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#include "DirectWriteCustomFont.h" | |
void DirectWriteSample() | |
{ | |
// フォントデータ | |
FontData data; | |
// DirectWrite描画クラス | |
DirectWriteCustomFont* Write; | |
// DirectWriteCustomFontクラスの生成 | |
Write = new DirectWriteCustomFont(&data); | |
// 初期化(SwapChainの取得は適宜お願いします) | |
Write->Init(Renderer::GetSwapChain()); | |
// 日本語ロケールのフォント名を取得 | |
Write->GetFontFamilyName(Write->fontCollection.Get(), L"ja-JP"); | |
// フォントデータを改変 | |
data.fontSize = 60; | |
data.fontWeight = DWRITE_FONT_WEIGHT_ULTRA_BLACK; | |
data.Color = D2D1::ColorF(D2D1::ColorF::Red); | |
data.font = Write->GetFontName(3); | |
// フォントをセット | |
Write->SetFont(data); | |
// 描画(実際はDrawの方で呼び出してください) | |
Write->DrawString("ここはタイトル画面です", D3DXVECTOR2(90, 90), D2D1_DRAW_TEXT_OPTIONS_NONE); | |
// メモリ解放 | |
delete Write; | |
Write = nullptr; | |
} |
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