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@JEG2
Created June 19, 2019 20:02
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defmodule TicTacToe do
def play do
move(" ", " ", " ", " ", " ", " ", " ", " ", " ", "X")
end
def draw_grid(a1, b1, c1, a2, b2, c2, a3, b3, c3) do
IO.puts "\n a b c "
IO.puts "1 #{a1} | #{b1} | #{c1} "
IO.puts " ---+---+---"
IO.puts "2 #{a2} | #{b2} | #{c2} "
IO.puts " ---+---+---"
IO.puts "3 #{a3} | #{b3} | #{c3} "
end
def move(a1, b1, c1, a2, b2, c2, a3, b3, c3, player) do
draw_grid(a1, b1, c1, a2, b2, c2, a3, b3, c3)
move = String.trim(IO.gets("\n#{player} move? "))
make_move(move, a1, b1, c1, a2, b2, c2, a3, b3, c3, player)
end
def make_move("a1", " ", b1, c1, a2, b2, c2, a3, b3, c3, player) do
move(player, b1, c1, a2, b2, c2, a3, b3, c3, next_player(player))
end
def make_move("b1", a1, " ", c1, a2, b2, c2, a3, b3, c3, player) do
move(a1, player, c1, a2, b2, c2, a3, b3, c3, next_player(player))
end
def make_move("c1", a1, b1, " ", a2, b2, c2, a3, b3, c3, player) do
move(a1, b1, player, a2, b2, c2, a3, b3, c3, next_player(player))
end
def make_move("a2", a1, b1, c1, " ", b2, c2, a3, b3, c3, player) do
move(a1, b1, c1, player, b2, c2, a3, b3, c3, next_player(player))
end
def make_move("b2", a1, b1, c1, a2, " ", c2, a3, b3, c3, player) do
move(a1, b1, c1, a2, player, c2, a3, b3, c3, next_player(player))
end
def make_move("c2", a1, b1, c1, a2, b2, " ", a3, b3, c3, player) do
move(a1, b1, c1, a2, b2, player, a3, b3, c3, next_player(player))
end
def make_move("a3", a1, b1, c1, a2, b2, c2, " ", b3, c3, player) do
move(a1, b1, c1, a2, b2, c2, player, b3, c3, next_player(player))
end
def make_move("b3", a1, b1, c1, a2, b2, c2, a3, " ", c3, player) do
move(a1, b1, c1, a2, b2, c2, a3, player, c3, next_player(player))
end
def make_move("c3", a1, b1, c1, a2, b2, c2, a3, b3, " ", player) do
move(a1, b1, c1, a2, b2, c2, a3, b3, player, next_player(player))
end
def make_move(_move, a1, b1, c1, a2, b2, c2, a3, b3, c3, player) do
IO.puts "Invalid move."
move(a1, b1, c1, a2, b2, c2, a3, b3, c3, player)
end
def next_player("X"), do: "O"
def next_player("O"), do: "X"
end
TicTacToe.play
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