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var SNAKE_WIDTH = 15; | |
var SNAKE_HEIGHT = 15; | |
// Constants to represent the directions | |
var EAST = 0; | |
var SOUTH = 1; | |
var WEST = 2; | |
var NORTH = 3; | |
var snake; | |
var direction; | |
var dx = 0; | |
var dy= 0; | |
var snakePartsPositionX = Randomizer.nextInt(getWidth() - 20); | |
var snakePartsPositionY = Randomizer.nextInt(getHeight() - 20); | |
var snakePart; | |
var snakeElement; | |
function start(){ | |
drawSnake(); | |
setTimer(movement,25); | |
setTimer(snakeParts,25); | |
keyDownMethod(changeDirection); | |
} | |
function drawSnake(){ | |
remove(snake); | |
var SNAKE_COLOR = Randomizer.nextColor(); | |
SNAKE_WIDTH = SNAKE_WIDTH + 5; | |
SNAKE_HEIGHT = SNAKE_HEIGHT + 5; | |
snake = new Rectangle(SNAKE_HEIGHT,SNAKE_WIDTH); | |
snake.setPosition((getWidth()/2)-20,(getHeight()/2)-20); | |
snake.setColor(SNAKE_COLOR); | |
add(snake); | |
} | |
function movement(){ | |
snake.move(dx,dy); | |
if (direction == WEST){ | |
dx = -4; | |
dy = 0; | |
} | |
if (direction == NORTH){ | |
dx = 0; | |
dy = -4; | |
} | |
if (direction == SOUTH){ | |
dx = 0; | |
dy = 4; | |
} | |
if (direction == EAST){ | |
dx = 4; | |
dy = 0; | |
} | |
} | |
function changeDirection(e){ | |
if (e.keyCode == Keyboard.LEFT){ | |
direction = WEST; | |
}else if(e.keyCode == Keyboard.RIGHT){ | |
direction = EAST; | |
}else if(e.keyCode == Keyboard.UP){ | |
direction = NORTH; | |
}else if(e.keyCode == Keyboard.DOWN){ | |
direction = SOUTH; | |
} | |
} | |
function snakeParts(){ | |
if(!snakePart){ | |
snakePartsPositionX = Randomizer.nextInt(getWidth() - 20); | |
snakePartsPositionY = Randomizer.nextInt(getHeight() - 20); | |
snakePart = new Circle(10); | |
snakePart.setPosition(snakePartsPositionX,snakePartsPositionY); | |
snakePart.setColor(Randomizer.nextColor()); | |
add(snakePart); | |
} | |
eatSnakeParts(); | |
} | |
function eatSnakeParts(){ | |
snakeElement = getElementAt(snakePart.getX() - snakePart.getRadius() - 5, snakePart.getY()); | |
if(snakeElement){ | |
eatSnakePart(); | |
console.log(SNAKE_WIDTH); | |
drawSnake(); | |
} | |
snakeElement = getElementAt(snakePart.getX() + snakePart.getRadius() + 5, snakePart.getY()); | |
if(snakeElement){ | |
eatSnakePart(); | |
console.log(SNAKE_WIDTH); | |
drawSnake(); | |
} | |
snakeElement = getElementAt(snakePart.getX(), snakePart.getY() - snakePart.getRadius() - 5); | |
if(snakeElement){ | |
eatSnakePart() | |
console.log(SNAKE_WIDTH); | |
drawSnake(); | |
} | |
snakeElement = getElementAt(snakePart.getX(), snakePart.getY() + snakePart.getRadius() + 5); | |
if(snakeElement){ | |
eatSnakePart(); | |
console.log(SNAKE_WIDTH); | |
drawSnake(); | |
} | |
} | |
function eatSnakePart(){ | |
remove(snakePart); | |
snakePart = null; | |
setTimer(snakeParts,25); | |
} |
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