Created
December 4, 2014 20:21
-
-
Save ImDevinC/e50c38d8e9d5bd96025f to your computer and use it in GitHub Desktop.
LibGdx Sprite
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class GameRenderer { | |
private OrthographicCamera camera; | |
private SpriteBatch batch; | |
private SoundSprite sound; | |
private int score; | |
public GameRenderer() { | |
camera = new OrthographicCamera(); | |
camera.setToOrtho(true, 800, 600); | |
batch = new SpriteBatch(); | |
batch.setProjectionMatrix(camera.combined); | |
sound = new SoundSprite("soundOn"); | |
sound.setPosition((Gdx.graphics.getWidth() / 2), (Gdx.graphics.getHeight() / 2)); | |
score = 0; | |
} | |
public void render() { | |
Gdx.gl.glClearColor(7/255.0f, 99/255.0f, 36/255.0f, 1); | |
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); | |
batch.begin(); | |
sound.draw(batch); // Draws nothing on screen | |
AssetLoader.bitmapFont.draw(batch, "Score: " + String.valueOf(score), 0, 0); // Draws proper text on screen | |
batch.end(); | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class SoundSprite extends Sprite { | |
public SoundSprite(String atlasId) { | |
setRegion(AssetLoader.getVolumeTextureRegion(atlasId)); // AssetLoader.getVolumeTextureRegion returns a texture region from a TextureAtlas | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment