Created
May 1, 2024 09:55
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Drawing arbitrary buffer to the display of the PineTime by hacking the InfiniPaint application
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#include "displayapp/screens/InfiniPaint.h" | |
#include "displayapp/DisplayApp.h" | |
#include "displayapp/LittleVgl.h" | |
#include "displayapp/InfiniTimeTheme.h" | |
#include <algorithm> // std::fill | |
using namespace Pinetime::Applications::Screens; | |
InfiniPaint::InfiniPaint(Pinetime::Components::LittleVgl& lvgl, Pinetime::Controllers::MotorController& motor) | |
: lvgl {lvgl}, motor {motor} { | |
} | |
InfiniPaint::~InfiniPaint() { | |
lv_obj_clean(lv_scr_act()); | |
} | |
bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents /*event*/) { | |
return true; | |
} | |
lv_color_t InfiniPaint::GetNextColor() { | |
color = (color + 1) % 8; | |
switch (color) { | |
case 0: | |
selectColor = LV_COLOR_MAGENTA; | |
break; | |
case 1: | |
selectColor = Colors::green; | |
break; | |
case 2: | |
selectColor = LV_COLOR_WHITE; | |
break; | |
case 3: | |
selectColor = LV_COLOR_RED; | |
break; | |
case 4: | |
selectColor = LV_COLOR_CYAN; | |
break; | |
case 5: | |
selectColor = LV_COLOR_YELLOW; | |
break; | |
case 6: | |
selectColor = LV_COLOR_BLUE; | |
break; | |
case 7: | |
selectColor = LV_COLOR_BLACK; | |
break; | |
default: | |
color = 0; | |
break; | |
} | |
return selectColor; | |
} | |
bool InfiniPaint::OnTouchEvent(uint16_t /*x*/, uint16_t /*y*/) { | |
lv_area_t area; | |
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::None); | |
bool toggle = false; | |
lv_color_t* lineBuffer; | |
for(int row = 0; row < 239;) { | |
lv_color_t lineColor; | |
if(toggle) { | |
lineColor = GetNextColor(); | |
std::fill(oneLineBufferA.begin(), oneLineBufferA.end(), lineColor); | |
lineBuffer = oneLineBufferA.data(); | |
} | |
else { | |
lineColor = GetNextColor(); | |
std::fill(oneLineBufferB.begin(), oneLineBufferB.end(), lineColor); | |
lineBuffer = oneLineBufferB.data(); | |
} | |
toggle = !toggle; | |
for(int i = 0; i < 24; i++) { | |
area.x1 = 0; | |
area.y1 = row; | |
area.x2 = 239; | |
area.y2 = row; | |
lvgl.FlushDisplay(&area, lineBuffer); | |
row++; | |
} | |
} | |
return true; | |
} |
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#pragma once | |
#include <lvgl/lvgl.h> | |
#include <cstdint> | |
#include <algorithm> // std::fill | |
#include "displayapp/screens/Screen.h" | |
#include "components/motor/MotorController.h" | |
#include "Symbols.h" | |
#include "displayapp/apps/Apps.h" | |
#include <displayapp/Controllers.h> | |
namespace Pinetime { | |
namespace Components { | |
class LittleVgl; | |
} | |
namespace Applications { | |
namespace Screens { | |
class InfiniPaint : public Screen { | |
public: | |
InfiniPaint(Pinetime::Components::LittleVgl& lvgl, Controllers::MotorController& motor); | |
~InfiniPaint() override; | |
bool OnTouchEvent(TouchEvents event) override; | |
bool OnTouchEvent(uint16_t x, uint16_t y) override; | |
private: | |
Pinetime::Components::LittleVgl& lvgl; | |
Controllers::MotorController& motor; | |
std::array<lv_color_t, 240> oneLineBufferA; | |
std::array<lv_color_t, 240> oneLineBufferB; | |
lv_color_t selectColor = LV_COLOR_WHITE; | |
uint8_t color = 2; | |
lv_color_t GetNextColor(); | |
}; | |
} | |
template <> | |
struct AppTraits<Apps::Paint> { | |
static constexpr Apps app = Apps::Paint; | |
static constexpr const char* icon = Screens::Symbols::paintbrush; | |
static Screens::Screen* Create(AppControllers& controllers) { | |
return new Screens::InfiniPaint(controllers.lvgl, controllers.motorController); | |
}; | |
}; | |
} | |
} |
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