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let performMove =
let actor = { actor with Pos = pos }
match actor.ActorKind with
| Squirrel _ -> { state with World={world with Squirrel = actor }}
| Tree -> { state with World={world with Tree = actor }}
| Acorn -> { state with World={world with Acorn = actor }}
| Rabbit -> { state with World={world with Rabbit = actor }}
| Doggo -> { state with World={world with Doggo = actor }}
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