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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Collision : MonoBehaviour {
Camera cam;
GameObject mainCamObj;
void Start()
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//NavMeshAgent使うときに必要
using UnityEngine.AI;
//オブジェクトにNavMeshAgentコンポーネントを設置
[RequireComponent(typeof(NavMeshAgent))]
public class WaitRotation : MonoBehaviour
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//NavMeshAgent使うときに必要
using UnityEngine.AI;
//オブジェクトにNavMeshAgentコンポーネントを設置
[RequireComponent(typeof(NavMeshAgent))]
public class RandomMove : MonoBehaviour
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Blast : MonoBehaviour
{
//爆破する力
public float power = 1000f;
//爆破する範囲
public float radius = 3.0f;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PileUp : MonoBehaviour
{
//InspectorからPrefabにしたCubeを入れる
public GameObject cube;
public int vertical = 5;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//UI使うときは忘れずに。
using UnityEngine.UI;
public class HPBarDirection : MonoBehaviour
{
public Canvas canvas;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//UI使うときは忘れずに。
using UnityEngine.UI;
public class PlayerHPBar : MonoBehaviour
{
//最大HPと現在のHP。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour
{
//X軸の角度を制限するための変数
float angleUp = 60f;
float angleDown = -60f;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
//移動スピード
[SerializeField] float speed = 2.5f;
//方向転換のスピード
[SerializeField] float angleSpeed = 200;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//UI使うのに必要
using UnityEngine.UI;
//DOTween使うのに必要
using DG.Tweening;
public class ScreenColor : MonoBehaviour
{