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var handler = require("handlers");
handler.main();
handler.onUnload();
using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Random = UnityEngine.Random;
public class FormationController : MonoBehaviour
{
public static GameObject Formation = null;
using UnityEngine;
using System.Collections;
public class Position : MonoBehaviour
{
public LayerMask Layer;
public float Padding = 1f;
private float _xMin, _xMax, _yMin, _yMax;
private FormationController _formationController;