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@InfinityBMX
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;LEVEL DETECTOR GEM FARM
;This script is designed to farm gems and boss chest drops by automatically progressing through low level areas, then resetting and starting over the same mission
;It achieves this by levelling click damage and clicking automatically to kill enemies as fast as possible. To ensure the fastest boss kills, and to pick up
;item drops, it utilizes a pixel-color detector to determine when the game is changing levels. This allows it to know when it is 'safe' to level champions
;or click damage without missing anything, and allows it to click in the right place to pick up items as they drop and to open the boss loot bag as soon
;as it reaches the middle of the screen. Overall this allows for a sub 11 minute run, with no down time; the script resets as soon as it reaches area 31.
;Settings: Set your adventure map to show all, including completed adventures (though the script should handle this). Set level up mode to UPG (though the script should handle this),
;turn on autoprogress (though the script has limited ability to correct for autoprogress), and close the chat window if needed (the level up function will not scroll the roster,
;so if the chat covers a champion that will be used, it needs to be closed).
; this is the point the transition test will occur at
; if you need to change it, pick at point as close to the left edge of the screen as possible and below the bottom-most champion
; to ensure that it doesn't pick up the champions transitioning into the screen
global familiarcount := 6
global transx := 33
global transy := 579
global campselectx := 111 ; horizontal location of the tomb and tour buttons at the upper left of the screen
global tombselecty := 194 ; vertical location of the tomb button
global grandselecty := 132 ; vertical location of the tour button
global campx := 932 ; horizontal location of the camp
global campy := 585 ; vertical location of the camp
; variables pertaining to manipulating the adventure list
global listx := 565 ; horizontal location of the adventure list
global listy := 550 ; vertical location of desired adventure in list after scrolling
global campstartx := 970 ; horizontal location of adventure start button
global campstarty := 674 ; vertical location of adventure start button
; variables pertaining to manipulating the champion roster (and click damage upgrade)
global rosterx := 195 ; horizontal location of the middle of the click damage button
global rostery := 900 ; vertical location of the middle of the click damage button
global rosterinterval := 143 ; distance between the middle of the click damage button and the middle of bruenors level up button
; variables pertaining to the formation presets
global formx := 25 ; horizontal location of formation preset buttons
global formy1 := 786 ; vertical location of formation preset 1
global formy2 := 822 ; vertical location of formation preset 2
global formy3 := 858 ; vertical location of formation preset 3
; variables for the field, defining cursor movements to pick up gold and items (including gems)
global sweepright := 1500 ; horizontal location of the default spawn zone (right edge of the screen)
global sweepport := 1280 ; horizontal location of the portal spawn zone
global sweepvert := 305 ; vertical location of the upper spawn zone
global sweepleft := 800 ; horizontal location of the middle of the screen
global sweeplow := 630 ; vertical location of the lower spawn zone
global bagclick := 480 ; vertical position of boss loot bag
; error detection. these variable help the program determine if autoprogress is off or if bruenor's
; selector has been opened and allows the program to resolve the issue
global whitearrowx := 1562 ; horizontal location of a white pixel in the autoprogress arrow
global whitearrowy := 160 ; vertical location of a white pixel in the autoprogress arrow
global greyx := 1025 ; horizontal location of grey space in specialization window (ensure your hex code matches the color of the pixel)
global greyy := 582 ; vertical location of grey space in specialization window
global greyc := 0x191919 ; color of the location the specialization window check checks
global whitexx := 1053 ; horizontal location of a white pixel in the x button to close specialization window
global whitexy := 227 ; vertical location of a white pixel in the x button to close specialization window
global upgx := 21 ; horizontal location of a white pixel in the level up selector
global upgy := 896 ; vertical location of a white pixel in the level up selector
global upgcolor := 0xFEFEFE ; color of a white pixel in the level up selector
global greencheckcolor := 0x00D442 ; color of a green pixel in the checkmarks for "hide completed" and "hide locked"
global hidey := 751 ; vertical location of a green pixel in the checkmarks for "hide completed" and "hide locked"
global hidecompletedx := 537 ; horizontal location of a green pixel in the checkmark for "hide completed"
global hidelockedx := 682 ; horizontal location of a green pixel in the checkmark for "hide locked"
global dpsblack := 0x1F1F1F ; color of a black pixel in the bar under the formation DPS
global dpsblackx := 342 ; horizontal location of a black pixel in the bar under the formation DPS
global dpsblacky := 60 ; vertical location of a black pixel in the bar under the formation DPS
; variables pertaining to using the complete adventure button and subsequent actions to reset the adventure
global completex := 394 ; horizontal location of complete adventure button
global completey := 130 ; vertical location of complete adventure button
global confirmx := 727 ; horizontal location of confirm button
global confirmy := 610 ; vertical location of confirm button
global altconfirmy := 660 ; vertical location of confirm button with bonus objective
global continuex := 780 ; horizontal location of continue button
global continuey := 762 ; vertical location of continue button
; variables pertaining to swapping out bruenor for deekin
global swapslotx := 283 ; horizontal location of 1st slot swap arrows
global swapsloty := 748 ; vertical location of 1st slot swap arrows
global swapbuttonx := 450 ; horizontal location of 1st slot swap button
global swapbuttony := 657 ; vertical location of 1st slot swap button
; variables pertaining to familiars
global deffamiliarboxx := 830 ; horizontal location of the familiar box (if search fails)
global deffamiliarboxy := 706 ; vertical location of the familiar box (if search fails)
global familiarrowx1 := 695 ; left extreme of where familiar box may be. keep small if possible (for search)
global familiarrowx2 := 960 ; right extreme of where familiar box may be. keep small if possible (for search)
global familiarrowy1 := 714 ; middle of benched familiar count (red box, white number) (for search)
global familiarrowy2 += familiarrowy1 ; keeping search as small as possible
global leftfamslotx := 1092 ; horizontal location of leftmost familiar line
global midfamslotx := 1175 ; horizontal location of middle familiar line
global rightfamslotx := 1260 ; horizontal location of right familiar line
global topfamsloty := 336 ; vertical location of top familiar slot
global secfamsloty := 422 ; vertical location of 2nd-from-top familiar slot
global thifamsloty := 505 ; vertical location of 3rd-from-top familiar slot
global botfamsloty := 588 ; vertical location of bottom familiar slot
global slot1clicks := 15 ;Deekin
global slot2clicks := 11 ;Celeste
global slot3clicks := 20 ;Binwin
global slot4clicks := 9 ;Jar
global slot5clicks := 7 ;Calliope
global slot6clicks := 18 ;Evelyn
global slot7clicks := 13 ;Catti
global slot8clicks := 7 ;Hitch
global tooltipx :=600
global tooltipy := 50
`:: ; Press ` to Exit the program
Send {Shift Up}
Send {Alt Up}
exitapp
^r::Reload ; Soft Reset. Reloads the script, which will exit all current threads without exiting the program
; Main program. Opens the Mad Wizard free play from the main map, then progresses through the adventure to reset after level 30
; Levels champions and click damage at the start of levels and chooses and autoclick mode based on the current level
^g::
Main:
{
ToolTip, Main Gem Loop, tooltipx, tooltipy
PixelGetColor, colour, dpsblackx, dpsblacky
IfEqual, colour, %dpsblack%
{
GoSub Reset
GoSub TransWait
Sleep 3000
}
Loop
{
GoSub CampStart ;Starts Campaign
;Area 1
Loop 5 ; Adjusted to 10 just in case because loading times were slow sometimes
{
GoSub NoPortSweep
Level(0)
}
GoSub PlaceFamiliars ; Place familiars in clicking
Sleep 200
FormationSet(1)
Level(1, 9)
GoSub Autoprogress
GoSub UpgradeSelect
Loop
{
GoSub NoPortSweep
If TransitionTest()
Break
Level(0)
If TransitionTest()
Break
}
GoSub TransWait
;Area 2
Level(0, 2)
Zone(1)
GoSub TransWait
;Area 3
Level(0, 2)
Level(1)
Level(2)
Level(3, 2)
Level(4)
Zone(3)
GoSub TransWait
;Area 4
Level(0,2)
Zone(3)
GoSub TransWait
;Area 5
Level (0, 2)
Level(1)
Level(2)
Level(3, 5)
Level(4)
Sleep 100 ;Script tends to miss later champions, Level() is too fast
Level(5) ;Champions far to the right must be levelled on a delay to give the screen time to clear
Zone(5)
GoSub TransWait
;Area 6
Level(0, 2)
Zone(1)
GoSub TransWait
;Area 7
Level(0)
Zone(2) ;Note, moving level with items
GoSub TransWait
;Area 8
Level(0)
Zone(3) ;Ward not portal, single item drop
GoSub TransWait
;Area 9
Level(0)
Zone(1)
GoSub TransWait
;Area 10
Level (0, 2)
Level(1)
Level(2)
Level(3, 5)
Level(4)
Sleep 100 ;Script tends to miss later champions, Level() is too fast
Level(5) ;Champions far to the right must be levelled on a delay to give the screen time to clear
;Level(6) ;Commenting for now, Asharra is getting clicked twice for some reason
Zone(5)
GoSub TransWait
;Area 11
Level (0)
Zone(1)
GoSub TransWait
;Area 12
Level(0)
Zone(1)
GoSub TransWait
;Area 13
Level(0)
Zone(1)
GoSub TransWait
;Area 14
Level(0, 2)
Level(1)
Level(2)
Level(3, 2)
Level(4)
Sleep 100 ;Script tends to miss later champions, Level() is too fast
Level(5) ;Champions far to the right must be levelled on a delay to give the screen time to clear
Level(7)
FormationSet(1)
Zone(3) ;Strange Orb. Champion levels needed
GoSub TransWait
;Area 15
Level(0, 2)
Zone(5)
GoSub TransWait
;Area 16
Level (0, 2)
Zone(3) ;first portal with item drops
GoSub TransWait
;Area 17
Level(0, 2)
Zone(2) ;Note, moving level with items
GoSub TransWait
;Area 18
Level(0, 2)
Zone(1)
GoSub TransWait
;Area 19
Level(0, 2)
Zone(1)
GoSub TransWait
;Area 20
Level(0, 2)
Zone(5)
GoSub TransWait
;Area 21
Level (0, 2)
Zone(1)
GoSub TransWait
;Area 22
Level(0, 2)
Zone(3)
GoSub TransWait
;Area 23
Level(0, 2)
Zone(3)
GoSub TransWait
;Area 24
Level(0, 2)
Zone(3)
GoSub TransWait
;Area 25
Level(0, 2)
Zone(5)
GoSub TransWait
;Area 26
Level (0, 2)
Zone(3)
GoSub TransWait
;Area 27
Level(0, 2)
Zone(3)
GoSub TransWait
;Area 28
Level(0, 2)
Zone(3)
GoSub TransWait
;Area 29
Level(0, 2)
Zone(3)
GoSub TransWait
;Area 30
Level(0, 2)
Zone(5)
GoSub TransWait
;Area 31
GoSub Reset
GoSub TransWait
Sleep 3000
}
Return
}
; Action length tester
; Starts a timer, calls subroutines and functions, then calls TransitionTest, then reports the total time elapsed
; In order to ensure proper testing function, time elapsed must be under 900 milliseconds
^m::
{
starttime := A_TickCount
Loop 1
{
; GoSub BossClick
; GoSub NoPortSweep
; Level(7)
; FormationSet(1)
; GoSub Reset
; GoSub CampStart
; Level(0, 5)
; Level(1, 2)
;GoSub SwitchToDeekin
GoSub PlaceFamiliars
}
; carenot := TransitionTest()
; wipelength := A_TickCount - starttime
; MsgBox, Loop length %wipelength% milliseconds
Return
}
; Transition detector loop test
; Runs a loop of a function or subroutine followed by TransitionTest until a transition is detected
; To test, turn off autoprogress and go to a level besides your current highets.
; Activate the macro, then hit g to start a level transition.
; Use this function then initiate a level transition to ensure the function/subroutine being tested remains under time
^t::
{
slot1 := 1
slot2 := 0
currentLevel := 0
Loop {
Level(0,3)
if Mod(currentLevel, 1) = 0
{
if (slot1 < slot1clicks)
{
Level(1)
slot1++
}
if (slot2 < slot2clicks)
{
Level(2)
slot2++
}
}
ToolTip, Current Level: %currentLevel% slot1: %slot1% slot1clicks: %slot1clicks%, tooltipx, tooltipy
currentLevel++
}
}
CampStart: ; Starts the campaign from the map screen
{
Loop 15 ; Zooms out campaign map
{
MouseClick, WheelDown, %campx%, %campy%
Sleep 5
}
Sleep 200
Click %campselectx%, %tombselecty% ; Select Tomb of Annihilation
Sleep 200
Click %campselectx%, %grandselecty% ; Select A Grand Tour
Sleep 200
Click %campx%, %campy% ; Click the campaign icon
Sleep 200
Click
Sleep 200
GoSub Unhide
Sleep 200
Loop 15 ; Makes sure campaign list is at the top
{ ; Hide completed and hide locked are OFF
MouseClick, WheelUp, listx, listy
Sleep 55
}
Loop 5 ; Scrolls down until Mad Wizard Free Play is visible
{
MouseClick, WheelDown, listx, listy
Sleep 55
}
MouseMove %listx%, %listy% ; Clicks Mad Wizard
Sleep 200
Click %listx%, %listy%
Sleep 200
MouseMove campstartx, campstarty ; Clicks campaign start
Sleep 200
Click %campstartx%, %campstarty%
Sleep 200
Return
}
Unhide: ; Ensures "Hide Completed" and "Hide Locked" are not checked
{
Sleep 500
PixelGetColor, colour, hidecompletedx, hidey
IfEqual, colour, %greencheckcolor%
{
MouseMove hidecompletedx, hidey
Sleep 5
Click %hidecompletedx%, %hidey%
}
PixelGetColor, colour, hidelockedx, hidey
IfEqual, colour, %greencheckcolor%
{
MouseMove hidelockedx, hidey
Sleep 5
Click %hidelockedx%, %hidey%
}
}
Autoprogress:
{
PixelGetColor, colour, whitearrowx, whitearrowy
IfEqual, colour, 0xFFFFFF
{
send, g
Return
}
Else
Return
}
UpgradeSelect:
{
Loop
{
PixelGetColor, colour, upgx, upgy
IfEqual, colour, %upgcolor%
{
Return
}
Else
MouseMove upgx, upgy
Sleep 5
Click %upgx%, %upgy%
Sleep 500
}
}
Reset:
{
MouseMove completex, completey, 0 ; Clicks complete adventure button
PixelGetColor, colour, completex, completey ; Checks to make sure a level transition is not in progress before attempting to reset
IfEqual, colour, 0x000000
Sleep 3500
Sleep 200
Click
Sleep 600
MouseMove confirmx, confirmy, 0 ; Clicks confirm
Sleep 200
Click
Sleep 200
Click
Sleep 200 ; Longer to allow for animation
MouseMove confirmx, altconfirmy, 0 ; Just in case their are objectives
Sleep 100
Click
Sleep 100
Click
MouseMove continuex, continuey, 0 ; Clicks continue
Loop
{
Click
If TransitionTest()
Break
Sleep 55
}
Return
}
ResetAlternate:
{
MouseMove completex, completey, 0 ; Clicks complete adventure button
PixelGetColor, colour, completex, completey ; Checks to make sure a level transition is not in progress before attempting to reset
IfEqual, colour, 0x000000
Sleep 3500
Sleep 200
Click
Sleep 600
MouseMove confirmx, altconfirmy, 0 ; Clicks confirm
Sleep 300
Click
Sleep 300
Click
Sleep 300 ; Longer to allow for animation
MouseMove continuex, continuey, 0 ; Clicks continue
Loop
{
Click
If TransitionTest()
Break
Sleep 55
}
Return
}
; Autoclicker for boss levels. Clicks in the middle of the screen where the bag will spawn and jiggles the cursor to pick up gems.
BossClick:
{
MouseMove sweepleft, bagclick
Sleep 50
Loop 4
{
Click
Sleep 50
}
MouseMove sweepleft, bagclick + 5
Sleep 50
Loop 4
{
Click
Sleep 50
}
Return
}
; Autoclicker for non-boss levels that don't have a portal. Clicks at the right edge of the screen and progresses the cursor up and down to pick up drops
NoPortSweep:
{
interval := ( sweeplow - sweepvert ) / 4
sweepy := sweepvert
MouseMove sweepright, sweepvert
Loop 5
{
MouseMove %sweepright%, %sweepy%
sweepy := sweepy + interval
Sleep 50
}
Return
}
; Autoclicker levels where the stage moves and items spawn. Offsets the clicker slightly from the NoPortSweep baseline to ensure drops aren't missed
RollItemSweep:
{
interval := ( sweeplow - sweepvert ) / 4
sweepy := sweepvert
sweepx := sweepright - 10
MouseMove sweepright, sweepvert
Loop 5
{
MouseMove %sweepx%, %sweepy%
sweepy := sweepy + interval
Sleep 50
}
Return
}
; Autoclicker for non-boss levels that have a portal. Clicks a a little to left of the portal and progresses the cursor up and down to pick up drops
PortSweep:
{
interval := ( sweeplow - sweepvert ) / 4
sweepy := sweepvert
MouseMove sweepport, sweepvert
Loop 5
{
MouseMove %sweepport%, %sweepy%
sweepy := sweepy + interval
Sleep 50
}
Return
}
Level(champ, num := 1) ; Levels/unlocks a champion or click damage
{ ; Recieves a number corresponding to the champion's location in the roster
x := rosterx + rosterinterval * champ
Loop 3
{
MouseClick, WheelUp, %x%, %rostery% ; Scrolls roster to ensure click damage is visible at the far right
Sleep 5 ; Script will sometime inadvertently move the roster when interacting
}
MouseMove, x, rostery, 0
Sleep 200
Loop %num% ; Bruenor is 1, for example. Click damage is 0
{ ; Will level once by default, caller can send an integer to level more than once
Click %x%, %rostery%
Sleep 55
PixelGetColor, colour, greyx, greyy ; Checks for upgrade selector window. As noted above, the roster sometime gets scrolled
IfEqual, colour, %greyc% ; if it does, and Bruenor gets levelled to his selector, this is needed to escape
{
MouseMove whitexx, whiteyy
Sleep 55
Click
Sleep 55
Return
}
}
Return
}
FormationSet(number)
{
If (number = 1)
y := formy1
If (number = 2)
y := formy2
If (number = 3)
y := formy3
MouseMove formx, y
Sleep 200
Click
Sleep 55
Click
Return
}
; Locks the script until the level transition screen begins clearing
; Makes sure the main function passes to the next level at a more consistent timing
; since the Zone function has nearly a second of variability in when it detects a transition
TransWait:
{
Loop
{
if !TransitionTest()
Return
}
}
; final loop for each zone. After setup (if any), will loop the correct autoclicker and check for level completion, then return so the main function can progress
Zone(Type)
{
If (Type = 5) ; Boss level loop
{
Loop
{
GoSub BossClick ; Always clean up after bosses. They're messy
If TransitionTest()
Return
}
}
If (Type = 3) ; Portal level loop
{
Loop
{
IfLess familiarcount, 2 ; Less than 3 familiars we need to clean up ourselves
GoSub PortSweep
If TransitionTest()
Return
}
}
If (Type = 2) ; Non portal, non boss level loop
{
Loop
{
IfLess familiarcount, 2 ; Less than 3 familiars we need to clean up ourselves
GoSub RollItemSweep
If TransitionTest()
Return
}
}
If (Type = 1) ; Non portal, non boss level loop
{
Loop
{
IfLess familiarcount, 2 ; Less than 3 familiars we need to clean up ourselves
GoSub NoPortSweep
If TransitionTest()
Return
}
}
}
; Checks if a level transition is in progress, returns true if so
; Must be called every 900 milliseconds or less in order to ensure that it catches each transition
TransitionTest()
{
PixelGetColor, colour, transx, transy
IfEqual, colour, 0x000000
Return True
Else
Return False
}
; Swap out Bruenor for Deekin and unlock Deekin
SwitchToDeekin:
{
MouseMove swapslotx, swapsloty
Click
Sleep 200
MouseMove swapbuttonx, swapbuttony
Sleep 200
Click
Sleep 200
Click
Sleep 200
Level(1, 9)
Return
}
; Load up familiars
PlaceFamiliars:
{
PixelSearch, familiarboxx, familiarboxy, familiarrowx1, familiarrowy1, familiarrowx2, familiarrowy2, 0x0000FF, 0, Fast
if(!familiarboxx)
familiarboxx := deffamiliarboxx
if(!familiarboxy)
familiarboxy := deffamiliarboxy
if(familiarcount > 0) {
Sleep 200
Drag(familiarboxx, familiarboxy, midfamslotx, topfamsloty)
}
if(familiarcount > 1) {
Sleep 200
Drag(familiarboxx, familiarboxy, leftfamslotx, secfamsloty)
}
if(familiarcount > 2) {
Sleep 200
Drag(familiarboxx, familiarboxy, leftfamslotx, thifamsloty)
}
if(familiarcount > 3) {
Sleep 200
Drag(familiarboxx, familiarboxy, midfamslotx, botfamsloty)
}
if(familiarcount > 4) {
Sleep 200
Drag(familiarboxx, familiarboxy, rightfamslotx, secfamsloty)
}
if(familiarcount > 5) {
Sleep 200
Drag(familiarboxx, familiarboxy, rightfamslotx, thifamsloty)
}
Sleep 200
Return
}
Drag(startX, startY, endX, endY, speed := 20)
{
MouseMove startX, startY, speed
Sleep 200
SendEvent {Click, down}
Sleep 200
MouseMove endX, endY, speed
Sleep 1000
SendEvent {Click, up}
Sleep 100
Return
}
; Alternate program. Opens the Mad Wizard free play from the main map, then progresses through the adventure to reset after level 60
; Levels champions and click damage at the start of levels and chooses and autoclick mode based on the current level
^h::
Alternate:
{
PixelGetColor, colour, dpsblackx, dpsblacky
IfEqual, colour, %dpsblack%
{
GoSub Reset
GoSub TransWait
Sleep 3000
}
currentEnd := 60
maxLevel := 90
levelIncrement := 10
Loop
{
GoSub CampStart ;Starts Campaign
slot1 := 1
slot2 := 0
slot3 := 0
slot4 := 0
slot5 := 0
slot6 := 0
slot7 := 0
slot8 := 0
;Area 1
currentLevel := 1
ToolTip, Current Level: %currentLevel% Current End: %currentEnd% slot1: %slot1% slot1clicks: %slot1clicks%, tooltipx, tooltipy
Loop 5
{
GoSub NoPortSweep
Level(0)
}
GoSub PlaceFamiliars ; Place familiars in clicking
Sleep 200
FormationSet(1)
slot1 += 9
Level(1, 9)
GoSub Autoprogress
GoSub UpgradeSelect
GoSub TransWait
Loop {
FormationSet(1)
Level(0,3)
if Mod(currentLevel, 2) = 0
{
if (slot1 < slot1clicks)
{
Level(1)
slot1++
}
if (slot2 < slot2clicks)
{
Level(2)
slot2++
}
if (slot3 < slot3clicks and currentLevel > 3)
{
Level(3)
slot3++
}
if (slot4 < slot4clicks and currentLevel > 6)
{
Level(4)
slot4++
}
if (slot5 < slot5clicks and currentLevel > 9)
{
Level(5)
slot5++
}
if (slot6 < slot6clicks and currentLevel > 12)
{
Level(6)
slot6++
}
if (slot7 < slot7clicks and currentLevel > 15)
{
Level(7)
slot7++
}
if (slot8 < slot8clicks and currentLevel > 18)
{
Level(8)
slot8++
}
}
if currentLevel = 13
Level(3, 14)
if currentLevel = 13
slot3 += 14
ToolTip, Current Level: %currentLevel% Current End: %currentEnd% slot1: %slot1% slot1clicks: %slot1clicks%, tooltipx, tooltipy
if Mod(currentLevel, 5) = 0
Zone(5)
else
Zone(1)
GoSub TransWait
currentLevel++
} Until currentLevel > currentEnd
currentEnd += levelIncrement
GoSub Reset
GoSub TransWait
Sleep 3000
} Until maxLevel < currentEnd
Goto Main
}
ClickStuff(slot1, slot2, slot3, currentLevel) {
if slot1 < slot1clicks
{
Level(1)
slot1++
}
if slot2clicks > slot2
{
Level(2)
slot2++
}
if slot3clicks > slots["slot3"]
{
Level(3)
slots["slot3"]++
}
if slot4clicks > slots["slot4"]
{
Level(4)
slots["slot4"]++
}
if slot5clicks > slots["slot5"]
{
Level(5)
slots["slot5"]++
}
if slot6clicks > slots["slot6"]
{
Level(6)
slots["slot6"]++
}
if slot7clicks > slots["slot7"]
{
Level(7)
slots["slot7"]++
}
if slot8clicks > slots["slot8"]
{
Level(8)
slots["slot8"]++
}
}
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