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[<Fact>]
let ``Squirrel Getting Acorn Should Change how it Displays`` () =
// Arrange
let customSquirrel = {Pos=newPos 6 7; ActorKind = Squirrel false; IsActive = true}
let testState = buildTestState
let state: GameState = {testState with World = {testState.World with Squirrel = customSquirrel}}
// Act
let newState = handlePlayerCommand state MoveLeft
// Assert
newState.World.Squirrel.ActorKind |> should equal (Squirrel true)
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