Bevy
+ egui
in a text-based, turn-based adventure game.
I won't go too far into the nitty details (lol), but this is generally how I've structured my WIP mostly-text-based, turn-based adventure game.
I emphasize that because I suspect this approach doesn't work all that well for other styles of games.
Specifically, because practically everything in my game happens on-click; there's very little running in the background.
TL;DR?
Nah, I strained my eyes for this.