normal", width = 3, items = tablelist})
end
if table_dec then
inv:set_list("table", table_dec.items)
else
inv:set_list("table", nil)
end
local tablelist = inv:get_list("table")
if tablelist then
crafted,table_dec = minetest.get_craft_result({method = "normal", width = 3, items = tablelist})
end
if crafted then
inv:set_stack("dst", 1, crafted.item)
else
inv:set_stack("dst", 1, nil)
end
end
return post
end,
})
minetest.register_node("workbench:4x4", {
description = "4x4 WorkBench",
tile_images = {"workbench_4x4_top.png","workbench_4x4_bottom.png","workbench_4x4_side.png"},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;table;1,0;4,4;]"..
"list[current_name;dst;6,2;1,1;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "4x4 WorkBench")
local inv = meta:get_inventory()
inv:set_size("table", 16)
inv:set_size("dst", 1)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if inv:is_empty("table") and inv:is_empty("dst") then
return true
end
return false
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if to_list == "dst" then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "dst" then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.node_metadata_inventory_move_allow_all(
pos, from_list, from_index, to_list, to_index, count, player)
if to_list == "table" or from_list == "table" then
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local tablelist = inv:get_list("table")
local crafted = nil
if tablelist then
crafted = minetest.get_craft_result({method = "normal", width = 4, items = tablelist})
end
if crafted then
inv:set_stack("dst", 1, crafted.item)
else
inv:set_stack("dst", 1, nil)
end
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "table" then
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local tablelist = inv:get_list("table")
local crafted = nil
if tablelist then
crafted = minetest.get_craft_result({method = "normal", width = 4, items = tablelist})
end
if crafted then
inv:set_stack("dst", 1, crafted.item)
else
inv:set_stack("dst", 1, nil)
end
end
end,
on_metadata_inventory_take = function(pos, listname, index, count, player)
if listname == "table" then
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local tablelist = inv:get_list("table")
local crafted = nil
if tablelist then
crafted = minetest.get_craft_result({method = "normal", width = 4, items = tablelist})
end
if crafted then
inv:set_stack("dst", 1, crafted.item)
else
inv:set_stack("dst", 1, nil)
end
elseif listname == "dst" then
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local tablelist = inv:get_list("table")
local crafted = nil
local table_dec = nil
if tablelist then
crafted,table_dec = minetest.get_craft_result({method = "normal", width = 4, items = tablelist})
end
if table_dec then
inv:set_list("table", table_dec.items)
else
inv:set_list("table", nil)
end
local tablelist = inv:get_list("table")
if tablelist then
crafted,table_dec = minetest.get_craft_result({method = "normal", width = 4, items = tablelist})
end
if crafted then
inv:set_stack("dst", 1, crafted.item)
else
inv:set_stack("dst", 1, nil)
end
end
end,
})
minetest.register_node("workbench:5x5", {
description = "5x5 WorkBench",
tile_images = {"workbench_5x5_top.png","workbench_5x5_bottom.png","workbench_5x5_side.png"},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,10]"..
"list[current_name;table;0,0;5,5;]"..
"list[current_name;dst;6,2;1,1;]"..
"list[current_player;main;0,6;8,4;]")
meta:set_string("infotext", "5x5 WorkBench")
local inv = meta:get_inventory()
inv:set_size("table", 25)
inv:set_size("dst", 1)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if inv:is_empty("table") and inv:is_empty("dst") then
return true
end
return false
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if to_list == "dst" then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "dst" then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.node_metadata_inventory_move_allow_all(
pos, from_list, from_index, to_list, to_index, count, player)
if to_list == "table" or from_list == "table" then
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local tablelist = inv:get_list("table")
local crafted = nil
if tablelist then
crafted = minetest.get_craft_result({method = "normal", width = 5, items = tablelist})
end
if crafted then
inv:set_stack("dst", 1, crafted.item)
else
inv:set_stack("dst", 1, nil)
end
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "table" then
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local tablelist = inv:get_list("table")
local crafted = nil
if tablelist then
crafted = minetest.get_craft_result({method = "normal", width = 5, items = tablelist})
end
if crafted then
inv:set_stack("dst", 1, crafted.item)
else
inv:set_stack("dst", 1, nil)
end
end
end,
on_metadata_inventory_take = function(pos, listname, index, count, player)
if listname == "table" then
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local tablelist = inv:get_list("table")
local crafted = nil
if tablelist then
crafted = minetest.get_craft_result({method = "normal", width = 5, items = tablelist})
end
if crafted then
inv:set_stack("dst", 1, crafted.item)
else
inv:set_stack("dst", 1, nil)
end
elseif listname == "dst" then
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local tablelist = inv:get_list("table")
local crafted = nil
local table_dec = nil
if tablelist then
crafted,table_dec = minetest.get_craft_result({method = "normal", width = 5, items = tablelist})
end
if table_dec then
inv:set_list("table", table_dec.items)
else
inv:set_list("table", nil)
end
local tablelist = inv:get_list("table")
if tablelist then
crafted,table_dec = minetest.get_craft_result({method = "normal", width = 5, items = tablelist})
end
if crafted then
inv:set_stack("dst", 1, crafted.item)
else
inv:set_stack("dst", 1, nil)
end
end
end,
})
minetest.register_craft({
output = '"workbench:3x3"',
recipe = {
{'"group:tree"','"group:tree"'},
{'"group:tree"','"group:tree"'},
}
})
minetest.register_craft({
output = '"workbench:4x4"',
recipe = {
{'"group:wood"','"group:wood"','"group:wood"'},
{'"group:wood"','"group:wood"','"group:wood"'},
{'"group:wood"','"group:wood"','"group:wood"'},
}
})
minetest.register_craft({
output = '"workbench:5x5"',
recipe = {
{'"group:wood"','"group:wood"','"group:wood"','"group:wood"'},
{'"group:wood"','"group:wood"','"group:wood"','"group:wood"'},
{'"group:wood"','"group:wood"','"group:wood"','"group:wood"'},
{'"group:wood"','"group:wood"','"group:wood"','"group:wood"'},
}
})
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