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May 4, 2022 22:06
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PowerPC assembly opcode macros for C
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/* | |
ppcasm.h by InvoxiPlayGames, 2021 | |
WTFPL License | |
*/ | |
#include <stdint.h> | |
// Poke values | |
#define POKE_8(addr, val) do { *(uint8_t*)(addr) = (uint8_t)(val); } while (0) | |
#define POKE_16(addr, val) do { *(uint16_t*)(addr) = (uint16_t)(val); } while (0) | |
#define POKE_32(addr, val) do { *(uint32_t*)(addr) = (uint32_t)(val); } while (0) | |
// PowerPC instructions! | |
#define ADDI(dest, src, val) (0x38000000 + ((uint8_t)dest << 21) + ((uint8_t)src << 16) + ((uint16_t)val)) | |
#define ADDIS(dest, src, val) (0x3C000000 + ((uint8_t)dest << 21) + ((uint8_t)src << 16) + ((uint16_t)val)) | |
#define ORI(dest, src, val) (0x60000000 + ((uint8_t)dest << 21) + ((uint8_t)src << 16) + ((uint16_t)val)) | |
#define ORIS(dest, src, val) (0x64000000 + ((uint8_t)dest << 21) + ((uint8_t)src << 16) + ((uint16_t)val)) | |
#define B(dest, src) (0x48000000 + (((uint32_t)(dest) - (uint32_t)(src)) & 0x3ffffff)) | |
// PowerPC shorthand instructions! | |
#define LI(dest, val) ADDI(dest, 0, val) | |
#define LIS(dest, val) ADDIS(dest, 0, val) | |
#define BL(dest, src) B(dest, src) + 1 | |
#define NOP ORI(0, 0, 0) | |
// PowerPC instructions 2: This time it's hardcoded | |
#define BLR 0x4e800020 | |
#define BCTR 0x4e800420 | |
#define BLRL BLR+1 | |
#define BCTRL BCTR+1 | |
// Poke branches | |
#define POKE_B(addr, dest) POKE_32(addr, B(dest, addr)) | |
#define POKE_BL(addr, dest) POKE_32(addr, BL(dest, addr)) |
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