Created
November 26, 2021 07:47
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/* Constants for bricks */ | |
var NUM_ROWS = 8; | |
var BRICK_TOP_OFFSET = 10; | |
var BRICK_SPACING = 2; | |
var NUM_BRICKS_PER_ROW = 10; | |
var BRICK_HEIGHT = 10; | |
var SPACE_FOR_BRICKS = getWidth() - (NUM_BRICKS_PER_ROW + 1) * BRICK_SPACING; | |
var BRICK_WIDTH = SPACE_FOR_BRICKS / NUM_BRICKS_PER_ROW; | |
var brick; | |
var brickRemoveCount = 0; | |
var brickSum = NUM_BRICKS_PER_ROW * NUM_ROWS; | |
function start(){ | |
drawBricks(); | |
mouseMoveMethod(drawPaddle); | |
// ball functions | |
drawBall(); | |
setTimer(draw, 20); | |
moveBall(); | |
} | |
// this function draw bricks | |
function drawBricks(){ | |
for(var j = 0; j < NUM_ROWS;j++){ | |
for(var i = 0; i < NUM_BRICKS_PER_ROW; i++){ | |
brick = new Rectangle(BRICK_WIDTH, BRICK_HEIGHT); | |
if((j + 1) % 8 == 1 || (j + 1) % 8 == 2){ | |
brick.setColor(Color.RED); | |
} | |
else if((j + 1) % 8 == 3 || (j + 1) % 8 == 4){ | |
brick.setColor(Color.ORANGE); | |
} | |
else if((j + 1) % 8 == 5 || (j + 1) % 8 == 6){ | |
brick.setColor(Color.GREEN); | |
} | |
else if ((j + 1) % 8 == 7 || (j + 1) % 8 == 0){ | |
brick.setColor(Color.BLUE); | |
} | |
brick.setPosition(BRICK_WIDTH * i + BRICK_SPACING * (1 + i), BRICK_TOP_OFFSET + BRICK_HEIGHT * j + BRICK_SPACING * (1 + j)); | |
add(brick); | |
} | |
} | |
} | |
/* Constants for paddle */ | |
var PADDLE_WIDTH = 80; | |
var PADDLE_HEIGHT = 15; | |
var PADDLE_OFFSET = 10; | |
var paddle; | |
function drawPaddle(event){ | |
remove(paddle); | |
var paddleX = event.getX() - PADDLE_WIDTH / 2 - PADDLE_OFFSET; | |
paddle = new Rectangle(PADDLE_WIDTH, PADDLE_HEIGHT); | |
paddle.setPosition(paddleX, getHeight() - PADDLE_OFFSET - PADDLE_HEIGHT ); | |
paddle.setColor(Color.black); | |
add(paddle); | |
} | |
// this function delete paddle when you dont have life | |
function deletePaddle(event) { | |
remove(drawPaddle); | |
} | |
// Constants for ball | |
var ball; | |
var BALL_RADIUS = 15; | |
var dx = 4; | |
var dy = 4; | |
var paddleElement; | |
var brickElement; | |
var life = 3; | |
// Check if the ball has reached a wall. | |
// Then move the ball in the correct direction. | |
function draw(){ | |
checkWalls(); | |
ball.move(dx, dy); | |
} | |
function drawBall(){ | |
ball = new Circle(BALL_RADIUS); | |
ball.setPosition(getWidth() / 2 - BALL_RADIUS / 2, 150); | |
add(ball); | |
} | |
// this function check game status | |
function checkGame(){ | |
if(ball.getY() + BALL_RADIUS >= getHeight()){ | |
remove(ball); | |
drawBall(); | |
life--; | |
} | |
if(life == 0) { | |
removeAll(); | |
stopTimer(draw); | |
mouseMoveMethod(deletePaddle); | |
println("You Loose, Looseeeeeeeeer !") | |
} | |
if(brickRemoveCount === brickSum ) { | |
removeAll(); | |
stopTimer(draw); | |
mouseMoveMethod(deletePaddle); | |
println("You Win, olalalaaaaaaa !") | |
} | |
} | |
function checkWalls(){ | |
// Bounce off right wall | |
if(ball.getX() + ball.getRadius() > getWidth()){ | |
dx = -dx; | |
} | |
// Bounce off left wall | |
if(ball.getX() - ball.getRadius() < 0){ | |
dx = -dx; | |
} | |
if(ball.getY() < 0){ | |
dy = -dy; | |
} | |
deleteBrick(checkForColision()); | |
paddleElement = getElementAt(ball.getX(), ball.getY() + ball.getRadius() + 1); | |
if (paddleElement !== null){ | |
dy = -dy; | |
} | |
checkGame(); | |
} | |
function moveBall(){ | |
ball.setPosition(200, 200); | |
ball.setColor(Color.black); | |
} | |
function deleteBrick (bricks){ | |
if (bricks.length !== 0) { | |
for(var i = 0; i < bricks.length; i++) { | |
remove(bricks[i]); | |
brickRemoveCount++; | |
} | |
dy = -dy; | |
} | |
} | |
function checkForColision(){ | |
const bricks = []; | |
brickElement = getElementAt(ball.getX(), ball.getY() - ball.getRadius() - 5); | |
if (brickElement != null) { | |
bricks.push(brickElement); | |
} | |
brickElement = getElementAt(ball.getX() + ball.getRadius() + 5, ball.getY()); | |
if (brickElement != null) { | |
bricks.push(brickElement); | |
} | |
brickElement = getElementAt(ball.getX() - ball.getRadius() - 5, ball.getY()); | |
if (brickElement != null) { | |
bricks.push(brickElement); | |
} | |
return bricks; | |
} |
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