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return { | |
[1] = { | |
surface = { | |
Top = "Studs", | |
Front = "Smooth", | |
Bottom = "Inlet", | |
Right = "Smooth", | |
Left = "Smooth", | |
Back = "Smooth", | |
}, |
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return {[1]={surface={Top='Studs';Front='Smooth';Bottom='Inlet';Right='Smooth';Left='Smooth';Back='Smooth';};reflectance=0;color={[1]=255;[2]=255;[3]=255;};anchored=true;cancollide=true;transparency=0;texture='SmoothPlastic';position={[1]=-0.12857600000000002;[2]=5.456179000000001;[3]=-1.299737;};locked=false;cframe={[1]=-0.12857600000000002;[2]=5.456179000000001;[3]=-1.299737;[4]=-1;[5]=0;[6]=0;[7]=0;[8]=1;[9]=0;[10]=0;[11]=0;[12]=-1;};shape='Block';size={[1]=5.3836379999999995;[2]=0.02289800000000053;[3]=0.010734000000000021;}};[2]={surface={Top='Studs';Front='Smooth';Bottom='Inlet';Right='Smooth';Left='Smooth';Back='Smooth';};reflectance=0;color={[1]=255;[2]=255;[3]=255;};anchored=true;cancollide=true;transparency=0;texture='SmoothPlastic';position={[1]=-0.12857600000000002;[2]=5.1518395;[3]=-1.311425;};locked=false;cframe={[1]=-0.12857600000000002;[2]=5.1518395;[3]=-1.311425;[4]=-1;[5]=0;[6]=0;[7]=0;[8]=1;[9]=0;[10]=0;[11]=0;[12]=-1;};shape='Block';size={[1]=5.3836379999999995;[2]=0.5106809999999999;[3]=0 |
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return {[1]={surface={Top='Studs';Front='Smooth';Bottom='Inlet';Right='Smooth';Left='Smooth';Back='Smooth';};reflectance=0;color={[1]=255;[2]=255;[3]=255;};anchored=true;cancollide=true;transparency=0;texture='SmoothPlastic';position={[1]=-0.12857600000000002;[2]=5.456179000000001;[3]=-1.299737;};locked=false;cframe={[1]=-0.12857600000000002;[2]=5.456179000000001;[3]=-1.299737;[4]=-1;[5]=0;[6]=0;[7]=0;[8]=1;[9]=0;[10]=0;[11]=0;[12]=-1;};shape='Block';size={[1]=5.3836379999999995;[2]=0.02289800000000053;[3]=0.010734000000000021;}};[2]={surface={Top='Studs';Front='Smooth';Bottom='Inlet';Right='Smooth';Left='Smooth';Back='Smooth';};reflectance=0;color={[1]=255;[2]=255;[3]=255;};anchored=true;cancollide=true;transparency=0;texture='SmoothPlastic';position={[1]=-0.12857600000000002;[2]=5.1518395;[3]=-1.311425;};locked=false;cframe={[1]=-0.12857600000000002;[2]=5.1518395;[3]=-1.311425;[4]=-1;[5]=0;[6]=0;[7]=0;[8]=1;[9]=0;[10]=0;[11]=0;[12]=-1;};shape='Block';size={[1]=5.3836379999999995;[2]=0.5106809999999999;[3]=0 |
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return { | |
[1]={surface={Top="Smooth";Front="Smooth";Bottom="Smooth";Right="Smooth";Left="Smooth";Back="Smooth";};reflectance=0;color={[1]=200.000000000000000;[2]=200.000000000000000;[3]=200.000000000000000;};anchored=true;cancollide=true;transparency=0;texture="Plastic";position={[1]=2.648960333333333;[2]=0.029306000000000;[3]=-1.287412000000000;};locked=false;cframe={[1]=2.648960333333333;[2]=0.029306000000000;[3]=-1.287412000000000;[4]=1;[5]=0;[6]=0;[7]=0;[8]=1;[9]=0;[10]=0;[11]=0;[12]=1;};shape="Block";size={[1]=0.257152000000000;[2]=0.027474000000000;[3]=0.030033000000000;};}, | |
[2]={surface={Top="Smooth";Front="Smooth";Bottom="Smooth";Right="Smooth";Left="Smooth";Back="Smooth";};reflectance=0;color={[1]=200.000000000000000;[2]=200.000000000000000;[3]=200.000000000000000;};anchored=true;cancollide=true;transparency=0;texture="Plastic";position={[1]=2.734677666666666;[2]=5.481670000000000;[3]=-1.276774666666667;};locked=false;cframe={[1]=2.734677666666666;[2]=5.481670000000000;[3]=-1.276774666666667;[4]=1 |
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--[[ | |
.__ _________ | |
| | ____ ____ ______ \______ \ | |
| | / _ \ / ___\/ ___/ / / | |
| |_( <_> ) /_/ >___ \ / / | |
|____/\____/\___ /____ >____/____/ | |
/_____/ \/_____/ | |
and like uhh luaobfuscator | |
]]-- |
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-- https://github.com/LorekeeperZinnia/Dex | |
--[[ | |
New Dex | |
Final Version | |
Developed by Moon | |
Modified for Infinite Yield | |
Dex is a debugging suite designed to help the user debug games and find any potential vulnerabilities. | |
]] |
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([[This file was protected with MoonSec V3]]):gsub('.+', (function(a) _FVWZBVcwhKfp = a; end)); return(function(f,...)local n;local d;local l;local a;local t;local r;local m=24915;local k=0;local e={};while k<737 do k=k+1;while k<0x1c1 and m%0x2f38<0x179c do k=k+1 m=(m+637)%10181 local h=k+m if(m%0x20a0)>=0x1050 then m=(m*0x383)%0x8c1a while k<0x347 and m%0xa54<0x52a do k=k+1 m=(m+161)%20304 local d=k+m if(m%0x212e)<=0x1097 then m=(m+0x113)%0x6813 local m=1388 if not e[m]then e[m]=0x1 a={};end elseif m%2~=0 then m=(m*0x2b)%0x9475 local m=81842 if not e[m]then e[m]=0x1 r=tonumber;end else m=(m-0x18a)%0x6e65 k=k+1 local m=67190 if not e[m]then e[m]=0x1 n=(not n)and _ENV or n;end end end elseif m%2~=0 then m=(m*0x57)%0x22ec while k<0x386 and m%0x1666<0xb33 do k=k+1 m=(m*132)%27908 local d=k+m if(m%0x3340)<=0x19a0 then m=(m+0x36c)%0x1d36 local m=95690 if not e[m]then e[m]=0x1 n=getfenv and getfenv();end elseif m%2~=0 then m=(m*0x28e)%0x2470 local m=15145 if not e[m]then e[m]=0x1 end else m=(m-0x347)%0x5f3d k=k+1 |
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.appMount_ea7e65 { | |
background-image: var(--theme-background-image) !important; | |
background-size: cover !important; | |
} | |
.app_a01fb1 { | |
background-color: initial; | |
} | |
.bg_d4b6c5 { |
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--[[Invisibility Toggle | |
You can find the orginal concept here: https://v3rmillion.net/showthread.php?tid=544634 | |
This method clones the character locally, teleports the real character to a safe location, then sets the character to the clone. | |
Basically, your real character is in the sky while you are on the ground. | |
Because of the way this works, games with a decent anti-cheat will fuck this up. |
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([[This file was protected with MoonSec V3]]):gsub('.+', (function(a) _CYBADRPoEPgJ = a; end)); return(function(t,...)local r;local s;local g;local a;local j;local d;local n=24915;local e=0;local h={};while e<570 do e=e+1;while e<0x37b and n%0x3216<0x190b do e=e+1 n=(n*430)%13975 local l=e+n if(n%0x2e4a)>0x1725 then n=(n*0x347)%0x3277 while e<0x263 and n%0x4b54<0x25aa do e=e+1 n=(n*903)%886 local r=e+n if(n%0x379c)>=0x1bce then n=(n-0x15a)%0xd80 local n=44091 if not h[n]then h[n]=0x1 end elseif n%2~=0 then n=(n*0x2d3)%0xf6f local n=37036 if not h[n]then h[n]=0x1 a=tonumber;end else n=(n+0x13f)%0x45f3 e=e+1 local n=87362 if not h[n]then h[n]=0x1 d="\4\8\116\111\110\117\109\98\101\114\118\81\116\100\82\117\67\100\0\6\115\116\114\105\110\103\4\99\104\97\114\89\109\117\75\105\117\88\75\0\6\115\116\114\105\110\103\3\115\117\98\117\79\82\95\95\115\67\120\0\6\115\116\114\105\110\103\4\98\121\116\101\120\105\68\90\81\108\116\83\0\5\116\97\98\108\101\6\99\111\110\99\97\116\85\68\99\68\107\107\85\116\0\5\116\97\98\108\ |
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