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August 29, 2015 13:58
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Fits an object to the size of a group/objects world bounding box (used for 3d Projections and Planar Mapping)
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import maya.cmds as cmds | |
def fit_to_group_bbox(obj, group): | |
'''Used to scale and translate a 3d projection node used for planar | |
mapping onto the size of a group or object. I haven't found any | |
other use for it as of yet, but I have kept the variables open | |
in-case someone does. | |
obj : is the name of the object or projection you want to | |
resize | |
group : is the name of the object or group (usually Shading | |
Group) from which the bounding box will be retrieved and | |
that will be used to fit to. | |
On Exit : the "obj" is resized to the exact world bounding box of | |
"group" | |
''' | |
bbox = cmds.exactWorldBoundingBox(group) | |
scl = [] | |
trn = [] | |
for i in range(3): | |
scl.append(float( (bbox[i+3] - bbox[i]) ) / 2) | |
trn.append(float( (bbox[i+3] + bbox[i]) ) / 2) | |
cmds.setAttr(*['%s.scale' % obj]+scl, type='double3') | |
cmds.setAttr(*['%s.translate' % obj]+trn, type='double3') |
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