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@InvoxiPlayGames
Created May 4, 2022 22:06
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PowerPC assembly opcode macros for C
/*
ppcasm.h by InvoxiPlayGames, 2021
WTFPL License
*/
#include <stdint.h>
// Poke values
#define POKE_8(addr, val) do { *(uint8_t*)(addr) = (uint8_t)(val); } while (0)
#define POKE_16(addr, val) do { *(uint16_t*)(addr) = (uint16_t)(val); } while (0)
#define POKE_32(addr, val) do { *(uint32_t*)(addr) = (uint32_t)(val); } while (0)
// PowerPC instructions!
#define ADDI(dest, src, val) (0x38000000 + ((uint8_t)dest << 21) + ((uint8_t)src << 16) + ((uint16_t)val))
#define ADDIS(dest, src, val) (0x3C000000 + ((uint8_t)dest << 21) + ((uint8_t)src << 16) + ((uint16_t)val))
#define ORI(dest, src, val) (0x60000000 + ((uint8_t)dest << 21) + ((uint8_t)src << 16) + ((uint16_t)val))
#define ORIS(dest, src, val) (0x64000000 + ((uint8_t)dest << 21) + ((uint8_t)src << 16) + ((uint16_t)val))
#define B(dest, src) (0x48000000 + (((uint32_t)(dest) - (uint32_t)(src)) & 0x3ffffff))
// PowerPC shorthand instructions!
#define LI(dest, val) ADDI(dest, 0, val)
#define LIS(dest, val) ADDIS(dest, 0, val)
#define BL(dest, src) B(dest, src) + 1
#define NOP ORI(0, 0, 0)
// PowerPC instructions 2: This time it's hardcoded
#define BLR 0x4e800020
#define BCTR 0x4e800420
#define BLRL BLR+1
#define BCTRL BCTR+1
// Poke branches
#define POKE_B(addr, dest) POKE_32(addr, B(dest, addr))
#define POKE_BL(addr, dest) POKE_32(addr, BL(dest, addr))
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