Created
November 24, 2021 12:43
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/* Constants for bricks */ | |
var NUM_ROWS = 8; | |
var BRICK_TOP_OFFSET = 10; | |
var BRICK_SPACING = 2; | |
var NUM_BRICKS_PER_ROW = 10; | |
var BRICK_HEIGHT = 10; | |
var SPACE_FOR_BRICKS = getWidth() - (NUM_BRICKS_PER_ROW + 1) * BRICK_SPACING; | |
var BRICK_WIDTH = SPACE_FOR_BRICKS / NUM_BRICKS_PER_ROW; | |
var brick; | |
function start(){ | |
drawBricks(); | |
mouseMoveMethod(drawPaddle); | |
// ball functions | |
drawBall(); | |
setTimer(draw, 20); | |
moveBall(); | |
} | |
// this function draw bricks | |
function drawBricks(){ | |
for(var j = 0; j < NUM_ROWS;j++){ | |
for(var i = 0; i < NUM_BRICKS_PER_ROW; i++){ | |
brick = new Rectangle(BRICK_WIDTH, BRICK_HEIGHT); | |
if((j + 1) % 8 == 1 || (j + 1) % 8 == 2){ | |
brick.setColor(Color.RED); | |
} | |
else if((j + 1) % 8 == 3 || (j + 1) % 8 == 4){ | |
brick.setColor(Color.ORANGE); | |
} | |
else if((j + 1) % 8 == 5 || (j + 1) % 8 == 6){ | |
brick.setColor(Color.GREEN); | |
} | |
else if ((j + 1) % 8 == 7 || (j + 1) % 8 == 0){ | |
brick.setColor(Color.BLUE); | |
} | |
brick.setPosition(BRICK_WIDTH * i + BRICK_SPACING * (1 + i), BRICK_TOP_OFFSET + BRICK_HEIGHT * j + BRICK_SPACING * (1 + j)); | |
add(brick); | |
} | |
} | |
} | |
/* Constants for paddle */ | |
var PADDLE_WIDTH = 80; | |
var PADDLE_HEIGHT = 15; | |
var PADDLE_OFFSET = 10; | |
var paddle; | |
function drawPaddle(event){ | |
remove(paddle); | |
var paddleX = event.getX() - PADDLE_WIDTH / 2 - PADDLE_OFFSET; | |
paddle = new Rectangle(PADDLE_WIDTH, PADDLE_HEIGHT); | |
paddle.setPosition(paddleX, getHeight() - PADDLE_OFFSET - PADDLE_HEIGHT ); | |
paddle.setColor(Color.black); | |
add(paddle); | |
} | |
// Constants for ball | |
var ball; | |
var BALL_RADIUS = 15; | |
var dx = 4; | |
var dy = 4; | |
var ballElement; | |
var brickElement; | |
// Check if the ball has reached a wall. | |
// Then move the ball in the correct direction. | |
function draw(){ | |
checkWalls(); | |
ball.move(dx, dy); | |
} | |
function drawBall(){ | |
ball = new Circle(BALL_RADIUS); | |
ball.setPosition(100, 100); | |
add(ball); | |
} | |
function checkWalls(){ | |
// Bounce off right wall | |
if(ball.getX() + ball.getRadius() > getWidth()){ | |
dx = -dx; | |
} | |
// Bounce off left wall | |
if(ball.getX() - ball.getRadius() < 0){ | |
dx = -dx; | |
} | |
if(ball.getY() < 0){ | |
dy = -dy; | |
} | |
brickElement = getElementAt(ball.getX() + BRICK_WIDTH, ball.getY() + BRICK_HEIGHT ); | |
if (brickElement != null) { | |
remove(brickElement); | |
dy = -dy | |
} | |
ballElement = getElementAt(ball.getX(), ball.getY() + ball.getRadius()); | |
if ((ballElement && ballElement.x == paddle.x)){ | |
dy = -dy; | |
} | |
} | |
function moveBall(){ | |
ball.setPosition(200, 200); | |
ball.setColor(Color.black); | |
} | |
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