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// @file Name: c_savePlayerData.sqf
// @file Author: AgentRev
if (isDedicated) exitWith {};
if (!isNil "savePlayerHandle" && {typeName savePlayerHandle == "SCRIPT"} && {!scriptDone savePlayerHandle}) exitWith {};
if (str(side player) == "LOGIC") exitWith {}; //don't save if player is zeus.
savePlayerHandle = _this spawn
{
if (alive player &&
{!isNil "isConfigOn" && {["A3W_playerSaving"] call isConfigOn}} &&
{!isNil "playerSetupComplete" && {playerSetupComplete}} &&
{!isNil "respawnDialogActive" && {!respawnDialogActive}} &&
{player getVariable ["FAR_isUnconscious", 0] == 0}) then
{
_UID = getPlayerUID player;
_manualSave = [_this, 0, false, [false]] call BIS_fnc_param;
// In case script is triggered via menu action
if (!_manualSave) then
{
_manualSave = [_this, 3, false, [false]] call BIS_fnc_param;
};
_info =
[
["UID", _UID],
["Name", name player],
["LastGroupSide", str side group player],
["LastPlayerSide", str playerSide],
["BankMoney", player getVariable ["bmoney", 0]] // Not implemented in vanilla mission
];
_hitPoints = [];
{
_hitPoint = configName _x;
_hitPoints pushBack [_hitPoint, player getHitPointDamage _hitPoint];
} forEach (player call getHitPoints);
_data =
[
["Damage", damage player],
["HitPoints", _hitPoints],
["Hunger", ["hungerLevel", 0] call getPublicVar],
["Thirst", ["thirstLevel", 0] call getPublicVar],
["Money", player getVariable ["cmoney", 0]] // Money is always saved, but only restored if A3W_moneySaving = 1
];
// Only save those when on ground or underwater (you probably wouldn't want to spawn 500m in the air if you get logged off in flight)
if (isTouchingGround vehicle player || {(getPos player) select 2 < 0.5 || (getPosASL player) select 2 < 0.5}) then
{
_data pushBack ["Position", getPosATL player];
_data pushBack ["Direction", direction player];
if (vehicle player == player) then
{
_data pushBack ["CurrentWeapon", format ["%1", currentMuzzle player]]; // currentMuzzle returns a number sometimes, hence the format
_data pushBack ["Stance", [player, ["P"]] call getMoveParams];
};
};
_gear =
[
["Uniform", uniform player],
["Vest", vest player],
["Backpack", backpack player],
["Goggles", goggles player],
["Headgear", headgear player],
["PrimaryWeapon", primaryWeapon player],
["SecondaryWeapon", secondaryWeapon player],
["HandgunWeapon", handgunWeapon player],
["PrimaryWeaponItems", primaryWeaponItems player],
["SecondaryWeaponItems", secondaryWeaponItems player],
["HandgunItems", handgunItems player],
["AssignedItems", assignedItems player]
];
_uMags = [];
_vMags = [];
_bMags = [];
_partialMags = [];
{
_magArr = _x select 0;
{
_mag = _x select 0;
_ammo = _x select 1;
if (_ammo == getNumber (configFile >> "CfgMagazines" >> _mag >> "count")) then
{
[_magArr, _mag, 1] call fn_addToPairs;
}
else
{
if (_ammo > 0) then
{
_partialMags pushBack [_mag, _ammo];
};
};
} forEach magazinesAmmoCargo (_x select 1);
}
forEach
[
[_uMags, uniformContainer player],
[_vMags, vestContainer player],
[_bMags, backpackContainer player]
];
_loadedMags = [];
{
_mag = _x select 0;
_ammo = _x select 1;
_loaded = _x select 2;
_type = _x select 3;
// if loaded in weapon, not empty, and not hand grenade
if (_loaded && _ammo > 0 && _type != 0) then
{
_loadedMags pushBack [_mag, _ammo];
};
} forEach magazinesAmmoFull player;
_data pushBack ["UniformWeapons", (getWeaponCargo uniformContainer player) call cargoToPairs];
_data pushBack ["UniformItems", (getItemCargo uniformContainer player) call cargoToPairs];
_data pushBack ["UniformMagazines", _uMags];
_data pushBack ["VestWeapons", (getWeaponCargo vestContainer player) call cargoToPairs];
_data pushBack ["VestItems", (getItemCargo vestContainer player) call cargoToPairs];
_data pushBack ["VestMagazines", _vMags];
_data pushBack ["BackpackWeapons", (getWeaponCargo backpackContainer player) call cargoToPairs];
_data pushBack ["BackpackItems", (getItemCargo backpackContainer player) call cargoToPairs];
_data pushBack ["BackpackMagazines", _bMags];
_gear pushBack ["PartialMagazines", _partialMags];
_gear pushBack ["LoadedMagazines", _loadedMags];
_wastelandItems = [];
{
if (_x select 1 > 0) then
{
_wastelandItems pushBack [_x select 0, _x select 1];
};
} forEach call mf_inventory_all;
_gear pushBack ["WastelandItems", _wastelandItems];
_gearStr = str _gear;
if (_gearStr != ["playerData_gear", ""] call getPublicVar) then
{
{ _data pushBack _x } forEach _gear;
playerData_gear = _gearStr;
};
if (alive player) then
{
savePlayerData = [_UID, _info, _data, player];
publicVariableServer "savePlayerData";
if (_manualSave) then
{
cutText ["\nPlayer saved!", "PLAIN DOWN", 0.2];
};
};
};
};
if (typeName savePlayerHandle == "SCRIPT") then
{
_savePlayerHandle = savePlayerHandle;
waitUntil {scriptDone _savePlayerHandle};
savePlayerHandle = nil;
};
// ******************************************************************************************
// * This project is licensed under the GNU Affero GPL v3. Copyright © 2014 A3Wasteland.com *
// ******************************************************************************************
// @file Version: 1.0
// @file Name: filterExecAttempt.sqf
// @file Author: AgentRev
// @file Created: 14/07/2013 13:10
private "_packetName";
_packetName = [_this, 0, "", [""]] call BIS_fnc_param;
if (_packetName == "BIS_fnc_MP_packet") then
{
private ["_values", "_args", "_function", "_whitelisted", "_filePath", "_argsType", "_argsStr", "_buffer"];
_values = [_this, 1, [], [[]]] call BIS_fnc_param;
if (count _values < 3) exitWith {};
_args = [_values, 1, []] call BIS_fnc_param;
_function = [_values, 2, "", [""]] call BIS_fnc_param;
_whitelisted = false;
if (_function == "BIS_fnc_execVM") then
{
_filePath = if (typeName _args == "STRING") then { _args } else { [_args, 1, "", [""]] call BIS_fnc_param };
{
if (_filePath == _x) exitWith
{
_whitelisted = true;
};
}
forEach
[
"client\functions\defineServerRules.sqf",
"territory\client\updateTerritoryMarkers.sqf",
"initPlayerServer.sqf"
];
}
else
{
{
if (_function == _x) exitWith
{
_whitelisted = true;
};
}
forEach
[
"BIS_fnc_effectKilledAirDestruction",
"BIS_fnc_effectKilledAirDestructionStage2",
"BIS_fnc_effectKilledSecondaries"/*,
"JTS_FNC_SENT"*/ // PM Compact by JTS
];
if (!_whitelisted) then
{
{
if (_function select [0, count _x] == _x) exitWith
{
_whitelisted = true;
};
}
forEach
[
"A3W_fnc_",
"mf_remote_"
];
};
if (!_whitelisted) then
{
_zeusFuncCfg = configfile >> "CfgFunctions" >> "A3_Functions_F_Curator";
_zeusFuncPrefix = getText (_zeusFuncCfg >> "tag") + "_fnc_";
for "_i" from 0 to (count _zeusFuncCfg - 1) do
{
_catCfg = _zeusFuncCfg select _i;
for "_j" from 0 to (count _catCfg - 1) do
{
if (_function == _zeusFuncPrefix + configName (_catCfg select _j)) then
{
_whitelisted = true;
};
};
};
};
if (!_whitelisted) then
{
_zeusFuncCfg = configfile >> "CfgFunctions" >> "A3_Modules_F_Curator";
_zeusFuncPrefix = getText (_zeusFuncCfg >> "tag") + "_fnc_";
for "_i" from 0 to (count _zeusFuncCfg - 1) do
{
_catCfg = _zeusFuncCfg select _i;
for "_j" from 0 to (count _catCfg - 1) do
{
if (_function == _zeusFuncPrefix + configName (_catCfg select _j)) then
{
_whitelisted = true;
};
};
};
};
};
if (_whitelisted) then
{
_this call BIS_fnc_MPexec;
}
else
{
if (isServer) then
{
BIS_fnc_MP_packet = [];
publicVariable "BIS_fnc_MP_packet";
_argsType = toUpper typeName _args;
_argsStr = if (_argsType == "STRING") then { "'" + _args + "'" } else { if (_argsType in ["BOOL","SCALAR","ARRAY","SIDE"]) then { str _args } else { "(" + str _args + ")" } };
_buffer = toArray ("ANTI-HACK - Blocked remote execution: params=" + str (_values select [2, count _values - 2]) + " args=" + _argsStr);
while {count _buffer > 0} do
{
diag_log toString (_buffer select [0, 1021]);
_buffer deleteRange [0, 1021];
};
};
};
};
asaerw3rw3r4 = 1; Menu_Init_Lol = 1;
// @file Version: 1.2
// @file Name: init.sqf
// @file Author: [404] Deadbeat, [GoT] JoSchaap
// @file Description: The main init.
#define DEBUG false
enableSaving [true, true];
currMissionDir = compileFinal str call
{
private "_arr";
_arr = toArray str missionConfigFile;
_arr resize (count _arr - 15);
toString _arr
};
X_Server = false;
X_Client = false;
X_JIP = false;
// versionName = ""; // Set in STR_WL_WelcomeToWasteland in stringtable.xml
if (isServer) then { X_Server = true };
if (!isDedicated) then { X_Client = true };
if (isNull player) then { X_JIP = true };
A3W_scriptThreads = [];
[DEBUG] call compile preprocessFileLineNumbers "globalCompile.sqf";
//init Wasteland Core
[] execVM "config.sqf";
[] execVM "storeConfig.sqf"; // Separated as its now v large
[] execVM "briefing.sqf";
if (!isDedicated) then
{
[] spawn
{
waitUntil {!isNull player};
[] execVM "addons\zeus\zeus-onlyallowed.sqf"; //Zeus - kick unknown users
if (str(side player) == "LOGIC") exitWith {}; //zeus needs no wasteland client init
9999 cutText ["Welcome to A3Wasteland, please wait for your client to initialize", "BLACK", 0.01];
removeAllWeapons player;
client_initEH = player addEventHandler ["Respawn", { removeAllWeapons (_this select 0) }];
// Reset group & side
[player] joinSilent createGroup playerSide;
player setVariable ["playerSpawning", true, true];
[] execVM "client\init.sqf";
};
};
if (isServer) then
{
diag_log format ["############################# %1 #############################", missionName];
diag_log "WASTELAND SERVER - Initializing Server";
[] execVM "server\init.sqf";
};
//init 3rd Party Scripts - Running on Server and all Clients:
[] execVM "addons\R3F_ARTY_AND_LOG\init.sqf";
[] execVM "addons\proving_ground\init.sqf";
[] execVM "addons\scripts\DynamicWeatherEffects.sqf";
[] execVM "addons\JumpMF\init.sqf";
if (isServer) then
{
//init Zeus Server Scripts - used to give Zeus Modules Permissions to objects
[] execVM "addons\zeus\zeus.sqf";
};
/* Removed Zeus Init - path of stuff changed
if (str(side player) == "LOGIC") then
{
//init for Zeus to Allow A3wasteland Admin Menü, Player Menu, (n ...
[] execVM "addons\zeus\zeus-init.sqf";
};
*/
version=12;
class Mission
{
addOns[]=
{
"a3_map_stratis",
"A3_Characters_F_BLUFOR",
"A3_Characters_F_OPFOR",
"A3_Characters_F_INDEP",
"A3_Weapons_F",
"a3_weapons_f_longrangerifles_gm6",
"a3_weapons_f_longrangerifles_m320",
"A3_Characters_F_Civil",
"A3_Structures_F_Mil_Fortification",
"A3_Structures_F_Walls",
"A3_Structures_F_Households_House_Small01",
"A3_Structures_F_Households_House_Small02",
"a3_structures_f_households_stone_big",
"A3_Structures_F_Households_Stone_Shed",
"A3_Structures_F_Households_WIP",
"A3_Structures_F_Ind_Pipes",
"A3_Structures_F_Households_Addons",
"A3_Structures_F_Households_House_Big02",
"A3_Structures_F_Ind_FuelStation",
"A3_Structures_F_Furniture",
"A3_Structures_F_Civ_Market",
"A3_Structures_F_Households_Stone_Small",
"A3_Structures_F_Civ_Garbage",
"A3_Structures_F_Civ_Lamps",
"A3_Structures_F_Items_Vessels",
"A3_Structures_F_Civ_Constructions",
"A3_Structures_F_Civ_Camping",
"a3_structures_f_households_slum",
"A3_Structures_F_Wrecks",
"A3_Structures_F_Ind_PowerLines",
"A3_Structures_F_Households_House_Shop01",
"A3_Structures_F_Ind_Transmitter_Tower",
"A3_Structures_F_Civ_Dead",
"A3_Structures_F_Naval_RowBoats",
"A3_Structures_F_Mil_Cargo",
"A3_Structures_F_Mil_Flags",
"A3_Structures_F_Mil_Barracks",
"a3_structures_f_mil_shelters",
"A3_Structures_F_Training",
"A3_Structures_F_Ind_Cargo",
"A3_Structures_F_Dominants_Lighthouse",
"A3_Structures_F_Ind_Shed",
"A3_Structures_F_Naval_Piers",
"A3_Structures_F_Households_House_Big01",
"a3_structures_f_mil_bagfence",
"a3_structures_f_mil_bagbunker",
"a3_structures_f_items_luggage",
"a3_structures_f_items_valuables",
"a3_structures_f_items_cans",
"A3_Air_F_Heli_Light_01",
"A3_Air_F_Beta_Heli_Attack_01",
"A3_Air_F_Beta_Heli_Transport_02",
"A3_Air_F_Beta_Heli_Attack_02",
"A3_Air_F_Heli_Light_02",
"A3_Air_F_Beta_Heli_Transport_01",
"A3_Soft_F_HEMTT",
"A3_Soft_F_Offroad_01",
"A3_Soft_F_Quadbike",
"a3_soft_f_beta_quadbike",
"A3_Soft_F_MRAP_03",
"a3_soft_f_truckheavy",
"A3_Boat_F_Boat_Transport_01",
"a3_boat_f_beta_boat_transport_01",
"A3_Boat_F_Boat_Armed_01",
"a3_boat_f_beta_boat_armed_01",
"a3_armor_f_panther",
"a3_armor_f_beta_apc_tracked_02",
"A3_Boat_F_SDV_01",
"A3_Modules_F_Multiplayer",
"A3_Modules_F_Sites",
"a3_characters_f_beta",
"a3_characters_f_gamma",
"a3_characters_f",
"A3_Data_F",
"A3_Data_F_Curator_Virtual",
"A3_Modules_F_Curator_Curator",
"A3_Animals_F_Rabbit"
};
addOnsAuto[]=
{
"A3_Characters_F_Civil",
"a3_characters_f",
"A3_Characters_F_BLUFOR",
"A3_Characters_F_OPFOR",
"A3_Characters_F_INDEP",
"A3_Data_F_Curator_Virtual",
"A3_Modules_F_Curator_Curator",
"A3_Structures_F_Households_House_Small01",
"A3_Structures_F_Households_House_Small02",
"A3_Structures_F_Households_Stone_Big",
"A3_Structures_F_Households_Stone_Shed",
"A3_Structures_F_Households_WIP",
"A3_Structures_F_Ind_Pipes",
"A3_Structures_F_Households_Addons",
"A3_Structures_F_Households_House_Big02",
"A3_Structures_F_Walls",
"A3_Data_F",
"A3_Structures_F_Ind_FuelStation",
"A3_Structures_F_Furniture",
"A3_Structures_F_Civ_Market",
"A3_Structures_F_Households_Stone_Small",
"A3_Structures_F_Civ_Garbage",
"A3_Structures_F_Civ_Lamps",
"A3_Structures_F_Items_Vessels",
"A3_Structures_F_Civ_Constructions",
"A3_Structures_F_Civ_Camping",
"A3_Structures_F_Households_Slum",
"A3_Structures_F_Wrecks",
"A3_Structures_F_Ind_PowerLines",
"A3_Structures_F_Households_House_Shop01",
"A3_Structures_F_Ind_Transmitter_Tower",
"A3_Structures_F_Civ_Dead",
"A3_Structures_F_Naval_RowBoats",
"A3_Structures_F_Mil_Cargo",
"A3_Structures_F_Mil_Flags",
"A3_Structures_F_Mil_Barracks",
"A3_Structures_F_Mil_Fortification",
"A3_Structures_F_Training",
"A3_Structures_F_Dominants_Lighthouse",
"A3_Structures_F_Ind_Shed",
"A3_Structures_F_Naval_Piers",
"A3_Structures_F_Households_House_Big01",
"a3_map_stratis"
};
randomSeed=14957468;
class Intel
{
briefingName="A3Wasteland Stratis v1.0b";
overviewText="Wasteland survival sandbox by Team Wasteland - visit A3Wasteland.com for more details";
resistanceWest=0;
startWeather=0.10000001;
startWind=0.30000001;
startWaves=0.40000001;
forecastWeather=0.40000004;
forecastWind=0.69999999;
forecastWaves=0.89999998;
forecastLightnings=0.30000001;
year=2035;
month=6;
hour=6;
minute=0;
startFogDecay=0.0029333001;
forecastFogDecay=0.0039332998;
};
class Groups
{
items=15;
class Item0
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={3755.3979,10.096376,7945.1387};
id=0;
side="WEST";
vehicle="C_man_w_worker_F";
forceHeadlessClient=1;
leader=1;
skill=0.60000002;
text="HeadlessClient";
init="this hideObject true; this allowDamage false; { this disableAI _x } forEach ['TARGET','AUTOTARGET','MOVE','ANIM','FSM']; this enableSimulation false";
description="Headless Client";
};
};
};
class Item1
{
side="WEST";
class Vehicles
{
items=48;
class Item0
{
position[]={3748.157,7.7606115,7960.625};
id=1;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
leader=1;
skill=0.60000002;
description="Medic";
};
class Item1
{
position[]={3749.3982,8.0026474,7960.625};
id=2;
side="WEST";
vehicle="B_sniper_F";
player="PLAY CDG";
skill=0.60000002;
description="Ghillie";
};
class Item2
{
position[]={3750.6394,8.2446833,7960.625};
id=3;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item3
{
position[]={3751.8845,8.4995861,7960.6113};
id=4;
side="WEST";
vehicle="B_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item4
{
position[]={3748.158,7.9620337,7959.4214};
id=5;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item5
{
position[]={3749.3992,8.1346617,7959.4214};
id=6;
side="WEST";
vehicle="B_diver_F";
player="PLAY CDG";
skill=0.60000002;
description="Diver";
};
class Item6
{
position[]={3750.6394,8.3765078,7959.4214};
id=7;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item7
{
position[]={3751.8855,8.6201944,7959.4087};
id=8;
side="WEST";
vehicle="B_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item8
{
position[]={3748.158,8.2271509,7958.2163};
id=9;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item9
{
position[]={3749.3992,8.2643871,7958.2163};
id=10;
side="WEST";
vehicle="B_sniper_F";
player="PLAY CDG";
skill=0.60000002;
description="Ghillie";
};
class Item10
{
position[]={3750.6404,8.4429779,7958.2163};
id=11;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item11
{
position[]={3751.8855,8.6864738,7958.2036};
id=12;
side="WEST";
vehicle="B_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item12
{
position[]={3748.158,8.4996805,7956.9775};
id=13;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item13
{
position[]={3749.3992,8.5369167,7956.9775};
id=14;
side="WEST";
vehicle="B_diver_F";
player="PLAY CDG";
skill=0.60000002;
description="Diver";
};
class Item14
{
position[]={3750.6404,8.5741529,7956.9775};
id=15;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item15
{
position[]={3751.8855,8.7546062,7956.9648};
id=16;
side="WEST";
vehicle="B_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item16
{
position[]={3748.158,8.7233706,7955.7725};
id=17;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item17
{
position[]={3749.3992,8.7553883,7955.7725};
id=18;
side="WEST";
vehicle="B_sniper_F";
player="PLAY CDG";
skill=0.60000002;
description="Ghillie";
};
class Item18
{
position[]={3750.6404,8.7926245,7955.7725};
id=19;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item19
{
position[]={3751.8855,8.8301687,7955.7598};
id=20;
side="WEST";
vehicle="B_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item20
{
position[]={3748.158,8.8313007,7954.5732};
id=21;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item21
{
position[]={3749.3992,8.7754459,7954.5732};
id=22;
side="WEST";
vehicle="B_diver_F";
player="PLAY CDG";
skill=0.60000002;
description="Diver";
};
class Item22
{
position[]={3750.6404,8.8106127,7954.5732};
id=23;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item23
{
position[]={3751.8855,8.8481569,7954.5605};
id=24;
side="WEST";
vehicle="B_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item24
{
position[]={3748.158,8.9397573,7953.3682};
id=25;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item25
{
position[]={3749.3992,8.8839025,7953.3682};
id=26;
side="WEST";
vehicle="B_sniper_F";
player="PLAY CDG";
skill=0.60000002;
description="Ghillie";
};
class Item26
{
position[]={3750.6404,8.8286886,7953.3682};
id=27;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item27
{
position[]={3751.8855,8.8662329,7953.3555};
id=28;
side="WEST";
vehicle="B_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item28
{
position[]={3748.158,9.0510263,7952.1318};
id=29;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item29
{
position[]={3749.3992,8.9951715,7952.1318};
id=30;
side="WEST";
vehicle="B_diver_F";
player="PLAY CDG";
skill=0.60000002;
description="Diver";
};
class Item30
{
position[]={3750.6404,8.9393177,7952.1318};
id=31;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item31
{
position[]={3751.8855,8.884778,7952.1191};
id=32;
side="WEST";
vehicle="B_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item32
{
position[]={3748.158,8.9572849,7950.8892};
id=33;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item33
{
position[]={3749.3992,9.001483,7950.8892};
id=34;
side="WEST";
vehicle="B_sniper_F";
player="PLAY CDG";
skill=0.60000002;
description="Ghillie";
};
class Item34
{
position[]={3750.6404,8.9456291,7950.8892};
id=35;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item35
{
position[]={3751.8855,8.889535,7950.8765};
id=36;
side="WEST";
vehicle="B_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item36
{
position[]={3748.158,8.8211279,7949.6514};
id=37;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item37
{
position[]={3749.3992,8.8956003,7949.6514};
id=38;
side="WEST";
vehicle="B_diver_F";
player="PLAY CDG";
skill=0.60000002;
description="Diver";
};
class Item38
{
position[]={3750.6404,8.9394398,7949.6514};
id=39;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item39
{
position[]={3751.8855,8.8833466,7949.6387};
id=40;
side="WEST";
vehicle="B_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item40
{
position[]={3748.158,8.684165,7948.4063};
id=41;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item41
{
position[]={3749.3992,8.7586374,7948.4063};
id=42;
side="WEST";
vehicle="B_sniper_F";
player="PLAY CDG";
skill=0.60000002;
description="Ghillie";
};
class Item42
{
position[]={3750.6404,8.8331099,7948.4063};
id=43;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item43
{
position[]={3751.8855,8.87712,7948.3936};
id=44;
side="WEST";
vehicle="B_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item44
{
position[]={3748.158,8.6380157,7947.1665};
id=45;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item45
{
position[]={3749.3992,8.857728,7947.1665};
id=46;
side="WEST";
vehicle="B_diver_F";
player="PLAY CDG";
skill=0.60000002;
description="Diver";
};
class Item46
{
position[]={3750.6404,8.9322004,7947.1665};
id=47;
side="WEST";
vehicle="B_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item47
{
position[]={3751.8855,9.0090981,7947.1538};
id=48;
side="WEST";
vehicle="B_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
};
};
class Item2
{
side="EAST";
class Vehicles
{
items=48;
class Item0
{
position[]={3753.5095,8.4693937,7960.627};
id=49;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
leader=1;
skill=0.60000002;
description="Medic";
};
class Item1
{
position[]={3754.7507,8.425951,7960.627};
id=50;
side="EAST";
vehicle="O_sniper_F";
player="PLAY CDG";
skill=0.60000002;
description="Ghillie";
};
class Item2
{
position[]={3755.9919,8.4304733,7960.627};
id=51;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item3
{
position[]={3757.2371,8.5893955,7960.6133};
id=52;
side="EAST";
vehicle="O_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item4
{
position[]={3753.5105,8.5571327,7959.4233};
id=53;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item5
{
position[]={3754.7517,8.51369,7959.4233};
id=54;
side="EAST";
vehicle="O_diver_F";
player="PLAY CDG";
skill=0.60000002;
description="Diver";
};
class Item6
{
position[]={3755.9929,8.4702482,7959.4233};
id=55;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item7
{
position[]={3757.2371,8.6542463,7959.4106};
id=56;
side="EAST";
vehicle="O_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item8
{
position[]={3753.5105,8.572051,7958.2183};
id=57;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item9
{
position[]={3754.7517,8.51369,7958.2183};
id=58;
side="EAST";
vehicle="O_sniper_F";
player="PLAY CDG";
skill=0.60000002;
description="Ghillie";
};
class Item10
{
position[]={3755.9929,8.4702482,7958.2183};
id=59;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item11
{
position[]={3757.238,8.6835613,7958.2056};
id=60;
side="EAST";
vehicle="O_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item12
{
position[]={3753.5105,8.6401834,7956.9795};
id=61;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item13
{
position[]={3754.7517,8.5284739,7956.9795};
id=62;
side="EAST";
vehicle="O_diver_F";
player="PLAY CDG";
skill=0.60000002;
description="Diver";
};
class Item14
{
position[]={3755.9929,8.4702482,7956.9795};
id=63;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item15
{
position[]={3757.238,8.6835613,7956.9668};
id=64;
side="EAST";
vehicle="O_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item16
{
position[]={3753.5105,8.7245092,7955.7744};
id=65;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item17
{
position[]={3754.7517,8.6127996,7955.7744};
id=66;
side="EAST";
vehicle="O_sniper_F";
player="PLAY CDG";
skill=0.60000002;
description="Ghillie";
};
class Item18
{
position[]={3755.9929,8.501091,7955.7744};
id=67;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item19
{
position[]={3757.238,8.7163248,7955.7617};
id=68;
side="EAST";
vehicle="O_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item20
{
position[]={3753.5105,8.886404,7954.5752};
id=69;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item21
{
position[]={3754.7517,8.7746944,7954.5752};
id=70;
side="EAST";
vehicle="O_diver_F";
player="PLAY CDG";
skill=0.60000002;
description="Diver";
};
class Item22
{
position[]={3755.9929,8.6629858,7954.5752};
id=71;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item23
{
position[]={3757.238,8.8807192,7954.5625};
id=72;
side="EAST";
vehicle="O_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item24
{
position[]={3753.5105,8.9147635,7953.3701};
id=73;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item25
{
position[]={3754.7517,8.9373798,7953.3701};
id=74;
side="EAST";
vehicle="O_sniper_F";
player="PLAY CDG";
skill=0.60000002;
description="Ghillie";
};
class Item26
{
position[]={3755.9929,8.8256712,7953.3701};
id=75;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item27
{
position[]={3757.238,9.0434046,7953.3574};
id=76;
side="EAST";
vehicle="O_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item28
{
position[]={3753.5105,8.9333086,7952.1338};
id=77;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item29
{
position[]={3754.7517,8.9705448,7952.1338};
id=78;
side="EAST";
vehicle="O_diver_F";
player="PLAY CDG";
skill=0.60000002;
description="Diver";
};
class Item30
{
position[]={3755.9929,8.9925756,7952.1338};
id=79;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item31
{
position[]={3757.238,9.210309,7952.1211};
id=80;
side="EAST";
vehicle="O_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item32
{
position[]={3753.5105,9.1543198,7950.8911};
id=81;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item33
{
position[]={3754.7517,9.1915569,7950.8911};
id=82;
side="EAST";
vehicle="O_sniper_F";
player="PLAY CDG";
skill=0.60000002;
description="Ghillie";
};
class Item34
{
position[]={3755.9929,9.2287922,7950.8911};
id=83;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item35
{
position[]={3757.238,9.3948946,7950.8784};
id=84;
side="EAST";
vehicle="O_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item36
{
position[]={3753.5105,9.2294569,7949.6533};
id=85;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item37
{
position[]={3754.7517,9.4360209,7949.6533};
id=86;
side="EAST";
vehicle="O_diver_F";
player="PLAY CDG";
skill=0.60000002;
description="Diver";
};
class Item38
{
position[]={3755.9929,9.4732571,7949.6533};
id=87;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item39
{
position[]={3757.238,9.6338272,7949.6406};
id=88;
side="EAST";
vehicle="O_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item40
{
position[]={3753.5085,9.2227802,7948.4087};
id=89;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item41
{
position[]={3754.7498,9.5113621,7948.4087};
id=90;
side="EAST";
vehicle="O_sniper_F";
player="PLAY CDG";
skill=0.60000002;
description="Ghillie";
};
class Item42
{
position[]={3755.991,9.7190132,7948.4087};
id=91;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item43
{
position[]={3757.2361,9.8793917,7948.396};
id=92;
side="EAST";
vehicle="O_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item44
{
position[]={3753.5085,9.3474722,7947.1689};
id=93;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item45
{
position[]={3754.7498,9.636054,7947.1689};
id=94;
side="EAST";
vehicle="O_diver_F";
player="PLAY CDG";
skill=0.60000002;
description="Diver";
};
class Item46
{
position[]={3755.991,9.9246359,7947.1689};
id=95;
side="EAST";
vehicle="O_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item47
{
position[]={3757.2361,10.12846,7947.1563};
id=96;
side="EAST";
vehicle="O_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
};
};
class Item3
{
side="GUER";
class Vehicles
{
items=48;
class Item0
{
position[]={3758.9011,8.8008308,7960.625};
id=97;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
leader=1;
skill=0.60000002;
description="Medic";
};
class Item1
{
position[]={3760.1433,8.8818007,7960.625};
id=98;
side="GUER";
vehicle="I_sniper_F";
player="PLAY CDG";
skill=0.60000002;
description="Ghillie";
};
class Item2
{
position[]={3761.3835,9.0461321,7960.625};
id=99;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item3
{
position[]={3762.6287,9.2134905,7960.6123};
id=100;
side="GUER";
vehicle="I_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item4
{
position[]={3758.9021,8.8660326,7959.4219};
id=101;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item5
{
position[]={3760.1433,9.0235701,7959.4219};
id=102;
side="GUER";
vehicle="I_diver_F";
player="PLAY CDG";
skill=0.60000002;
description="Diver";
};
class Item6
{
position[]={3761.3845,9.1836834,7959.4219};
id=103;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item7
{
position[]={3762.6296,9.3491058,7959.4092};
id=104;
side="GUER";
vehicle="I_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item8
{
position[]={3758.9031,8.9203863,7958.2168};
id=105;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item9
{
position[]={3760.1433,9.0777988,7958.2168};
id=106;
side="GUER";
vehicle="I_sniper_F";
player="PLAY CDG";
skill=0.60000002;
description="Ghillie";
};
class Item10
{
position[]={3761.3845,9.229847,7958.2168};
id=107;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item11
{
position[]={3762.6296,9.391283,7958.2041};
id=108;
side="GUER";
vehicle="I_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item12
{
position[]={3758.9031,8.9707804,7956.978};
id=109;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item13
{
position[]={3760.1433,9.133544,7956.978};
id=110;
side="GUER";
vehicle="I_diver_F";
player="PLAY CDG";
skill=0.60000002;
description="Diver";
};
class Item14
{
position[]={3761.3845,9.2855921,7956.978};
id=111;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item15
{
position[]={3762.6296,9.4386902,7956.9653};
id=112;
side="GUER";
vehicle="I_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item16
{
position[]={3758.9031,9.0019999,7955.7729};
id=113;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item17
{
position[]={3760.1443,9.1998768,7955.7729};
id=114;
side="GUER";
vehicle="I_sniper_F";
player="PLAY CDG";
skill=0.60000002;
description="Ghillie";
};
class Item18
{
position[]={3761.3855,9.3467522,7955.7729};
id=115;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item19
{
position[]={3762.6296,9.5001106,7955.7603};
id=116;
side="GUER";
vehicle="I_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item20
{
position[]={3758.9031,9.1668921,7954.5737};
id=117;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item21
{
position[]={3760.1433,9.3647099,7954.5737};
id=118;
side="GUER";
vehicle="I_diver_F";
player="PLAY CDG";
skill=0.60000002;
description="Diver";
};
class Item22
{
position[]={3761.3845,9.4391823,7954.5737};
id=119;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item23
{
position[]={3762.6296,9.5900526,7954.561};
id=120;
side="GUER";
vehicle="I_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item24
{
position[]={3758.9031,9.3325911,7953.3687};
id=121;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item25
{
position[]={3760.1443,9.530468,7953.3687};
id=122;
side="GUER";
vehicle="I_sniper_F";
player="PLAY CDG";
skill=0.60000002;
description="Ghillie";
};
class Item26
{
position[]={3761.3855,9.6049404,7953.3687};
id=123;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item27
{
position[]={3762.6296,9.6813335,7953.356};
id=124;
side="GUER";
vehicle="I_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item28
{
position[]={3758.9031,9.5001745,7952.1323};
id=125;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item29
{
position[]={3760.1433,9.7004042,7952.1323};
id=126;
side="GUER";
vehicle="I_diver_F";
player="PLAY CDG";
skill=0.60000002;
description="Diver";
};
class Item30
{
position[]={3761.3845,9.7748766,7952.1323};
id=127;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item31
{
position[]={3762.6296,9.8513288,7952.1196};
id=128;
side="GUER";
vehicle="I_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item32
{
position[]={3758.9031,9.6845913,7950.8896};
id=129;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item33
{
position[]={3760.1443,9.88521,7950.8896};
id=130;
side="GUER";
vehicle="I_sniper_F";
player="PLAY CDG";
skill=0.60000002;
description="Ghillie";
};
class Item34
{
position[]={3761.3855,9.9596825,7950.8896};
id=131;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item35
{
position[]={3762.6296,10.036235,7950.877};
id=132;
side="GUER";
vehicle="I_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item36
{
position[]={3758.9031,9.8702602,7949.6519};
id=133;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item37
{
position[]={3760.1433,10.07082,7949.6519};
id=134;
side="GUER";
vehicle="I_diver_F";
player="PLAY CDG";
skill=0.60000002;
description="Diver";
};
class Item38
{
position[]={3761.3845,10.145292,7949.6519};
id=135;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item39
{
position[]={3762.6296,10.221904,7949.6392};
id=136;
side="GUER";
vehicle="I_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item40
{
position[]={3758.9031,10.088365,7948.4141};
id=137;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item41
{
position[]={3760.1443,10.256549,7948.4141};
id=138;
side="GUER";
vehicle="I_sniper_F";
player="PLAY CDG";
skill=0.60000002;
description="Ghillie";
};
class Item42
{
position[]={3761.3855,10.331021,7948.4141};
id=139;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item43
{
position[]={3762.6296,10.407573,7948.4014};
id=140;
side="GUER";
vehicle="I_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
class Item44
{
position[]={3758.9031,10.337343,7947.1743};
id=141;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item45
{
position[]={3760.1433,10.490458,7947.1743};
id=142;
side="GUER";
vehicle="I_diver_F";
player="PLAY CDG";
skill=0.60000002;
description="Diver";
};
class Item46
{
position[]={3761.3845,10.587107,7947.1743};
id=143;
side="GUER";
vehicle="I_medic_F";
player="PLAY CDG";
skill=0.60000002;
description="Medic";
};
class Item47
{
position[]={3762.6296,10.664797,7947.1616};
id=144;
side="GUER";
vehicle="I_engineer_F";
player="PLAY CDG";
skill=0.60000002;
description="Engineer";
};
};
};
class Item4
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3042.6316,3.3499999,5993.1196};
azimut=271.02887;
id=145;
side="LOGIC";
vehicle="C_man_1_1_F";
leader=1;
skill=0.60000002;
text="GenStore1";
init="[this, 'GenStore', 1] spawn A3W_fnc_setupStoreNPC";
};
};
};
class Item5
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={6571.1099,48.722462,5049.4033};
azimut=-59.177204;
id=146;
side="LOGIC";
vehicle="C_man_1_1_F";
leader=1;
skill=0.60000002;
text="GenStore2";
init="[this, 'GenStore', 2] spawn A3W_fnc_setupStoreNPC";
};
};
};
class Item6
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={1998.2252,2.8500669,2717.8875};
azimut=-3.4249926;
id=147;
side="LOGIC";
vehicle="C_man_1_1_F";
leader=1;
skill=0.60000002;
text="GenStore3";
init="[this, 'GenStore', 3] spawn A3W_fnc_setupStoreNPC";
};
};
};
class Item7
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={2853.3835,45.226212,3692.2544};
azimut=4.8233585;
id=148;
side="LOGIC";
vehicle="C_man_1_1_F";
leader=1;
skill=0.60000002;
text="GunStore1";
init="[this, 'GunStore', 1] spawn A3W_fnc_setupStoreNPC";
};
};
};
class Item8
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={4483.6362,104.81519,6804.4697};
azimut=142.42555;
id=149;
side="LOGIC";
vehicle="C_man_1_1_F";
leader=1;
skill=0.60000002;
text="GunStore2";
init="[this, 'GunStore', 2] spawn A3W_fnc_setupStoreNPC";
};
};
};
class Item9
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={2766.2793,144.00775,1761.5057};
azimut=95.654556;
id=150;
side="LOGIC";
vehicle="C_man_1_1_F";
leader=1;
skill=0.60000002;
text="GunStore3";
init="[this, 'GunStore', 3] spawn A3W_fnc_setupStoreNPC";
};
};
};
class Item10
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={2436.4253,73.928246,5692.6089};
azimut=30;
id=151;
side="LOGIC";
vehicle="C_man_1_1_F";
leader=1;
skill=0.60000002;
text="GunStore4";
init="[this, 'GunStore', 4] spawn A3W_fnc_setupStoreNPC";
};
};
};
class Item11
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={6533.6982,4.0881901,4937.7856};
azimut=190;
id=152;
side="LOGIC";
vehicle="C_man_1_1_F";
leader=1;
skill=0.60000002;
text="VehStore1";
init="[this, 'VehStore', 1] spawn A3W_fnc_setupStoreNPC";
};
};
};
class Item12
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={1932.3221,5.6672873,5727.2964};
azimut=-81.592133;
id=153;
side="LOGIC";
vehicle="C_man_1_1_F";
leader=1;
skill=0.60000002;
text="VehStore2";
init="[this, 'VehStore', 2] spawn A3W_fnc_setupStoreNPC";
};
};
};
class Item13
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={2167.9275,3.1938703,1887.3179};
azimut=246.98297;
id=154;
side="LOGIC";
vehicle="C_man_1_1_F";
leader=1;
skill=0.60000002;
text="VehStore3";
init="[this, 'VehStore', 3] spawn A3W_fnc_setupStoreNPC";
};
};
};
class Item14
{
side="LOGIC";
class Vehicles
{
items=4;
class Item0
{
position[]={3781.5483,17.185177,7918.104};
id=155;
side="LOGIC";
vehicle="VirtualCurator_F";
player="PLAY CDG";
leader=1;
skill=0.60000002;
text="Zeus";
};
class Item1
{
position[]={3789.4038,15.345316,7923.6216};
class args
{
items=4;
class Item0
{
value="Zeus";
parentCls="ModuleCurator_F";
typeName="Owner";
};
class Item1
{
value="Zeus - BadVolt";
parentCls="ModuleCurator_F";
typeName="Name";
};
class Item2
{
value="3";
parentCls="ModuleCurator_F";
typeName="Addons";
};
class Item3
{
value="1";
parentCls="ModuleCurator_F";
typeName="Forced";
};
};
id=156;
side="LOGIC";
vehicle="ModuleCurator_F";
lock="UNLOCKED";
skill=0.60000002;
text="Module_Zeus";
};
class Item2
{
position[]={3794.7341,16.100031,7918.665};
class args
{
items=3;
class Item0
{
value="Zeus";
parentCls="ModuleCuratorAddPoints_F";
typeName="Curator";
};
class Item1
{
value="5";
parentCls="ModuleCuratorAddPoints_F";
typeName="Value";
};
class Item2
{
value="60";
parentCls="ModuleCuratorAddPoints_F";
typeName="Repeat";
};
};
id=157;
side="LOGIC";
vehicle="ModuleCuratorAddPoints_F";
lock="UNLOCKED";
skill=0.60000002;
};
class Item3
{
position[]={3789.7781,16.527922,7917.8232};
class args
{
items=3;
class Item0
{
value="Zeus";
parentCls="ModuleCuratorAddPoints_F";
typeName="Curator";
};
class Item1
{
value="5";
parentCls="ModuleCuratorAddPoints_F";
typeName="Value";
};
class Item2
{
value="0";
parentCls="ModuleCuratorAddPoints_F";
typeName="Repeat";
};
};
id=158;
side="LOGIC";
vehicle="ModuleCuratorAddPoints_F";
lock="UNLOCKED";
skill=0.60000002;
};
};
};
};
class Vehicles
{
items=245;
class Item0
{
position[]={4484.2783,113.72083,6777.0884};
azimut=-44.528198;
offsetY=-1.3794724;
id=159;
side="EMPTY";
vehicle="Land_House_Small_01_V1_ruins_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item1
{
position[]={4315.3813,134.92966,6807.0693};
azimut=-4.0629301;
offsetY=1.7525101;
id=160;
side="EMPTY";
vehicle="Land_i_House_Small_01_V1_dam_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item2
{
position[]={4420.4048,125.34483,6777.1294};
azimut=-33.267799;
offsetY=-0.86873704;
id=161;
side="EMPTY";
vehicle="Land_i_House_Small_02_V1_dam_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item3
{
position[]={4406.8804,128.44208,6759.7588};
azimut=35.002602;
offsetY=0.75680935;
id=162;
side="EMPTY";
vehicle="Land_i_Stone_HouseBig_V1_dam_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item4
{
position[]={4364.6509,128.93076,6728.2241};
azimut=285.565;
offsetY=0.019184271;
id=163;
side="EMPTY";
vehicle="Land_i_Stone_Shed_V1_dam_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item5
{
position[]={4511.0981,105.851,6793.2651};
azimut=6.0658202;
offsetY=0.24598865;
id=164;
side="EMPTY";
vehicle="Land_Unfinished_Building_01_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item6
{
position[]={4517.1895,104.81298,6800.4321};
azimut=99.033401;
offsetY=-0.43524924;
id=165;
side="EMPTY";
vehicle="Land_IndPipe1_ground_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item7
{
position[]={4369.2354,128.60294,6746.1338};
azimut=-245.631;
offsetY=-0.79809707;
id=166;
side="EMPTY";
vehicle="Land_u_House_Small_02_V1_dam_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item8
{
position[]={4322.4063,135.35423,6808.7593};
azimut=-93.8172;
offsetY=1.7523853;
id=167;
side="EMPTY";
vehicle="Land_u_Addon_02_V1_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item9
{
position[]={4414.7554,122.21715,6807.4619};
azimut=165.166;
offsetY=0.91727388;
id=168;
side="EMPTY";
vehicle="Land_i_House_Big_02_V1_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item10
{
position[]={4421.5723,122.41005,6801.1973};
azimut=-14.224765;
offsetY=-0.17867616;
id=169;
side="EMPTY";
vehicle="Land_City_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item11
{
position[]={4412.146,123.33575,6798.666};
azimut=-197.33424;
offsetY=-0.087798879;
id=170;
side="EMPTY";
vehicle="Land_City_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item12
{
position[]={4405.7007,124.02596,6798.8955};
azimut=-158.62204;
id=171;
side="EMPTY";
vehicle="Land_City_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item13
{
position[]={4401.8086,123.86507,6803.3848};
azimut=-102.2085;
offsetY=0.31528533;
id=172;
side="EMPTY";
vehicle="Land_City_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item14
{
position[]={4402.9604,123.52611,6809.8818};
azimut=-56.128376;
id=173;
side="EMPTY";
vehicle="Land_City_8mD_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item15
{
position[]={4319.5522,133.88135,6797.9229};
azimut=-1.5457653;
offsetY=0.19905561;
id=174;
side="EMPTY";
vehicle="Land_City2_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item16
{
position[]={4326.4697,133.67392,6798.2246};
azimut=-2.9271584;
offsetY=0.25819886;
id=175;
side="EMPTY";
vehicle="Land_City2_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item17
{
position[]={4331.2725,133.87291,6801.4053};
azimut=-67.375381;
offsetY=0.047369108;
id=176;
side="EMPTY";
vehicle="Land_City2_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item18
{
position[]={4333.1353,134.9101,6807.8496};
azimut=-78.424034;
offsetY=-0.19582947;
id=177;
side="EMPTY";
vehicle="Land_City2_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item19
{
position[]={4425.7891,121.54282,6804.9556};
azimut=-74.55542;
offsetY=-0.79509586;
id=178;
side="EMPTY";
vehicle="Land_City_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item20
{
position[]={4427.1709,118.53035,6811.3008};
azimut=-260.16287;
offsetY=-0.68916798;
id=179;
side="EMPTY";
vehicle="Land_City_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item21
{
position[]={4333.0889,135.77719,6814.499};
azimut=-101.41186;
offsetY=0.15413453;
id=180;
side="EMPTY";
vehicle="Land_City2_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item22
{
position[]={4330.9307,136.0106,6819.4609};
azimut=-129.73643;
offsetY=0.2931025;
id=181;
side="EMPTY";
vehicle="Land_City2_8mD_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item23
{
position[]={4328.729,136.09818,6820.936};
azimut=23.916231;
id=182;
side="EMPTY";
vehicle="Land_City2_8mD_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item24
{
position[]={4323.3423,136.31606,6823.0293};
azimut=17.166016;
id=183;
side="EMPTY";
vehicle="Land_City2_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item25
{
position[]={4316.5132,136.59277,6824.3755};
azimut=2.2250195;
id=184;
side="EMPTY";
vehicle="Land_City2_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item26
{
position[]={4309.728,136.64085,6823.4209};
azimut=-18.247826;
id=185;
side="EMPTY";
vehicle="Land_City2_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item27
{
position[]={4306.9712,134.88013,6806.6152};
azimut=-93.917397;
offsetY=0.3381471;
id=186;
side="EMPTY";
vehicle="Land_i_Garage_V1_dam_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item28
{
position[]={4314.2505,134.15172,6797.791};
azimut=-2.4620903;
id=187;
side="EMPTY";
vehicle="Land_City2_4m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item29
{
position[]={4304.8794,134.67384,6800.3955};
azimut=-117.72142;
id=188;
side="EMPTY";
vehicle="Land_City2_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item30
{
position[]={4302.4937,134.96014,6806.8794};
azimut=-103.88555;
id=189;
side="EMPTY";
vehicle="Land_City2_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item31
{
position[]={4302.2246,135.77327,6813.5327};
azimut=-79.288223;
id=190;
side="EMPTY";
vehicle="Land_City2_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item32
{
position[]={4304.5991,136.36252,6819.4731};
azimut=-57.601624;
id=191;
side="EMPTY";
vehicle="Land_City2_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item33
{
position[]={4388.6211,128.5452,6774.6851};
azimut=31.991014;
id=192;
side="EMPTY";
vehicle="Land_City_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item34
{
position[]={4393.3853,127.93835,6775.6274};
azimut=-61.524719;
offsetY=0.11336063;
id=193;
side="EMPTY";
vehicle="Land_City_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item35
{
position[]={4396.4243,126.99191,6781.7607};
azimut=-65.92923;
offsetY=0.69901592;
id=194;
side="EMPTY";
vehicle="Land_City_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item36
{
position[]={4396.5625,126.33763,6787.9468};
azimut=-112.36354;
offsetY=0.67461073;
id=195;
side="EMPTY";
vehicle="Land_City_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item37
{
position[]={4392.6714,126.78798,6793.5908};
azimut=-138.20766;
offsetY=0.63148391;
id=196;
side="EMPTY";
vehicle="Land_City_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item38
{
position[]={4387.3521,128.46848,6798.3213};
azimut=-134.78712;
id=197;
side="EMPTY";
vehicle="Land_City_8mD_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item39
{
position[]={4381.9556,130.34193,6799.2998};
azimut=-52.946499;
id=198;
side="EMPTY";
vehicle="Land_City_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item40
{
position[]={4384.105,129.73958,6802.1538};
azimut=-39.588287;
offsetY=0.42600724;
id=199;
side="EMPTY";
vehicle="Land_City_Pillar_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item41
{
position[]={4378.3457,130.2366,6793.8657};
azimut=-57.607891;
offsetY=0.35919768;
id=200;
side="EMPTY";
vehicle="Land_City_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item42
{
position[]={4375.4844,129.49471,6787.5972};
azimut=-68.312187;
offsetY=0.69317663;
id=201;
side="EMPTY";
vehicle="Land_City_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item43
{
position[]={4384.5576,128.86288,6764.4238};
azimut=-143.9175;
id=202;
side="EMPTY";
vehicle="Land_Stone_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item44
{
position[]={4382.8345,128.75764,6753.1094};
azimut=-64.325043;
offsetY=0.021998154;
id=203;
side="EMPTY";
vehicle="Land_Stone_Gate_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item45
{
position[]={4361.27,127.40201,6755.1475};
azimut=-64.485565;
offsetY=-0.46886483;
id=204;
side="EMPTY";
vehicle="Land_Stone_8mD_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item46
{
position[]={4385.939,128.71526,6758.6138};
azimut=-62.968941;
id=205;
side="EMPTY";
vehicle="Land_Stone_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item47
{
position[]={4378.2017,129.03267,6768.4922};
azimut=-150.26791;
offsetY=-0.12769955;
id=206;
side="EMPTY";
vehicle="Land_Stone_8mD_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item48
{
position[]={4371.4419,129.45839,6768.7661};
azimut=-23.995476;
offsetY=-0.26765606;
id=207;
side="EMPTY";
vehicle="Land_Stone_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item49
{
position[]={4380.1362,128.83113,6746.8188};
azimut=-62.336704;
offsetY=0.18324359;
id=208;
side="EMPTY";
vehicle="Land_Stone_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item50
{
position[]={4375.7007,128.91936,6740.2134};
azimut=-50.742634;
offsetY=0.11954159;
id=209;
side="EMPTY";
vehicle="Land_Stone_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item51
{
position[]={4369.1377,128.97346,6738.085};
azimut=13.033714;
id=210;
side="EMPTY";
vehicle="Land_Stone_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item52
{
position[]={4362.0322,128.04398,6740.9604};
azimut=31.770264;
offsetY=-1.1244437;
id=211;
side="EMPTY";
vehicle="Land_Stone_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item53
{
position[]={4358.4316,127.36676,6746.6587};
azimut=-86.891434;
offsetY=-0.82259303;
id=212;
side="EMPTY";
vehicle="Land_Stone_8mD_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item54
{
position[]={4377.6377,128.73828,6759.5459};
azimut=-59.459499;
offsetY=1.0485293;
id=213;
side="EMPTY";
vehicle="Land_u_House_Small_01_V1_dam_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item55
{
position[]={4238.6382,127.11402,6769.0122};
azimut=-179.94717;
id=214;
side="EMPTY";
vehicle="Land_FuelStation_Build_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item56
{
position[]={4395.3335,128.48439,6743.8789};
azimut=-56.838001;
offsetY=0.84358793;
id=215;
side="EMPTY";
vehicle="Land_u_House_Small_02_V1_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item57
{
position[]={4410.1343,122.28828,6812.7183};
azimut=4.6405902;
offsetY=1.2546623;
id=216;
side="EMPTY";
vehicle="Land_ChairPlastic_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item58
{
position[]={4379.8638,129.13292,6785.5391};
azimut=24.392;
offsetY=0.97451615;
id=217;
side="EMPTY";
vehicle="Land_CratesShabby_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item59
{
position[]={4379.3999,129.34604,6788.0713};
azimut=-66.384476;
id=218;
side="EMPTY";
vehicle="Land_CratesWooden_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item60
{
position[]={4232.8921,126.35289,6781.2813};
azimut=4.6699119;
offsetY=-0.22498469;
id=219;
side="EMPTY";
vehicle="Land_FuelStation_Sign_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item61
{
position[]={4355.6343,128.84129,6771.5596};
azimut=-157.875;
offsetY=0.33103123;
id=220;
side="EMPTY";
vehicle="Land_i_Stone_HouseSmall_V1_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item62
{
position[]={4239.6074,126.67857,6775.2593};
azimut=3.2228444;
id=221;
side="EMPTY";
vehicle="Land_FuelStation_Feed_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item63
{
position[]={4250.5063,127.37375,6770.0864};
azimut=38.412094;
id=222;
side="EMPTY";
vehicle="Land_GarbagePallet_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item64
{
position[]={4242.7207,127.09068,6770.5864};
azimut=-28.322969;
id=223;
side="EMPTY";
vehicle="Land_LampShabby_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item65
{
position[]={4242.564,127.26286,6769.0967};
azimut=-73.790993;
id=224;
side="EMPTY";
vehicle="Land_JunkPile_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item66
{
position[]={4235.2612,126.92353,6770.2783};
id=225;
side="EMPTY";
vehicle="Land_MetalBarrel_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item67
{
position[]={4234.7837,126.84746,6769.9097};
id=226;
side="EMPTY";
vehicle="Land_MetalBarrel_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item68
{
position[]={4235.1875,126.89191,6769.4263};
azimut=0.021105662;
offsetY=0.13867767;
id=227;
side="EMPTY";
vehicle="Land_MetalBarrel_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item69
{
position[]={4514.4204,105.50528,6794.7656};
azimut=5.3161111;
offsetY=4.0433669;
id=228;
side="EMPTY";
vehicle="Land_Pallet_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item70
{
position[]={4514.3135,105.50031,6793.5405};
azimut=5.8173747;
offsetY=4.0687323;
id=229;
side="EMPTY";
vehicle="Land_Pallet_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item71
{
position[]={4514.5371,105.50392,6796.1323};
azimut=7.1187472;
offsetY=4.0297184;
id=230;
side="EMPTY";
vehicle="Land_Pallet_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item72
{
position[]={4230.8481,126.50238,6769.8823};
azimut=-87.956108;
id=231;
side="EMPTY";
vehicle="Land_Pipes_large_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item73
{
position[]={4365.9858,127.8287,6755.4004};
azimut=2.5359693;
id=232;
side="EMPTY";
vehicle="Land_StallWater_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item74
{
position[]={4240.688,127.15961,6766.522};
azimut=5.9060869;
id=233;
side="EMPTY";
vehicle="Land_ToiletBox_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item75
{
position[]={4251.2915,127.3716,6772.022};
id=234;
side="EMPTY";
vehicle="Land_Tyre_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item76
{
position[]={4250.5513,127.70414,6764.895};
id=235;
side="EMPTY";
vehicle="Land_Tyres_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item77
{
position[]={4246.5527,127.52807,6763.5063};
azimut=-0.21581997;
id=236;
side="EMPTY";
vehicle="Land_Wall_Tin_4_2";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item78
{
position[]={4242.7036,127.27966,6763.5166};
id=237;
side="EMPTY";
vehicle="Land_Wall_Tin_4_2";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item79
{
position[]={4238.6743,126.93199,6763.4287};
offsetY=-0.33646986;
id=238;
side="EMPTY";
vehicle="Land_Wall_Tin_4_2";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item80
{
position[]={4234.7104,126.82762,6763.6177};
azimut=4.9123454;
offsetY=-0.18737531;
id=239;
side="EMPTY";
vehicle="Land_Wall_Tin_4_2";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item81
{
position[]={4230.6426,126.74631,6763.9468};
offsetY=-0.2252643;
id=240;
side="EMPTY";
vehicle="Land_Wall_Tin_4_2";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item82
{
position[]={4250.2808,127.69273,6764.7534};
azimut=-22.186283;
id=241;
side="EMPTY";
vehicle="Land_Slum_House01_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item83
{
position[]={4228.8359,126.83914,6767.8833};
azimut=-84.019058;
offsetY=-0.31372502;
id=242;
side="EMPTY";
vehicle="Land_Concrete_SmallWall_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item84
{
position[]={4229.8496,126.70139,6775.8315};
azimut=96.32869;
offsetY=-0.20483002;
id=243;
side="EMPTY";
vehicle="Land_Concrete_SmallWall_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item85
{
position[]={4245.9141,127.48763,6768.2505};
azimut=20.109739;
id=244;
side="EMPTY";
vehicle="Land_Wreck_Truck_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item86
{
position[]={4524.5664,105.67414,6780.6064};
azimut=67.242462;
offsetY=-0.31489101;
id=245;
side="EMPTY";
vehicle="Land_Wreck_Truck_dropside_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item87
{
position[]={4401.5674,125.18076,6790.5605};
azimut=204.54977;
id=246;
side="EMPTY";
vehicle="Land_Wreck_Truck_dropside_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item88
{
position[]={4393.3442,128.29831,6772.5464};
azimut=-64.255188;
offsetY=-0.62939733;
id=247;
side="EMPTY";
vehicle="Land_PowerPoleWooden_L_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item89
{
position[]={4374.4644,128.96732,6736.0366};
azimut=-61.376644;
offsetY=-1.1246998;
id=248;
side="EMPTY";
vehicle="Land_PowerPoleWooden_L_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item90
{
position[]={4426.8472,122.69539,6790.9888};
azimut=152.19508;
offsetY=-1.2055771;
id=249;
side="EMPTY";
vehicle="Land_PowerPoleWooden_L_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item91
{
position[]={4494.3335,104.80701,6805.4727};
azimut=164.09413;
offsetY=-1.3519225;
id=250;
side="EMPTY";
vehicle="Land_LampShabby_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item92
{
position[]={4385.5894,128.67917,6787.3872};
azimut=31.9209;
offsetY=0.98333806;
id=251;
side="EMPTY";
vehicle="Land_i_Shop_01_V1_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item93
{
position[]={4337.8008,135.21408,6850.2109};
azimut=11.029797;
id=252;
side="EMPTY";
vehicle="Land_TBox_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item94
{
position[]={4357.8965,130.80637,6792.7969};
azimut=22.025129;
id=253;
side="EMPTY";
vehicle="Land_PowerPoleWooden_L_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item95
{
position[]={4315.2275,134.05827,6796.9307};
id=254;
side="EMPTY";
vehicle="Land_PowerPoleWooden_L_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item96
{
position[]={4273.0361,131.71106,6778.5962};
azimut=-6.0120025;
offsetY=-1.3824502;
id=255;
side="EMPTY";
vehicle="Land_PowerPoleWooden_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item97
{
position[]={4397.3428,125.98911,6789.939};
azimut=-58.574924;
id=256;
side="EMPTY";
vehicle="Land_GarbageBags_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item98
{
position[]={4377.9326,129.04118,6779.9663};
id=257;
side="EMPTY";
vehicle="Land_Garbage_square5_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item99
{
position[]={4334.3999,135.33945,6851.2681};
azimut=57.586296;
id=258;
side="EMPTY";
vehicle="Land_FirePlace_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item100
{
position[]={4334.5015,135.4781,6850.3506};
id=259;
side="EMPTY";
vehicle="Land_Garbage_square3_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item101
{
position[]={4419.644,125.75268,6775.3223};
azimut=-202.75523;
offsetY=-0.02024029;
id=260;
side="EMPTY";
vehicle="Land_HumanSkull_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item102
{
position[]={4366.2881,128.32024,6764.2954};
azimut=118.89308;
offsetY=-0.28199154;
id=261;
side="EMPTY";
vehicle="Land_Stone_8mD_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item103
{
position[]={4377.9082,129.23143,6765.3301};
offsetY=-0.033793755;
id=262;
side="EMPTY";
vehicle="Land_BarrelEmpty_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item104
{
position[]={4380.3848,128.75488,6755.2236};
offsetY=-0.066899374;
id=263;
side="EMPTY";
vehicle="Land_CanisterPlastic_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item105
{
position[]={4403.0142,128.00865,6765.0273};
offsetY=1.15;
id=264;
side="EMPTY";
vehicle="Land_HumanSkull_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item106
{
position[]={4369.5034,128.13887,6757.6387};
id=265;
side="EMPTY";
vehicle="Land_CanisterPlastic_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item107
{
position[]={4383.1201,129.12767,6789.8965};
azimut=29.2307;
offsetY=0.98364371;
id=266;
side="EMPTY";
vehicle="Land_CashDesk_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item108
{
position[]={4384.5396,128.89323,6789.0669};
azimut=30.671;
offsetY=1.2264352;
id=267;
side="EMPTY";
vehicle="Land_CashDesk_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item109
{
position[]={4417.3413,126.17154,6774.27};
azimut=-72.239746;
id=268;
side="EMPTY";
vehicle="Land_Wreck_Car2_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item110
{
position[]={4307.9175,135.55359,6811.5083};
azimut=89.011497;
id=269;
side="EMPTY";
vehicle="Land_GarbageWashingMachine_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item111
{
position[]={4386.8486,128.37883,6781.5493};
azimut=33.250568;
id=270;
side="EMPTY";
vehicle="Land_Bench_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item112
{
position[]={4381.3911,128.94006,6779.9165};
id=271;
side="EMPTY";
vehicle="Land_Garbage_square3_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item113
{
position[]={4382.8013,128.9982,6786.8481};
azimut=35.794998;
offsetY=1.0549999;
id=272;
side="EMPTY";
vehicle="Land_Garbage_square3_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item114
{
position[]={4385.7554,128.59239,6786.0254};
azimut=33.435101;
offsetY=1.48;
id=273;
side="EMPTY";
vehicle="Land_Garbage_square5_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item115
{
position[]={2291.2583,-0.00042560938,1121.1572};
azimut=83.999039;
offsetY=-8.1696033;
id=274;
side="EMPTY";
vehicle="Land_Wreck_Traw2_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item116
{
position[]={2150.5039,0.75227815,1841.6742};
azimut=-0.1609498;
offsetY=-0.034828469;
id=275;
side="EMPTY";
vehicle="Land_RowBoat_V1_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item117
{
position[]={2150.8823,0.98269743,1845.662};
azimut=0.41935754;
offsetY=-0.24278621;
id=276;
side="EMPTY";
vehicle="Land_RowBoat_V2_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item118
{
position[]={2168.1592,2.6431689,1902.5212};
azimut=-22.82634;
offsetY=0.99759078;
id=277;
side="EMPTY";
vehicle="Land_Slum_House02_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item119
{
position[]={2173.0896,2.6865888,1873.5801};
azimut=-3.7833953;
offsetY=1.4145414;
id=278;
side="EMPTY";
vehicle="Land_Slum_House02_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item120
{
position[]={2179.9138,3.4885187,1924.7529};
azimut=-307.31824;
id=279;
side="EMPTY";
vehicle="Land_FieldToilet_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item121
{
position[]={2181.4468,3.2653131,1923.4325};
azimut=26.905024;
id=280;
side="EMPTY";
vehicle="Land_FieldToilet_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item122
{
position[]={2156.855,3.634937,1917.1215};
azimut=-9.4113197;
id=281;
side="EMPTY";
vehicle="Land_CanisterPlastic_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item123
{
position[]={2164.8069,2.5705309,1905.2285};
id=282;
side="EMPTY";
vehicle="Land_HumanSkull_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item124
{
position[]={2162.3369,3.4602549,1917.1149};
azimut=134.15227;
offsetY=-0.043797493;
id=283;
side="EMPTY";
vehicle="Land_Bench_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item125
{
position[]={2170.7549,2.6162024,1872.7205};
id=284;
side="EMPTY";
vehicle="Land_BarrelWater_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item126
{
position[]={2154.4546,1.1248345,1839.4924};
id=285;
side="EMPTY";
vehicle="Land_GarbageBags_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item127
{
position[]={2159.8628,2.5263331,1894.9965};
azimut=-73.425026;
id=286;
side="EMPTY";
vehicle="Land_CampingTable_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item128
{
position[]={2172.4229,3.1588855,1882.6057};
azimut=3.4337051;
id=287;
side="EMPTY";
vehicle="Land_WorkStand_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item129
{
position[]={2183.1521,3.3544769,1894.751};
id=288;
side="EMPTY";
vehicle="Land_StallWater_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item130
{
position[]={2158.4507,3.8245542,1918.2808};
azimut=-47.995758;
id=289;
side="EMPTY";
vehicle="Land_Pallet_vertical_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item131
{
position[]={2159.7195,2.5057948,1896.7678};
azimut=62.641228;
id=290;
side="EMPTY";
vehicle="Land_ChairPlastic_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item132
{
position[]={2168.981,2.7184985,1899.8699};
id=291;
side="EMPTY";
vehicle="Land_BarrelWater_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item133
{
position[]={2160.3323,3.3112407,1915.6593};
azimut=-48.557964;
offsetY=0.85578036;
id=292;
side="EMPTY";
vehicle="Land_Slum_House02_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item134
{
position[]={2151.4316,2.753078,1898.4474};
azimut=-121.09683;
offsetY=0.24919432;
id=293;
side="EMPTY";
vehicle="Land_cargo_addon02_V2_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item135
{
position[]={2162.8286,3.5899928,1918.0348};
azimut=-137.29318;
offsetY=0.73137981;
id=294;
side="EMPTY";
vehicle="Land_cargo_addon01_V2_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item136
{
position[]={2149.4385,2.8887341,1899.7361};
id=295;
side="EMPTY";
vehicle="Land_CratesPlastic_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item137
{
position[]={2149.2549,2.8111939,1898.1006};
id=296;
side="EMPTY";
vehicle="Land_Garbage_square3_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item138
{
position[]={2409.9966,2.7796376,1098.5671};
azimut=-12.445676;
id=297;
side="EMPTY";
vehicle="Land_Cages_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item139
{
position[]={2408.541,2.7068603,1099.5223};
azimut=214.87079;
id=298;
side="EMPTY";
vehicle="Land_Cages_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item140
{
position[]={2665.5657,14.538106,1237.2549};
offsetY=-0.09046068;
id=299;
side="EMPTY";
vehicle="Land_WoodenCart_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item141
{
position[]={2661.2349,13.022693,1227.4921};
azimut=59.5611;
offsetY=2.0294704;
id=300;
side="EMPTY";
vehicle="Land_i_Stone_HouseBig_V1_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item142
{
position[]={2661.7561,12.336285,1225.0559};
offsetY=3.1245809;
id=301;
side="EMPTY";
vehicle="Land_CanisterPlastic_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item143
{
position[]={2640.4622,8.0678968,1209.5809};
azimut=249.50401;
id=302;
side="EMPTY";
vehicle="Land_Cages_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item144
{
position[]={2656.6328,12.141545,1224.0889};
id=303;
side="EMPTY";
vehicle="Land_Sacks_goods_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item145
{
position[]={2651.5884,11.446715,1221.1343};
id=304;
side="EMPTY";
vehicle="Land_StallWater_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item146
{
position[]={2659.2881,8.6385546,1204.5422};
azimut=152.3644;
id=305;
side="EMPTY";
vehicle="Land_Slum_House03_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item147
{
position[]={2643.5205,9.7559061,1215.5475};
azimut=-56.006008;
id=306;
side="EMPTY";
vehicle="Land_Wreck_Truck_dropside_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item148
{
position[]={1955.1105,0.32178527,4156.9233};
azimut=-75.714272;
offsetY=0.1189237;
id=307;
side="EMPTY";
vehicle="Land_UWreck_FishingBoat_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item149
{
position[]={3398.1177,212.4613,3004.1023};
azimut=-129.0663;
id=308;
side="EMPTY";
vehicle="Land_Cargo_Patrol_V2_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item150
{
position[]={2987.575,171.39101,1872.4446};
azimut=-24.576921;
id=309;
side="EMPTY";
vehicle="Land_Cargo_HQ_V2_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item151
{
position[]={2947.7051,175.72874,1835.3196};
azimut=35.487988;
offsetY=-0.20263021;
id=310;
side="EMPTY";
vehicle="Land_Cargo_Patrol_V2_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item152
{
position[]={3027.5859,165.11058,1833.0656};
azimut=130.4404;
id=311;
side="EMPTY";
vehicle="Land_TBox_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item153
{
position[]={3012.7615,170.64728,1869.1927};
id=312;
side="EMPTY";
vehicle="Land_CanisterPlastic_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item154
{
position[]={2987.6521,171.34586,1881.5493};
azimut=-26.306824;
offsetY=0.56253982;
id=313;
side="EMPTY";
vehicle="Land_cargo_addon02_V2_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item155
{
position[]={2987.9004,171.34708,1881.1537};
azimut=-24.732655;
id=314;
side="EMPTY";
vehicle="Land_CampingTable_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item156
{
position[]={2987.5703,171.343,1881.8751};
azimut=-24.644485;
id=315;
side="EMPTY";
vehicle="Land_CampingTable_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item157
{
position[]={2986.3267,171.37532,1879.4473};
offsetY=-0.029237691;
id=316;
side="EMPTY";
vehicle="Land_CampingChair_V1_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item158
{
position[]={2957.3933,171.37352,1870.6804};
azimut=-74.399345;
id=317;
side="EMPTY";
vehicle="Land_FieldToilet_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item159
{
position[]={3006.0669,170.92688,1881.7018};
azimut=-114.607;
id=318;
side="EMPTY";
vehicle="Land_FuelStation_Feed_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item160
{
position[]={3003.4678,171.03079,1891.6206};
id=319;
side="EMPTY";
vehicle="FlagPole_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item161
{
position[]={2952.77,171.55298,1861.5117};
azimut=165.151;
id=320;
side="EMPTY";
vehicle="Land_LampHalogen_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item162
{
position[]={3029.0938,164.77953,1841.6279};
azimut=-56.801899;
id=321;
side="EMPTY";
vehicle="Land_Slum_House01_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item163
{
position[]={3035.4849,164.13634,1838.9589};
id=322;
side="EMPTY";
vehicle="Land_ConcretePipe_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item164
{
position[]={3029.8677,164.77782,1845.743};
azimut=39.478985;
offsetY=-0.14348418;
id=323;
side="EMPTY";
vehicle="Land_IronPipes_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item165
{
position[]={3030.1292,164.69096,1842.099};
id=324;
side="EMPTY";
vehicle="Land_JunkPile_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item166
{
position[]={2968.5439,171.87569,1850.5282};
id=325;
side="EMPTY";
vehicle="Land_Pallets_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item167
{
position[]={2968.3828,172.14067,1848.049};
azimut=37.96656;
offsetY=0.67508;
id=326;
side="EMPTY";
vehicle="Land_Sacks_heap_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item168
{
position[]={2973.314,172.20892,1847.7081};
azimut=127.38751;
offsetY=0.61482847;
id=327;
side="EMPTY";
vehicle="Land_WoodenBox_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item169
{
position[]={2970.8171,172.2522,1846.7927};
azimut=33.431004;
offsetY=0.54043585;
id=328;
side="EMPTY";
vehicle="Land_CratesWooden_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item170
{
position[]={3084.489,168.5441,2119.9404};
azimut=-226.75839;
offsetY=0.81093639;
id=329;
side="EMPTY";
vehicle="Land_Slum_House03_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item171
{
position[]={4246.2285,0.015965559,2632.6716};
azimut=97.808083;
offsetY=0.55516297;
id=330;
side="EMPTY";
vehicle="Land_UWreck_FishingBoat_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item172
{
position[]={4271.896,4.5602283,2693.7026};
azimut=-102.79;
offsetY=0.70471936;
id=331;
side="EMPTY";
vehicle="Land_Slum_House01_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item173
{
position[]={4278.6328,6.0201941,2707.4038};
azimut=29.2026;
offsetY=0.67500365;
id=332;
side="EMPTY";
vehicle="Land_Slum_House01_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item174
{
position[]={4286.4487,2.6187341,2673.8936};
azimut=22.640688;
id=333;
side="EMPTY";
vehicle="Land_Bench_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item175
{
position[]={4283.9741,2.4291811,2675.6685};
azimut=80.908707;
id=334;
side="EMPTY";
vehicle="Land_Bench_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item176
{
position[]={4284.2944,2.623296,2672.5432};
azimut=84.618782;
id=335;
side="EMPTY";
vehicle="Land_Bench_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item177
{
position[]={4280.5459,5.6444311,2701.657};
id=336;
side="EMPTY";
vehicle="Land_HumanSkull_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item178
{
position[]={4266.8662,5.6862888,2698.625};
id=337;
side="EMPTY";
vehicle="Land_CanisterPlastic_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item179
{
position[]={4266.2236,6.0766959,2688.5999};
azimut=-116.90888;
offsetY=0.34062287;
id=338;
side="EMPTY";
vehicle="Land_cargo_addon01_V2_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item180
{
position[]={4284.6299,2.5146778,2674.4653};
id=339;
side="EMPTY";
vehicle="Land_cargo_addon02_V2_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item181
{
position[]={4260.9077,6.6635966,2698.9001};
azimut=75.526085;
id=340;
side="EMPTY";
vehicle="Land_CratesWooden_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item182
{
position[]={4281.0952,2.4710948,2674.2776};
id=341;
side="EMPTY";
vehicle="Land_FirePlace_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item183
{
position[]={4284.1597,2.5181348,2674.251};
id=342;
side="EMPTY";
vehicle="Land_Garbage_square5_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item184
{
position[]={4299.436,5.8971753,2686.6951};
offsetY=0.02233021;
id=343;
side="EMPTY";
vehicle="Land_GarbagePallet_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item185
{
position[]={4299.6489,5.990684,2688.9934};
azimut=5.9040608;
id=344;
side="EMPTY";
vehicle="Land_JunkPile_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item186
{
position[]={4284.3638,3.1478429,2682.5615};
azimut=-41.118301;
offsetY=0.72792947;
id=345;
side="EMPTY";
vehicle="Land_Slum_House02_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item187
{
position[]={4264.8052,7.2583423,2708.9663};
azimut=-148.74042;
offsetY=0.64966738;
id=346;
side="EMPTY";
vehicle="Land_Slum_House02_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item188
{
position[]={4328.1875,0.091635734,2634.9514};
azimut=195.10223;
offsetY=-0.50358754;
id=347;
side="EMPTY";
vehicle="Land_UWreck_FishingBoat_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item189
{
position[]={4610.3818,129.93309,5295.311};
azimut=-68.128441;
offsetY=-0.33583966;
id=348;
side="EMPTY";
vehicle="Land_i_Barracks_V2_dam_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item190
{
position[]={4625.5815,131.8765,5277.3354};
id=349;
side="EMPTY";
vehicle="Land_ConcretePipe_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item191
{
position[]={4603.7988,130.25664,5272.8984};
azimut=18.142902;
id=350;
side="EMPTY";
vehicle="Land_HBarrier_5_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item192
{
position[]={4633.7612,130.83937,5307.2192};
azimut=-76.658417;
id=351;
side="EMPTY";
vehicle="Land_GarbagePallet_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item193
{
position[]={4607.2427,130.29828,5280.2183};
azimut=28.189024;
offsetY=-0.032423567;
id=352;
side="EMPTY";
vehicle="Land_IronPipes_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item194
{
position[]={4614.7935,130.5226,5285.6729};
id=353;
side="EMPTY";
vehicle="Land_MetalBarrel_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item195
{
position[]={4613.6978,130.45113,5285.458};
id=354;
side="EMPTY";
vehicle="Land_MetalBarrel_empty_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item196
{
position[]={4612.7446,130.35504,5286.0928};
id=355;
side="EMPTY";
vehicle="Land_MetalBarrel_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item197
{
position[]={4612.7227,130.39365,5285.147};
id=356;
side="EMPTY";
vehicle="Land_MetalBarrel_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item198
{
position[]={4612.0815,130.35905,5284.8672};
id=357;
side="EMPTY";
vehicle="Land_MetalBarrel_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item199
{
position[]={4612.5347,130.40898,5284.4653};
id=358;
side="EMPTY";
vehicle="Land_MetalBarrel_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item200
{
position[]={4612.0596,130.39725,5283.9321};
id=359;
side="EMPTY";
vehicle="Land_MetalBarrel_empty_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item201
{
position[]={4629.4258,129.88058,5313.4839};
azimut=-14.459;
id=360;
side="EMPTY";
vehicle="Land_Obstacle_Climb_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item202
{
position[]={4626.918,132.03029,5277.708};
id=361;
side="EMPTY";
vehicle="Land_Pallets_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item203
{
position[]={4619.3789,130.47305,5300.4644};
azimut=-157.05891;
id=362;
side="EMPTY";
vehicle="Land_Pallets_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item204
{
position[]={4618.2222,131.34572,5272.3027};
azimut=7.4620566;
id=363;
side="EMPTY";
vehicle="Land_UWreck_MV22_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item205
{
position[]={4628.8662,131.83989,5285.6016};
id=364;
side="EMPTY";
vehicle="Land_Wreck_BRDM2_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item206
{
position[]={4635.5044,132.58598,5290.6499};
azimut=-44.882999;
offsetY=-0.36074549;
id=365;
side="EMPTY";
vehicle="Land_Wreck_Offroad2_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item207
{
position[]={4976.6851,153.11115,5398.1426};
azimut=48.700802;
offsetY=1.4624341;
id=366;
side="EMPTY";
vehicle="Land_i_Stone_HouseBig_V1_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item208
{
position[]={5503.4863,79.01149,4727.3398};
azimut=-66.754059;
offsetY=1.6098207;
id=367;
side="EMPTY";
vehicle="Land_i_Stone_HouseBig_V1_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item209
{
position[]={5550.5835,78.58699,4727.7808};
azimut=-229.47922;
offsetY=0.15805176;
id=368;
side="EMPTY";
vehicle="Land_i_Stone_Shed_V1_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item210
{
position[]={5530.1675,78.894577,4742.501};
azimut=307.33466;
id=369;
side="EMPTY";
vehicle="Land_i_Stone_HouseSmall_V1_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item211
{
position[]={7102.479,7.9439321,5947.4346};
azimut=-51.325043;
id=370;
side="EMPTY";
vehicle="Land_TBox_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item212
{
position[]={7094.8818,7.3095422,5968.6343};
azimut=79.511101;
offsetY=-0.22494085;
id=371;
side="EMPTY";
vehicle="Land_LightHouse_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item213
{
position[]={7147.8423,1.4590857,5986.9067};
azimut=-66.033142;
offsetY=-0.05031332;
id=372;
side="EMPTY";
vehicle="Land_RowBoat_V1_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item214
{
position[]={7097.0786,7.1884413,5971.2515};
id=373;
side="EMPTY";
vehicle="Land_Sacks_heap_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item215
{
position[]={7101.9702,8.2959471,5941.645};
azimut=-158.05292;
id=374;
side="EMPTY";
vehicle="Land_StallWater_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item216
{
position[]={7096.9185,7.0980296,5965.1641};
azimut=3.8605814;
id=375;
side="EMPTY";
vehicle="Land_WheelCart_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item217
{
position[]={7085.1465,7.1777663,5961.7861};
azimut=52.864143;
id=376;
side="EMPTY";
vehicle="Land_Bricks_V4_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item218
{
position[]={7103.7925,7.7730455,5950.1216};
id=377;
side="EMPTY";
vehicle="Land_CanisterPlastic_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item219
{
position[]={7094.9624,7.2833762,5972.0547};
azimut=-90.17585;
id=378;
side="EMPTY";
vehicle="Land_Cages_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item220
{
position[]={7085.3013,7.5156164,5967.7744};
id=379;
side="EMPTY";
vehicle="Land_GarbageBags_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item221
{
position[]={7111.2617,8.4140368,6011.8716};
azimut=10.5233;
id=380;
side="EMPTY";
vehicle="Land_Grave_V3_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item222
{
position[]={7090.46,7.9884596,5945.2393};
azimut=-148.8707;
id=381;
side="EMPTY";
vehicle="Land_Mound01_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item223
{
position[]={7097.731,8.1781225,5940.9736};
azimut=32.082077;
offsetY=-0.1568815;
id=382;
side="EMPTY";
vehicle="Land_Mound02_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item224
{
position[]={7084.4438,8.3190289,5949.4712};
azimut=-140.575;
id=383;
side="EMPTY";
vehicle="Land_Mound01_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item225
{
position[]={7080.4565,8.2442923,5957.0273};
azimut=-94.028694;
offsetY=-0.35450199;
id=384;
side="EMPTY";
vehicle="Land_Mound01_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item226
{
position[]={7104.2393,8.4593382,5941.1772};
azimut=-47.102779;
offsetY=0.75807488;
id=385;
side="EMPTY";
vehicle="Land_Mound01_8m_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item227
{
position[]={7094.6514,7.7687707,5949.4087};
azimut=45.649181;
id=386;
side="EMPTY";
vehicle="Land_Pallet_vertical_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item228
{
position[]={7111.0493,6.6547585,5983.1909};
id=387;
side="EMPTY";
vehicle="Land_RowBoat_V2_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item229
{
position[]={7085.4644,7.374414,5955.1211};
azimut=-99.262833;
id=388;
side="EMPTY";
vehicle="Land_WorkStand_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item230
{
position[]={4274.4932,4.29916,2693.1953};
azimut=-41.118301;
id=389;
side="EMPTY";
vehicle="Land_BarrelEmpty_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item231
{
position[]={4277.4092,5.7745996,2705.1855};
id=390;
side="EMPTY";
vehicle="Land_Cages_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item232
{
position[]={4275.5864,6.0828981,2707.8198};
azimut=197.211;
id=391;
side="EMPTY";
vehicle="Land_Cages_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item233
{
position[]={4283.4048,5.3902721,2697.083};
azimut=52.140926;
offsetY=0.5;
id=392;
side="EMPTY";
vehicle="Land_cargo_addon01_V1_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item234
{
position[]={2631.0881,8.2430906,1211.4512};
azimut=241.01801;
offsetY=0.1;
id=393;
side="EMPTY";
vehicle="Land_i_Stone_Shed_V1_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item235
{
position[]={2634.4243,8.2606382,1211.2061};
azimut=-31.345301;
id=394;
side="EMPTY";
vehicle="Land_Bench_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item236
{
position[]={2327.4573,5.7781908e-005,1126.2388};
azimut=67.829903;
id=395;
side="EMPTY";
vehicle="Land_Wreck_Traw_F";
skill=0.2;
init="[this, true, false, {_this setVectorUp [0,-1,0.7]}] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item237
{
position[]={4633.0996,132.64883,5283.1987};
azimut=207.686;
offsetY=-2;
id=396;
side="EMPTY";
vehicle="Land_Shed_Small_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item238
{
position[]={7148.0503,0,5966.1479};
azimut=282.754;
offsetY=-0.30000001;
id=397;
side="EMPTY";
vehicle="Land_Pier_small_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item239
{
position[]={7089.9038,7.1585732,5964.2783};
azimut=-27.7201;
offsetY=0.1;
id=398;
side="EMPTY";
vehicle="Land_u_Addon_01_V1_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item240
{
position[]={7100.5752,7.7080178,5951.3872};
offsetY=1.3;
id=399;
side="EMPTY";
vehicle="Land_HumanSkeleton_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item241
{
position[]={7099.1226,7.6703749,5951.8735};
azimut=-140.66901;
offsetY=1;
id=400;
side="EMPTY";
vehicle="Land_i_Stone_Shed_V1_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item242
{
position[]={7095.0088,7.4429331,5954.3286};
azimut=37.2407;
id=401;
side="EMPTY";
vehicle="Land_Bench_F";
skill=0.2;
init="[this, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item243
{
position[]={2112.1516,2.9838355,1914.7249};
azimut=9.79247;
offsetY=0.30000001;
id=402;
side="EMPTY";
vehicle="Land_i_Addon_03_V1_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
class Item244
{
position[]={2114.582,4.4361091,1925.4568};
azimut=189.577;
offsetY=0.80000001;
id=403;
side="EMPTY";
vehicle="Land_i_House_Big_01_V1_F";
skill=0.2;
init="[this, true, true] call A3W_fnc_setupMissionObject";
description="DO NOT MODIFY IN EDITOR";
};
};
class Markers
{
items=151;
class Item0
{
position[]={4339.3457,226.45149,3824.2236};
name="Town_1";
type="Empty";
colorName="ColorRed";
};
class Item1
{
position[]={3070.0168,167.73991,2142.9595};
name="Town_2";
type="Empty";
colorName="ColorRed";
};
class Item2
{
position[]={2777.3804,143.28496,1742.0913};
name="Town_3";
type="Empty";
colorName="ColorRed";
};
class Item3
{
position[]={2023.1072,3.6306429,2713.1084};
name="Town_4";
type="Empty";
colorName="ColorRed";
};
class Item4
{
position[]={1954.3661,4.1887288,3577.4766};
name="Town_5";
type="Empty";
colorName="ColorRed";
};
class Item5
{
position[]={2105.5957,6.6497412,5646.228};
name="Town_6";
type="Empty";
colorName="ColorRed";
};
class Item6
{
position[]={1676.7175,5.5,5085.5894};
name="Town_7";
type="Empty";
colorName="ColorRed";
};
class Item7
{
position[]={3028.0396,3.6728296,5954.7544};
name="Town_8";
type="Empty";
colorName="ColorRed";
};
class Item8
{
position[]={4392.5566,128.53609,6766.1216};
name="Town_9";
type="Empty";
colorName="ColorRed";
};
class Item9
{
position[]={5009.2441,206.63853,5854.0796};
name="Town_10";
type="Empty";
colorName="ColorRed";
};
class Item10
{
position[]={6460.8403,14.856964,5304.2896};
name="Town_11";
type="Empty";
colorName="ColorRed";
};
class Item11
{
position[]={3342.3677,229.7574,2952.1851};
name="Town_12";
type="Empty";
colorName="ColorRed";
};
class Item12
{
position[]={2369.0054,107.78507,1632.3721};
name="Mission_1";
type="Empty";
colorName="ColorOrange";
};
class Item13
{
position[]={3797.8179,7.8620515,2339.3105};
name="Mission_2";
type="Empty";
colorName="ColorOrange";
};
class Item14
{
position[]={2609.8635,59.23555,2659.0366};
name="Mission_3";
type="Empty";
colorName="ColorOrange";
};
class Item15
{
position[]={4790.9663,113.56647,3089.8618};
name="Mission_4";
type="Empty";
colorName="ColorOrange";
};
class Item16
{
position[]={2715.1575,80.801727,976.29785};
name="Mission_5";
type="Empty";
colorName="ColorOrange";
};
class Item17
{
position[]={2864.2209,149.7159,3345.5703};
name="Mission_6";
type="Empty";
colorName="ColorOrange";
};
class Item18
{
position[]={3795.1182,179.96071,3651.8213};
name="Mission_7";
type="Empty";
colorName="ColorOrange";
};
class Item19
{
position[]={5086.8369,170.01425,4296.3008};
name="Mission_8";
type="Empty";
colorName="ColorOrange";
};
class Item20
{
position[]={3377.8274,141.65503,4405.0322};
name="Mission_9";
type="Empty";
colorName="ColorOrange";
};
class Item21
{
position[]={2136.9324,94.061569,3819.6113};
name="Mission_10";
type="Empty";
colorName="ColorOrange";
};
class Item22
{
position[]={2513.9607,120.13379,4931.1489};
name="Mission_11";
type="Empty";
colorName="ColorOrange";
};
class Item23
{
position[]={4227.2729,155.06749,4898.0361};
name="Mission_12";
type="Empty";
colorName="ColorOrange";
};
class Item24
{
position[]={3435.9529,105.78931,5226.6699};
name="Mission_13";
type="Empty";
colorName="ColorOrange";
};
class Item25
{
position[]={5319.2207,184.33072,5605.3867};
name="Mission_14";
type="Empty";
colorName="ColorOrange";
};
class Item26
{
position[]={3743.0247,109.84108,6364.2837};
name="Mission_15";
type="Empty";
colorName="ColorOrange";
};
class Item27
{
position[]={3638.9399,3.7452478,7473.6738};
name="Mission_16";
type="Empty";
colorName="ColorOrange";
};
class Item28
{
position[]={4291.2466,135.89871,6334.2549};
name="Mission_17";
type="Empty";
colorName="ColorOrange";
};
class Item29
{
position[]={6207.9512,3.8842688,5598.8716};
name="Mission_18";
type="Empty";
colorName="ColorOrange";
};
class Item30
{
position[]={5812.1519,85.699165,4799.9253};
name="Mission_19";
type="Empty";
colorName="ColorOrange";
};
class Item31
{
position[]={1703.0079,5.5,5450.6704};
name="Mission_20";
type="Empty";
colorName="ColorOrange";
};
class Item32
{
position[]={3796.5962,18.528755,6639.5093};
name="heliSpawn_1";
type="Empty";
colorName="ColorGreen";
};
class Item33
{
position[]={3454.542,78.168724,7231.7983};
name="heliSpawn_2";
type="Empty";
colorName="ColorGreen";
};
class Item34
{
position[]={3973.2095,86.811913,7316.1021};
name="heliSpawn_3";
type="Empty";
colorName="ColorGreen";
};
class Item35
{
position[]={3248.4897,10.044919,6357.1782};
name="heliSpawn_4";
type="Empty";
colorName="ColorGreen";
};
class Item36
{
position[]={4478.8486,60.1096,6113.3467};
name="heliSpawn_5";
type="Empty";
colorName="ColorGreen";
};
class Item37
{
position[]={3280.9941,46.676548,5371.8735};
name="heliSpawn_6";
type="Empty";
colorName="ColorGreen";
};
class Item38
{
position[]={4209.0718,137.8638,5021.0425};
name="heliSpawn_7";
type="Empty";
colorName="ColorGreen";
};
class Item39
{
position[]={2335.136,79.208435,3010.6533};
name="heliSpawn_8";
type="Empty";
colorName="ColorGreen";
};
class Item40
{
position[]={2365.373,81.905907,4275.2495};
name="heliSpawn_9";
type="Empty";
colorName="ColorGreen";
};
class Item41
{
position[]={3651.6145,184.27214,4485.5127};
name="heliSpawn_10";
type="Empty";
colorName="ColorGreen";
};
class Item42
{
position[]={3830.374,183.16658,3703.0669};
name="heliSpawn_11";
type="Empty";
colorName="ColorGreen";
};
class Item43
{
position[]={4640.0117,184.33856,3377.3306};
name="heliSpawn_12";
type="Empty";
colorName="ColorGreen";
};
class Item44
{
position[]={4556.8535,77.093063,2709.9106};
name="heliSpawn_13";
type="Empty";
colorName="ColorGreen";
};
class Item45
{
position[]={2622.4771,64.832314,649.56006};
name="heliSpawn_14";
type="Empty";
colorName="ColorGreen";
};
class Item46
{
position[]={2337.9685,112.43558,2444.6626};
name="heliSpawn_15";
type="Empty";
colorName="ColorGreen";
};
class Item47
{
position[]={2519.2759,124.23178,1622.3892};
name="heliSpawn_16";
type="Empty";
colorName="ColorGreen";
};
class Item48
{
position[]={5631.2041,129.99216,5003.9316};
name="heliSpawn_17";
type="Empty";
colorName="ColorGreen";
};
class Item49
{
position[]={6197.499,9.0683069,5408.6079};
name="heliSpawn_18";
type="Empty";
colorName="ColorGreen";
};
class Item50
{
position[]={5596.5332,76.08403,5981.3335};
name="heliSpawn_19";
type="Empty";
colorName="ColorGreen";
};
class Item51
{
position[]={5038.8301,77.763458,6572.7856};
name="heliSpawn_20";
type="Empty";
colorName="ColorGreen";
};
class Item52
{
position[]={3772.3154,78.737488,5782.8579};
name="heliSpawn_21";
type="Empty";
colorName="ColorGreen";
};
class Item53
{
position[]={4610.8169,68.577065,5527.4795};
name="heliSpawn_22";
type="Empty";
colorName="ColorGreen";
};
class Item54
{
position[]={4114.2197,161.73592,3320.0981};
name="heliSpawn_23";
type="Empty";
colorName="ColorGreen";
};
class Item55
{
position[]={3055.9749,83.747231,2393.4629};
name="heliSpawn_24";
type="Empty";
colorName="ColorGreen";
};
class Item56
{
position[]={6068.3198,0.00132942,5618.3398};
name="Town_13";
type="Empty";
colorName="ColorRed";
};
class Item57
{
position[]={7094.5098,0.00136518,5958.3398};
name="Town_14";
type="Empty";
colorName="ColorRed";
};
class Item58
{
position[]={4619.0801,0.00164795,5285.9102};
name="Town_15";
type="Empty";
colorName="ColorRed";
};
class Item59
{
position[]={5532.3701,0.00156403,4724.8701};
name="Town_16";
type="Empty";
colorName="ColorRed";
};
class Item60
{
position[]={4273.52,0.00118065,2689.47};
name="Town_17";
type="Empty";
colorName="ColorRed";
};
class Item61
{
position[]={2984.6799,0.59582502,1871.92};
name="Town_18";
type="Empty";
colorName="ColorRed";
};
class Item62
{
position[]={2142.248,2.7076759,1897.4956};
name="Town_19";
type="Empty";
colorName="ColorRed";
};
class Item63
{
position[]={2655.2021,13.250912,1237.4606};
name="Town_20";
type="Empty";
colorName="ColorRed";
};
class Item64
{
position[]={4241.7773,126.77363,6775.5176};
name="killfarm_fuel_station";
type="loc_Fuelstation";
};
class Item65
{
position[]={3005.741,170.93019,1881.5054};
name="lz_connor_fuel";
type="loc_Fuelstation";
};
class Item66
{
position[]={7090.6147,7.1828504,5964.2979};
name="Pythos_lighthouse";
type="loc_Lighthouse";
};
class Item67
{
position[]={7165.3853,0.056771226,5956.1118};
name="boatSpawn_1";
type="Empty";
colorName="ColorBlue";
};
class Item68
{
position[]={7151.2012,0,6010.5947};
name="boatSpawn_2";
type="Empty";
colorName="ColorBlue";
};
class Item69
{
position[]={7094.5879,0.013618248,6056.7017};
name="boatSpawn_3";
type="Empty";
colorName="ColorBlue";
};
class Item70
{
position[]={7038.3037,0.004241243,6008.709};
name="boatSpawn_4";
type="Empty";
colorName="ColorBlue";
};
class Item71
{
position[]={7012.9155,-6.9412112e-005,5931.4849};
name="boatSpawn_5";
type="Empty";
colorName="ColorBlue";
};
class Item72
{
position[]={6546.7603,2.0723599e-005,4897.6304};
name="boatSpawn_6";
type="Empty";
colorName="ColorBlue";
};
class Item73
{
position[]={6516.5283,0,4887.5024};
name="boatSpawn_7";
type="Empty";
colorName="ColorBlue";
};
class Item74
{
position[]={5422.1587,0,3751.0132};
name="boatSpawn_8";
type="Empty";
colorName="ColorBlue";
};
class Item75
{
position[]={5378.062,-0.0008481734,3708.115};
name="boatSpawn_9";
type="Empty";
colorName="ColorBlue";
};
class Item76
{
position[]={5359.5415,0,3688.7808};
name="boatSpawn_10";
type="Empty";
colorName="ColorBlue";
};
class Item77
{
position[]={4304.6992,0,2624.3389};
name="boatSpawn_11";
type="Empty";
colorName="ColorBlue";
};
class Item78
{
position[]={4267.8896,0,2627.6724};
name="boatSpawn_12";
type="Empty";
colorName="ColorBlue";
};
class Item79
{
position[]={1946.3331,2.1891761e-005,2684.658};
name="boatSpawn_13";
type="Empty";
colorName="ColorBlue";
};
class Item80
{
position[]={1926.7731,0,2706.905};
name="boatSpawn_14";
type="Empty";
colorName="ColorBlue";
};
class Item81
{
position[]={1858.2858,-0.0081391456,3529.1729};
name="boatSpawn_15";
type="Empty";
colorName="ColorBlue";
};
class Item82
{
position[]={1883.3807,0,3556.5862};
name="boatSpawn_16";
type="Empty";
colorName="ColorBlue";
};
class Item83
{
position[]={2804.1699,-0.087754317,6095.0776};
name="boatSpawn_17";
type="Empty";
colorName="ColorBlue";
};
class Item84
{
position[]={2809.9258,0.014022565,6058.4766};
name="boatSpawn_18";
type="Empty";
colorName="ColorBlue";
};
class Item85
{
position[]={7167.0786,-0.013814623,5980.9556};
name="boatSpawn_19";
type="Empty";
colorName="ColorBlue";
};
class Item86
{
position[]={1614.1924,5.5,4955.7427};
name="planeSpawn_1";
type="Empty";
colorName="ColorGreen";
angle=15;
};
class Item87
{
position[]={1865.9423,5.5,5911.0781};
name="planeSpawn_2";
type="Empty";
colorName="ColorGreen";
angle=195;
};
class Item88
{
position[]={1928.1321,5.7009902,5596.3809};
name="planeSpawn_3";
type="Empty";
colorName="ColorGreen";
angle=285;
};
class Item89
{
position[]={1795.5325,5.5,6010.0601};
name="planeSpawn_4";
type="Empty";
colorName="ColorGreen";
angle=195;
};
class Item90
{
position[]={2430.373,3.0432007,1144.6885};
name="planeSpawn_5";
type="Empty";
colorName="ColorGreen";
angle=65.559402;
};
class Item91
{
position[]={2764.356,-3.0435438,5950.7188};
name="boatSpawn_20";
type="Empty";
colorName="ColorBlue";
};
class Item92
{
position[]={2169.5012,0,5869.2964};
name="boatSpawn_21";
type="Empty";
colorName="ColorBlue";
};
class Item93
{
position[]={2201.4983,0.022250367,5860.9453};
name="boatSpawn_22";
type="Empty";
colorName="ColorBlue";
};
class Item94
{
position[]={1973.3137,0.014821631,5296.5601};
name="boatSpawn_23";
type="Empty";
colorName="ColorBlue";
};
class Item95
{
position[]={1946.9692,-0.14279369,5191.1831};
name="boatSpawn_24";
type="Empty";
colorName="ColorBlue";
};
class Item96
{
position[]={2084.5981,0.00092578633,1847.2417};
name="boatSpawn_25";
type="Empty";
colorName="ColorBlue";
};
class Item97
{
position[]={2105.8987,-0.00019144818,1818.9858};
name="boatSpawn_26";
type="Empty";
colorName="ColorBlue";
};
class Item98
{
position[]={2353.9324,0,1097.3271};
name="boatSpawn_27";
type="Empty";
colorName="ColorBlue";
};
class Item99
{
position[]={2358.7141,0,1127.9746};
name="boatSpawn_28";
type="Empty";
colorName="ColorBlue";
};
class Item100
{
position[]={6479.2378,9.6355805e-005,5490.6328};
name="boatSpawn_29";
type="Empty";
colorName="ColorBlue";
};
class Item101
{
position[]={6186.1694,-0.001465428,5737.0264};
name="boatSpawn_30";
type="Empty";
colorName="ColorBlue";
};
class Item102
{
position[]={3026.928,3.805697,5990.8579};
name="GenStore1_objSpawn";
type="Empty";
colorName="ColorBlack";
};
class Item103
{
position[]={6558.4443,48.816204,5060.5938};
name="GenStore2_objSpawn";
type="Empty";
colorName="ColorBlack";
angle=-0.066980503;
};
class Item104
{
position[]={1984.4031,2.7315979,2729.4453};
name="GenStore3_objSpawn";
type="Empty";
colorName="ColorBlack";
};
class Item105
{
position[]={3002.9419,7.5624671,6057.8418};
name="TERRITORY_AGIA_NORTH";
markerType="RECTANGLE";
type="Empty";
colorName="ColorYellow";
fillName="DiagGrid";
a=60;
b=150;
angle=111.495;
};
class Item106
{
position[]={2973.5229,3.3886197,5916.9707};
name="TERRITORY_AGIA_SOUTH";
markerType="RECTANGLE";
type="Empty";
colorName="ColorYellow";
fillName="DiagGrid";
a=60;
b=150;
angle=292.77802;
};
class Item107
{
position[]={2775.5486,143.16284,1740.7206};
name="TERRITORY_AGIOS_CEPHAS";
markerType="ELLIPSE";
type="Empty";
colorName="ColorYellow";
fillName="DiagGrid";
a=35;
b=35;
angle=-39.101898;
};
class Item108
{
position[]={3076.4387,167.79515,2145.0874};
name="TERRITORY_AGIOS_IOANNIS";
markerType="ELLIPSE";
type="Empty";
colorName="ColorYellow";
fillName="DiagGrid";
a=35;
b=35;
angle=-39.101898;
};
class Item109
{
position[]={2030.9208,5.65166,5825.7871};
name="TERRITORY_AIRBASE_NORTH";
markerType="RECTANGLE";
type="Empty";
colorName="ColorYellow";
fillName="DiagGrid";
a=150;
b=250;
angle=105;
};
class Item110
{
position[]={1948.71,6.011775,5519.9404};
name="TERRITORY_AIRBASE_SOUTH";
markerType="RECTANGLE";
type="Empty";
colorName="ColorYellow";
fillName="DiagGrid";
a=150;
b=250;
angle=105;
};
class Item111
{
position[]={4347.4814,226.21469,3803.2827};
name="TERRITORY_AIRSTATION_MIKE";
markerType="RECTANGLE";
type="Empty";
colorName="ColorYellow";
fillName="DiagGrid";
a=130;
b=60;
angle=73.201897;
};
class Item112
{
position[]={3293.655,229.15094,2936.5811};
name="TERRITORY_CAMP_MAXWELL";
markerType="ELLIPSE";
type="Empty";
colorName="ColorYellow";
fillName="DiagGrid";
a=35;
b=40;
angle=340.6662;
};
class Item113
{
position[]={5009.0596,208.19646,5900.75};
name="TERRITORY_CAMP_ROGAIN";
markerType="ELLIPSE";
type="Empty";
colorName="ColorYellow";
fillName="DiagGrid";
a=50;
b=40;
angle=140;
};
class Item114
{
position[]={1983.7804,2.4341311,3518.5117};
name="TERRITORY_CAMP_TEMPEST";
markerType="RECTANGLE";
type="Empty";
colorName="ColorYellow";
fillName="DiagGrid";
a=26;
b=26;
angle=83.347267;
};
class Item115
{
position[]={2017.7045,3.5107236,2713.1907};
name="TERRITORY_GIRNA";
markerType="ELLIPSE";
type="Empty";
colorName="ColorYellow";
fillName="DiagGrid";
a=78;
b=67;
angle=160;
};
class Item116
{
position[]={2554.3765,5.0208974,1191.589};
name="TERRITORY_JAY_COVE";
markerType="RECTANGLE";
type="Empty";
colorName="ColorYellow";
fillName="DiagGrid";
a=40;
b=150;
angle=67.670403;
};
class Item117
{
position[]={6433.0796,7.9677491,5390.5801};
name="TERRITORY_KAMINO_FIRING_RANGE";
markerType="RECTANGLE";
type="Empty";
colorName="ColorYellow";
fillName="DiagGrid";
a=42;
b=68;
angle=131.698;
};
class Item118
{
position[]={6065.9785,17.987411,5620.0898};
name="TERRITORY_KAMINO_SETTLEMENT";
markerType="ELLIPSE";
type="Empty";
colorName="ColorYellow";
fillName="DiagGrid";
a=40;
b=50;
angle=4.86338;
};
class Item119
{
position[]={4330.875,132.88274,6782.8804};
name="TERRITORY_KILL_FARM";
markerType="ELLIPSE";
type="Empty";
colorName="ColorYellow";
fillName="DiagGrid";
a=72;
b=110;
angle=82.639099;
};
class Item120
{
position[]={5360.7485,12.907221,3806.918};
name="TERRITORY_LIMERI_BAY";
markerType="RECTANGLE";
type="Empty";
colorName="ColorYellow";
fillName="DiagGrid";
a=40;
b=40;
angle=59.799801;
};
class Item121
{
position[]={4614.6401,130.21428,5293.5073};
name="TERRITORY_LZ_BALDY";
markerType="ELLIPSE";
type="Empty";
colorName="ColorYellow";
fillName="DiagGrid";
a=35;
b=35;
angle=73.201897;
};
class Item122
{
position[]={2985.7166,171.39104,1876.1532};
name="TERRITORY_LZ_CONNOR";
markerType="ELLIPSE";
type="Empty";
colorName="ColorYellow";
fillName="DiagGrid";
a=40;
b=40;
angle=-39.101898;
};
class Item123
{
position[]={7085.0771,7.5975513,5954.0957};
name="TERRITORY_PYTHOS";
markerType="ELLIPSE";
type="Empty";
colorName="ColorYellow";
fillName="DiagGrid";
a=50;
b=100;
angle=30.820299;
};
class Item124
{
position[]={5228.8599,223.34573,5029.811};
name="TERRITORY_RADIO_TOWERS";
markerType="ELLIPSE";
type="Empty";
colorName="ColorYellow";
fillName="DiagGrid";
a=80;
b=32;
angle=317.83798;
};
class Item125
{
position[]={6884.3945,0.10544735,5641.269};
name="SunkenMission_0";
type="Empty";
colorName="ColorWhite";
};
class Item126
{
position[]={4749.2246,0,7745.7402};
name="SunkenMission_1";
type="Empty";
colorName="ColorWhite";
};
class Item127
{
position[]={2516.3438,-37.344223,6284.9761};
name="SunkenMission_2";
type="Empty";
colorName="ColorWhite";
};
class Item128
{
position[]={1250.3528,0,7205.6958};
name="SunkenMission_3";
type="Empty";
colorName="ColorWhite";
};
class Item129
{
position[]={1200.1509,0,4427.4507};
name="SunkenMission_4";
type="Empty";
colorName="ColorWhite";
};
class Item130
{
position[]={1624.8314,0.041087963,1263.7124};
name="SunkenMission_5";
type="Empty";
colorName="ColorWhite";
};
class Item131
{
position[]={6755.0518,0.28576452,1350.5732};
name="SunkenMission_6";
type="Empty";
colorName="ColorWhite";
};
class Item132
{
position[]={3798.978,0,1149.0845};
name="SunkenMission_7";
type="Empty";
colorName="ColorWhite";
};
class Item133
{
position[]={5745.9619,-0.28329986,3484.4819};
name="SunkenMission_8";
type="Empty";
colorName="ColorWhite";
};
class Item134
{
position[]={2854.3223,44.414433,3704.7065};
name="GunStore1_objSpawn";
type="Empty";
colorName="ColorBlack";
};
class Item135
{
position[]={2455.3311,74.097511,5682.6431};
name="GunStore4_objSpawn";
type="Empty";
colorName="ColorBlack";
};
class Item136
{
position[]={2778.4402,143.64824,1748.188};
name="GunStore3_objSpawn";
type="Empty";
colorName="ColorBlack";
};
class Item137
{
position[]={4497.2544,105.64523,6799.3984};
name="GunStore2_objSpawn";
type="Empty";
colorName="ColorBlack";
};
class Item138
{
position[]={6517.3994,4.6673207,4936.396};
name="VehStore1_landSpawn";
type="Empty";
colorName="ColorBlack";
};
class Item139
{
position[]={6501.4604,5.5594058,4933.5815};
name="VehStore1_heliSpawn";
type="Empty";
colorName="ColorBlack";
};
class Item140
{
position[]={6539.4634,-0.0010730226,4880.4873};
name="VehStore1_seaSpawn";
type="Empty";
colorName="ColorBlack";
};
class Item141
{
position[]={1900.9941,5.6518693,5744.0835};
name="VehStore2_landSpawn";
type="Empty";
colorName="ColorBlack";
};
class Item142
{
position[]={1886.0807,5.6335845,5729.1162};
name="VehStore2_heliSpawn";
type="Empty";
colorName="ColorBlack";
};
class Item143
{
position[]={1863.999,5.5937243,5752.4756};
name="VehStore2_planeSpawn";
type="Empty";
colorName="ColorBlack";
angle=265;
};
class Item144
{
position[]={2149.0747,2.4274426,1885.2168};
name="VehStore3_landSpawn";
type="Empty";
colorName="ColorBlack";
};
class Item145
{
position[]={2128.0444,0,1844.6011};
name="VehStore3_seaSpawn";
type="Empty";
colorName="ColorBlack";
};
class Item146
{
position[]={2141.8083,1.2285962,1868.2842};
name="VehStore3_heliSpawn";
type="Empty";
colorName="ColorBlack";
};
class Item147
{
position[]={3764.6169,9.6753616,7956.5093};
name="respawn_west";
type="Empty";
colorName="ColorWEST";
};
class Item148
{
position[]={3764.6179,9.7863073,7954.7593};
name="respawn_east";
type="Empty";
colorName="ColorEAST";
};
class Item149
{
position[]={3764.6179,9.9169722,7953.0171};
name="respawn_guerrila";
type="Empty";
colorName="ColorGUER";
};
class Item150
{
position[]={3764.6169,10.094678,7951.272};
name="respawn_civilian";
type="Empty";
colorName="ColorCIV";
};
};
};
class Intro
{
addOns[]=
{
"a3_map_stratis"
};
addOnsAuto[]=
{
"a3_map_stratis"
};
randomSeed=11737026;
class Intel
{
timeOfChanges=1800.0002;
startWeather=0.10000001;
startWind=0.30000001;
startWaves=0.40000001;
forecastWeather=0.40000004;
forecastWind=0.69999999;
forecastWaves=0.89999998;
forecastLightnings=0.30000001;
year=2035;
month=6;
hour=6;
minute=0;
startFogDecay=0.0029333001;
forecastFogDecay=0.0039332998;
};
};
class OutroWin
{
addOns[]=
{
"a3_map_stratis"
};
addOnsAuto[]=
{
"a3_map_stratis"
};
randomSeed=16432731;
class Intel
{
timeOfChanges=1800.0002;
startWeather=0.10000001;
startWind=0.30000001;
startWaves=0.40000001;
forecastWeather=0.40000004;
forecastWind=0.69999999;
forecastWaves=0.89999998;
forecastLightnings=0.30000001;
year=2035;
month=6;
hour=6;
minute=0;
startFogDecay=0.0029333001;
forecastFogDecay=0.0039332998;
};
};
class OutroLoose
{
addOns[]=
{
"a3_map_stratis"
};
addOnsAuto[]=
{
"a3_map_stratis"
};
randomSeed=2588275;
class Intel
{
timeOfChanges=1800.0002;
startWeather=0.10000001;
startWind=0.30000001;
startWaves=0.40000001;
forecastWeather=0.40000004;
forecastWind=0.69999999;
forecastWaves=0.89999998;
forecastLightnings=0.30000001;
year=2035;
month=6;
hour=6;
minute=0;
startFogDecay=0.0029333001;
forecastFogDecay=0.0039332998;
};
};
//Add Additonal Wasteland Features zu Zeus Players
//Custom Function Compile for Zeus:
//call compile preprocessFileLineNumbers "client\functions\clientCompile.sqf";
onKeyPress = "client\clientEvents\onKeyPress.sqf" call mf_compile;
findHackedVehicles = "client\systems\adminPanel\findHackedVehicles.sqf" call mf_compile;
isAdmin = "client\systems\adminPanel\isAdmin.sqf" call mf_compile;
updateTerritoryMarkers = "territory\client\updateTerritoryMarkers.sqf" call mf_compile;
fn_resupplytruck = "client\functions\fn_resupplytruck.sqf" call mf_compile;
updateMissionsMarkers = "client\functions\updatePlayerMissionMarkers.sqf" call mf_compile;
updateRadarMarkers = "client\functions\updatePlayerRadarMarkers.sqf" call mf_compile;
updateTeamKiller = "client\functions\updateTeamKiller.sqf" call mf_compile;
applyVehicleTexture = "client\systems\vehicleStore\applyVehicleTexture.sqf" call mf_compile;
loadPlayerMenu = "client\systems\playerMenu\init.sqf" call mf_compile;
if (isNil "TPG_fnc_MP") then { TPG_fnc_MP = "\A3\functions_f\MP\fn_MP.sqf" call mf_compile };
if (isNil "TPG_fnc_MPexec") then { TPG_fnc_MPexec = "\A3\functions_f\MP\fn_MPexec.sqf" call mf_compile };
waitUntil {!isNull findDisplay 46};
(findDisplay 46) displayAddEventHandler ["KeyDown", onKeyPress];
[] spawn
{
call compile preprocessFileLineNumbers "client\functions\createTownMarkers.sqf"; // wait until town markers are placed before adding others
[] execVM "client\functions\createGunStoreMarkers.sqf";
[] execVM "client\functions\createGeneralStoreMarkers.sqf";
[] execVM "client\functions\createVehicleStoreMarkers.sqf";
//AJ Basemarkers
[] execVM "client\functions\createBaseMarkers.sqf";
};
[] execVM "addons\fpsFix\vehicleManager.sqf";
// @file Version: 1.0
// @file Name: zeus-onlyallowed.sqf
// @file Author: Wiking.at from Armajunkies
// @file Description: Restricts Zeus Slots to known Players
//run only on client
if (isServer) exitWith{};
// Zeus users - allowed to use Zeus slots
_zeusUIDs =[
// Put player UIDs here
"765xxx" //Admin 1
];
// kick Player back to Lobby if Zeus and not a known player
if ((str(side player) == "LOGIC") && !(getPlayerUID player in _zeusUIDs)) then {
//hint "Failmission";
failMission "LOSER";
};
// @file Version: 1.0
// @file Name: zeus.sqf
// @file Author: Wiking.at from Armajunkies.de
// @file Description: Allow Zeus to interact with Objects on Map
if (!isServer) exitWith{};
//8 symbols or less
_doNotAddArray = [
"GenStore",
"GunStore",
"VehStore"
];
//wait for world to initialize
waitUntil {
sleep 1;
!isNil "A3W_serverSetupComplete";
};
//get all the stuff on the map after load
{
//Protect some objects from adding to Zeus control
_npcName = vehicleVarName _x;
if !((_npcName select [0, 8]) in _doNotAddArray) then
{
Module_Zeus addCuratorEditableObjects [[_x],true];
};
} foreach (allMissionObjects "All");
//get all players, ai and vehicles every 10 seconds
while {true} do {
sleep 10;
{
_npcName = vehicleVarName _x;
if ((str(side _x) in ["WEST","EAST","GUER","CIV","ENEMY"]) && !((_npcName select [0, 8]) in _doNotAddArray)) then
{
Module_Zeus addCuratorEditableObjects [[_x],true];
};
}foreach allUnits;
};
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