Skip to content

Instantly share code, notes, and snippets.

@IS4Code
Last active October 19, 2017 19:35
Show Gist options
  • Save IS4Code/234454707b2ef019cb689d338d23dfda to your computer and use it in GitHub Desktop.
Save IS4Code/234454707b2ef019cb689d338d23dfda to your computer and use it in GitHub Desktop.
i_foreach
/*
The MIT License (MIT)
Copyright (c) 2017 IllidanS4
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
//Documentation: http://forum.sa-mp.com/showthread.php?t=643295
//Version 1.1.1
//Usage: foreach(new <var> in <iter>) <statement>
#define foreach(%6new%9\32;%0\32;%8in%7\32;%1) for(%6new %9%0%8, iter_name_%1(__iter_)(%9%0%8) = iter_initial_%1, iter_name_%1(__top_)(%9%0%8) = iter_top_%1; iter_name_%1(__iter_)(%9%0%8) <= iter_name_%1(__top_)(%9%0%8); iter_name_%1(__iter_)(%9%0%8)++)if(iter_check_%1(iter_name_%1(__iter_)(%9%0%8))&&(_:!_:(iter_selector_%1(iter_name_%1(__iter_)(%9%0%8))(%9%0%8))+1))
stock const bool:iter_check_true = true;
//Defined iterators
#define iter_selector_default(%1)(%2) %2=%1
#define iter_name_default(%1)(%2) %1%2
//total_players
#define iter_initial_total_players 0
#define iter_check_total_players(%1) IsPlayerConnected(%1)
#if defined GetPlayerPoolSize
#define iter_top_total_players GetPlayerPoolSize()
#else
#define iter_top_total_players MAX_PLAYERS-1
#endif
#define iter_selector_total_players(%1)(%2) iter_selector_default(%1)(%2)
#define iter_name_total_players(%1)(%2) iter_name_default(%1)(%2)
//players
#define iter_initial_players iter_initial_total_players
#define iter_check_players(%1) iter_check_total_players(%1)&&!IsPlayerNPC(%1)
#define iter_top_players iter_top_total_players
#define iter_selector_players(%1)(%2) iter_selector_default(%1)(%2)
#define iter_name_players(%1)(%2) iter_name_default(%1)(%2)
//npcs
#define iter_initial_npcs iter_initial_total_players
#define iter_check_npcs(%1) iter_check_total_players(%1)&&IsPlayerNPC(%1)
#define iter_top_npcs iter_top_total_players
#define iter_selector_npcs(%1)(%2) iter_selector_default(%1)(%2)
#define iter_name_npcs(%1)(%2) iter_name_default(%1)(%2)
//vehicles
#define iter_initial_vehicles 1
#define iter_check_vehicles(%1) IsValidVehicle(%1)
#if defined GetVehiclePoolSize
#define iter_top_vehicles GetVehiclePoolSize()
#else
#define iter_top_vehicles MAX_VEHICLES
#endif
#define iter_selector_vehicles(%1)(%2) iter_selector_default(%1)(%2)
#define iter_name_vehicles(%1)(%2) iter_name_default(%1)(%2)
//objects
#define iter_initial_objects 1
#define iter_check_objects(%1) IsValidObject(%1)
#if defined GetObjectPoolSize
#define iter_top_objects GetObjectPoolSize()
#else
#define iter_top_objects MAX_OBJECTS
#endif
#define iter_selector_objects(%1)(%2) iter_selector_default(%1)(%2)
#define iter_name_objects(%1)(%2) iter_name_default(%1)(%2)
//pickups
#define iter_initial_pickups 0
#define iter_check_pickups(%1) IsValidPickup(%1)
#if defined GetPickupPoolSize
#define iter_top_pickups GetPickupPoolSize()
#else
#define iter_top_pickups MAX_PICKUPS-1
#endif
#define iter_selector_pickups(%1)(%2) iter_selector_default(%1)(%2)
#define iter_name_pickups(%1)(%2) iter_name_default(%1)(%2)
//actors
#define iter_initial_actors 0
#define iter_check_actors(%1) IsValidActor(%1)
#if defined GetActorPoolSize
#define iter_top_actors GetActorPoolSize()
#else
#define iter_top_actors MAX_ACTORS-1
#endif
#define iter_selector_actors(%1)(%2) iter_selector_default(%1)(%2)
#define iter_name_actors(%1)(%2) iter_name_default(%1)(%2)
//chars
#define iter_initial_chars(%0) 0
#define iter_top_chars(%0) strlen(%0)-1
#define iter_check_chars(%0)(%1) iter_check_true
#define iter_selector_chars(%0)(%1)(%2,%3) %2=%1,%3=%0[%1]
#define iter_name_chars(%0)(%1)(%2,%3) iter_name_default(%1)(%2)
//pvars
#define iter_initial_pvars(%0) 0
#define iter_top_pvars(%0) GetPVarsUpperIndex(%0)
#define iter_check_pvars(%0)(%1) iter_check_true
#define iter_selector_pvars(%0)(%1)(%2) iter_selector_default(%1)(%2)
#define iter_name_pvars(%0)(%1)(%2) iter_name_default(%1)(%2)
//range
#define iter_initial_range(%0,%1) %0
#define iter_top_range(%0,%1) %1
#define iter_check_range(%0,%1)(%2) iter_check_true
#define iter_selector_range(%0,%1)(%2)(%3) iter_selector_default(%2)(%3)
#define iter_name_range(%0,%1)(%2)(%3) iter_name_default(%2)(%3)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment