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var maxIterations; | |
var maxVal; | |
var height; | |
var width; | |
function preload() { | |
maxIterations = 200; | |
maxVal = 50; | |
height = 1500; | |
width = 1500; | |
} | |
function setup() { | |
createCanvas(width, height); | |
background(255); | |
noLoop(); | |
} | |
function draw() { | |
for(var x = 0; x < width; x++) { | |
for(var y = 0; y < height; y++) { | |
var ca = map(x, 0, width, -2, 0); | |
var cb = map(y, 0, height, -1, 1); | |
var a = ca; | |
var b = cb; | |
var iter = 0; | |
while(iter < maxIterations) { | |
var aa = a * a - b * b + ca; | |
b = 2 * a * b + cb | |
a = aa; | |
if(a * a + b * b > maxVal) { | |
break; | |
} | |
iter++; | |
} | |
if (iter < maxIterations ) { | |
var log_zn = log(x*x + y*y) / 2; | |
var nu = log( log_zn / log(2) ) / log(2); | |
iter = iter + 1 - nu; | |
} | |
var color1 = floor(iter); | |
var color2 = floor(iter) + 1; | |
var color = color1 + color2 * (iter % 1); | |
//colorMode(HSB); | |
//if(iter == maxIterations) | |
// stroke(0); | |
//else | |
stroke(map(color, 0, maxIterations, 0, 255)); | |
//stroke(map(color, 0, maxIterations, 0, 255), 128, 128); | |
point(x, y); | |
} | |
} | |
} |
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