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@I-Knight-I
Created March 8, 2020 17:35
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WildTP config
# Wilderness-Tp configuration file
# .
# You can retrieve all those parameters with explanation on the online default config:
# https://github.com/AcmeProject/WildernessTp/blob/master/src/main/resources/config.yml
# .
# Detailled & up2date plugin permissions list can be read here:
# https://github.com/AcmeProject/WildernessTp/blob/master/src/main/resources/plugin.yml
# .
# bonus memo:
# - Sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
# - Biomes: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/Biome.html
# - Blocks: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# - Bar colors: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarColor.html
# - Bar styles: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarStyle.html
# - Gamemodes: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/GameMode.html
# - Effects: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# .
# IF YOUR ARE USING SPIGOT AND NOT PAPER:
# 1. Why???
# 2. You really should consider using Paper (https://papermc.io)
# 3. There is a chance players die after a RTP when chunks not load enough fast...
# So, use paper or preload chunks + use dropPlayerFromAbove:true + prey
# And paper or spigot, this is highly recommended to pre-load your chunks
# as Minecraft became heavy. If you don't, your player could suffer from lags
# using this plugin or not when new chunks are loaded (ask to all not noob server admins)
# (tested a lot on paper without preloaded gives me no problems, only sometimes with spigot)
# .
# If you want to spam your console, use "debug: true"
debug: true
cooldownMsgUsesActionBar: true
enableGUI: true
enableBar: true
shareCoolDown: true
callFiremenInNether: false
freezeWhileRTP: false
moveCancelRTP: true
Sound: ENTITY_ENDERMAN_TELEPORT
BlockedBiomes:
- COLD_OCEAN
- DEEP_COLD_OCEAN
- DEEP_FROZEN_OCEAN
- DEEP_LUKEWARM_OCEAN
- DEEP_OCEAN
- DEEP_WARM_OCEAN
- FROZEN_OCEAN
- FROZEN_OCEAN
- LUKEWARM_OCEAN
- OCEAN
- RIVER
- WARM_OCEAN
BlockedBlocks:
- CACTUS
- FIRE
- LAVA
- MAGMA_BLOCK
- AIR
- VOID_AIR
- CAVE_AIR
MinXY: -30000
MaxXY: 30000
movingBorder: false
Wait: 5
Retries: 6
Cooldown: 60
Cost: 0
paidTPconfirmation: 30
teleportNewPlayers: false
dropPlayerFromAbove: false
dropPlayerFromHeight: 255
DoCommands: false
PostCommands:
- title %PLAYER% times 20 100 20
- title %PLAYER% title ["",{"text":"Wilderness","color":"green","bold":false}]
- title %PLAYER% subtitle ["",{"text":"Its too dangerous to go alone.","color":"yellow"}]
useRandomWorlds: false
randomWorlds:
world: 1337
world_nether: 42
useGlobalClaimCheck: true
useAlternativeGlobalClaimCheck: false
signTexts:
createWith: '[wildtp]'
line1: '&4===================='
line2: '[&1Wild&0]'
line3: '&4===================='
costFree: '&b&lFREE'
costMoney: '&4%COST% $'
worldsAliaz:
world: world
world_nether: world_nether
world_the_end: world_the_end
city: city
Lounge: Lounge
creative: creative
overrides: {}
Bypass:
cooldown:
COMMAND: false
GUI: false
OTHERGUY: true
PORTAL: false
SIGN: false
cost:
COMMAND: false
GUI: false
OTHERGUY: true
PORTAL: false
SIGN: false
delay:
COMMAND: false
GUI: false
OTHERGUY: true
PORTAL: true
SIGN: false
Portals:
Gamemodes:
- ADVENTURE
- SURVIVAL
freezeWhileRTP: false
moveCancelRTP: true
xMax: 10
yMax: 10
zMax: 10
push: 1.0
Effects:
COMMAND:
- BLINDNESS
- CONFUSION:99
- SLOW_DIGGING:3
GUI: []
JOIN:
- BLINDNESS
- CONFUSION
OTHERGUY: []
PORTAL:
- BLINDNESS
- CONFUSION
- INVISIBILITY
- SLOW:2
SIGN: []
barColor:
searching: YELLOW
waiting: GREEN
barStyle:
searching: SEGMENTED_6
waiting: SOLID
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