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using System.Windows;
using MaterialDesign.Dialog.Example.Services;
using MaterialDesign.Dialog.Example.ViewModels;
using MaterialDesign.Dialog.Example.Views;
using Prism.Unity;
namespace MaterialDesign.Dialog.Example
public class Bootstrapper : UnityBootstrapper
protected override DependencyObject CreateShell()
return new Shell();
protected override void InitializeShell()
DialogService dialogService = new DialogService("MessageDialogHost");
Shell shell = Shell as Shell;
App.Current.MainWindow = shell;
shell.DataContext = new ShellViewModel(dialogService);
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