Created
March 26, 2019 00:05
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Game Boy joypad-polling routine, featuring tried-and-tested timings (somehow) as well as Up+Down / Left+Right automatic cancelling
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ld c, LOW(rP1) | |
ld a, $20 ; Select D-pad | |
ld [$ff00+c], a | |
REPT 6 | |
ld a, [$ff00+c] | |
ENDR | |
or $F0 ; Set 4 upper bits (give them consistency) | |
ld b, a | |
; Filter impossible D-pad combinations | |
and $0C ; Filter only Down and Up | |
ld a, b | |
jr nz, .notUpAndDown | |
or $0C ; If both are pressed, "unpress" them | |
ld b, a | |
.notUpAndDown | |
and $03 ; Filter only Left and Right | |
jr nz, .notLeftAndRight | |
ld a, b | |
or $03 ; If both are pressed, "unpress" them | |
ld b, a | |
.notLeftAndRight | |
swap b ; Put D-pad buttons in upper nibble | |
ld a, $10 ; Select buttons | |
ld [$ff00+c], a | |
REPT 6 | |
ld a, [$ff00+c] | |
ENDR | |
; You can `and $0F` here and `jr z, .reset` to perform a soft-reset | |
or $F0 ; Set 4 upper bits | |
xor b ; Mix with D-pad bits, and invert all bits (such that pressed=1) thanks to "or $F0" | |
ld b, a | |
; Release joypad | |
ld a, $30 | |
ld [$ff00+c], a | |
ldh a, [hHeldButtons] | |
cpl | |
and b | |
ldh [hPressedButtons], a | |
ld a, b | |
ldh [hHeldButtons], a |
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