generated python interface
import schema | |
import util | |
from sqlite import Persistable | |
class Attribute(Persistable): | |
def __init__(self, gameId, identifier = '', attributeId = None): | |
def loadAll(self): | |
def loadTranslations(self): | |
def setTranslation(self, translationsLanguageId, val): | |
def delTranslation(self, translationsLanguageId): | |
def upsert(self): | |
@classmethod | |
def findAll(cls, gameId = None): | |
class DamageClass(Persistable): | |
def __init__(self, gameId, identifier = '', damageClassId = None): | |
def loadAll(self): | |
def loadTranslations(self): | |
def setTranslation(self, translationsLanguageId, val): | |
def delTranslation(self, translationsLanguageId): | |
def upsert(self): | |
@classmethod | |
def findAll(cls, gameId = None): | |
class ExperienceGroup(Persistable): | |
def __init__(self, gameId, identifier = '', experienceGroupId = None): | |
def loadAll(self): | |
def loadTranslations(self): | |
def setTranslation(self, translationsLanguageId, val): | |
def delTranslation(self, translationsLanguageId): | |
def upsert(self): | |
@classmethod | |
def findAll(cls, gameId = None): | |
class Game(Persistable): | |
def __init__(self, identifier = '', gameId = None): | |
def loadAll(self): | |
def loadTranslations(self): | |
def setTranslation(self, translationsLanguageId, val): | |
def delTranslation(self, translationsLanguageId): | |
def loadDamageClasses(self): | |
def addDamageClass(self): | |
def loadStates(self): | |
def addState(self): | |
def loadStats(self): | |
def addStat(self): | |
def loadTypes(self): | |
def addType(self): | |
def loadMoves(self): | |
def addMove(self): | |
def loadAttributes(self): | |
def addAttribute(self): | |
def loadExperienceGroups(self): | |
def addExperienceGroup(self): | |
def loadSpecies(self): | |
def addSpecies(self): | |
def loadTitans(self): | |
def addTitan(self): | |
def upsert(self): | |
@classmethod | |
def findAll(cls): | |
class Language(Persistable): | |
def __init__(self, identifier = '', languageId = None): | |
def loadAll(self): | |
def loadTranslations(self): | |
def setTranslation(self, translationsLanguageId, val): | |
def delTranslation(self, translationsLanguageId): | |
def upsert(self): | |
@classmethod | |
def findAll(cls): | |
class Move(Persistable): | |
def __init__(self, gameId, identifier = '', typeId = None, power = 0, pp = 0, accuracy = 0, priority = 0, target = 0, damageClassId = None, moveId = None): | |
def loadAll(self): | |
def loadTranslations(self): | |
def setTranslation(self, translationsLanguageId, val): | |
def delTranslation(self, translationsLanguageId): | |
def loadStates(self): | |
def addState(self): | |
def loadEffects(self): | |
def addEffect(self): | |
def upsert(self): | |
@classmethod | |
def findAll(cls, gameId = None): | |
class MoveEffect(Persistable): | |
def __init__(self, gameId, moveId, statId = None, stageChange = 0, chance = 0, target = 0, when = 0, moveEffectId = None): | |
def loadAll(self): | |
def upsert(self): | |
@classmethod | |
def findAll(cls, gameId = None, moveId = None): | |
class MoveState(Persistable): | |
def __init__(self, gameId, moveId, stateId = None, chance = 0, target = 0, when = 0, moveStateId = None): | |
def loadAll(self): | |
def upsert(self): | |
@classmethod | |
def findAll(cls, gameId = None, moveId = None): | |
class Species(Persistable): | |
def __init__(self, gameId, speciesId = None): | |
def loadAll(self): | |
def loadNames(self): | |
def setName(self, namesLanguageId, val): | |
def delName(self, namesLanguageId): | |
def loadGenus(self): | |
def setGenus(self, genusLanguageId, val): | |
def delGenus(self, genusLanguageId): | |
def upsert(self): | |
@classmethod | |
def findAll(cls, gameId = None): | |
class Stat(Persistable): | |
def __init__(self, gameId, identifier = '', damageClassId = None, isBattleOnly = False, gameIndex = 0, statId = None): | |
def loadAll(self): | |
def loadTranslations(self): | |
def setTranslation(self, translationsLanguageId, val): | |
def delTranslation(self, translationsLanguageId): | |
def upsert(self): | |
@classmethod | |
def findAll(cls, gameId = None): | |
class State(Persistable): | |
def __init__(self, gameId, identifier = '', stateId = None): | |
def loadAll(self): | |
def loadTranslations(self): | |
def setTranslation(self, translationsLanguageId, val): | |
def delTranslation(self, translationsLanguageId): | |
def upsert(self): | |
@classmethod | |
def findAll(cls, gameId = None): | |
class Titan(Persistable): | |
def __init__(self, gameId, identifier = '', speciesId = None, baseExperience = 0, order = 0, isDefault = False, experienceGroupId = None, titanId = None): | |
def loadAll(self): | |
def loadTranslations(self): | |
def setTranslation(self, translationsLanguageId, val): | |
def delTranslation(self, translationsLanguageId): | |
def loadAttributes(self): | |
def setAttribute(self, attributesAttributeId, val): | |
def delAttribute(self, attributesAttributeId): | |
def loadTypes(self): | |
def addType(self, typeId): | |
def delType(self, typeId): | |
def loadStats(self): | |
def addStat(self): | |
def loadMoves(self): | |
def addMove(self): | |
def upsert(self): | |
@classmethod | |
def findAll(cls, gameId = None): | |
class TitanMove(Persistable): | |
def __init__(self, gameId, titanId, moveId, level = 0, order = 0): | |
def loadAll(self): | |
@classmethod | |
def findAll(cls, gameId = None, titanId = None): | |
class TitanStat(Persistable): | |
def __init__(self, gameId, titanId, statId, baseValue = 0, effortValue = 0): | |
def loadAll(self): | |
@classmethod | |
def findAll(cls, gameId = None, titanId = None): | |
class Type(Persistable): | |
def __init__(self, gameId, identifier = '', damageClassId = None, typeId = None): | |
def loadAll(self): | |
def loadTranslations(self): | |
def setTranslation(self, translationsLanguageId, val): | |
def delTranslation(self, translationsLanguageId): | |
def loadDamageFactors(self): | |
def setDamageFactor(self, damageFactorsTypeId, val): | |
def delDamageFactor(self, damageFactorsTypeId): | |
def upsert(self): | |
@classmethod | |
def findAll(cls, gameId = None): |
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