Created
September 16, 2014 01:23
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// Represents a thing in the game world | |
interface GameObject { | |
int getID(); | |
} | |
// Store data | |
public abstract class Component extends GameObject { | |
private static Class<? extends Component>[] idArray = new Class<? extends Component>[10]; | |
@Override | |
public int getID() { | |
return idArray[getClass()]; | |
} | |
} | |
// Manages a single component | |
interface ComponentSystem<T extends GameObject, C extends Component> { | |
C add(T obj); | |
C get(T obj); | |
C remove(T obj); | |
boolean has(T obj); | |
} | |
// Manages a set of bodies | |
interface ComponentContext<T extends GameObject> { | |
int create(T obj); | |
T destroy(int id); | |
List<T> getAll(); | |
} | |
// Finally: Manages a set of ComponentSystems, as well as the ComponentContext they act on | |
interface ComponentManager<T extends GameObject> { | |
void add(ComponentSystem<T, ? extends Component> system); | |
void remove(ComponentSystem<T, ? extends Component> system); | |
public ComponentContext<T> getContext(); | |
} |
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