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@IndigoFenix
Last active August 29, 2015 13:55
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Creates a pit under the target leading straight to the Underworld.
---Creates a pit under the target leading straight to the Underworld. Type '?' for help.
args={...}
if args[1] == '?' then
print("First parameter is target unit id, or 0 to select a location with the cursor.\n Second parameter is size of the pit in all directions.\n Third parameter is 1 to wall off the sides of the pit on all layers except the underworld, or anything else to leave them open. (Leaving them open may allow flying cave-dwellers to path to your fortress if you have normal access to the caverns)\n Fourth parameter is 1 to add stairs. Note that stairs are a bit buggy, as they will not reveal the bottom until you dig somewhere, but will still allow underworld creatures to path to your fortress.")
return
end
if args[1] ~= nil then
local unit = df.unit.find(tonumber(args[1]))
end
if unit then
pos=unit.pos
else
pos=position or copyall(df.global.cursor)
end
size = tonumber(args[2])
if size == nil or size < 1 then size = 1 end
wallOff = tonumber(args[3])
stairs = tonumber(args[4])
--Get the layer of the underworld
for index,value in ipairs(df.global.world.cur_savegame.map_features) do
local featureType=value:getType()
if featureType==9 then --Underworld
underworldLayer = value.layer
--print(underworldLayer)
end
end
if pos.x==-30000 then
qerror("Select a location")
end
local x = 0
local y = 0
for x=pos.x-size,pos.x+size,1 do
for y=pos.y-size,pos.y+size,1 do
z=1
local hitAir = false
local hitCeiling = false
while z <= pos.z do
local block = dfhack.maps.ensureTileBlock(x,y,z)
if block then
if block.tiletype[x%16][y%16] ~= 335 then
hitAir = true
end
if hitAir == true then
if not hitCeiling then
if block.global_feature ~= underworldLayer or z > 10 then hitCeiling = true end
if stairs == 1 and x == pos.x and y == pos.y then
if block.tiletype[x%16][y%16] == 32 then
if z == pos.z then
block.tiletype[x%16][y%16] = 56
else
block.tiletype[x%16][y%16] = 55
end
else
block.tiletype[x%16][y%16] = 57
end
end
end
if hitCeiling == true then
if block.designation[x%16][y%16].flow_size > 0 or wallOff == 1 then needsWall = true else needsWall = false end
if (x == pos.x-size or x == pos.x+size or y == pos.y-size or y == pos.y+size) and z==pos.z then
--Do nothing, this is the lip of the hole
elseif x == pos.x-size and y == pos.y-size then if needsWall == true then block.tiletype[x%16][y%16]=320 end
elseif x == pos.x-size and y == pos.y+size then if needsWall == true then block.tiletype[x%16][y%16]=321 end
elseif x == pos.x+size and y == pos.y+size then if needsWall == true then block.tiletype[x%16][y%16]=322 end
elseif x == pos.x+size and y == pos.y-size then if needsWall == true then block.tiletype[x%16][y%16]=323 end
elseif x == pos.x-size or x == pos.x+size then if needsWall == true then block.tiletype[x%16][y%16]=324 end
elseif y == pos.y-size or y == pos.y+size then if needsWall == true then block.tiletype[x%16][y%16]=325 end
elseif stairs == 1 and x == pos.x and y == pos.y then
if z == pos.z then block.tiletype[x%16][y%16]=56
else block.tiletype[x%16][y%16]=55 end
else block.tiletype[x%16][y%16]=32
end
block.designation[x%16][y%16].hidden = false
--block.designation[x%16][y%16].liquid_type = true -- if true, magma. if false, water.
block.designation[x%16][y%16].flow_size = 0
dfhack.maps.enableBlockUpdates(block)
block.designation[x%16][y%16].flow_forbid = false
end
end
block.designation[x%16][y%16].hidden = false
end
z = z+1
end
end
end
@PeridexisErrant
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Would merging this into dfhack work as a replacement for needs_porting/hellhole.cpp?

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