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ColorByScroll.cs --- Coloring NGUI Sprite by ScrollView percent, using gradient. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ExtentionsUIScrollView.cs --- NGUI - UIScrollView extention. It helps getting horizontal, vertical percent from UIScrollView. Ju…
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class ColorByScroll : MonoBehaviour | |
{ | |
public UIScrollView scrollView; | |
public Gradient gradient; | |
private UI2DSprite ui2DSprite; | |
private UISprite uiSprite; | |
public Axis axis = Axis.HORIZONTAL; | |
public enum Axis { HORIZONTAL, VERTICAL } | |
void Start() | |
{ | |
ui2DSprite = GetComponent<UI2DSprite>(); | |
uiSprite = GetComponent<UISprite>(); | |
scrollView.panel.onClipMove += UpdateColor; | |
} | |
private void UpdateColor(UIPanel panel) | |
{ | |
float percent = axis == Axis.HORIZONTAL ? | |
scrollView.PercentHorizontal() : | |
scrollView.PercentVertical(); | |
var color = gradient.Evaluate(percent); | |
if (ui2DSprite != null) ui2DSprite.color = color; | |
if (uiSprite != null) uiSprite.color = color; | |
} | |
} |
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using UnityEngine; | |
public static class ExtentionsUIScrollView | |
{ | |
public static float PercentHorizontal(this UIScrollView scrollView) | |
{ | |
Bounds b = scrollView.bounds; | |
Vector2 bmin = b.min; | |
Vector2 bmax = b.max; | |
Vector4 clip = scrollView.panel.finalClipRegion; | |
int intViewSize = Mathf.RoundToInt(clip.z); | |
if ((intViewSize & 1) != 0) intViewSize -= 1; | |
float halfViewSize = intViewSize * 0.5f; | |
halfViewSize = Mathf.Round(halfViewSize); | |
if (scrollView.panel.clipping == UIDrawCall.Clipping.SoftClip) | |
halfViewSize -= scrollView.panel.clipSoftness.x; | |
float contentSize = bmax.x - bmin.x; | |
float viewSize = halfViewSize * 2f; | |
float contentMin = bmin.x; | |
float viewMin = clip.x - halfViewSize; | |
contentMin = viewMin - contentMin; | |
float max = contentSize - viewSize; | |
return Mathf.Max(0, Mathf.Min(1f, contentMin / max)); | |
} | |
public static float PercentVertical(this UIScrollView scrollView) | |
{ | |
Bounds b = scrollView.bounds; | |
Vector2 bmin = b.min; | |
Vector2 bmax = b.max; | |
Vector4 clip = scrollView.panel.finalClipRegion; | |
int intViewSize = Mathf.RoundToInt(clip.w); | |
if ((intViewSize & 1) != 0) intViewSize -= 1; | |
float halfViewSize = intViewSize * 0.5f; | |
halfViewSize = Mathf.Round(halfViewSize); | |
if (scrollView.panel.clipping == UIDrawCall.Clipping.SoftClip) | |
halfViewSize -= scrollView.panel.clipSoftness.y; | |
float contentSize = bmax.y - bmin.y; | |
float viewSize = halfViewSize * 2f; | |
float contentMin = bmin.y; | |
float viewMin = clip.y - halfViewSize; | |
contentMin = viewMin - contentMin; | |
float max = contentSize - viewSize; | |
return Mathf.Max(0, Mathf.Min(1f, contentMin / max)); | |
} | |
} |
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