Created
June 21, 2015 19:27
-
-
Save Informatic/91bee5cfb71d4c7a3c2b to your computer and use it in GitHub Desktop.
Simple PyGame text rendering sprite
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import pygame | |
LEFT, CENTER, RIGHT = range(3) | |
TOP, MIDDLE, BOTTOM = range(3) | |
class RenderText(pygame.sprite.Sprite): | |
pos = None | |
pos_rel = None | |
def __init__(self, screen, text='text', pos=(0, 0), pos_rel=(LEFT, TOP), | |
font=None, size=20, color=(255, 255, 255), antialias=True): | |
pygame.sprite.Sprite.__init__(self) | |
self.font = pygame.font.Font(font, size) | |
self.color = color | |
self.text = text | |
self.pos = pos | |
self.pos_rel = pos_rel | |
self.screen = screen | |
self.antialias = antialias | |
self.rerender() | |
def update(self): | |
pass | |
def calculate_position(self): | |
return ( | |
self.pos_rel[0]*(self.screen.get_size()[0]/2 - self.rect.width/2) | |
+ (1-2*(self.pos_rel[0]/2))*self.pos[0], | |
self.pos_rel[1]*(self.screen.get_size()[1]/2 - self.rect.height/2) | |
+ (1-2*(self.pos_rel[1]/2))*self.pos[1], | |
) | |
def print_text(self, text, pos=None): | |
self.text = text | |
if pos: | |
self.pos = pos | |
self.rerender() | |
def rerender(self): | |
self.image = self.font.render(self.text, self.antialias, self.color) | |
self.rect = self.image.get_rect() | |
self.rect.x, self.rect.y = self.calculate_position() | |
if __name__ == '__main__': | |
class Example(object): | |
def __init__(self): | |
pass | |
def initialize(self): | |
pygame.init() | |
# self.screen = \ | |
# pygame.display.set_mode(pygame.display.list_modes()[0]) | |
self.screen = pygame.display.set_mode((640, 480)) | |
pygame.display.set_caption('textrender example') | |
self.clock = pygame.time.Clock() | |
self.sprites = pygame.sprite.RenderUpdates() | |
self.status_text = RenderText( | |
self.screen, 'FPS', size=42, pos=[50, 50], | |
pos_rel=(RIGHT, BOTTOM)) | |
self.sprites.add(self.status_text) | |
pos_text = ( | |
['LEFT', 'CENTER', 'RIGHT'], | |
['TOP', 'MIDDLE', 'BOTTOM'], | |
) | |
for x in range(3): | |
for y in range(3): | |
self.sprites.add(RenderText( | |
self.screen, pos_text[0][x] + ', ' + pos_text[1][y], | |
pos=(20, 20), pos_rel=(x, y))) | |
self.background = pygame.Surface(self.screen.get_size()).convert() | |
self.background.fill((25, 25, 125)) | |
self.screen.blit(self.background, (0, 0)) | |
pygame.display.update() | |
def run(self): | |
self.initialize() | |
while True: | |
self.clock.tick(30) | |
self.status_text.print_text('FPS: %d' % self.clock.get_fps()) | |
self.sprites.clear(self.screen, self.background) | |
dirty = self.sprites.draw(self.screen) | |
pygame.display.update(dirty) | |
Example().run() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment