single header files
gorilla audio
socket programming
wolfire games
- developer peresentation
- file system
- halo networking
- gdebugger
- linear algebra for developers 1
- linear algebra for developers 2
- linear algebra for developers 3
- directx vs opengl 1
- directx vs opengl 2
- directx vs opengl 3
- technology game awol
- SMID optimization
- pathfinding with detour lib
- automatic navigation mesh
- soft particles
- billboarding
- catching baked shadows
- image based ambient lighting
- 2 part shadow maps
- gamma correct lighting
- texture atlassing
- ode vs bullet
- scripting language
- terrain detail textures
- terrain detail matcher = fading detail texture
- terrain lighting
- fast object instancing
- resolution independent ui
- leave translucency
- clending land and sky
- projectding decals
- grass
- shadowmap 1
- shadowmap 2
- shadowmap 3
- shadowmap 4
- initialize your memory
- creating custom skydomes
- modular tree asset
- plants with smooth edge
- scaling images with alpha
- dxtc
- creation of modular buildings
- lens flares
- more terrain stuff
math libraries
things to think over