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@JBou
Created May 16, 2015 22:40
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Ridable Pets
@Override
public void g(float sideMot, float forMot) {
if(this.passenger != null && this.passenger instanceof EntityHuman) {
this.lastYaw = this.yaw = this.passenger.yaw;
this.pitch = this.passenger.pitch * 0.5F;
this.setYawPitch(this.yaw, this.pitch);//Update the pitch and yaw
this.aI = this.aG = this.yaw;
sideMot = ((EntityLiving)this.passenger).aX * 0.5F;
forMot = ((EntityLiving)this.passenger).aY;
if(forMot <= 0.0F) {
forMot *= 0.25F;// Make backwards slower
}
Field jump = null; //Jumping
try {
jump = EntityLiving.class.getDeclaredField("aW");
} catch (NoSuchFieldException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
} catch (SecurityException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
jump.setAccessible(true);
if (jump != null && this.onGround) { // Wouldn't want it jumping while on the ground would we?
try {
if (jump.getBoolean(this.passenger)) {
double jumpHeight = 0.5D;//Here you can set the jumpHeight
this.motY = jumpHeight; // Used all the time in NMS for entity jumping
}
} catch (IllegalAccessException e) {
e.printStackTrace();
}
}
this.S = 1.0F;// The custom entity will now automatically climb up 1 high blocks
this.aK = this.bH() * 0.1F;
if(!this.world.isStatic) {
this.j(0.35F);//Here is the speed the entity will walk.
super.g(sideMot, forMot);
}
this.ay = this.az;//Some extra things
double d0 = this.locX - this.lastX;
double d1 = this.locZ - this.lastZ;
float f4 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 4.0F;
if(f4 > 1.0F) {
f4 = 1.0F;
}
this.az += (f4 - this.az) * 0.4F;
this.aA += this.az;
} else {
this.S = 0.5F;
this.aK = 0.02F;
super.g(sideMot, forMot);
}
}
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