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@IJEMIN
Created January 20, 2018 12:07
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How to Raycast by Angle in Unity
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RayByAngle : MonoBehaviour {
public float angle;
public float distance = 1f;
// Update is called once per frame
void Update () {
ShootRay();
}
void ShootRay()
{
var direction = Quaternion.AngleAxis(angle, transform.right) * transform.forward;
Ray ray = new Ray(transform.position,direction);
Debug.DrawLine(ray.origin,ray.origin + ray.direction * distance,Color.red);
if(Physics.Raycast(ray,distance))
{
Debug.Log("Something is there");
}
}
}
@IJEMIN
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IJEMIN commented Dec 21, 2022

@Valignus I'm Glad it helped! <3

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