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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//UI使うのに必要
using UnityEngine.UI;
//DOTween使うのに必要
using DG.Tweening;
public class ScreenScale : MonoBehaviour
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//UI使うのに必要
using UnityEngine.UI;
//DOTween使うのに必要
using DG.Tweening;
public class Screen : MonoBehaviour
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//CharacterControllerを入れる
[RequireComponent(typeof(CharacterController))]
public class FirstPerson : MonoBehaviour
{
private float speed;
//落ちる速さ、重力
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//CharacterControllerを入れる
[RequireComponent(typeof(CharacterController))]
public class LongJump : MonoBehaviour
{
//CharacterControllerを変数にする
CharacterController controller;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SavePos : MonoBehaviour
{
ES3Settings settings;
GameObject player;
void Start()
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//UI使うときに必要
using UnityEngine.UI;
public class Choice : MonoBehaviour
{
Button button;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//CharacterControllerを入れる
[RequireComponent(typeof(CharacterController))]
public class FirstPerson : MonoBehaviour
{
private float speed;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class lensFlare : MonoBehaviour {
LensFlare lf;
public GameObject player;
void Start () {
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UseSword : MonoBehaviour {
Animation anim;
CapsuleCollider capsule;
void Start () {
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//CharacterControllerを入れる
[RequireComponent(typeof(CharacterController))]
public class FirstPerson : MonoBehaviour {
private float speed;