Created
June 27, 2019 07:22
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
//UI使うときは忘れずに。 | |
using UnityEngine.UI; | |
public class PlayerHPBar : MonoBehaviour | |
{ | |
//最大HPと現在のHP。 | |
int maxHp = 155; | |
int currentHp; | |
//Sliderを入れる | |
public Slider slider; | |
void Start() | |
{ | |
//Sliderを満タンにする。 | |
slider.value = 1; | |
//現在のHPを最大HPと同じに。 | |
currentHp = maxHp; | |
Debug.Log("Start currentHp : " + currentHp); | |
} | |
//ColliderオブジェクトのIsTriggerにチェック入れること。 | |
private void OnTriggerEnter(Collider collider) | |
{ | |
//Enemyタグのオブジェクトに触れると発動 | |
if (collider.gameObject.tag == "Enemy") | |
{ | |
//ダメージは1~100の中でランダムに決める。 | |
int damage = Random.Range(1, 100); | |
Debug.Log("damage : " + damage); | |
//現在のHPからダメージを引く | |
currentHp = currentHp - damage; | |
Debug.Log("After currentHp : " + currentHp); | |
//最大HPにおける現在のHPをSliderに反映。 | |
//int同士の割り算は小数点以下は0になるので、 | |
//(float)をつけてfloatの変数として振舞わせる。 | |
slider.value = (float)currentHp / (float)maxHp; ; | |
Debug.Log("slider.value : " + slider.value); | |
} | |
} | |
} |
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