- Not all restrictions are currently possible
- The goal is for Severed Chains to enable these restrictions upon mod support
- For now, the mod Irongoon is the way to go
In the meantime you can consider
- Categories with incomplete restrictions can be labelled as Dabas runs
- "Dabas IronGoon run", "Dabas Ultimate IronGoon run"
An IronGoon playthrough aims to make your run unique and solve creative problems never encountered before. The difficulty of the runs and the randomization of elements is sorted into three categories.
- Iron means to stand alone; this means using only one character
- No shops are permitted (exchanging gold for items), except for progression locked incidences
- Randomization of game play elements is encouraged
Inspired by the IronMan mode in OSRS and IronMon in the Poke community.
The main challenge category for all types of players. Intended to be a fun and fresh experience with each attempt. Forgiving for non-beginners.
??? |
Name |
Description |
---|---|---|
✔ | Iron Challenge | Use only one character at a time during the run |
✔ | Village Outcast | No shops where you exchange gold for items / equipment / tickets or vise versa |
✔ | Run Slow | You must complete all encounters (ok if mobs run away) |
❌ | Soa's Fruit | Stats are summed, then randomly distributed back to each stat for characters and enemies |
❌ | Drake's Trickery | All non-story chests have their drops randomized for unique equipment drops: eq may only appear once; remaining chests are filled with attack / effect / healing items |
❌ | Attack Cube | Field mobs all have at least one physical attack and one spell / item attack; randomized but fixed for the run |
❌ | Wargod Ruin | Addition learn level is randomized from Levels 1 to 60; using a distribution curve |
❌ | Embryo's Favour | Bosses drop 5 guaranteed items: are randomized from attack / effect / healing / equipment |
A much harder but somewhat forgiving set of restrictions. Your Legend of Dragoon skills will be tested.
??? |
Name |
Description |
---|---|---|
✔ | IronGoon | All IronGoon restrictions |
✔ | Iron Gauntlet | Pick and use the same character for the whole run |
❌ | Wargod Havoc | Addition learn order is randomized; ?Final slot additions retain that character's final addition damage and SP? |
❌ | ??? | Addition hit properties are randomly set on new file: timing, damage, sp, # of hits |
✔ | Tasman's Trial | You must complete additions before using a higher level addition |
✔ | Dabas's Blessing | You may die only once per disc |
✔ | No Takebacks | All repeat items banned / removed |
❌ | Apothecary's Refund | 20% of equipment chests now spawn attack / effect / healing items instead |
✔ | Dabas's Tax | Gold dropped by mobs is reduced by 50% |
✔ | Decaying World | Experience earned is reduced by 25% |
✔ | Kongol's Pity | You may only guard thrice in a row |
❌ | Meru Party | All music is randomized |
❌ | Haschel Party | All sound effects are randomized |
❌ | ??? | ?All voices randomized? |
✔ | War's Blessing | Bosses are 20% stronger, minibosses 40%, mobs 60% |
✔ | ??? | All optional mini-bosses must be defeated |
❌ | ??? | Bosses have 2 additional magical attacks, minibosses 1 extra |
❌ | Embryo's Aid | Bosses now drop just 3 items |
The hardest challenge. An unforgiving set of restrictions for the most committed. The restrictions are meant to be insane and tough. Runs should yield praise and pride if completed.
??? |
Name |
Description |
---|---|---|
✔ | Ultimate IronGoon | All Ultimate IronGoon restrictions |
✔ | Iron Campaign | Randomly pick and use that same character for the whole run |
❌ | Wargod Madness | Additions are randomized across all characters |
✔ | ??? | ?You must use the latest addition acquired? |
❌ | Shana's Jealousy | Every character will have up to the max additions to unlock |
✔ | Dabas's Fury | Run must be deathless; game over |
❌ | Shirley's Light | 50% of equipment chests now spawn attack / effect / healing items instead |
✔ | Sandora's Warfund | Gold dropped by mobs is reduced by 80% |
✔ | Lenus's Anguish | Experience earned is reduced by 50% |
✔ | Ancient World | Bosses are 40% stronger, minibosses 60%, mobs 80% |
✔ | Indora's Rage | You may only guard once in a row |
❌ | Embryo's Gift | Bosses now drop just 1 item |
❌ | ??? | ?A field mob grinding twist or some restriction to prevent just powerleveling a character before moving on? |
✔ | Flanvel's Climb | All optional bosses / mini-bosses must be defeated |
❌ | Grief for Lavitz | SP accumulation is reduced by 50% |
❌ | Lloyd's Guilt | Element pairings do 350% damage and same elements do 25% damage |
- EXP will need to be adjusted for a solo run, with that in mind Lv60 should be reachable
- 64 slot item limit or higher is most likely needed
- No Turbo / Turbo ?
- Dragoon stuff is not addressed
-
- If its left more static and just buffed/debuffed that could give important value to dragoons
-
- Elsewise it can be open season to adjust Dragoon behaviours
- ???
- Refine and test the playable restrictions as much as possible
- Get at least the IronGoon category to a fun and playable state
- Finalize all restrictions in each category pending Severed Chains mod support
- Discuss a base EXP correction to account for one character; Lv60 can be achieved however
- Continue discussions...
- Leaderboard for times, # of completions (recorded only submissions)
- 108Goon category (?Hardest?Easiest?Unique?Shana?)
The restriction sets are still WIP.
Community support is needed in
- Refining existing restrictions
- Adding new interesting restrictions
- Removing restrictions
- Defining what each category "means"
- Debating everything & test playthroughs
PRs & Issues are welcome and the LoD Community Discord can be used.
Please keep the respective column's cells to the following criteria for easier readability.
- Status: ✔ or ❌ (currently possible indicator)
- Name: 1 line max
- Description: 2 lines max