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Results-driven Full Stack Engineer with over 10 years of experience in developing and scaling software products. Proficient in JavaScript, HTML, CSS, and a variety of programming languages and web frameworks including Python, NodeJS, Go, React, Vue and more. Led the software engineering efforts for the Covey product, successfully securing a $2.5M seed round as well as 3000+ monthly active users. Expertise in working with Web3 technologies such as Ethereum EVM based blockchains, solidity smart contracts and metamask, which resulted in Covey becoming the first of it's kind platform to offer immutable track records for financial analysts to showcase to potential employers utilizing the blockchain and becoming the #20 social platform on dappRadar the premiere site for discovering Web3 applications.

Demonstrated knowledge of microservice software architecture patterns to enhance product performance. Also developed and scaled backend solutions using cloud technologies such as Google Cloud and Amazon Web Services.

@JCaraballo113
JCaraballo113 / disney.js
Created December 9, 2019 13:09
Disney+ Debugg
(index):1 Uncaught (in promise)
t {
transactionId: "",
reasons: Array(1),
status: null,
name: "InvalidArgumentException",
message: "SessionClient.getInfo(accessToken) needs SDK.Services.Token.AccessToken instance", …}
data: {name: "InvalidArgumentException", message: "SessionClient.getInfo(accessToken) needs SDK.Services.Token.AccessToken instance"}
level: 5
message: "SessionClient.getInfo(accessToken) needs SDK.Services.Token.AccessToken instance"
public class Enemy : MonoBehaviour, IDamageable
{
[Header("General")]
[SerializeField] EnemyType enemyType = EnemyType.Light;
[SerializeField] Transform parent;
[Header("Effects")]
[SerializeField] GameObject explosionFX;
[SerializeField] GameObject hitFX;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HealthSystem : MonoBehaviour
{
[SerializeField] int healthPoints = 100;
private int maxHealth;
import React, { Component } from 'react';
import { View, Text, TextInput } from 'react-native';
import {Button, Card, CardSection } from './common';
export default class CardDeck extends Component {
constructor(props) {
super(props);
this.state = {
remainingCards: 52,
numberOfAces: 4,
import React from 'react';
import { View, Text } from 'react-native';
import { Card, CardSection } from './common';
const Comment = (props) => {
return (
<Card>
<CardSection>
<Text>{props.comment.author}</Text>
</CardSection>
import React, { Component } from 'react';
import { View, Text, TextInput } from 'react-native';
import {Button, Card, CardSection } from './common';
export default class CommentBox extends Component {
constructor(props) {
super(props);
}
render() {
import React, { Component } from 'react';
import { View, Text, TextInput, ListView } from 'react-native';
import CommentBox from './CommentBox';
import Comment from './Comment';
export default class CommentingSystem extends Component {
constructor(props) {
super(props);
this.state = {
newComment: '',
APawn* myCobraDude = Cast<MyCobraClass>(GetWorld()->GetFirstPlayerController()->GetPawn());
if (myCobraDude){
// get the bool here
myCobradude->myBool = whatever I wish;
}
@JCaraballo113
JCaraballo113 / dungeon_game.py
Last active September 25, 2015 04:52
Dungeon Game!
__author__ = 'John'
import random
CELLS = [(0,0),(0,1),(0,2),
(1,0),(1,1),(1,2),
(2,0),(2,1),(2,2)]
directions = {}