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September 16, 2020 22:44
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Character Implementation Trial
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''' | |
characters.py | |
Author: Jordan Hay | |
Date: 2020-09-07 | |
Characters, e.g. the player, enemies, in Dracula's Castle | |
''' | |
# - Imports | |
import items # Create items | |
# - Classes | |
# - Character | |
# The base for both players and enemies | |
class Character: | |
# - __init__() | |
# | |
# self | |
# name (str) - The name of the character | |
# health (int) - The health of the character | |
# weapon (items.Weapon) - The weapon the character uses | |
# armour (items.Armour) - The armour the character uses | |
def __init__(self, name, health = 100, weapon = None, armour = None): | |
self._name = name | |
self._inventory = items.Inventory() | |
self._weapon = weapon | |
self._armour = armour | |
self._health = health | |
# - weapon() | |
# Returns the weapon object the enemy uses | |
# | |
# self | |
def weapon(self): | |
return(self._weapon) | |
# - Player | |
# Child of Character | |
class Player(Character): | |
# - __init__() | |
# | |
# self | |
# name (str) - The name of player | |
# weapon (items.Weapon) - The weapon the player starts with | |
# armour (items.Armour) - The armour the player starts with | |
def __init__(self, name, weapon = items.Weapon("Stick", [10, 20]), armour = None): | |
# Set attributes | |
self._room = None # Room the player is in | |
self._position = [0, 0] # Position of the player in room [x, y] | |
# Set attributes associated with Character | |
super().__init__(name, weapon = weapon, armour = armour) | |
# - use() | |
# Defines how to use an item | |
# | |
# self | |
# item (items.Item) - The item to be "used" | |
def use(self, item): | |
# Can do this later | |
# Would check for item type | |
# "Using" a Weapon or Armour would equip them | |
# Potion would apply the effect to the player | |
pass | |
# - Enemy | |
# Child of Character | |
class Enemy(Character): | |
# Currently don't need code in here | |
pass |
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''' | |
characters.py | |
Author: Jordan Hay | |
Date: 2020-09-07 | |
Characters, e.g. the player, enemies, in Dracula's Castle | |
''' | |
# - Imports | |
import items # Create items | |
# - Classes | |
# The player object | |
class Player: | |
# - __init__() | |
# | |
# self | |
# name (str) - The name of player | |
# weapon (items.Weapon) - The weapon the player starts with | |
# armour (items.Armour) - The armour the player starts with | |
def __init__(self, name, weapon = items.Weapon("Stick", [10, 20]), armour = None): | |
# Set attributes | |
self._name = name | |
self.Inventory(self.use) | |
self._weapon = weapon | |
self._armour = armour | |
self._health = 100 | |
self._room = None # Room the player is in | |
self._position = [0, 0] # Position of the player in room [x, y] | |
# - weapon() | |
# Returns the weapon object the player uses | |
# | |
# self | |
def weapon(self): | |
return(self._weapon) | |
# - use() | |
# Defines how to use an item | |
# | |
# self | |
# item (items.Item) - The item to be "used" | |
def use(self, item): | |
# Can do this later | |
# Would check for item type | |
# "Using" a Weapon or Armour would equip them | |
# Potion would apply the effect to the player | |
pass | |
# The enemy object | |
class Enemy: | |
# - __init__() | |
# | |
# self | |
# name (str) - The name of the enemy | |
# health (int) - The health of the enemy | |
# weapon (items.Weapon) - The weapon the enemy uses | |
# armour (items.Armour) - The armour the enemy uses | |
def __init__(self, name, health, weapon, armour): | |
# Set attributes | |
self._name = name | |
self.Inventory() | |
self._weapon = weapon | |
self._armour = armour | |
self._health = health | |
# - weapon() | |
# Returns the weapon object the enemy uses | |
# | |
# self | |
def weapon(self): | |
return(self._weapon) |
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