-
-
Save INeatFreak/e01763f844336792ebe07c1cd1b6d018 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using UnityEngine; | |
#if UNITY_2020_1_OR_NEWER | |
// good to go | |
#else | |
#error "Optional<T> plugin requires Unity 2020.1 or above for it to work. On below versions serializing fields of generic types was not possible." | |
#endif | |
[Serializable] | |
public struct Optional<T> | |
{ | |
[SerializeField] bool enabled; | |
[SerializeField] T value; | |
public bool Enabled => enabled; | |
public T Value => value; | |
public Optional(T initialValue) | |
{ | |
enabled = true; | |
value = initialValue; | |
// Value state based toggling approach: | |
// if (value == null) { | |
// enabled = false; | |
// } else { | |
// enabled = !value.Equals(default(T)); | |
// } | |
} | |
public Optional(T initialValue, bool enabled) | |
{ | |
this.enabled = enabled; | |
value = initialValue; | |
} | |
// conversion operators | |
public static implicit operator Optional<T>(T v) { | |
return new Optional<T>(v); | |
} | |
public static implicit operator T(Optional<T> o) { | |
return o.Value; | |
} | |
// for if statements | |
public static implicit operator bool(Optional<T> o) { | |
return o.enabled; | |
} | |
// equal operators | |
public static bool operator ==(Optional<T> lhs, Optional<T> rhs) { | |
if (lhs.value is null) { | |
if (rhs.value is null) { | |
// null == null = true. | |
return true; | |
} | |
// Only the left side is null. | |
return false; | |
} | |
// Equals handles the case of null on right side. | |
return lhs.value.Equals(rhs.value); | |
} | |
public static bool operator !=(Optional<T> lhs, Optional<T> rhs) { | |
return !(lhs == rhs); | |
} | |
public override bool Equals(object obj) { | |
// return base.Equals(obj); | |
return value.Equals(obj); | |
} | |
public override int GetHashCode() { | |
// return base.GetHashCode(); | |
return value.GetHashCode(); | |
} | |
public override string ToString() => value.ToString(); | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
public class OptionalDemo : MonoBehaviour | |
{ | |
[Header(" [ Floats ] ")] | |
[SerializeField] Optional<float> optionalFloat = 100.95f; | |
[Header(" [ Float Ranges ] ")] | |
// this won't work as Range attribute check for field Type and theres no way to support custom classes | |
[SerializeField][Range(0,500)] Optional<float> optionalRange = 1.5986f; | |
[Header(" [ Integers ] ")] | |
[SerializeField] Optional<int> optionalInt = 50; | |
[SerializeField] Optional<int> optionalInt2; | |
[Header(" [ Transforms ] ")] | |
[SerializeField] Optional<Transform> optionalTransform = null; | |
[SerializeField] Optional<Transform> optionalTransform2 = null; | |
private void Start() { | |
optionalFloat += 1.1f; | |
if (optionalInt == optionalInt2) | |
Debug.Log("optionalInt == optionalInt2"); | |
if (optionalTransform == optionalTransform2) | |
Debug.Log("optionalTransform == optionalTransform2"); | |
if (optionalTransform == null) { | |
Debug.Log("optionalTransform is null"); | |
} else { | |
optionalTransform = null; | |
} | |
if (optionalInt == null) { | |
Debug.Log("optionalInt can't be null. Something is wrong!"); | |
} | |
if (optionalInt) { | |
Debug.Log("optionalInt is enabled."); | |
} | |
// optionalFloat = optionalTransform; | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEditor; | |
using UnityEngine; | |
namespace Editor | |
{ | |
[CustomPropertyDrawer(typeof(Optional<>))] | |
public class OptionalPropertyDrawer : PropertyDrawer | |
{ | |
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) | |
{ | |
var valueProperty = property.FindPropertyRelative("value"); | |
return EditorGUI.GetPropertyHeight(valueProperty); | |
} | |
public override void OnGUI( | |
Rect position, | |
SerializedProperty property, | |
GUIContent label | |
) | |
{ | |
var valueProperty = property.FindPropertyRelative("value"); | |
var enabledProperty = property.FindPropertyRelative("enabled"); | |
EditorGUI.BeginProperty(position, label, property); | |
position.width -= 24; | |
EditorGUI.BeginDisabledGroup(!enabledProperty.boolValue); | |
EditorGUI.PropertyField(position, valueProperty, label, true); | |
EditorGUI.EndDisabledGroup(); | |
int indent = EditorGUI.indentLevel; | |
EditorGUI.indentLevel = 0; | |
position.x += position.width + 24; | |
position.width = position.height = EditorGUI.GetPropertyHeight(enabledProperty); | |
position.x -= position.width; | |
EditorGUI.PropertyField(position, enabledProperty, GUIContent.none); | |
EditorGUI.indentLevel = indent; | |
EditorGUI.EndProperty(); | |
} | |
} | |
} |
Thank you!
You're welcome!
Actually you can pass the attributes down to the value inside Optional.
I did make a comment at the aarthificial's gist
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Thank you!