Created
July 17, 2020 13:28
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from OpenGL.GL import * | |
from OpenGL.GLUT import * | |
from OpenGL.GLU import * | |
import time | |
import math | |
B = 6000 | |
L = 3000 | |
H = 400 | |
g = 1000.0 | |
k = 0.005 | |
theta = 50.0*math.pi/180.0 | |
phi = 0.0 | |
v_phi = 180.0 | |
v_theta = -0.0001 | |
theta_d = v_theta / L | |
phi_d = v_phi / (L*math.sin(theta)) | |
C0 = math.sin(theta)*math.sin(theta)*phi_d | |
t0 = time.time() | |
tr = time.time() - t0 | |
t = 0.0 | |
def polar_to_xy(): | |
rho = float(L)*math.sin(theta) | |
return float(B)/2.0 - rho*math.cos(phi), float(B)/2.0 - rho*math.sin(phi) | |
last_x, last_y = polar_to_xy() | |
L_SCALE = 1.0/100.0 | |
def square(): | |
global t,theta,phi,theta_d,phi_d,last_x,last_y,tr | |
# Time keeping | |
t_new = time.time() - t0 | |
dt = (t_new - tr)*6 | |
tr = t_new | |
t = t + dt | |
# Physics | |
theta += theta_d * dt | |
phi += phi_d * dt | |
phi_d = C0*math.exp(-t*k) / (math.sin(theta)*math.sin(theta)+0.0000001) | |
# print(f"{theta_d}|{phi_d}") | |
theta_dd = -k*theta_d - g*(1.0/float(L))*math.sin(theta) + (phi_d*phi_d*math.sin(theta)*math.cos(theta)) | |
# theta_dd = - g*(1.0/float(L))*math.sin(theta) + (phi_d*phi_d*math.sin(theta)*math.cos(theta)) | |
theta_d += theta_dd*dt | |
# Drawing | |
x_new, y_new = polar_to_xy() | |
glBegin(GL_LINE_STRIP) | |
glVertex2f(last_x, last_y) | |
glVertex2f(x_new,y_new) | |
glEnd() | |
last_x,last_y = x_new,y_new | |
def iterate(): | |
glViewport(0, 0, 1000, 1000) | |
glMatrixMode(GL_PROJECTION) | |
glLoadIdentity() | |
glOrtho(0.0, B, 0.0, B, 0.0, 1.0) | |
glMatrixMode (GL_MODELVIEW) | |
glLoadIdentity() | |
def showScreen(): | |
# glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) | |
glLoadIdentity() | |
iterate() | |
glColor3f(1.0, 0.0, 3.0) | |
square() | |
glutSwapBuffers() | |
glutInit() | |
glutInitDisplayMode(GLUT_RGBA) | |
glutInitWindowSize(1000, 1000) | |
glutInitWindowPosition(0, 0) | |
wind = glutCreateWindow("OpenGL Coding Practice") | |
glutDisplayFunc(showScreen) | |
glutIdleFunc(showScreen) | |
glutMainLoop() |
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