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<tr><td>Location</td><td>Comment</td></tr>
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<td><a href=/Applications//Aquamacs Emacs.app/Contents/Resources/site-lisp/edit-modes/jde/java/src/jde/debugger/expr/LValue.java>Aquamacs (629)</a></td>
<td>return ((ObjectReference)val).toString(); // </td>
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<td><a href=/Applications//Aquamacs Emacs.app/Contents/Resources/site-lisp/edit-modes/jde/java/src/jde/debugger/expr/LValue.java>Aquamacs (633)</a></td>
<td>return val.toString(); // not correct in all cases</td>
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<td><a href=/Applications//Max5/Cycling '74/java/classes/buf/Op.java>Cycling (11)</a></td>
<td>support joint operations on more than one channel.</td>
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<td><a href=/Applications//Max5/Cycling '74/java/classes/jitfeedback.java>Cycling (27)</a></td>
<td>what about objects with more than one input?</td>
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<td><a href=/Applications//Max5/Cycling '74/java/classes/jitfeedback.java>Cycling (36)</a></td>
<td>improve feedback math -- fixed point, like jit.wake?</td>
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<td><a href=/Applications//Max5/Cycling '74/java/classes/jitgldock.java>Cycling (277)</a></td>
<td>theta shift?</td>
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<td><a href=/Applications//Max5/Cycling '74/java/classes/jitgldock.java>Cycling (349)</a></td>
<td>double closest[] = new double[] {a[0].toDouble(), a[1].toDouble(), a[2].toDouble()};</td>
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<td><a href=/Applications//Max5/Cycling '74/java/classes/jitgldock.java>Cycling (351)</a></td>
<td>double farthest[] = new double[] {a[0].toDouble(), a[1].toDouble(), a[2].toDouble()};</td>
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<td><a href=/Applications//Max5/Cycling '74/java/classes/list/Demultiplex.java>Cycling (5)</a></td>
<td>describe the class</td>
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<td><a href=/Applications//Max5/Cycling '74/java/classes/list/Queue.java>Cycling (22)</a></td>
<td>implement with a Vector to improve performance</td>
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<td><a href=/Applications//Max5/Cycling '74/java/classes/net/domain.java>Cycling (8)</a></td>
<td>abort a thread if an incoming message arrives before completion</td>
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<td><a href=/Applications//Max5/Cycling '74/java/classes/net/ip.java>Cycling (8)</a></td>
<td>have the search happen in a separate thread</td>
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<td><a href=/Applications//Max5/Cycling '74/java/classes/net/ip.java>Cycling (9)</a></td>
<td>possible to separate the errors that results from not</td>
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<td><a href=/Applications//Max5/Cycling '74/java/classes/quickie.java>Cycling (191)</a></td>
<td>implement automatic replacement of shader name in prototype file</td>
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<td><a href=/Applications//PGraphicsOpenGL.java>PGraphicsOpenGL.java (738)</a></td>
<td>make this more efficient and just update a sub-part</td>
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<td><a href=/Applications//PGraphicsOpenGL.java>PGraphicsOpenGL.java (1165)</a></td>
<td>P3D overrides box to turn on triangle culling, but that's a waste</td>
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<td><a href=/Applications//PGraphicsOpenGL.java>PGraphicsOpenGL.java (1180)</a></td>
<td>P3D overrides sphere to turn on triangle culling, but that's a waste</td>
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<td><a href=/Applications//PGraphicsOpenGL.java>PGraphicsOpenGL.java (1508)</a></td>
<td>Should instead override textPlacedImpl() because createGlyphVector</td>
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<td><a href=/Applications//PGraphicsOpenGL.java>PGraphicsOpenGL.java (2207)</a></td>
<td>this expects a fourth arg that will be set to 1</td>
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<td><a href=/Applications//PGraphicsOpenGL.java>PGraphicsOpenGL.java (2847)</a></td>
<td>not optimized properly, creates multiple temporary buffers</td>
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<td><a href=/Applications//PGraphicsOpenGL.java>PGraphicsOpenGL.java (2858)</a></td>
<td>is this possible without intbuffer?</td>
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<td><a href=/Applications//PGraphicsOpenGL.java>PGraphicsOpenGL.java (2870)</a></td>
<td>remove the implementation above and use setImpl instead,</td>
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<td><a href=/Applications//PGraphicsOpenGL.java>PGraphicsOpenGL.java (2978)</a></td>
<td>- extremely slow and not optimized.</td>
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<td><a href=/Applications//Processing.app/Contents/Resources/Java/libraries/opengl/src/processing/opengl/PGraphicsOpenGL.java>PGraphicsOpenGL.java (738)</a></td>
<td>make this more efficient and just update a sub-part</td>
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<td><a href=/Applications//Processing.app/Contents/Resources/Java/libraries/opengl/src/processing/opengl/PGraphicsOpenGL.java>PGraphicsOpenGL.java (1165)</a></td>
<td>P3D overrides box to turn on triangle culling, but that's a waste</td>
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<td><a href=/Applications//Processing.app/Contents/Resources/Java/libraries/opengl/src/processing/opengl/PGraphicsOpenGL.java>PGraphicsOpenGL.java (1180)</a></td>
<td>P3D overrides sphere to turn on triangle culling, but that's a waste</td>
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<tr>
<td><a href=/Applications//Processing.app/Contents/Resources/Java/libraries/opengl/src/processing/opengl/PGraphicsOpenGL.java>PGraphicsOpenGL.java (1508)</a></td>
<td>Should instead override textPlacedImpl() because createGlyphVector</td>
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<td><a href=/Applications//Processing.app/Contents/Resources/Java/libraries/opengl/src/processing/opengl/PGraphicsOpenGL.java>PGraphicsOpenGL.java (2207)</a></td>
<td>this expects a fourth arg that will be set to 1</td>
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<td><a href=/Applications//Processing.app/Contents/Resources/Java/libraries/opengl/src/processing/opengl/PGraphicsOpenGL.java>PGraphicsOpenGL.java (2847)</a></td>
<td>not optimized properly, creates multiple temporary buffers</td>
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<td><a href=/Applications//Processing.app/Contents/Resources/Java/libraries/opengl/src/processing/opengl/PGraphicsOpenGL.java>PGraphicsOpenGL.java (2858)</a></td>
<td>is this possible without intbuffer?</td>
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<td><a href=/Applications//Processing.app/Contents/Resources/Java/libraries/opengl/src/processing/opengl/PGraphicsOpenGL.java>PGraphicsOpenGL.java (2870)</a></td>
<td>remove the implementation above and use setImpl instead,</td>
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<td><a href=/Applications//Processing.app/Contents/Resources/Java/libraries/opengl/src/processing/opengl/PGraphicsOpenGL.java>PGraphicsOpenGL.java (2978)</a></td>
<td>- extremely slow and not optimized.</td>
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