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--- Missing entries -------------------------------
* BLOCK BREAKING (ACACIA_BUTTON)
* BLOCK BREAKING (ACACIA_DOOR / SOLID+GROUND+VARIABLE_USE+VARIABLE_REDSTONE)
* BLOCK BREAKING (ACACIA_FENCE / SOLID+HEIGHT150+GROUND+VARIABLE+THICK_FENCE)
* BLOCK BREAKING (ACACIA_FENCE_GATE / SOLID+HEIGHT150+GROUND+VARIABLE+THICK_FENCE+PASSABLE_X4+VARIABLE_USE+VARIABLE_REDSTONE)
* BLOCK BREAKING (ACACIA_LOG / SOLID+GROUND)
* BLOCK BREAKING (ACACIA_PLANKS / SOLID+GROUND)
* FLAGS (ACACIA_SAPLING) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (ACACIA_SLAB / SOLID+GROUND+XZ100)
* BLOCK BREAKING (ACACIA_STAIRS / STAIRS+SOLID+GROUND+HEIGHT100+XZ100+GROUND_HEIGHT)
* BLOCK BREAKING (ACACIA_TRAPDOOR / SOLID+GROUND+GROUND_HEIGHT+PASSABLE_X4+ATTACHED_LOW2_SNEW+VARIABLE_USE+VARIABLE_REDSTONE)
* BLOCK BREAKING (ACACIA_WALL_SIGN / SOLID+GROUND)
* BLOCK BREAKING (AIR)
* FLAGS (ALLIUM) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (ANDESITE / SOLID+GROUND)
* BLOCK BREAKING (ANDESITE_SLAB / SOLID+GROUND)
* BLOCK BREAKING (ANDESITE_STAIRS / SOLID+GROUND)
* BLOCK BREAKING (ANDESITE_WALL / SOLID+GROUND)
* BLOCK BREAKING (ANVIL / SOLID+GROUND)
* FLAGS (ATTACHED_MELON_STEM) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* FLAGS (ATTACHED_PUMPKIN_STEM) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* FLAGS (AZURE_BLUET) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (BAMBOO / SOLID+GROUND)
* FLAGS (BAMBOO_SAPLING) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (BARREL / SOLID+GROUND)
* BLOCK BREAKING (BARRIER / SOLID+GROUND)
* BLOCK BREAKING (BEACON / SOLID+GROUND)
* BLOCK BREAKING (BEDROCK / SOLID+GROUND)
* BLOCK BREAKING (BEEHIVE / SOLID+GROUND)
* FLAGS (BEETROOTS) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (BEE_NEST / SOLID+GROUND)
* BLOCK BREAKING (BELL / SOLID+GROUND)
* BLOCK BREAKING (BIRCH_BUTTON)
* BLOCK BREAKING (BIRCH_DOOR / SOLID+GROUND+VARIABLE_USE+VARIABLE_REDSTONE)
* BLOCK BREAKING (BIRCH_FENCE / SOLID+HEIGHT150+GROUND+VARIABLE+THICK_FENCE)
* BLOCK BREAKING (BIRCH_FENCE_GATE / SOLID+HEIGHT150+GROUND+VARIABLE+THICK_FENCE+PASSABLE_X4+VARIABLE_USE+VARIABLE_REDSTONE)
* BLOCK BREAKING (BIRCH_LOG / SOLID+GROUND)
* BLOCK BREAKING (BIRCH_PLANKS / SOLID+GROUND)
* FLAGS (BIRCH_SAPLING) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (BIRCH_SIGN / SOLID+GROUND)
* BLOCK BREAKING (BIRCH_SLAB / SOLID+GROUND+XZ100)
* BLOCK BREAKING (BIRCH_STAIRS / STAIRS+SOLID+GROUND+HEIGHT100+XZ100+GROUND_HEIGHT)
* BLOCK BREAKING (BIRCH_TRAPDOOR / SOLID+GROUND+GROUND_HEIGHT+PASSABLE_X4+ATTACHED_LOW2_SNEW+VARIABLE_USE+VARIABLE_REDSTONE)
* BLOCK BREAKING (BIRCH_WALL_SIGN / SOLID+GROUND)
* BLOCK BREAKING (BLACK_BANNER / SOLID+GROUND)
* BLOCK BREAKING (BLACK_CARPET)
* BLOCK BREAKING (BLACK_CONCRETE / SOLID+GROUND)
* BLOCK BREAKING (BLACK_CONCRETE_POWDER / SOLID+GROUND)
* BLOCK BREAKING (BLACK_GLAZED_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (BLACK_SHULKER_BOX / SOLID+GROUND)
* BLOCK BREAKING (BLACK_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (BLACK_WALL_BANNER / SOLID+GROUND)
* BLOCK BREAKING (BLACK_WOOL / SOLID+GROUND)
* BLOCK BREAKING (BLAST_FURNACE / SOLID+GROUND)
* BLOCK BREAKING (BLUE_BANNER / SOLID+GROUND)
* BLOCK BREAKING (BLUE_CARPET)
* BLOCK BREAKING (BLUE_CONCRETE / SOLID+GROUND)
* BLOCK BREAKING (BLUE_CONCRETE_POWDER / SOLID+GROUND)
* BLOCK BREAKING (BLUE_GLAZED_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (BLUE_ICE / SOLID+GROUND)
* FLAGS (BLUE_ORCHID) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (BLUE_SHULKER_BOX / SOLID+GROUND)
* BLOCK BREAKING (BLUE_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (BLUE_WALL_BANNER / SOLID+GROUND)
* BLOCK BREAKING (BLUE_WOOL / SOLID+GROUND)
* BLOCK BREAKING (BONE_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (BRAIN_CORAL_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (BRICKS / SOLID+GROUND)
* BLOCK BREAKING (BRICK_SLAB / SOLID+GROUND)
* BLOCK BREAKING (BRICK_STAIRS / STAIRS+SOLID+GROUND+HEIGHT100+XZ100+GROUND_HEIGHT)
* BLOCK BREAKING (BRICK_WALL / SOLID+GROUND)
* BLOCK BREAKING (BROWN_BANNER / SOLID+GROUND)
* BLOCK BREAKING (BROWN_CARPET)
* BLOCK BREAKING (BROWN_CONCRETE / SOLID+GROUND)
* BLOCK BREAKING (BROWN_CONCRETE_POWDER / SOLID+GROUND)
* BLOCK BREAKING (BROWN_GLAZED_TERRACOTTA / SOLID+GROUND)
* FLAGS (BROWN_MUSHROOM) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (BROWN_SHULKER_BOX / SOLID+GROUND)
* BLOCK BREAKING (BROWN_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (BROWN_WALL_BANNER / SOLID+GROUND)
* BLOCK BREAKING (BROWN_WOOL / SOLID+GROUND)
* BLOCK BREAKING (BUBBLE_COLUMN)
* BLOCK BREAKING (BUBBLE_CORAL_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (CAMPFIRE / SOLID+GROUND)
* FLAGS (CARROTS) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (CARTOGRAPHY_TABLE / SOLID+GROUND)
* BLOCK BREAKING (CARVED_PUMPKIN / SOLID+GROUND)
* BLOCK BREAKING (CAULDRON / SOLID+GROUND)
* BLOCK BREAKING (CAVE_AIR)
* BLOCK BREAKING (CHAIN_COMMAND_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (CHEST / SOLID+GROUND)
* BLOCK BREAKING (CHIPPED_ANVIL / SOLID+GROUND)
* BLOCK BREAKING (CHISELED_QUARTZ_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (CHISELED_RED_SANDSTONE / SOLID+GROUND)
* BLOCK BREAKING (CHISELED_SANDSTONE / SOLID+GROUND)
* BLOCK BREAKING (CHISELED_STONE_BRICKS / SOLID+GROUND)
* BLOCK BREAKING (CHORUS_FLOWER)
* BLOCK BREAKING (CHORUS_PLANT)
* BLOCK BREAKING (COAL_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (COAL_ORE / SOLID+GROUND)
* BLOCK BREAKING (COARSE_DIRT / SOLID+GROUND)
* BLOCK BREAKING (COBBLESTONE / SOLID+GROUND)
* BLOCK BREAKING (COBBLESTONE_SLAB / SOLID+GROUND)
* BLOCK BREAKING (COBBLESTONE_STAIRS / STAIRS+SOLID+GROUND+HEIGHT100+XZ100+GROUND_HEIGHT)
* BLOCK BREAKING (COBBLESTONE_WALL / SOLID+HEIGHT150+GROUND+VARIABLE+THICK_FENCE)
* BLOCK BREAKING (COBWEB / IGN_PASSABLE+HEIGHT100+XZ100+COBWEB)
* BLOCK BREAKING (COMPARATOR / GROUND)
* BLOCK BREAKING (COMPOSTER / SOLID+GROUND)
* BLOCK BREAKING (CONDUIT / SOLID+GROUND)
* BLOCK BREAKING (CORNFLOWER)
* BLOCK BREAKING (CRACKED_STONE_BRICKS / SOLID+GROUND)
* BLOCK BREAKING (CRAFTING_TABLE / SOLID+GROUND)
* BLOCK BREAKING (CREEPER_HEAD)
* BLOCK BREAKING (CREEPER_WALL_HEAD)
* BLOCK BREAKING (CUT_RED_SANDSTONE / SOLID+GROUND)
* BLOCK BREAKING (CUT_RED_SANDSTONE_SLAB / SOLID+GROUND)
* BLOCK BREAKING (CUT_SANDSTONE / SOLID+GROUND)
* BLOCK BREAKING (CUT_SANDSTONE_SLAB / SOLID+GROUND)
* BLOCK BREAKING (CYAN_BANNER / SOLID+GROUND)
* BLOCK BREAKING (CYAN_CARPET)
* BLOCK BREAKING (CYAN_CONCRETE / SOLID+GROUND)
* BLOCK BREAKING (CYAN_CONCRETE_POWDER / SOLID+GROUND)
* BLOCK BREAKING (CYAN_GLAZED_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (CYAN_SHULKER_BOX / SOLID+GROUND)
* BLOCK BREAKING (CYAN_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (CYAN_WALL_BANNER / SOLID+GROUND)
* BLOCK BREAKING (CYAN_WOOL / SOLID+GROUND)
* BLOCK BREAKING (DAMAGED_ANVIL / SOLID+GROUND)
* FLAGS (DANDELION) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (DARK_OAK_BUTTON)
* BLOCK BREAKING (DARK_OAK_DOOR / SOLID+GROUND+VARIABLE_USE+VARIABLE_REDSTONE)
* BLOCK BREAKING (DARK_OAK_FENCE / SOLID+HEIGHT150+GROUND+VARIABLE+THICK_FENCE)
* BLOCK BREAKING (DARK_OAK_FENCE_GATE / SOLID+HEIGHT150+GROUND+VARIABLE+THICK_FENCE+PASSABLE_X4+VARIABLE_USE+VARIABLE_REDSTONE)
* BLOCK BREAKING (DARK_OAK_LOG / SOLID+GROUND)
* BLOCK BREAKING (DARK_OAK_PLANKS / SOLID+GROUND)
* FLAGS (DARK_OAK_SAPLING) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (DARK_OAK_SIGN / SOLID+GROUND)
* BLOCK BREAKING (DARK_OAK_SLAB / SOLID+GROUND+XZ100)
* BLOCK BREAKING (DARK_OAK_STAIRS / STAIRS+SOLID+GROUND+HEIGHT100+XZ100+GROUND_HEIGHT)
* BLOCK BREAKING (DARK_OAK_TRAPDOOR / SOLID+GROUND+GROUND_HEIGHT+PASSABLE_X4+ATTACHED_LOW2_SNEW+VARIABLE_USE+VARIABLE_REDSTONE)
* BLOCK BREAKING (DARK_OAK_WALL_SIGN / SOLID+GROUND)
* BLOCK BREAKING (DARK_PRISMARINE / SOLID+GROUND)
* BLOCK BREAKING (DARK_PRISMARINE_SLAB / SOLID+GROUND)
* BLOCK BREAKING (DARK_PRISMARINE_STAIRS / SOLID+GROUND)
* BLOCK BREAKING (DAYLIGHT_DETECTOR / SOLID+GROUND)
* BLOCK BREAKING (DEAD_BRAIN_CORAL_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (DEAD_BUBBLE_CORAL_BLOCK / SOLID+GROUND)
* FLAGS (DEAD_BUSH) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (DEAD_FIRE_CORAL_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (DEAD_HORN_CORAL_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (DEAD_TUBE_CORAL_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (DIAMOND_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (DIAMOND_ORE / SOLID+GROUND)
* BLOCK BREAKING (DIORITE / SOLID+GROUND)
* BLOCK BREAKING (DIORITE_SLAB / SOLID+GROUND)
* BLOCK BREAKING (DIORITE_STAIRS / SOLID+GROUND)
* BLOCK BREAKING (DIORITE_WALL / SOLID+GROUND)
* BLOCK BREAKING (DISPENSER / SOLID+GROUND)
* BLOCK BREAKING (DRAGON_EGG / SOLID+GROUND)
* BLOCK BREAKING (DRAGON_HEAD)
* BLOCK BREAKING (DRAGON_WALL_HEAD)
* BLOCK BREAKING (DRIED_KELP_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (DROPPER / SOLID+GROUND)
* BLOCK BREAKING (EMERALD_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (EMERALD_ORE / SOLID+GROUND)
* BLOCK BREAKING (ENCHANTING_TABLE / SOLID+GROUND)
* BLOCK BREAKING (ENDER_CHEST / SOLID+GROUND)
* BLOCK BREAKING (END_GATEWAY)
* BLOCK BREAKING (END_PORTAL)
* BLOCK BREAKING (END_PORTAL_FRAME / SOLID+GROUND+XZ100+GROUND_HEIGHT+MIN_HEIGHT16_13)
* BLOCK BREAKING (END_ROD)
* BLOCK BREAKING (END_STONE / SOLID+GROUND)
* BLOCK BREAKING (END_STONE_BRICKS / SOLID+GROUND)
* BLOCK BREAKING (END_STONE_BRICK_SLAB / SOLID+GROUND)
* BLOCK BREAKING (END_STONE_BRICK_STAIRS / SOLID+GROUND)
* BLOCK BREAKING (END_STONE_BRICK_WALL / SOLID+GROUND)
* FLAGS (FERN) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (FIRE_CORAL_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (FLETCHING_TABLE / SOLID+GROUND)
* BLOCK BREAKING (FLOWER_POT)
* BLOCK BREAKING (FROSTED_ICE / SOLID+GROUND)
* BLOCK BREAKING (FURNACE / SOLID+GROUND)
* BLOCK BREAKING (GOLD_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (GOLD_ORE / SOLID+GROUND)
* BLOCK BREAKING (GRANITE / SOLID+GROUND)
* BLOCK BREAKING (GRANITE_SLAB / SOLID+GROUND)
* BLOCK BREAKING (GRANITE_STAIRS / SOLID+GROUND)
* BLOCK BREAKING (GRANITE_WALL / SOLID+GROUND)
* FLAGS (GRASS) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (GRASS_PATH / SOLID+GROUND)
* BLOCK BREAKING (GRAY_BANNER / SOLID+GROUND)
* BLOCK BREAKING (GRAY_CARPET)
* BLOCK BREAKING (GRAY_CONCRETE / SOLID+GROUND)
* BLOCK BREAKING (GRAY_CONCRETE_POWDER / SOLID+GROUND)
* BLOCK BREAKING (GRAY_GLAZED_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (GRAY_SHULKER_BOX / SOLID+GROUND)
* BLOCK BREAKING (GRAY_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (GRAY_WALL_BANNER / SOLID+GROUND)
* BLOCK BREAKING (GRAY_WOOL / SOLID+GROUND)
* BLOCK BREAKING (GREEN_BANNER / SOLID+GROUND)
* BLOCK BREAKING (GREEN_CARPET)
* BLOCK BREAKING (GREEN_CONCRETE / SOLID+GROUND)
* BLOCK BREAKING (GREEN_CONCRETE_POWDER / SOLID+GROUND)
* BLOCK BREAKING (GREEN_GLAZED_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (GREEN_SHULKER_BOX / SOLID+GROUND)
* BLOCK BREAKING (GREEN_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (GREEN_WALL_BANNER / SOLID+GROUND)
* BLOCK BREAKING (GREEN_WOOL / SOLID+GROUND)
* BLOCK BREAKING (GRINDSTONE / SOLID+GROUND)
* BLOCK BREAKING (HAY_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (HEAVY_WEIGHTED_PRESSURE_PLATE / SOLID+GROUND)
* BLOCK BREAKING (HONEYCOMB_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (HONEY_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (HOPPER / SOLID+GROUND)
* BLOCK BREAKING (HORN_CORAL_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (IRON_BARS / SOLID+IGN_PASSABLE+GROUND+VARIABLE+THIN_FENCE)
* BLOCK BREAKING (IRON_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (IRON_DOOR / SOLID+GROUND+VARIABLE_REDSTONE)
* BLOCK BREAKING (IRON_ORE / SOLID+GROUND)
* BLOCK BREAKING (IRON_TRAPDOOR / SOLID+GROUND+VARIABLE_REDSTONE)
* BLOCK BREAKING (JIGSAW / SOLID+GROUND)
* BLOCK BREAKING (JUKEBOX / SOLID+GROUND)
* BLOCK BREAKING (JUNGLE_BUTTON)
* BLOCK BREAKING (JUNGLE_DOOR / SOLID+GROUND+VARIABLE_USE+VARIABLE_REDSTONE)
* BLOCK BREAKING (JUNGLE_FENCE / SOLID+HEIGHT150+GROUND+VARIABLE+THICK_FENCE)
* BLOCK BREAKING (JUNGLE_FENCE_GATE / SOLID+HEIGHT150+GROUND+VARIABLE+THICK_FENCE+PASSABLE_X4+VARIABLE_USE+VARIABLE_REDSTONE)
* BLOCK BREAKING (JUNGLE_LOG / SOLID+GROUND)
* BLOCK BREAKING (JUNGLE_PLANKS / SOLID+GROUND)
* FLAGS (JUNGLE_SAPLING) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (JUNGLE_SIGN / SOLID+GROUND)
* BLOCK BREAKING (JUNGLE_SLAB / SOLID+GROUND+XZ100)
* BLOCK BREAKING (JUNGLE_STAIRS / STAIRS+SOLID+GROUND+HEIGHT100+XZ100+GROUND_HEIGHT)
* BLOCK BREAKING (JUNGLE_TRAPDOOR / SOLID+GROUND+GROUND_HEIGHT+PASSABLE_X4+ATTACHED_LOW2_SNEW+VARIABLE_USE+VARIABLE_REDSTONE)
* BLOCK BREAKING (JUNGLE_WALL_SIGN / SOLID+GROUND)
* BLOCK BREAKING (LANTERN / SOLID+GROUND)
* BLOCK BREAKING (LAPIS_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (LAPIS_ORE / SOLID+GROUND)
* FLAGS (LARGE_FERN) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (LAVA / LIQUID+LAVA+FALLDIST_HALF)
* BLOCK BREAKING (LECTERN / SOLID+GROUND)
* FLAGS (LEVER) BlockProps(0.5 / ToolProps(NONE/NONE) / [750, 750, 750, 750, 750, 750, 750])
* BLOCK BREAKING (LIGHT_BLUE_BANNER / SOLID+GROUND)
* BLOCK BREAKING (LIGHT_BLUE_CARPET)
* BLOCK BREAKING (LIGHT_BLUE_CONCRETE / SOLID+GROUND)
* BLOCK BREAKING (LIGHT_BLUE_CONCRETE_POWDER / SOLID+GROUND)
* BLOCK BREAKING (LIGHT_BLUE_GLAZED_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (LIGHT_BLUE_SHULKER_BOX / SOLID+GROUND)
* BLOCK BREAKING (LIGHT_BLUE_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (LIGHT_BLUE_WALL_BANNER / SOLID+GROUND)
* BLOCK BREAKING (LIGHT_BLUE_WOOL / SOLID+GROUND)
* BLOCK BREAKING (LIGHT_GRAY_BANNER / SOLID+GROUND)
* BLOCK BREAKING (LIGHT_GRAY_CARPET)
* BLOCK BREAKING (LIGHT_GRAY_CONCRETE / SOLID+GROUND)
* BLOCK BREAKING (LIGHT_GRAY_CONCRETE_POWDER / SOLID+GROUND)
* BLOCK BREAKING (LIGHT_GRAY_GLAZED_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (LIGHT_GRAY_SHULKER_BOX / SOLID+GROUND)
* BLOCK BREAKING (LIGHT_GRAY_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (LIGHT_GRAY_WALL_BANNER / SOLID+GROUND)
* BLOCK BREAKING (LIGHT_GRAY_WOOL / SOLID+GROUND)
* BLOCK BREAKING (LIGHT_WEIGHTED_PRESSURE_PLATE / SOLID+GROUND)
* FLAGS (LILAC) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (LILY_OF_THE_VALLEY)
* BLOCK BREAKING (LIME_BANNER / SOLID+GROUND)
* BLOCK BREAKING (LIME_CARPET)
* BLOCK BREAKING (LIME_CONCRETE / SOLID+GROUND)
* BLOCK BREAKING (LIME_CONCRETE_POWDER / SOLID+GROUND)
* BLOCK BREAKING (LIME_GLAZED_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (LIME_SHULKER_BOX / SOLID+GROUND)
* BLOCK BREAKING (LIME_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (LIME_WALL_BANNER / SOLID+GROUND)
* BLOCK BREAKING (LIME_WOOL / SOLID+GROUND)
* BLOCK BREAKING (LOOM / SOLID+GROUND)
* BLOCK BREAKING (MAGENTA_BANNER / SOLID+GROUND)
* BLOCK BREAKING (MAGENTA_CARPET)
* BLOCK BREAKING (MAGENTA_CONCRETE / SOLID+GROUND)
* BLOCK BREAKING (MAGENTA_CONCRETE_POWDER / SOLID+GROUND)
* BLOCK BREAKING (MAGENTA_GLAZED_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (MAGENTA_SHULKER_BOX / SOLID+GROUND)
* BLOCK BREAKING (MAGENTA_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (MAGENTA_WALL_BANNER / SOLID+GROUND)
* BLOCK BREAKING (MAGENTA_WOOL / SOLID+GROUND)
* BLOCK BREAKING (MAGMA_BLOCK / SOLID+GROUND)
* FLAGS (MELON_STEM) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (MOSSY_COBBLESTONE / SOLID+GROUND)
* BLOCK BREAKING (MOSSY_COBBLESTONE_SLAB / SOLID+GROUND)
* BLOCK BREAKING (MOSSY_COBBLESTONE_STAIRS / SOLID+GROUND)
* BLOCK BREAKING (MOSSY_COBBLESTONE_WALL / SOLID+GROUND)
* BLOCK BREAKING (MOSSY_STONE_BRICKS / SOLID+GROUND)
* BLOCK BREAKING (MOSSY_STONE_BRICK_SLAB / SOLID+GROUND)
* BLOCK BREAKING (MOSSY_STONE_BRICK_STAIRS / SOLID+GROUND)
* BLOCK BREAKING (MOSSY_STONE_BRICK_WALL / SOLID+GROUND)
* BLOCK BREAKING (NETHER_BRICKS / SOLID+GROUND)
* BLOCK BREAKING (NETHER_BRICK_FENCE / SOLID+HEIGHT150+GROUND+VARIABLE+THICK_FENCE)
* BLOCK BREAKING (NETHER_BRICK_SLAB / SOLID+GROUND)
* BLOCK BREAKING (NETHER_BRICK_STAIRS / STAIRS+SOLID+GROUND+HEIGHT100+XZ100+GROUND_HEIGHT)
* BLOCK BREAKING (NETHER_BRICK_WALL / SOLID+GROUND)
* BLOCK BREAKING (NETHER_PORTAL)
* BLOCK BREAKING (NETHER_QUARTZ_ORE / SOLID+GROUND)
* FLAGS (NETHER_WART) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (NETHER_WART_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (OAK_BUTTON)
* BLOCK BREAKING (OAK_DOOR / SOLID+GROUND+VARIABLE_USE+VARIABLE_REDSTONE)
* BLOCK BREAKING (OAK_FENCE / SOLID+HEIGHT150+GROUND+VARIABLE+THICK_FENCE)
* BLOCK BREAKING (OAK_FENCE_GATE / SOLID+HEIGHT150+GROUND+VARIABLE+THICK_FENCE+PASSABLE_X4+VARIABLE_USE+VARIABLE_REDSTONE)
* BLOCK BREAKING (OAK_LOG / SOLID+GROUND)
* BLOCK BREAKING (OAK_PLANKS / SOLID+GROUND)
* FLAGS (OAK_SAPLING) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (OAK_SIGN / SOLID+GROUND)
* BLOCK BREAKING (OAK_SLAB / SOLID+GROUND+XZ100)
* BLOCK BREAKING (OAK_STAIRS / STAIRS+SOLID+GROUND+HEIGHT100+XZ100+GROUND_HEIGHT)
* BLOCK BREAKING (OAK_TRAPDOOR / SOLID+GROUND+GROUND_HEIGHT+PASSABLE_X4+ATTACHED_LOW2_SNEW+VARIABLE_USE+VARIABLE_REDSTONE)
* BLOCK BREAKING (OAK_WALL_SIGN / SOLID+GROUND)
* BLOCK BREAKING (OBSERVER / SOLID+GROUND)
* BLOCK BREAKING (OBSIDIAN / SOLID+GROUND)
* BLOCK BREAKING (ORANGE_BANNER / SOLID+GROUND)
* BLOCK BREAKING (ORANGE_CARPET)
* BLOCK BREAKING (ORANGE_CONCRETE / SOLID+GROUND)
* BLOCK BREAKING (ORANGE_CONCRETE_POWDER / SOLID+GROUND)
* BLOCK BREAKING (ORANGE_GLAZED_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (ORANGE_SHULKER_BOX / SOLID+GROUND)
* BLOCK BREAKING (ORANGE_TERRACOTTA / SOLID+GROUND)
* FLAGS (ORANGE_TULIP) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (ORANGE_WALL_BANNER / SOLID+GROUND)
* BLOCK BREAKING (ORANGE_WOOL / SOLID+GROUND)
* FLAGS (OXEYE_DAISY) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (PACKED_ICE / SOLID+GROUND)
* FLAGS (PEONY) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (PETRIFIED_OAK_SLAB / SOLID+GROUND)
* BLOCK BREAKING (PINK_BANNER / SOLID+GROUND)
* BLOCK BREAKING (PINK_CARPET)
* BLOCK BREAKING (PINK_CONCRETE / SOLID+GROUND)
* BLOCK BREAKING (PINK_CONCRETE_POWDER / SOLID+GROUND)
* BLOCK BREAKING (PINK_GLAZED_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (PINK_SHULKER_BOX / SOLID+GROUND)
* BLOCK BREAKING (PINK_TERRACOTTA / SOLID+GROUND)
* FLAGS (PINK_TULIP) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (PINK_WALL_BANNER / SOLID+GROUND)
* BLOCK BREAKING (PINK_WOOL / SOLID+GROUND)
* BLOCK BREAKING (PLAYER_HEAD)
* BLOCK BREAKING (PLAYER_WALL_HEAD)
* BLOCK BREAKING (PODZOL / SOLID+GROUND)
* BLOCK BREAKING (POLISHED_ANDESITE / SOLID+GROUND)
* BLOCK BREAKING (POLISHED_ANDESITE_SLAB / SOLID+GROUND)
* BLOCK BREAKING (POLISHED_ANDESITE_STAIRS / SOLID+GROUND)
* BLOCK BREAKING (POLISHED_DIORITE / SOLID+GROUND)
* BLOCK BREAKING (POLISHED_DIORITE_SLAB / SOLID+GROUND)
* BLOCK BREAKING (POLISHED_DIORITE_STAIRS / SOLID+GROUND)
* BLOCK BREAKING (POLISHED_GRANITE / SOLID+GROUND)
* BLOCK BREAKING (POLISHED_GRANITE_SLAB / SOLID+GROUND)
* BLOCK BREAKING (POLISHED_GRANITE_STAIRS / SOLID+GROUND)
* FLAGS (POPPY) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* FLAGS (POTATOES) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (POTTED_ACACIA_SAPLING)
* BLOCK BREAKING (POTTED_ALLIUM)
* BLOCK BREAKING (POTTED_AZURE_BLUET)
* BLOCK BREAKING (POTTED_BAMBOO)
* BLOCK BREAKING (POTTED_BIRCH_SAPLING)
* BLOCK BREAKING (POTTED_BLUE_ORCHID)
* BLOCK BREAKING (POTTED_BROWN_MUSHROOM)
* BLOCK BREAKING (POTTED_CACTUS)
* BLOCK BREAKING (POTTED_CORNFLOWER)
* BLOCK BREAKING (POTTED_DANDELION)
* BLOCK BREAKING (POTTED_DARK_OAK_SAPLING)
* BLOCK BREAKING (POTTED_DEAD_BUSH)
* BLOCK BREAKING (POTTED_FERN)
* BLOCK BREAKING (POTTED_JUNGLE_SAPLING)
* BLOCK BREAKING (POTTED_LILY_OF_THE_VALLEY)
* BLOCK BREAKING (POTTED_OAK_SAPLING)
* BLOCK BREAKING (POTTED_ORANGE_TULIP)
* BLOCK BREAKING (POTTED_OXEYE_DAISY)
* BLOCK BREAKING (POTTED_PINK_TULIP)
* BLOCK BREAKING (POTTED_POPPY)
* BLOCK BREAKING (POTTED_RED_MUSHROOM)
* BLOCK BREAKING (POTTED_RED_TULIP)
* BLOCK BREAKING (POTTED_SPRUCE_SAPLING)
* BLOCK BREAKING (POTTED_WHITE_TULIP)
* BLOCK BREAKING (POTTED_WITHER_ROSE)
* BLOCK BREAKING (PRISMARINE / SOLID+GROUND)
* BLOCK BREAKING (PRISMARINE_BRICKS / SOLID+GROUND)
* BLOCK BREAKING (PRISMARINE_BRICK_SLAB / SOLID+GROUND)
* BLOCK BREAKING (PRISMARINE_BRICK_STAIRS / SOLID+GROUND)
* BLOCK BREAKING (PRISMARINE_SLAB / SOLID+GROUND)
* BLOCK BREAKING (PRISMARINE_STAIRS / SOLID+GROUND)
* BLOCK BREAKING (PRISMARINE_WALL / SOLID+GROUND)
* FLAGS (PUMPKIN_STEM) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (PURPLE_BANNER / SOLID+GROUND)
* BLOCK BREAKING (PURPLE_CARPET)
* BLOCK BREAKING (PURPLE_CONCRETE / SOLID+GROUND)
* BLOCK BREAKING (PURPLE_CONCRETE_POWDER / SOLID+GROUND)
* BLOCK BREAKING (PURPLE_GLAZED_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (PURPLE_SHULKER_BOX / SOLID+GROUND)
* BLOCK BREAKING (PURPLE_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (PURPLE_WALL_BANNER / SOLID+GROUND)
* BLOCK BREAKING (PURPLE_WOOL / SOLID+GROUND)
* BLOCK BREAKING (PURPUR_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (PURPUR_PILLAR / SOLID+GROUND)
* BLOCK BREAKING (PURPUR_SLAB / SOLID+GROUND)
* BLOCK BREAKING (PURPUR_STAIRS / SOLID+GROUND)
* BLOCK BREAKING (QUARTZ_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (QUARTZ_PILLAR / SOLID+GROUND)
* BLOCK BREAKING (QUARTZ_SLAB / SOLID+GROUND)
* BLOCK BREAKING (QUARTZ_STAIRS / SOLID+GROUND)
* BLOCK BREAKING (REDSTONE_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (REDSTONE_ORE / SOLID+GROUND)
* BLOCK BREAKING (RED_BANNER / SOLID+GROUND)
* BLOCK BREAKING (RED_CARPET)
* BLOCK BREAKING (RED_CONCRETE / SOLID+GROUND)
* BLOCK BREAKING (RED_CONCRETE_POWDER / SOLID+GROUND)
* BLOCK BREAKING (RED_GLAZED_TERRACOTTA / SOLID+GROUND)
* FLAGS (RED_MUSHROOM) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (RED_NETHER_BRICKS / SOLID+GROUND)
* BLOCK BREAKING (RED_NETHER_BRICK_SLAB / SOLID+GROUND)
* BLOCK BREAKING (RED_NETHER_BRICK_STAIRS / SOLID+GROUND)
* BLOCK BREAKING (RED_NETHER_BRICK_WALL / SOLID+GROUND)
* BLOCK BREAKING (RED_SAND / SOLID+GROUND)
* BLOCK BREAKING (RED_SANDSTONE / SOLID+GROUND)
* BLOCK BREAKING (RED_SANDSTONE_SLAB / SOLID+GROUND)
* BLOCK BREAKING (RED_SANDSTONE_STAIRS / SOLID+GROUND)
* BLOCK BREAKING (RED_SANDSTONE_WALL / SOLID+GROUND)
* BLOCK BREAKING (RED_SHULKER_BOX / SOLID+GROUND)
* BLOCK BREAKING (RED_TERRACOTTA / SOLID+GROUND)
* FLAGS (RED_TULIP) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (RED_WALL_BANNER / SOLID+GROUND)
* BLOCK BREAKING (RED_WOOL / SOLID+GROUND)
* BLOCK BREAKING (REPEATING_COMMAND_BLOCK / SOLID+GROUND)
* FLAGS (ROSE_BUSH) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (SANDSTONE_SLAB / SOLID+GROUND)
* BLOCK BREAKING (SANDSTONE_WALL / SOLID+GROUND)
* BLOCK BREAKING (SCAFFOLDING)
* BLOCK BREAKING (SEA_LANTERN / SOLID+GROUND)
* FLAGS (SEA_PICKLE) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (SHULKER_BOX / SOLID+GROUND)
* BLOCK BREAKING (SKELETON_SKULL)
* BLOCK BREAKING (SKELETON_WALL_SKULL)
* BLOCK BREAKING (SLIME_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (SMITHING_TABLE / SOLID+GROUND)
* BLOCK BREAKING (SMOKER / SOLID+GROUND)
* BLOCK BREAKING (SMOOTH_QUARTZ / SOLID+GROUND)
* BLOCK BREAKING (SMOOTH_QUARTZ_SLAB / SOLID+GROUND)
* BLOCK BREAKING (SMOOTH_QUARTZ_STAIRS / SOLID+GROUND)
* BLOCK BREAKING (SMOOTH_RED_SANDSTONE / SOLID+GROUND)
* BLOCK BREAKING (SMOOTH_RED_SANDSTONE_SLAB / SOLID+GROUND)
* BLOCK BREAKING (SMOOTH_RED_SANDSTONE_STAIRS / SOLID+GROUND)
* BLOCK BREAKING (SMOOTH_SANDSTONE / SOLID+GROUND)
* BLOCK BREAKING (SMOOTH_SANDSTONE_SLAB / SOLID+GROUND)
* BLOCK BREAKING (SMOOTH_SANDSTONE_STAIRS / SOLID+GROUND)
* BLOCK BREAKING (SMOOTH_STONE / SOLID+GROUND)
* BLOCK BREAKING (SMOOTH_STONE_SLAB / SOLID+GROUND)
* BLOCK BREAKING (SPAWNER / SOLID+GROUND)
* BLOCK BREAKING (SPRUCE_BUTTON)
* BLOCK BREAKING (SPRUCE_DOOR / SOLID+GROUND+VARIABLE_USE+VARIABLE_REDSTONE)
* BLOCK BREAKING (SPRUCE_FENCE / SOLID+HEIGHT150+GROUND+VARIABLE+THICK_FENCE)
* BLOCK BREAKING (SPRUCE_FENCE_GATE / SOLID+HEIGHT150+GROUND+VARIABLE+THICK_FENCE+PASSABLE_X4+VARIABLE_USE+VARIABLE_REDSTONE)
* BLOCK BREAKING (SPRUCE_LOG / SOLID+GROUND)
* BLOCK BREAKING (SPRUCE_PLANKS / SOLID+GROUND)
* FLAGS (SPRUCE_SAPLING) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (SPRUCE_SIGN / SOLID+GROUND)
* BLOCK BREAKING (SPRUCE_SLAB / SOLID+GROUND+XZ100)
* BLOCK BREAKING (SPRUCE_STAIRS / STAIRS+SOLID+GROUND+HEIGHT100+XZ100+GROUND_HEIGHT)
* BLOCK BREAKING (SPRUCE_TRAPDOOR / SOLID+GROUND+GROUND_HEIGHT+PASSABLE_X4+ATTACHED_LOW2_SNEW+VARIABLE_USE+VARIABLE_REDSTONE)
* BLOCK BREAKING (SPRUCE_WALL_SIGN / SOLID+GROUND)
* BLOCK BREAKING (STONECUTTER / SOLID+GROUND)
* BLOCK BREAKING (STONE_BRICK_SLAB / SOLID+GROUND)
* BLOCK BREAKING (STONE_BRICK_WALL / SOLID+GROUND)
* FLAGS (STONE_BUTTON) BlockProps(0.5 / ToolProps(PICKAXE/WOOD) / [700, 350, 150, 100, 60, 60, 50])
* BLOCK BREAKING (STONE_SLAB / SOLID+GROUND+XZ100)
* BLOCK BREAKING (STONE_STAIRS / SOLID+GROUND)
* BLOCK BREAKING (STRIPPED_ACACIA_LOG / SOLID+GROUND)
* BLOCK BREAKING (STRIPPED_ACACIA_WOOD / SOLID+GROUND)
* BLOCK BREAKING (STRIPPED_BIRCH_LOG / SOLID+GROUND)
* BLOCK BREAKING (STRIPPED_BIRCH_WOOD / SOLID+GROUND)
* BLOCK BREAKING (STRIPPED_DARK_OAK_LOG / SOLID+GROUND)
* BLOCK BREAKING (STRIPPED_DARK_OAK_WOOD / SOLID+GROUND)
* BLOCK BREAKING (STRIPPED_JUNGLE_LOG / SOLID+GROUND)
* BLOCK BREAKING (STRIPPED_JUNGLE_WOOD / SOLID+GROUND)
* BLOCK BREAKING (STRIPPED_OAK_LOG / SOLID+GROUND)
* BLOCK BREAKING (STRIPPED_OAK_WOOD / SOLID+GROUND)
* BLOCK BREAKING (STRIPPED_SPRUCE_LOG / SOLID+GROUND)
* BLOCK BREAKING (STRIPPED_SPRUCE_WOOD / SOLID+GROUND)
* BLOCK BREAKING (STRUCTURE_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (STRUCTURE_VOID)
* FLAGS (SUGAR_CANE) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* FLAGS (SUNFLOWER) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* FLAGS (SWEET_BERRY_BUSH) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* FLAGS (TALL_GRASS) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (TRAPPED_CHEST / SOLID+GROUND)
* BLOCK BREAKING (TUBE_CORAL_BLOCK / SOLID+GROUND)
* BLOCK BREAKING (TURTLE_EGG / SOLID+GROUND)
* BLOCK BREAKING (VOID_AIR)
* BLOCK BREAKING (WALL_TORCH)
* BLOCK BREAKING (WATER / LIQUID+WATER+HEIGHT_8SIM_DEC+FALLDIST_ZERO)
* BLOCK BREAKING (WET_SPONGE / SOLID+GROUND)
* FLAGS (WHEAT) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (WHITE_BANNER / SOLID+GROUND)
* BLOCK BREAKING (WHITE_CARPET)
* BLOCK BREAKING (WHITE_CONCRETE / SOLID+GROUND)
* BLOCK BREAKING (WHITE_CONCRETE_POWDER / SOLID+GROUND)
* BLOCK BREAKING (WHITE_GLAZED_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (WHITE_SHULKER_BOX / SOLID+GROUND)
* BLOCK BREAKING (WHITE_TERRACOTTA / SOLID+GROUND)
* FLAGS (WHITE_TULIP) BlockProps(0.0 / ToolProps(NONE/NONE) / [0, 0, 0, 0, 0, 0, 0])
* BLOCK BREAKING (WHITE_WALL_BANNER / SOLID+GROUND)
* BLOCK BREAKING (WHITE_WOOL / SOLID+GROUND)
* BLOCK BREAKING (WITHER_ROSE)
* BLOCK BREAKING (WITHER_SKELETON_SKULL)
* BLOCK BREAKING (WITHER_SKELETON_WALL_SKULL)
* BLOCK BREAKING (YELLOW_BANNER / SOLID+GROUND)
* BLOCK BREAKING (YELLOW_CARPET)
* BLOCK BREAKING (YELLOW_CONCRETE / SOLID+GROUND)
* BLOCK BREAKING (YELLOW_CONCRETE_POWDER / SOLID+GROUND)
* BLOCK BREAKING (YELLOW_GLAZED_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (YELLOW_SHULKER_BOX / SOLID+GROUND)
* BLOCK BREAKING (YELLOW_TERRACOTTA / SOLID+GROUND)
* BLOCK BREAKING (YELLOW_WALL_BANNER / SOLID+GROUND)
* BLOCK BREAKING (YELLOW_WOOL / SOLID+GROUND)
* BLOCK BREAKING (ZOMBIE_HEAD)
* BLOCK BREAKING (ZOMBIE_WALL_HEAD)
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